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* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
//
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// Fluid Project header for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2025 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_PROJECT_H
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#define FLUID_PROJECT_H
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#include "proj/undo.h"
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#include "nodes/Tree.h"
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#include <string>
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// ---- project class declaration
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namespace fld {
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namespace app {
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class Layout_Preset;
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extern Layout_Preset *default_layout_preset;
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} // namespace app
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/**
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Enumeration of available internationalization types.
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*/
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enum class I18n_Type {
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NONE = 0, ///< No i18n, all strings are litearals
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GNU, ///< GNU gettext internationalization
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POSIX ///< Posix catgets internationalization
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};
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/**
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Data and settings for a FLUID project file.
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*/
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class Project
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{
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public: // Member Variables
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// Undo actions for this Project.
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proj::Undo undo { *this };
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// Manage the node tree of the project.
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node::Tree tree { *this };
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/// One of the available internationalization types.
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fld::I18n_Type i18n_type = I18n_Type::NONE;
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/// Include file for GNU i18n, writes an #include statement into the source
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/// file. This is usually `<libintl.h>` or `"gettext.h"` for GNU gettext.
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std::string i18n_gnu_include = "<libintl.h>";
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// Optional name of a macro for conditional i18n compilation.
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std::string i18n_gnu_conditional = "";
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/// For the gettext/intl.h options, this is the function that translates text
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/// at runtime. This is usually "gettext" or "_".
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std::string i18n_gnu_function = "gettext";
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/// For the gettext/intl.h options, this is the function that marks the translation
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/// of text at initialisation time. This is usually "gettext_noop" or "N_".
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std::string i18n_gnu_static_function = "gettext_noop";
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/// Include file for Posix i18n, write a #include statement into the source
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/// file. This is usually `<nl_types.h>` for Posix catgets.
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std::string i18n_pos_include = "<nl_types.h>";
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// Optional name of a macro for conditional i18n compilation.
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std::string i18n_pos_conditional = "";
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/// Name of the nl_catd database
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std::string i18n_pos_file = "";
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/// Message set ID for the catalog.
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std::string i18n_pos_set = "1";
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/// If set, generate code to include the header file form the c++ file
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int include_H_from_C = 1;
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/// If set, handle keyboard shortcut Ctrl on macOS using Cmd instead
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int use_FL_COMMAND = 0;
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/// Clear if UTF-8 characters in statics texts are written as escape sequences
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int utf8_in_src = 0;
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/// If set, <FL/Fl.H> will not be included from the header code before anything else
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int avoid_early_includes = 0;
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/// If set, command line overrides header file name in .fl file.
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int header_file_set = 0;
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/// If set, command line overrides source code file name in .fl file.
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int code_file_set = 0;
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/// later
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int write_mergeback_data = 0;
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/// Filename of the current .fl project file
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const char *proj_filename { nullptr };
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/// Hold the default extension for header files, or the entire filename if set via command line.
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std::string header_file_name = ".h";
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/// Hold the default extension for source code files, or the entire filename if set via command line.
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std::string code_file_name = ".cxx";
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/// Used as a counter to set the .fl project dir as the current directory.
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int in_project_dir { 0 };
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/// Application work directory, stored here when temporarily changing to the source code directory.
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std::string app_work_dir = "";
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/// Set if the current design has been modified compared to the associated .fl design file.
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int modflag { 0 };
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/// Set if the code files are older than the current design.
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int modflag_c { 0 };
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/// Currently used layout preset.
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app::Layout_Preset *layout { app::default_layout_preset };
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public: // Methods
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Project();
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~Project();
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void reset();
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void update_settings_dialog();
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std::string projectfile_path() const;
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std::string projectfile_name() const;
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std::string codefile_path() const;
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std::string codefile_name() const;
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std::string headerfile_path() const;
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std::string headerfile_name() const;
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std::string stringsfile_path() const;
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std::string stringsfile_name() const;
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std::string basename() const;
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void enter_project_dir();
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void leave_project_dir();
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void set_filename(const char *c);
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void write_strings();
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void set_modflag(int mf, int mfc = -1);
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};
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} // namespace fld
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#endif // FLUID_PROJECT_H
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