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- If shared libraries are built, then fluid, fltk-options, and the "games" are linked against the shared FLTK libraries. On some platforms the static and the shared versions of fluid and fltk-options are built. The games are only built if FLTK_BUILD_TEST is enabled. - The CMake 'install' target now installs the games (if built) and their man pages on all platforms (no matter if that is useful, for instance on Windows). - On macOS 'CMAKE_INSTALL_RPATH' is set so *installed* programs automatically find their shared FLTK libraries. The "shared" versions of fluid and fltk-options got their own '.plist' files. This works for both the executables themselves as well as those included in bundles. There may be more to do on the macOS platform.
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleExecutable</key>
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<string>fluid-shared</string>
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<key>CFBundleIdentifier</key>
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<string>org.fltk.fluid</string>
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<key>CFBundleVersion</key>
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<string>1.5.0</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright 1998-2025 by Bill Spitzak and others</string>
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<key>CFAppleHelpAnchor</key>
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<string>help</string>
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<key>CFBundleName</key>
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<string>Fluid</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>FLID</string>
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<key>CFBundleIconFile</key>
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<string>fluid.icns</string>
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<key>CFBundleShortVersionString</key>
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<string>1.5.0</string>
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<key>CFBundleGetInfoString</key>
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<string>1.5.0, Copyright 1998-2025 by Bill Spitzak and others</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>fl</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>fluid.icns</string>
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<key>CFBundleTypeName</key>
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<string>FLUID Designer File</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>Flid</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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</dict>
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</array>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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