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The original choice for split screen editing, Ctrl-2, did not work well on some platforms.
1319 lines
42 KiB
Plaintext
1319 lines
42 KiB
Plaintext
/**
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\page editor Designing a Simple Text Editor
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This chapter guides you through the design of a simple FLTK-based text editor.
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The complete source code for our text editor can be found in
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the test/editor.cxx file.
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The tutorial comprises multiple chapters, and you can activate the relevant
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code by adjusting the TUTORIAL_CHAPTER macro at the top of the source file
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to match the chapter number.
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Each chapter builds on the previous one. The documentation, as well as the
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source code, can be read sequentially, maintaining a consistent program
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structure while introducing additional features step by step.
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\note The tutorial uses several global variables for brevity. Additionally,
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the order of code blocks is rather uncommon but helps to keep related
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features within a chapter.
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<!-- ----------------------------------------------------- -->
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\section editor_goals Determining the Goals of the Text Editor
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As our first step, we define what we want our text editor to do:
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-# Edit a single text document.
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-# Provide a menubar/menus for all functions.
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-# Load from a file.
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-# Save to a file.
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-# Keep track of when the file has been changed.
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-# Cut/copy/delete/paste menus.
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-# Search and replace functionality.
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-# Multiple views of the same text.
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-# "C" language syntax highlighting.
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<!-- NEED 4in -->
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<!-- ----------------------------------------------------- -->
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\section editor_main_window Chapter 1: A Minimal App
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Let's ensure that we can set up our build process to compile and verify our
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code as we add features. We begin by writing a minimal program with no
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other purpose than opening a window.
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The code for that is barely longer than a "Hello, world" program and is
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marked in the source code as `TUTORIAL_CHAPTER = 1`.
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\code
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl.H>
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Fl_Double_Window *app_window = NULL;
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void tut1_build_app_window() {
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app_window = new Fl_Double_Window(640, 480, "FLTK Editor");
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}
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int main (int argc, char **argv) {
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tut1_build_app_window();
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app_window->show(argc, argv);
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return Fl::run();
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}
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\endcode
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Passing `argc` and `argv` to `Fl_Double_Window::show()` allows FLTK to parse
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command line options, providing the user with the ability to change the
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color or graphical scheme of the editor at launch time.
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`Fl::run()` will return when no more windows in the app are visible.
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In other words, if all windows in an app are closed, hidden, or deleted.
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Pressing "Escape" or clicking the "Close" button in the window frame will
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close our only window, prompting `Fl::run()` to return, effectively
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ending the app.
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When building FLTK from source, the `CMake` environment includes the
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necessary rules to build the editor. You can find more information on
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how to write your own `CMake` files in the `README.CMake.txt` text in the
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top FLTK directory.
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For Linux and macOS, FLTK comes with the `fltk-config` script that generates
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the compiler commands for you:
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\code
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fltk-config --compile editor.cxx
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\endcode
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If the code compiles and links correctly, running the app will pop up an
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empty application window on the desktop screen. You can close the window
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and quit the app by pressing the 'Escape' key or by clicking the "Close"
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button in the window frame.
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Congratulations, you've just built a minimal FLTK app.
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<!-- ----------------------------------------------------- -->
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\section editor_main_menu Chapter 2: Adding a Menu Bar
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In this chapter, we will handle the window title and add the main menu
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bar with a File menu and a Quit button.
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We need to declare a variable to track track changes in the text, and
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a buffer for the current filename.
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\code
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// remove `main()` from chapter 1, but keep the rest of the code, then add...
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#include <FL/Fl_Menu_Bar.H>
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#include <FL/fl_ask.H>
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#include <FL/filename.H>
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#include <FL/fl_string_functions.h>
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Fl_Menu_Bar *app_menu_bar = NULL;
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bool text_changed = false;
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char app_filename[FL_PATH_MAX] = "";
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\endcode
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The window title is either "FLTK Editor" if the text is not saved in any
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file, or the filename, followed by an `*` if the text changed. Note that
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we have two ways to set the label of a widget. `label()` will link a static
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text, and `copy_label()` which will copy and manage the label text.
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\code
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void update_title() {
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const char *fname = NULL;
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if (app_filename[0])
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fname = fl_filename_name(app_filename);
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if (fname) {
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char buf[FL_PATH_MAX + 3];
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if (text_changed) {
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snprintf(buf, FL_PATH_MAX+2, "%s *", fname);
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} else {
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snprintf(buf, FL_PATH_MAX+2, "%s", fname);
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}
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app_window->copy_label(buf);
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} else {
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app_window->label("FLTK Editor");
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}
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}
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\endcode
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Now instead of writing directly to `text_changed`, we write a function that
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can set and clear the flag, and update the title accordingly.
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\code
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void set_changed(bool v) {
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if (v != text_changed) {
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text_changed = v;
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update_title();
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}
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}
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\endcode
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Let's do the same for changing the filename. If the new filename is
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NULL, the window title will revert to "FLTK Editor".
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\code
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void set_filename(const char *new_filename) {
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if (new_filename) {
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fl_strlcpy(app_filename, new_filename, FL_PATH_MAX);
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} else {
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app_filename[0] = 0;
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}
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update_title();
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}
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\endcode
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But enough of managing window titles. The following code will add the first
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widget to our window. A menubar is created at the top and all across the
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main window.
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\code
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void menu_quit_callback(Fl_Widget *, void *) { /* TODO */ }
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void tut2_build_app_menu_bar() {
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app_window->begin();
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app_menu_bar = new Fl_Menu_Bar(0, 0, app_window->w(), 25);
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app_menu_bar->add("File/Quit Editor", FL_COMMAND+'q', menu_quit_callback);
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app_window->callback(menu_quit_callback);
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app_window->end();
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}
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int main (int argc, char **argv) {
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tut1_build_app_window();
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tut2_build_app_menu_bar();
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app_window->show(argc, argv);
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return Fl::run();
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}
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\endcode
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`begin()` tells FLTK to add all widgets created hereafter to our
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`app_window`. In this particular case, it is redundant because creating
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the window in the previous chapter already called `begin()` for us.
