Files
fltk/fluid/Project.h
Matthias Melcher 51a55bc736
Some checks are pending
Build and Test / build-linux (push) Waiting to run
Build and Test / build-wayland (push) Waiting to run
Build and Test / build-macos (push) Waiting to run
Build and Test / build-windows (push) Waiting to run
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

146 lines
4.6 KiB
C++

//
// Fluid Project header for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef FLUID_PROJECT_H
#define FLUID_PROJECT_H
#include "proj/undo.h"
#include "nodes/Tree.h"
#include <string>
// ---- project class declaration
namespace fld {
namespace app {
class Layout_Preset;
extern Layout_Preset *default_layout_preset;
} // namespace app
/**
Enumeration of available internationalization types.
*/
enum class I18n_Type {
NONE = 0, ///< No i18n, all strings are litearals
GNU, ///< GNU gettext internationalization
POSIX ///< Posix catgets internationalization
};
/**
Data and settings for a FLUID project file.
*/
class Project
{
public: // Member Variables
// Undo actions for this Project.
proj::Undo undo { *this };
// Manage the node tree of the project.
node::Tree tree { *this };
/// One of the available internationalization types.
fld::I18n_Type i18n_type = I18n_Type::NONE;
/// Include file for GNU i18n, writes an #include statement into the source
/// file. This is usually `<libintl.h>` or `"gettext.h"` for GNU gettext.
std::string i18n_gnu_include = "<libintl.h>";
// Optional name of a macro for conditional i18n compilation.
std::string i18n_gnu_conditional = "";
/// For the gettext/intl.h options, this is the function that translates text
/// at runtime. This is usually "gettext" or "_".
std::string i18n_gnu_function = "gettext";
/// For the gettext/intl.h options, this is the function that marks the translation
/// of text at initialisation time. This is usually "gettext_noop" or "N_".
std::string i18n_gnu_static_function = "gettext_noop";
/// Include file for Posix i18n, write a #include statement into the source
/// file. This is usually `<nl_types.h>` for Posix catgets.
std::string i18n_pos_include = "<nl_types.h>";
// Optional name of a macro for conditional i18n compilation.
std::string i18n_pos_conditional = "";
/// Name of the nl_catd database
std::string i18n_pos_file = "";
/// Message set ID for the catalog.
std::string i18n_pos_set = "1";
/// If set, generate code to include the header file form the c++ file
int include_H_from_C = 1;
/// If set, handle keyboard shortcut Ctrl on macOS using Cmd instead
int use_FL_COMMAND = 0;
/// Clear if UTF-8 characters in statics texts are written as escape sequences
int utf8_in_src = 0;
/// If set, <FL/Fl.H> will not be included from the header code before anything else
int avoid_early_includes = 0;
/// If set, command line overrides header file name in .fl file.
int header_file_set = 0;
/// If set, command line overrides source code file name in .fl file.
int code_file_set = 0;
/// later
int write_mergeback_data = 0;
/// Filename of the current .fl project file
const char *proj_filename { nullptr };
/// Hold the default extension for header files, or the entire filename if set via command line.
std::string header_file_name = ".h";
/// Hold the default extension for source code files, or the entire filename if set via command line.
std::string code_file_name = ".cxx";
/// Used as a counter to set the .fl project dir as the current directory.
int in_project_dir { 0 };
/// Application work directory, stored here when temporarily changing to the source code directory.
std::string app_work_dir = "";
/// Set if the current design has been modified compared to the associated .fl design file.
int modflag { 0 };
/// Set if the code files are older than the current design.
int modflag_c { 0 };
/// Currently used layout preset.
app::Layout_Preset *layout { app::default_layout_preset };
public: // Methods
Project();
~Project();
void reset();
void update_settings_dialog();
std::string projectfile_path() const;
std::string projectfile_name() const;
std::string codefile_path() const;
std::string codefile_name() const;
std::string headerfile_path() const;
std::string headerfile_name() const;
std::string stringsfile_path() const;
std::string stringsfile_name() const;
std::string basename() const;
void enter_project_dir();
void leave_project_dir();
void set_filename(const char *c);
void write_strings();
void set_modflag(int mf, int mfc = -1);
};
} // namespace fld
#endif // FLUID_PROJECT_H