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fltk/fluid/nodes/Button_Node.h
Matthias Melcher 51a55bc736
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Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

150 lines
5.1 KiB
C++

//
// Button Node header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef FLUID_NODES_BUTTON_NODE_H
#define FLUID_NODES_BUTTON_NODE_H
#include "nodes/Widget_Node.h"
/**
\brief A handler for the simple push button and a base class for all other buttons.
*/
class Button_Node : public Widget_Node
{
public:
typedef Widget_Node super;
static Button_Node prototype;
private:
Fl_Menu_Item *subtypes() override;
public:
void ideal_size(int &w, int &h) override;
const char *type_name() override { return "Fl_Button"; }
const char *alt_type_name() override { return "fltk::Button"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Button_Node(); }
int is_button() const override { return 1; }
Type type() const override { return Type::Button; }
bool is_a(Type inType) const override { return (inType==Type::Button) ? true : super::is_a(inType); }
void write_properties(fld::io::Project_Writer &f) override;
void read_property(fld::io::Project_Reader &f, const char *) override;
void copy_properties() override;
};
// ---- Return Button ----
/**
\brief The Return Button is simply a Button with the return key as a hotkey.
*/
class Return_Button_Node : public Button_Node
{
public:
typedef Button_Node super;
static Return_Button_Node prototype;
public:
void ideal_size(int &w, int &h) override;
const char *type_name() override { return "Fl_Return_Button"; }
const char *alt_type_name() override { return "fltk::ReturnButton"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Return_Button_Node(); }
Type type() const override { return Type::Return_Button; }
bool is_a(Type inType) const override { return (inType==Type::Return_Button) ? true : super::is_a(inType); }
};
// ---- Repeat Button ----
/**
\brief Handler for Fl_Repeat_Button.
\note Even though Fl_Repeat_Button is somewhat limited compared to Fl_Button,
and some settings may not make much sense, it is still derived from it,
so the wrapper should be as well.
*/
class Repeat_Button_Node : public Button_Node
{
public:
typedef Button_Node super;
static Repeat_Button_Node prototype;
public:
const char *type_name() override { return "Fl_Repeat_Button"; }
const char *alt_type_name() override { return "fltk::RepeatButton"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Repeat_Button_Node(); }
Type type() const override { return Type::Repeat_Button; }
bool is_a(Type inType) const override { return (inType==Type::Repeat_Button) ? true : super::is_a(inType); }
};
// ---- Light Button ----
/**
\brief A handler for a toggle button with an indicator light.
*/
class Light_Button_Node : public Button_Node
{
public:
typedef Button_Node super;
static Light_Button_Node prototype;
public:
void ideal_size(int &w, int &h) override;
const char *type_name() override { return "Fl_Light_Button"; }
const char *alt_type_name() override { return "fltk::LightButton"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Light_Button_Node(); }
Type type() const override { return Type::Light_Button; }
bool is_a(Type inType) const override { return (inType==Type::Light_Button) ? true : super::is_a(inType); }
};
// ---- Check Button ----
/**
\brief Manage buttons with a check mark on its left.
*/
class Check_Button_Node : public Button_Node
{
public:
typedef Button_Node super;
static Check_Button_Node prototype;
public:
void ideal_size(int &w, int &h) override;
const char *type_name() override { return "Fl_Check_Button"; }
const char *alt_type_name() override { return "fltk::CheckButton"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Check_Button_Node(); }
Type type() const override { return Type::Check_Button; }
bool is_a(Type inType) const override { return (inType==Type::Check_Button) ? true : super::is_a(inType); }
};
// ---- Round Button ----
/**
\brief Manage buttons with a round indicator on its left.
*/
class Round_Button_Node : public Button_Node
{
public:
typedef Button_Node super;
static Round_Button_Node prototype;
public:
void ideal_size(int &w, int &h) override;
const char *type_name() override { return "Fl_Round_Button"; }
const char *alt_type_name() override { return "fltk::RadioButton"; }
Fl_Widget *widget(int x, int y, int w, int h) override;
Widget_Node *_make() override { return new Round_Button_Node(); }
Type type() const override { return Type::Round_Button; }
bool is_a(Type inType) const override { return (inType==Type::Round_Button) ? true : super::is_a(inType); }
};
#endif // FLUID_NODES_BUTTON_NODE_H