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In the next line, we create the menu bar and add our first menu item
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to it. Menus can be constructed like file paths, with forward slashes
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'/' separating submenus from menu items.
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Our basic callback is simple:
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\code
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void menu_quit_callback(Fl_Widget *, void *) {
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Fl::hide_all_windows();
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}
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\endcode
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`Fl::hide_all_windows()` will make all windows invisible, causing `Fl::run()`
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to return and `main` to exit.
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The next line, `app_window->callback(menu_quit_callback)` links the same
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`menu_quit_callback` to the `app_window` as well. Assigning the window
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callback removes the default "Escape" key handling and allows the
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`menu_quit_callback` to handle that keypress with a friendly dialog box
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instead of just quitting the app.
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The `Fl_Widget*` parameter in the callback will either be `app_window` if
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called through the window callback, or `app_menu_bar` if called by one of
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the menu items.
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One of our goals was to keep track of text changes. If we know the
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text changed and is unsaved, we should notify the user that she is
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about to lose her work. We achieve this by adding a dialog box in
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the Quit callback that queries if the user really wants to quit,
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even if text was changed:
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\code
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void menu_quit_callback(Fl_Widget *, void *) {
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if (text_changed) {
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int c = fl_choice("Changes in your text have not been saved.\n"
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"Do you want to quit the editor anyway?",
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"Quit", "Cancel", NULL);
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if (c == 1) return;
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}
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Fl::hide_all_windows();
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}
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\endcode
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<!-- ----------------------------------------------------- -->
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\section editor_text_widget Chapter 3: Adding a Text Editor widget
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FLTK comes with a pretty capable builtin text editing widget. We will use
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this `Fl_Text_Editor` widget here to allow users to edit their documents.
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`Fl_Text_Editor` needs an `Fl_Text_Buffer` to do anything useful. What
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might seem like an unnecessary extra step is a great feature: we can
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assign one text buffer to multiple text editors. In a later chapter,
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we will use this feature to implement a split editor window.
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\code
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#include <FL/Fl_Text_Buffer.H>
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#include <FL/Fl_Text_Editor.H>
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Fl_Text_Editor *app_editor = NULL;
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Fl_Text_Editor *app_split_editor = NULL; // for later
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Fl_Text_Buffer *app_text_buffer = NULL;
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// ... callbacks go here
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void tut3_build_main_editor() {
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app_window->begin();
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app_text_buffer = new Fl_Text_Buffer();
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app_text_buffer->add_modify_callback(text_changed_callback, NULL);
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app_editor = new Fl_Text_Editor(0, app_menu_bar->h(),
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app_window->w(), app_window->h() - app_menu_bar->h());
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app_editor->buffer(app_text_buffer);
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app_editor->textfont(FL_COURIER);
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app_window->resizable(app_editor);
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app_window->end();
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}
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\endcode
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By setting the `app_editor` to be the `resizable()` property of
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`app_window`, we make our application window resizable on the desktop,
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and we ensure that resizing the window will only resize the text editor
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vertically, but not our menu bar.
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To keep track of changes to the document, we add a callback to the text
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editor that will be called whenever text is added or deleted. The text modify
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callback sets our `text_changed` flag if text was changed:
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\code
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// insert before tut3_build_main_editor()
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void text_changed_callback(int, int n_inserted, int n_deleted, int, const char*, void*) {
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if (n_inserted || n_deleted)
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set_changed(true);
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}
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\endcode
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To wrap this chapter up, we add a "File/New" menu and link it to a callback
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that clears the text buffer, clears the current filename, and marks the buffer
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as unchanged.
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\code
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// insert before tut3_build_main_editor()
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void menu_new_callback(Fl_Widget*, void*) {
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app_text_buffer->text("");
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set_changed(false);
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}
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// insert at the end of tut3_build_main_editor()
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...
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// find the Quit menu and insert the New menu there
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int ix = app_menu_bar->find_index(menu_quit_callback);
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app_menu_bar->insert(ix, "New", FL_COMMAND+'n', menu_new_callback);
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...
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\endcode
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<!-- ----------------------------------------------------- -->
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\section editor_file_support Chapter 4: Reading and Writing Files
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In this chapter, we will add support for loading and saving text files,
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so we need three more menu items in the File menu: Open, Save, and Save As.
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\code
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#include <FL/Fl_Native_File_Chooser.H>
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#include <FL/platform.H>
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#include <errno.h>
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// ... add callbacks here
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void tut4_add_file_support() {
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int ix = app_menu_bar->find_index(menu_quit_callback);
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app_menu_bar->insert(ix, "Open", FL_COMMAND+'o', menu_open_callback, NULL, FL_MENU_DIVIDER);
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app_menu_bar->insert(ix+1, "Save", FL_COMMAND+'s', menu_save_callback);
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app_menu_bar->insert(ix+2, "Save as...", FL_COMMAND+'S', menu_save_as_callback, NULL, FL_MENU_DIVIDER);
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}
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\endcode
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\note The menu shortcuts <TT>FL_COMMAND+'s'</TT> and <TT>FL_COMMAND+'S'</TT>
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look the same at a first glance, but the second shortcut is actually
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<TT>Ctrl-Shift-S</TT> due to the capital letter 'S'. Also, we use
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<TT>FL_COMMAND</TT> as our menu shortcut modifier key. <TT>FL_COMMAND</TT>
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translates to `FL_CTRL` on Windows and Linux, and to `FL_META` on macOS,
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better known as the cloverleaf, or simply "the Apple key".
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We implement the Save As callback first, because we will want to call it from
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the Open callback later. The basic callback is only a few lines of code.
