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fltk/fluid/nodes/Menu_Node.h
Matthias Melcher 89aa5726f8 Fluid: Improve std::string output
Fluid: Update Widget_Node to std::string

Fluid: Image names to std::string

Fluid: std::string tooltip

Fluid: stringify Widget_Node::subtype

Fluid:: extra_code
2026-01-05 21:06:04 +01:00

311 lines
11 KiB
C++

//
// Menu Node header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Type for creating all subclasses of Fl_Widget
// This should have the widget pointer in it, but it is still in the
// Node base class.
//
#ifndef FLUID_NODES_MENU_NODE_H
#define FLUID_NODES_MENU_NODE_H
#include "nodes/Button_Node.h"
#include "Fluid.h"
#include "app/Snap_Action.h"
#include <FL/Fl_Choice.H>
#include <FL/Fl_Menu_.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Input_Choice.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Menu_Bar.H>
extern Fl_Menu_Item dummymenu[];
extern Fl_Menu_Item button_type_menu[];
extern Fl_Menu_Item menu_item_type_menu[];
extern Fl_Menu_Item menu_bar_type_menu[];
/**
\brief Manage all types on menu items.
Deriving Menu_Item_Node from Button_Node is intentional. For the purpose
of editing, a Menu Item is implemented with `o` pointing to an Fl_Button for
holding all properties.
*/
class Menu_Item_Node : public Button_Node
{
public:
typedef Button_Node super;
static Menu_Item_Node prototype;
public:
Fl_Menu_Item* subtypes() override {return menu_item_type_menu;}
const char* type_name() override {return "MenuItem";}
const char* alt_type_name() override {return "fltk::Item";}
Node* make(Strategy strategy) override;
Node* make(int flags, Strategy strategy);
int is_button() const override {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) override {return nullptr;}
Widget_Node* _make() override {return nullptr;}
virtual const char* menu_name(fld::io::Code_Writer& f, int& i);
int flags();
void write_static(fld::io::Code_Writer& f) override;
void write_item(fld::io::Code_Writer& f);
void write_code1(fld::io::Code_Writer& f) override;
void write_code2(fld::io::Code_Writer& f) override;
int is_true_widget() const override { return 0; }
Type type() const override { return Type::Menu_Item; }
bool is_a(Type inType) const override { return (inType==Type::Menu_Item) ? true : super::is_a(inType); }
};
/**
\brief Manage Radio style Menu Items.
*/
class Radio_Menu_Item_Node : public Menu_Item_Node
{
public:
typedef Menu_Item_Node super;
static Radio_Menu_Item_Node prototype;
public:
const char* type_name() override {return "RadioMenuItem";}
Node* make(Strategy strategy) override;
Type type() const override { return Type::Radio_Menu_Item; }
bool is_a(Type inType) const override { return (inType==Type::Radio_Menu_Item) ? true : super::is_a(inType); }
};
/**
\brief Manage Checkbox style Menu Items.
*/
class Checkbox_Menu_Item_Node : public Menu_Item_Node
{
public:
typedef Menu_Item_Node super;
static Checkbox_Menu_Item_Node prototype;
public:
const char* type_name() override {return "CheckMenuItem";}
Node* make(Strategy strategy) override;
Type type() const override { return Type::Checkbox_Menu_Item; }
bool is_a(Type inType) const override { return (inType==Type::Checkbox_Menu_Item) ? true : super::is_a(inType); }
};
/**
\brief Manage Submenu style Menu Items.
Submenu Items are simply buttons just like all other menu items, but they
can also hold a pointer to a list of submenus, or have a flag set that
allows submenus to follow in the current array. As buttons, they can
be clicked by the user, and they will call their callback, if one is set.
*/
class Submenu_Node : public Menu_Item_Node
{
public:
typedef Menu_Item_Node super;
static Submenu_Node prototype;
public:
Fl_Menu_Item* subtypes() override {return nullptr;}
const char* type_name() override {return "Submenu";}
const char* alt_type_name() override {return "fltk::ItemGroup";}
int can_have_children() const override {return 1;}
int is_button() const override {return 0;} // disable shortcut
Node* make(Strategy strategy) override;
// changes to submenu must propagate up so build_menu is called
// on the parent Menu_Node:
void add_child(Node*a, Node*b) override {parent->add_child(a,b);}
void move_child(Node*a, Node*b) override {parent->move_child(a,b);}
void remove_child(Node*a) override {parent->remove_child(a);}
Type type() const override { return Type::Submenu; }
bool is_a(Type inType) const override { return (inType==Type::Submenu) ? true : super::is_a(inType); }
};
// -----------------------------------------------------------------------------
/**
\brief Base class for all widgets that can have a pulldown menu attached.
Widgets with this type can be derived from Fl_Menu_ or from
Fl_Group (Fl_Input_Choice).
*/
class Menu_Manager_Node : public Widget_Node
{
typedef Widget_Node super;
public:
void ideal_size(int &w, int &h) override {
auto layout = Fluid.proj.layout;
h = layout->textsize_not_null() + 8;
w = layout->textsize_not_null() * 6 + 8;
fld::app::Snap_Action::better_size(w, h);
}
int can_have_children() const override {return 1;}
int menusize;
virtual void build_menu() = 0;
Menu_Manager_Node() : Widget_Node() {menusize = 0;}
void add_child(Node*, Node*) override { build_menu(); }
