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fltk/fluid/app/history.h
Matthias Melcher 51a55bc736
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Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

46 lines
1.2 KiB
C++

//
// Fluid Project File History header for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef FLUID_APP_HISTORY_H
#define FLUID_APP_HISTORY_H
#include <tools/filename.h>
#include <FL/filename.H>
namespace fld {
namespace app {
class History {
public:
/// Stores the absolute filename of the last 10 project files, saved in app preferences.
char abspath[10][FL_PATH_MAX] { };
/// The list of filenames as displayed in the main menu.
char relpath[10][FL_PATH_MAX] { };
// Create the project file history.
History() = default;
// Load the project history from the preferences database.
void load();
// Add a new file to the project history using absolute paths.
void update(std::string project_file);
};
} // namespace app
} // namespace fld
#endif // FLUID_APP_HISTORY_H