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\code
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void menu_save_as_callback(Fl_Widget*, void*) {
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Fl_Native_File_Chooser file_chooser;
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file_chooser.title("Save File As...");
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file_chooser.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
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if (file_chooser.show() == 0) {
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app_text_buffer->savefile(file_chooser.filename());
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set_filename(file_chooser.filename());
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set_changed(false);
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}
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}
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\endcode
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However if the user has already set a file name including path information,
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it is the polite thing to preload the file chooser with that information. This
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little chunk of code will separate the file name from the path before we call
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`file_chooser.show()`:
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\code
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// insert before `if (file_chooser.show()...`
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if (app_filename[0]) {
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char temp_filename[FL_PATH_MAX];
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fl_strlcpy(temp_filename, app_filename, FL_PATH_MAX);
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const char *name = fl_filename_name(temp_filename);
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if (name) {
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file_chooser.preset_file(name);
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temp_filename[name - temp_filename] = 0;
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file_chooser.directory(temp_filename);
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}
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}
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\endcode
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Great. Now let's add code for our File/Save menu. If no filename was set yet,
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it falls back to our Save As callback. `Fl_Text_Editor::savefile()` writes
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the contents of our text widget into a UTF-8 encoded text file.
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\code
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void menu_save_callback(Fl_Widget*, void*) {
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if (!app_filename[0]) {
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menu_save_as_callback(NULL, NULL);
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} else {
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app_text_buffer->savefile(file_chooser.filename());
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set_changed(false);
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}
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}
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\endcode
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Now that we have a save method available, we can improve the
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`menu_quit_callback` and offer the option to save the current
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modified text before quitting the app. Here is the new quit callback
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code that replaces the old callback:
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\code
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void menu_quit_callback(Fl_Widget *, void *) {
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if (text_changed) {
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int r = fl_choice("The current file has not been saved.\n"
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"Would you like to save it now?",
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"Cancel", "Save", "Don't Save");
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if (r == 0) // cancel
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return;
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if (r == 1) { // save
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menu_save_callback(NULL, NULL);
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return;
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}
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}
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Fl::hide_all_windows();
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}
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\endcode
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On to loading a new file. Let's write the function to load a file
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from a given file name:
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\code
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void load(const char *filename) {
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if (app_text_buffer->loadfile(filename) == 0) {
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set_filename(filename);
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set_changed(false);
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}
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}
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\endcode
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A friendly app should warn the user if file operations fail. This can be
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done in three lines of code, so let's add an alert dialog after every `loadfile`
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and `savefile` call. This is exemplary for `load()`, and the
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code is very similar for the two other locations.
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\code
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void load(const char *filename) {
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if (app_text_buffer->loadfile(filename) == 0) {
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set_filename(filename);
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set_changed(false);
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} else {
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fl_alert("Failed to load file\n%s\n%s",
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filename,
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strerror(errno));
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}
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}
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\endcode
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If the user selects our pulldown "Load" menu, we first check if the current
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text was modified and provide a dialog box that offers to save the changes
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before loading a new text file:
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\code
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void menu_open_callback(Fl_Widget*, void*) {
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if (text_changed) {
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int r = fl_choice("The current file has not been saved.\n"
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"Would you like to save it now?",
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"Cancel", "Save", "Don't Save");
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if (r == 2)
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return;
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if (r == 1)
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menu_save_callback();
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}
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...
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\endcode
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If the user did not cancel the operation, we pop up a file chooser for
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loading the file, using similar code as in Save As.
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\code
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...
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Fl_Native_File_Chooser file_chooser;
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file_chooser.title("Open File...");
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file_chooser.type(Fl_Native_File_Chooser::BROWSE_FILE);
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...
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\endcode
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Again, we preload the file chooser with the last used path and file
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name:
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\code
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...
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if (app_filename[0]) {
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char temp_filename[FL_PATH_MAX];
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fl_strlcpy(temp_filename, app_filename, FL_PATH_MAX);
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const char *name = fl_filename_name(temp_filename);
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if (name) {
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file_chooser.preset_file(name);
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temp_filename[name - temp_filename] = 0;
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file_chooser.directory(temp_filename);
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}
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}
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...
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\endcode
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And finally, we pop up the file chooser. If the user cancels the file
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dialog, we do nothing and keep the current file. Otherwise, we call
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the `load()` function that we already wrote:
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\code
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if (file_chooser.show() == 0)
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load(file_chooser.filename());
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}
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\endcode
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We really should support two more ways to load documents from a file.
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Let's modify the "show and run" part of `main()` to handle command
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line parameters and desktop drag'n'drop operations. For that, we refactor
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the last two lines of `main()` into a new function:
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\code
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// ... new function here
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|
|
int main (int argc, char **argv) {
|
|
tut1_build_app_window();
|
|
tut2_build_app_menu_bar();
|
|
tut3_build_main_editor();
|
|
tut4_add_file_support();
|
|
// ... refactor those into the new function
|
|
// app_window->show(argc, argv);
|
|
// return Fl::run();
|
|
return tut4_handle_commandline_and_run(argc, argv);
|
|
}
|
|
\endcode
|
|
|
|
Our function to show the window and run the app has a few lines of boilerplate
|
|
code. `Fl::args_to_utf8()` converts the command line argument from whatever
|
|
the host system provides into Unicode. `Fl::args()` goes through the
|
|
list of arguments and gives `args_handler()` a chance to handle each argument.
|
|
It also makes sure that FLTK specific args are still forwarded to FLTK,
|
|
so `"-scheme plastic"` and `"-background #aaccff"` will draw beautiful blue
|
|
buttons in a plastic look.
|
|
|
|
`fl_open_callback()` lets FLTK know what to do if a user drops a text
|
|
file onto our editor icon (Apple macOS). Here, we ask it to call the `load()`
|
|
function that we wrote earlier.
|
|
|
|
\code
|
|
// ... args_handler here
|
|
|
|
int tut4_handle_commandline_and_run(int &argc, char **argv) {
|
|
int i = 0;
|
|
Fl::args_to_utf8(argc, argv);
|
|
Fl::args(argc, argv, i, args_handler);
|
|
fl_open_callback(load);
|
|
app_window->show(argc, argv);
|
|
return Fl::run();
|
|
}
|
|
\endcode
|
|
|
|
Last work item for this long chapter: what should our `args_handler`
|
|
do? We could handle additional command line options here, but for now,
|
|
all we want to handle is file names and paths. Let's make this easy: if the
|
|
current arg does not start with a '-', we assume it is a file name, and
|
|
we call `load()`:
|
|
|
|
\code
|
|
int args_handler(int argc, char **argv, int &i) {
|
|
if (argv && argv[i] && argv[i][0]!='-') {
|
|
load(argv[i]);
|
|
i++;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
\endcode
|
|
|
|
So this is our basic but quite functional text editor app in about
|
|
100 lines of code. The following chapters add some user convenience
|
|
functions and show off some FLTK features including split editors and
|
|
syntax highlighting.