void move_child(Node*, Node*) override { build_menu(); }
void remove_child(Node*) override { build_menu();}
Node* click_test(int x, int y) override = 0;
void write_code2(fld::io::Code_Writer& f) override;
void copy_properties() override = 0;
Type type() const override { return Type::Menu_Manager_; }
bool is_a(Type inType) const override { return (inType==Type::Menu_Manager_) ? true : super::is_a(inType); }
};
/**
\brief Manage the composite widget Input Choice.
\note Input Choice is a composite window, so `o` will be pointing to a widget
derived from Fl_Group. All menu related methods from Fl_Menu_Trait_Type must
be virtual and must be reimplemented here (click_test, build_menu, textstuff).
*/
class Input_Choice_Node : public Menu_Manager_Node
{
public:
typedef Menu_Manager_Node super;
static Input_Choice_Node prototype;
private:
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) override {
Fl_Input_Choice *myo = (Fl_Input_Choice*)(w==4 ? ((Widget_Node*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = (Fl_Font)myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break;
case 1: myo->textfont(f); break;
case 2: myo->textsize(s); break;
case 3: myo->textcolor(c); break;
}
return 1;
}
public:
~Input_Choice_Node() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Input_Choice*)o)->menu());
}
const char *type_name() override {return "Fl_Input_Choice";}
const char *alt_type_name() override {return "fltk::ComboBox";}
Node* click_test(int,int) override;
Fl_Widget *widget(int X,int Y,int W,int H) override {
Fl_Input_Choice *myo = new Fl_Input_Choice(X,Y,W,H,"input choice:");
myo->menu(dummymenu);
myo->value("input");
return myo;
}
Widget_Node *_make() override {return new Input_Choice_Node();}
void build_menu() override;
Type type() const override { return Type::Input_Choice; }
bool is_a(Type inType) const override { return (inType==Type::Input_Choice) ? true : super::is_a(inType); }
void copy_properties() override;
};
/**
\brief Base class to handle widgets that are derived from Fl_Menu_.
*/
class Menu_Base_Node : public Menu_Manager_Node
{
typedef Menu_Manager_Node super;
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) override {
Fl_Menu_ *myo = (Fl_Menu_*)(w==4 ? ((Widget_Node*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break;
case 1: myo->textfont(f); break;
case 2: myo->textsize(s); break;
case 3: myo->textcolor(c); break;
}
return 1;
}
public:
int can_have_children() const override {return 1;}
void build_menu() override;
~Menu_Base_Node() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
}
Node* click_test(int x, int y) override;
void copy_properties() override;
Type type() const override { return Type::Menu_; }
bool is_a(Type inType) const override { return (inType==Type::Menu_) ? true : super::is_a(inType); }
};
extern Fl_Menu_Item button_type_menu[];
/**
\brief Make Menu Button widgets.
*/
class Menu_Button_Node : public Menu_Base_Node
{
public:
typedef Menu_Base_Node super;
static Menu_Button_Node prototype;
private:
Fl_Menu_Item *subtypes() override {return button_type_menu;}
public:
const char *type_name() override {return "Fl_Menu_Button";}
const char *alt_type_name() override {return "fltk::MenuButton";}
Fl_Widget *widget(int X,int Y,int W,int H) override {
return new Fl_Menu_Button(X,Y,W,H,"menu");}
Widget_Node *_make() override {return new Menu_Button_Node();}
Type type() const override { return Type::Menu_Button; }
bool is_a(Type inType) const override { return (inType==Type::Menu_Button) ? true : super::is_a(inType); }
};
/**
\brief Manage Choice type menu widgets.
*/
class Choice_Node : public Menu_Base_Node
{
public:
typedef Menu_Base_Node super;
static Choice_Node prototype;
public:
const char *type_name() override {return "Fl_Choice";}
const char *alt_type_name() override {return "fltk::Choice";}
Fl_Widget *widget(int X,int Y,int W,int H) override {
Fl_Choice *myo = new Fl_Choice(X,Y,W,H,"choice:");
myo->menu(dummymenu);
return myo;
}
Widget_Node *_make() override {return new Choice_Node();}
Type type() const override { return Type::Choice; }
bool is_a(Type inType) const override { return (inType==Type::Choice) ? true : super::is_a(inType); }
};
/**
\brief Manage Menubar widgets.
*/
class Menu_Bar_Node : public Menu_Base_Node
{
public:
typedef Menu_Base_Node super;
static Menu_Bar_Node prototype;
private:
Fl_Menu_Item *subtypes() override {return menu_bar_type_menu;}
public:
Menu_Bar_Node();
~Menu_Bar_Node() override;
const char *type_name() override {return "Fl_Menu_Bar";}
const char *alt_type_name() override {return "fltk::MenuBar";}
Fl_Widget *widget(int X,int Y,int W,int H) override {return new Fl_Menu_Bar(X,Y,W,H);}
Widget_Node *_make() override {return new Menu_Bar_Node();}
void write_static(fld::io::Code_Writer& f) override;
void write_code1(fld::io::Code_Writer& f) override;
// void write_code2(fld::io::Code_Writer& f) override;
Type type() const override { return Type::Menu_Bar; }
bool is_a(Type inType) const override { return (inType==Type::Menu_Bar) ? true : super::is_a(inType); }
bool is_sys_menu_bar();
std::string sys_menubar_name() const;
const char *sys_menubar_proxy_name();
protected:
char *_proxy_name;
};
#endif // FLUID_NODES_MENU_NODE_H