Files
fltk/watcom
Greg Ercolano 4fd11eba88 Changed references to fltk-bugs@fltk.org -> STR form.
Todo: LGPL license file references (COPYING, license.dox, etc)



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7563 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-04-28 03:15:47 +00:00
..
2004-11-23 18:48:10 +00:00
2005-05-19 16:07:13 +00:00



Using Watcom to build and use FLTK 1.1.5



Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom

   supported host (DOS, OS/2, Windows).



1. To build fltk itself:

   - set the environment variable fltk to the root directory of fltk

   - go to the Watcom directory, run wmake.

   Both debug and release versions of all libs, test programs and FLUID will be built.



2. To create you own programs using fluid:

   - set the environment variable fltk to the root directory of fltk

   - make a directory where you want to create the source of your program.

   - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your

     directory.

   - Start fluid, and create your program.

   - You can either put in fluid's menu shell->execute command:

     "cmd /k "wmake && hello && exit || pause && exit"

     to compile and run the program (if you are running under Windows only),

   - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt

     in your directory enter 'wmake", and then run the program.

   I have been able to do most of the Fluid Flash tutorial (no time to do all,

   but no error at all for the ones I did do.



3. Known errors:

    - Fluid aborts when exiting.



    Probably a lot more :-( . I cannot test/debug under NT or later, so I must

    rely on the help of others to find and fix :-) Watcom-related bugs.





Questions about the OpenWatcom port please to the fltk.general newsgroup.

Questions related to Openwatcom itself please to the c/c++ users group at

new.openwatcom.org.





Mat Nieuwenhoven, Hilversum, 2004-11-22