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_cut_copy_paste Chapter 5: Cut, Copy, and Paste
|
|
|
|
The FLTK Text Editor widget comes with builtin cut, copy, and
|
|
paste functionality, but as a courtesy, we should also offer these
|
|
as menu items in the main menu.
|
|
|
|
In our feature list, we noted that we want to implement a split
|
|
text editor. This requires that the callbacks know which text editor
|
|
has the keyboard focus. Calling `Fl::focus()` may return `NULL` or
|
|
other unknown widgets, so we add a little test in our callbacks:
|
|
|
|
\code
|
|
void menu_cut_callback(Fl_Widget*, void* v) {
|
|
Fl_Widget *e = Fl::focus();
|
|
if (e && (e == app_editor || e == app_split_editor))
|
|
Fl_Text_Editor::kf_cut(0, (Fl_Text_Editor*)e);
|
|
}
|
|
\endcode
|
|
|
|
We can write very similar callbacks for undo, redo, copy, paste, and delete.
|
|
Adding a new menu and the six menu items follows the same pattern as
|
|
before. Using the Menu/Item notation will create an Edit menu for us:
|
|
|
|
\code
|
|
void tut5_cut_copy_paste() {
|
|
app_menu_bar->add("Edit/Undo", FL_COMMAND+'z', menu_undo_callback);
|
|
app_menu_bar->add("Edit/Redo", FL_COMMAND+'Z', menu_redo_callback, NULL, FL_MENU_DIVIDER);
|
|
app_menu_bar->add("Edit/Cut", FL_COMMAND+'x', menu_cut_callback);
|
|
app_menu_bar->add("Edit/Copy", FL_COMMAND+'c', menu_copy_callback);
|
|
app_menu_bar->add("Edit/Paste", FL_COMMAND+'v', menu_paste_callback);
|
|
app_menu_bar->add("Edit/Delete", 0, menu_delete_callback);
|
|
}
|
|
\endcode
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_find Chapter 6: Find and Find Next
|
|
|
|
Corporate called. They want a dialog box for their users that can search
|
|
for some word in the text file. We can add this functionality using
|
|
a callback and a standard FLTK dialog box.
|
|
|
|
Here is some code to find a string in a text editor. The first four lines
|
|
make sure that we start our search at the cursor position of the current
|
|
editor window. The rest of the code searches the string and marks it
|
|
if found.
|
|
|
|
\code
|
|
void find_next(const char *needle) {
|
|
Fl_Text_Editor *editor = app_editor;
|
|
Fl_Widget *e = Fl::focus();
|
|
if (e && e == app_split_editor)
|
|
editor = app_split_editor;
|
|
int pos = editor->insert_position();
|
|
int found = app_text_buffer->search_forward(pos, needle, &pos);
|
|
if (found) {
|
|
app_text_buffer->select(pos, pos + (int)strlen(needle));
|
|
editor->insert_position(pos + (int)strlen(needle));
|
|
editor->show_insert_position();
|
|
} else {
|
|
fl_alert("No further occurrences of '%s' found!", needle);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The callbacks are short, using the FLTK text field dialog box and the
|
|
`find_next` function that we already implemented. The last searched text
|
|
is saved in `last_find_text` to be reused by `menu_find_next_callback`.
|
|
If no search text was set yet, or it was set to an empty text, "Find Next"
|
|
will forward to `menu_find_callback` and pop up our "Find Text" dialog.
|
|
|
|
\code
|
|
char last_find_text[1024] = "";
|
|
|
|
void menu_find_callback(Fl_Widget*, void* v) {
|
|
const char *find_text = fl_input("Find in text:", last_find_text);
|
|
if (find_text) {
|
|
fl_strlcpy(last_find_text, find_text, sizeof(last_find_text));
|
|
find_next(find_text);
|
|
}
|
|
}
|
|
|
|
void menu_find_next_callback(Fl_Widget*, void* v) {
|
|
if (last_find_text[0]) {
|
|
find_next(last_find_text);
|
|
} else {
|
|
menu_find_callback(NULL, NULL);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
And of course we need to add two menu items to our main application menu.
|
|
|
|
\code
|
|
...
|
|
app_menu_bar->add("Find/Find...", FL_COMMAND+'f', menu_find_callback);
|
|
app_menu_bar->add("Find/Find Next", FL_COMMAND+'g', menu_find_next_callback, NULL, FL_MENU_DIVIDER);
|
|
...
|
|
\endcode
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_replace Chapter 7: Replace and Replace Next
|
|
|
|
To implement the next feature, we will need to implement our own "Find
|
|
and Replace" dialog box. To make this dialog box useful, it needs the
|
|
following elements:
|
|
|
|
- a text input field for the text that we want to find
|
|
- a text input field for the replacement text
|
|
- a button to find the next occurrence
|
|
- a button to replace the current text and find the next occurrence
|
|
- a button to close the dialog
|
|
|
|
This is rather complex functionality, so instead of adding more global
|
|
variables, we will pack this dialog into a class, derived from `Fl_Window`.
|
|
|
|
\note The tutorial uses `Fl_Double_Window` instead of `Fl_Window` throughout.
|
|
Historically, on some platforms, `Fl_Window` renders faster, but has a
|
|
tendency to flicker. In today's world, this has very little relevance and
|
|
FLTK optimizes both window types. `Fl_Double_Window` is recommended unless
|
|
there is a specific reason to use `Fl_Window`.
|
|
|
|
Let's implement the text replacement code first:
|
|
|
|
\code
|
|
char last_replace_text[1024] = "";
|
|
|
|
void replace_selection(const char *new_text) {
|
|
Fl_Text_Editor *editor = app_editor;
|
|
Fl_Widget *e = Fl::focus();
|
|
if (e && e == app_split_editor)
|
|
editor = app_split_editor;
|
|
int start, end;
|
|
if (app_text_buffer->selection_position(&start, &end)) {
|
|
app_text_buffer->remove_selection();
|
|
app_text_buffer->insert(start, new_text);
|
|
app_text_buffer->select(start, start + (int)strlen(new_text));
|
|
editor->insert_position(start + (int)strlen(new_text));
|
|
editor->show_insert_position();
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
As before, the first four lines anticipate a split editor and find the
|
|
editor that has focus. The code then deletes the currently selected
|
|
text, replaces it with the new text, selects the new text, and finally
|
|
sets the text cursor to the end of the new text.
|
|
|
|
<H3>The Replace_Dialog class</H3>
|
|
|
|
The Replace_Dialog class holds pointers to our active UI elements as
|
|
well as all the callbacks for the dialog buttons.
|
|
|
|
\code
|
|
class Replace_Dialog : public Fl_Double_Window {
|
|
Fl_Input *find_text_input;
|
|
Fl_Input *replace_text_input;
|
|
Fl_Button *find_next_button;
|
|
Fl_Button *replace_and_find_button;
|
|
Fl_Button *close_button;
|
|
public:
|
|
Replace_Dialog(const char *label);
|
|
void show() FL_OVERRIDE;
|
|
private:
|
|
static void find_next_callback(Fl_Widget*, void*);
|
|
static void replace_and_find_callback(Fl_Widget*, void*);
|
|
static void close_callback(Fl_Widget*, void*);
|
|
};
|
|
|
|
Replace_Dialog *replace_dialog = NULL;
|
|
\endcode
|
|
|
|
The constructor creates the dialog and marks it as "non modal". This will
|
|
make the dialog hover over the application window like a toolbox window until
|
|
the user closes it, allowing multiple "find and replace" operations. So here
|
|
is our constructor:
|
|
|
|
\code
|
|
Replace_Dialog::Replace_Dialog(const char *label)
|
|
: Fl_Double_Window(430, 110, label)
|
|
{
|
|
find_text_input = new Fl_Input(100, 10, 320, 25, "Find:");
|
|
replace_text_input = new Fl_Input(100, 40, 320, 25, "Replace:");
|
|
Fl_Flex* button_field = new Fl_Flex(100, 70, w()-100, 40);
|
|
button_field->type(Fl_Flex::HORIZONTAL);
|
|
button_field->margin(0, 5, 10, 10);
|
|
button_field->gap(10);
|
|
find_next_button = new Fl_Button(0, 0, 0, 0, "Next");
|
|
find_next_button->callback(find_next_callback, this);
|
|
replace_and_find_button = new Fl_Button(0, 0, 0, 0, "Replace");
|
|
replace_and_find_button->callback(replace_and_find_callback, this);
|
|
close_button = new Fl_Button(0, 0, 0, 0, "Close");
|
|
close_button->callback(close_callback, this);
|
|
button_field->end();
|
|
set_non_modal();
|
|
}
|
|
\endcode
|
|
|
|
All buttons are created inside an `Fl_Flex` group. They will be arranged
|
|
automatically by `Fl_Flex`, so there is no need to set x and y coordinates
|
|
or a width or height. `button_field` will lay out the buttons for us.
|
|
|
|
\note There is no need to write a destructor or delete individual widgets.
|
|
When we delete an instance of `Replace_Dialog`, all children are deleted
|
|
for us.
|
|
|
|
The `show()` method overrides the window's show method. It adds some code to
|
|
preload the values of the text fields for added convenience. It then pops up
|
|
the dialog box by calling the original `Fl_Double_Window::show()`.
|
|
|
|
\code
|
|
void Replace_Dialog::show() {
|
|
find_text_input->value(last_find_text);
|
|
replace_text_input->value(last_replace_text);
|
|
Fl_Double_Window::show();
|
|
}
|
|
\endcode
|
|
|
|
The buttons in the dialog need callbacks to be useful. If callbacks are
|
|
defined within a class, they must be defined `static`, but a pointer to the
|
|
class can be provided through the `user_data` field. We have done that in
|
|
the constructor by adding `this` as the last argument when setting the
|
|
callback, for example in `close_button->callback(close_callback, this);`.
|
|
|
|
The callback itself can then extract the `this` pointer with a static cast:
|
|
|
|
\code
|
|
void Replace_Dialog::close_callback(Fl_Widget*, void* my_dialog) {
|
|
Replace_Dialog *dlg = static_cast<Replace_Dialog*>(my_dialog);
|
|
dlg->hide();
|
|
}
|
|
\endcode
|
|
|
|
The callback for the Find button uses our already implemented `find_next`
|
|
function:
|
|
|
|
\code
|
|
void Replace_Dialog::find_next_callback(Fl_Widget*, void* my_dialog) {
|
|
Replace_Dialog *dlg = static_cast<Replace_Dialog*>(my_dialog);
|
|
fl_strlcpy(last_find_text, dlg->find_text_input->value(), sizeof(last_find_text));
|
|
fl_strlcpy(last_replace_text, dlg->replace_text_input->value(), sizeof(last_replace_text));
|
|
if (last_find_text[0])
|
|
find_next(last_find_text);
|
|
}
|
|
\endcode
|
|
|
|
The Replace button callback calls our newly implemented `replace_selection`
|
|
function and then continues on to the `find_next_callback`:
|
|
|
|
\code
|
|
void Replace_Dialog::replace_and_find_callback(Fl_Widget*, void* my_dialog) {
|
|
Replace_Dialog *dlg = static_cast<Replace_Dialog*>(my_dialog);
|
|
replace_selection(dlg->replace_text_input->value());
|
|
find_next_callback(NULL, my_dialog);
|
|
}
|
|
\endcode
|
|
|
|
This long chapter comes close to its end. We are missing menu items that pop
|
|
up our dialog and that allow a quick "Replace and Find Next" functionality
|
|
without popping up the dialog. The code is quite similar to the "Find" and
|
|
"Find Next" code in the previous chapter:
|
|
|
|
\code
|
|
void menu_replace_callback(Fl_Widget*, void*) {
|
|
if (!replace_dialog)
|
|
replace_dialog = new Replace_Dialog("Find and Replace");
|
|
replace_dialog->show();
|
|
}
|
|
|
|
void menu_replace_next_callback(Fl_Widget*, void*) {
|
|
if (!last_find_text[0]) {
|
|
menu_replace_callback(NULL, NULL);
|
|
} else {
|
|
replace_selection(last_replace_text);
|
|
find_next(last_find_text);
|
|
}
|
|
}
|
|
|
|
void tut7_implement_replace() {
|
|
app_menu_bar->add("Find/Replace...", FL_COMMAND+'r', menu_replace_callback);
|
|
app_menu_bar->add("Find/Replace Next", FL_COMMAND+'t', menu_replace_next_callback);
|
|
}
|
|
\endcode
|
|
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_editor_features Chapter 8: Editor Features
|
|
|
|
Chapter 7 was long an intense. Let's relax and implement something simple here.
|
|
We want menus with check boxes that can toggle some text editor features on
|
|
and off:
|
|
|
|
\code
|
|
void tut8_editor_features() {
|
|
app_menu_bar->add("Window/Line Numbers", FL_COMMAND+'l', menu_linenumbers_callback, NULL, FL_MENU_TOGGLE);
|
|
app_menu_bar->add("Window/Word Wrap", 0, menu_wordwrap_callback, NULL, FL_MENU_TOGGLE);
|
|
}
|
|
\endcode
|
|
|
|
The `Fl_Widget` parameter in callbacks always points to the widget that causes
|
|
the callback. Menu items are not derived from widgets, so to find out which
|
|
menu item caused a callback, we can do this:
|
|
|
|
\code
|
|
void menu_linenumbers_callback(Fl_Widget* w, void*) {
|
|
Fl_Menu_Bar* menu = static_cast<Fl_Menu_Bar*>(w);
|
|
const Fl_Menu_Item* linenumber_item = menu->mvalue();
|
|
if (linenumber_item->value()) {
|
|
app_editor->linenumber_width(40);
|
|
} else {
|
|
app_editor->linenumber_width(0);
|
|
}
|
|
app_editor->redraw();
|
|
}
|
|
\endcode
|
|
|
|
Setting the width enables the line numbers, setting it to 0 disables the
|
|
line number display. When changing the value of a widget, FLTK will make sure
|
|
that the widget is redrawn to reflect the new value. When changing other
|
|
attributes such as colors or fonts, FLTK assumes that many attributes are
|
|
changed at the same time and leaves it to the user to call
|
|
`Fl_Widget::redraw()` when done. Here we call `app_editor->redraw()` to make
|
|
sure that the change in the line number setting is also drawn on screen.
|
|
|
|
Let's not forget to update the line number display
|
|
for a potential split editor widget es well:
|
|
|
|
\code
|
|
// add before the end of menu_linenumbers_callback
|
|
if (app_split_editor) {
|
|
if (linenumber_item->value()) {
|
|
app_split_editor->linenumber_width(40);
|
|
} else {
|
|
app_split_editor->linenumber_width(0);
|
|
}
|
|
app_split_editor->redraw();
|
|
}
|
|
\endcode
|
|
|
|
The word wrap feature is activated by calling `Fl_Text_Editor::wrap_mode()`
|
|
with the parameters `Fl_Text_Display::WRAP_AT_BOUNDS` and `0`. It's
|
|
deactivated with `Fl_Text_Display::WRAP_NONE`. The implementation of
|
|
the callback is the same as `menu_linenumbers_callback`.
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_split_editor Chapter 9: Split Editor
|
|
|
|
When editing long source code files, it can be really helpful to split
|
|
the editor to view statements at the top of the text while
|
|
adding features at the bottom of the text in a split text view.
|
|
|
|
FLTK can link multiple text editors to a single text buffer. Let's implement
|
|
this now. This chapter will show you how to rearrange widgets in an existing
|
|
widget tree.
|
|
|
|
Our initializer removes the main text editor from the widget tree and
|
|
replaces it with an `Fl_Tile`. A tile can hold multiple widgets that can
|
|
then be resized interactively by the user by clicking and dragging the divider
|
|
between those widgets.
|
|
|
|
We start by replacing the editor widget with a tile group of the same size.
|
|
|
|
\code
|
|
#include <FL/Fl_Tile.H>
|
|
|
|
Fl_Tile *app_tile = NULL;
|
|
|
|
void tut9_split_editor() {
|
|
app_window->begin();
|
|
app_tile = new Fl_Tile(app_editor->x(), app_editor->y(),
|
|
app_editor->w(), app_editor->h());
|
|
app_window->remove(app_editor);
|
|
\endcode
|
|
|
|
Next we add our existing editor as the first child of the tile and create
|
|
another text editor `app_split_editor` as the second child of the tile, but
|
|
it's hidden for now with a height of zero pixels.
|
|
|
|
\note Creating the new `Fl_Tile` also calls `Fl_Tile::begin()`.
|
|
<BR><BR>Adding `app_editor` to the tile would have also removed it from
|
|
`app_window`, so `app_window->remove(app_editor)` in the code above is not
|
|
really needed, but illustrates what we are doing.
|
|
|
|
\code
|
|
app_tile->add(app_editor);
|
|
app_split_editor = new Fl_Text_Editor(app_tile->x(), app_tile->y()+app_tile->h(),
|
|
app_tile->w(), 0);
|
|
app_split_editor->buffer(app_text_buffer);
|
|
app_split_editor->textfont(FL_COURIER);
|
|
app_split_editor->hide();
|
|
\endcode
|
|
|
|
Now we clean up after ourselves and make sure that the resizables are all
|
|
set correctly. Lastly, we add a menu item with a callback.
|
|
|
|
\code
|
|
app_tile->end();
|
|
app_tile->size_range(0, 25, 25);
|
|
app_tile->size_range(1, 25, 25);
|
|
app_window->end();
|
|
app_window->resizable(app_tile);
|
|
app_tile->resizable(app_editor);
|
|
app_menu_bar->add("Window/Split", FL_COMMAND+'i', menu_split_callback, NULL, FL_MENU_TOGGLE);
|
|
}
|
|
\endcode
|
|
|
|
Now with all widgets in place, the callback's job is to show and resize, or
|
|
hide and resize the split editor. We can implement that like here:
|
|
|
|
\code
|
|
void menu_split_callback(Fl_Widget* w, void*) {
|
|
Fl_Menu_Bar* menu = static_cast<Fl_Menu_Bar*>(w);
|
|
const Fl_Menu_Item* splitview_item = menu->mvalue();
|
|
if (splitview_item->value()) {
|
|
int h_split = app_tile->h()/2;
|
|
app_editor->size(app_tile->w(), h_split);
|
|
app_split_editor->resize(app_tile->x(), app_tile->y() + h_split,
|
|
app_tile->w(), app_tile->h() - h_split);
|
|
app_split_editor->show();
|
|
} else {
|
|
app_editor->size(app_tile->w(), app_tile->h());
|
|
app_split_editor->resize(app_tile->x(), app_tile->y()+app_tile->h(),
|
|
app_tile->w(), 0);
|
|
app_split_editor->hide();
|
|
}
|
|
app_tile->resizable(app_editor);
|
|
app_tile->init_sizes();
|
|
app_tile->redraw();
|
|
}
|
|
\endcode
|
|
|
|
|
|
<!-- ----------------------------------------------------- -->
|
|
|
|
\section editor_syntax_highlighting Chapter 10: Syntax Highlighting
|
|
|
|
Chapter 10 adds a lot of code to implement "C" language syntax highlighting.
|
|
Not all code is duplicated here in the documentation. Please check out
|
|
`test/editor.cxx` for all the details.
|
|
|
|
The Fl_Text_Editor widget supports highlighting
|
|
of text with different fonts, colors, and sizes. The
|
|
implementation is based on the excellent
|
|
<A HREF="https://sourceforge.net/projects/nedit/">NEdit</A>
|
|
text editor core, from https://sourceforge.net/projects/nedit/, which
|
|
uses a parallel "style" buffer which tracks the font, color, and
|
|
size of the text that is drawn.
|
|
|
|
Styles are defined using the
|
|
Fl_Text_Display::Style_Table_Entry structure
|
|
defined in <tt><FL/Fl_Text_Display.H></tt>:
|
|
|
|
\code
|
|
struct Style_Table_Entry {
|
|
Fl_Color color;
|
|
Fl_Font font;
|
|
int size;
|
|
unsigned attr;
|
|
};
|
|
\endcode
|
|
|
|
The \p color member sets the color for the text,
|
|
the \p font member sets the FLTK font index to use,
|
|
and the \p size member sets the pixel size of the
|
|
text. The \p attr member is currently not used.
|
|
|
|
For our text editor we'll define 7 styles for plain code,
|
|
comments, keywords, and preprocessor directives:
|
|
|
|
\code
|
|
Fl_Text_Display::Style_Table_Entry styletable[] = { // Style table
|
|
{ FL_BLACK, FL_COURIER, FL_NORMAL_SIZE }, // A - Plain
|
|
{ FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // B - Line comments
|
|
{ FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // C - Block comments
|
|
{ FL_BLUE, FL_COURIER, FL_NORMAL_SIZE }, // D - Strings
|
|
{ FL_DARK_RED, FL_COURIER, FL_NORMAL_SIZE }, // E - Directives
|
|
{ FL_DARK_RED, FL_COURIER_BOLD, FL_NORMAL_SIZE }, // F - Types
|
|
{ FL_BLUE, FL_COURIER_BOLD, FL_NORMAL_SIZE } // G - Keywords
|
|
};
|
|
\endcode
|
|
|
|
You'll notice that the comments show a letter next to each
|
|
style - each style in the style buffer is referenced using a
|
|
character starting with the letter 'A'.
|
|
|
|
You call the \p highlight_data() method to associate the
|
|
style data and buffer with the text editor widget:
|
|
|
|
\code
|
|
Fl_Text_Buffer *app_style_buffer;
|
|
|
|
app_editor->highlight_data(app_style_buffer, styletable,
|
|
sizeof(styletable) / sizeof(styletable[0]),
|
|
'A', style_unfinished_cb, 0);
|
|
\endcode
|
|
|
|
Finally, you need to add a callback to the main text buffer so
|
|
that changes to the text buffer are mirrored in the style buffer:
|
|
|
|
\code
|
|
app_text_buffer->add_modify_callback(style_update, app_editor);
|
|
\endcode
|
|
|
|
The \p style_update() function, like the \p change_cb()
|
|
function described earlier, is called whenever text is added or removed from
|
|
the text buffer. It mirrors the changes in the style buffer and then updates
|
|
the style data as necessary:
|
|
|
|
\code
|
|
//
|
|
// 'style_update()' - Update the style buffer...
|
|
//
|
|
|
|
void
|
|
style_update(int pos, // I - Position of update
|
|
int nInserted, // I - Number of inserted chars
|
|
int nDeleted, // I - Number of deleted chars
|
|
int nRestyled, // I - Number of restyled chars
|
|
const char *deletedText, // I - Text that was deleted
|
|
void *cbArg) { // I - Callback data
|
|
int start, // Start of text
|
|
end; // End of text
|
|
char last, // Last style on line
|
|
*style, // Style data
|
|
*text; // Text data
|
|
|
|
|
|
// If this is just a selection change, just unselect the style buffer...
|
|
if (nInserted == 0 && nDeleted == 0) {
|
|
app_style_buffer->unselect();
|
|
return;
|
|
}
|
|
|
|
// Track changes in the text buffer...
|
|
if (nInserted > 0) {
|
|
// Insert characters into the style buffer...
|
|
style = new char[nInserted + 1];
|
|
memset(style, 'A', nInserted);
|
|
style[nInserted] = '\0';
|
|
|
|
app_style_buffer->replace(pos, pos + nDeleted, style);
|
|
delete[] style;
|
|
} else {
|
|
// Just delete characters in the style buffer...
|
|
app_style_buffer->remove(pos, pos + nDeleted);
|
|
}
|
|
|
|
// Select the area that was just updated to avoid unnecessary
|
|
// callbacks...
|
|
app_style_buffer->select(pos, pos + nInserted - nDeleted);
|
|
|
|
// Re-parse the changed region; we do this by parsing from the
|
|
// beginning of the line of the changed region to the end of
|
|
// the line of the changed region... Then we check the last
|
|
// style character and keep updating if we have a multi-line
|
|
// comment character...
|
|
start = app_text_buffer->line_start(pos);
|
|
end = app_text_buffer->line_end(pos + nInserted - nDeleted);
|
|
text = app_text_buffer->text_range(start, end);
|
|
style = app_style_buffer->text_range(start, end);
|
|
last = style[end - start - 1];
|
|
|
|
style_parse(text, style, end - start);
|
|
|
|
app_style_buffer->replace(start, end, style);
|
|
((Fl_Text_Editor *)cbArg)->redisplay_range(start, end);
|
|
|
|
if (last != style[end - start - 1]) {
|
|
// The last character on the line changed styles, so reparse the
|
|
// remainder of the buffer...
|
|
free(text);
|
|
free(style);
|
|
|
|
end = app_text_buffer->length();
|
|
text = app_text_buffer->text_range(start, end);
|
|
style = app_style_buffer->text_range(start, end);
|
|
|
|
style_parse(text, style, end - start);
|
|
|
|
app_style_buffer->replace(start, end, style);
|
|
((Fl_Text_Editor *)cbArg)->redisplay_range(start, end);
|
|
}
|
|
|
|
free(text);
|
|
free(style);
|
|
}
|
|
\endcode
|
|
|
|
The \p style_parse() function scans a copy of the
|
|
text in the buffer and generates the necessary style characters
|
|
for display. It assumes that parsing begins at the start of a line:
|
|
|
|
\code
|
|
//
|
|
// 'style_parse()' - Parse text and produce style data.
|
|
//
|
|
|
|
void
|
|
style_parse(const char *text,
|
|
char *style,
|
|
int length) {
|
|
char current;
|
|
int col;
|
|
int last;
|
|
char buf[255],
|
|
*bufptr;
|
|
const char *temp;
|
|
|
|
for (current = *style, col = 0, last = 0; length > 0; length --, text ++) {
|
|
if (current == 'A') {
|
|
// Check for directives, comments, strings, and keywords...
|
|
if (col == 0 && *text == '#') {
|
|
// Set style to directive
|
|
current = 'E';
|
|
} else if (strncmp(text, "//", 2) == 0) {
|
|
current = 'B';
|
|
} else if (strncmp(text, "/*", 2) == 0) {
|
|
current = 'C';
|
|
} else if (strncmp(text, "\\\"", 2) == 0) {
|
|
// Quoted quote...
|
|
*style++ = current;
|
|
*style++ = current;
|
|
text ++;
|
|
length --;
|
|
col += 2;
|
|
continue;
|
|
} else if (*text == '\"') {
|
|
current = 'D';
|
|
} else if (!last && islower(*text)) {
|
|
// Might be a keyword...
|
|
for (temp = text, bufptr = buf;
|
|
islower(*temp) && bufptr < (buf + sizeof(buf) - 1);
|
|
*bufptr++ = *temp++);
|
|
|
|
if (!islower(*temp)) {
|
|
*bufptr = '\0';
|
|
|
|
bufptr = buf;
|
|
|
|
if (bsearch(&bufptr, code_types,
|
|
sizeof(code_types) / sizeof(code_types[0]),
|
|
sizeof(code_types[0]), compare_keywords)) {
|
|
while (text < temp) {
|
|
*style++ = 'F';
|
|
text ++;
|
|
length --;
|
|
col ++;
|
|
}
|
|
|
|
text --;
|
|
length ++;
|
|
last = 1;
|
|
continue;
|
|
} else if (bsearch(&bufptr, code_keywords,
|
|
sizeof(code_keywords) / sizeof(code_keywords[0]),
|
|
sizeof(code_keywords[0]), compare_keywords)) {
|
|
while (text < temp) {
|
|
*style++ = 'G';
|
|
text ++;
|
|
length --;
|
|
col ++;
|
|
}
|
|
|
|
text --;
|
|
length ++;
|
|
last = 1;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
} else if (current == 'C' && strncmp(text, "*/", 2) == 0) {
|
|
// Close a C comment...
|
|
*style++ = current;
|
|
*style++ = current;
|
|
text ++;
|
|
length --;
|
|
current = 'A';
|
|
col += 2;
|
|
continue;
|
|
} else if (current == 'D') {
|
|
// Continuing in string...
|
|
if (strncmp(text, "\\\"", 2) == 0) {
|
|
// Quoted end quote...
|
|
*style++ = current;
|
|
*style++ = current;
|
|
text ++;
|
|
length --;
|
|
col += 2;
|
|
continue;
|
|
} else if (*text == '\"') {
|
|
// End quote...
|
|
*style++ = current;
|
|
col ++;
|
|
current = 'A';
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Copy style info...
|
|
if (current == 'A' && (*text == '{' || *text == '}')) *style++ = 'G';
|
|
else *style++ = current;
|
|
col ++;
|
|
|
|
last = isalnum(*text) || *text == '.';
|
|
|
|
if (*text == '\n') {
|
|
// Reset column and possibly reset the style
|
|
col = 0;
|
|
if (current == 'B' || current == 'E') current = 'A';
|
|
}
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
|
|
\htmlonly
|
|
<hr>
|
|
<table summary="navigation bar" width="100%" border="0">
|
|
<tr>
|
|
<td width="45%" align="LEFT">
|
|
<a class="el" href="resize.html">
|
|
[Prev]
|
|
How Does Resizing Work?
|
|
</a>
|
|
</td>
|
|
<td width="10%" align="CENTER">
|
|
<a class="el" href="index.html">[Index]</a>
|
|
</td>
|
|
<td width="45%" align="RIGHT">
|
|
<a class="el" href="drawing.html">
|
|
Drawing Things in FLTK
|
|
[Next]
|
|
</a>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
\endhtmlonly
|
|
|
|
*/
|