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Fluid: Update Widget_Node to std::string Fluid: Image names to std::string Fluid: std::string tooltip Fluid: stringify Widget_Node::subtype Fluid:: extra_code
345 lines
11 KiB
C++
345 lines
11 KiB
C++
//
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// C function Node header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2026 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_NODES_FUNCTION_NODE_H
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#define FLUID_NODES_FUNCTION_NODE_H
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#include "nodes/Node.h"
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#include "app/Image_Asset.h"
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#ifdef _WIN32
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#include "tools/ExternalCodeEditor_WIN32.h"
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#else
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#include "tools/ExternalCodeEditor_UNIX.h"
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#endif
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Menu.H>
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#include <FL/fl_draw.H>
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#include <FL/fl_attr.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string>
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extern class Class_Node *current_class;
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int has_toplevel_function(const char *rtype, const char *sig);
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const char *c_check(const char *c, int type = 0);
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// ---- Function_Node declaration
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class Function_Node : public Node
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{
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public:
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typedef Node super;
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static Function_Node prototype;
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private:
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std::string return_type_;
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char public_ = 0;
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char declare_c_ = 0;
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char constructor = 0;
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char havewidgets = 0;
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public:
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Function_Node() = default;
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~Function_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override;
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void open() override;
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int ismain() {return name_ == nullptr;}
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const char *type_name() override {return "Function";}
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const char *title() override { return name() ? name() : "main()"; }
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int can_have_children() const override {return 1;}
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int is_code_block() const override {return 1;}
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int is_public() const override;
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Type type() const override { return Type::Function; }
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bool is_a(Type inType) const override { return (inType==Type::Function) ? true : super::is_a(inType); }
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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int has_signature(const char *, const char*) const;
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std::string return_type() const { return return_type_; }
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void return_type(const std::string& t) { storestring(t, return_type_); }
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char visibility() { return public_; }
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void visibility(char v) { public_ = v; }
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char declare_c() { return declare_c_; }
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void declare_c(char v) { declare_c_ = v; }
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};
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// ---- Code_Node declaration
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class Code_Node : public Node
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{
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public:
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typedef Node super;
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static Code_Node prototype;
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private:
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int cursor_position_ = 0;
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int code_input_scroll_row_ = 0;
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int code_input_scroll_col_ = 0;
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ExternalCodeEditor editor_;
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public:
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Code_Node() = default;
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~Code_Node() override = default;
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Node *make(Strategy strategy) override;
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void write(fld::io::Project_Writer &f) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override { }
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void open() override;
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const char *type_name() override {return "code";}
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int is_code_block() const override {return 0;}
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Type type() const override { return Type::Code; }
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bool is_a(Type inType) const override { return (inType==Type::Code) ? true : super::is_a(inType); }
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int is_public() const override { return -1; }
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int is_editing();
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int reap_editor();
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int handle_editor_changes();
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int cursor_position() { return cursor_position_; }
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int code_input_scroll_row() { return code_input_scroll_row_; }
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int code_input_scroll_col() { return code_input_scroll_col_; }
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void save_editor_state(int pos, int row, int col) {
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cursor_position_ = pos; code_input_scroll_row_ = row; code_input_scroll_col_ = col;
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}
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};
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// ---- CodeBlock_Node declaration
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class CodeBlock_Node : public Node
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{
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public:
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typedef Node super;
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static CodeBlock_Node prototype;
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private:
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std::string end_code_;
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public:
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CodeBlock_Node() = default;
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~CodeBlock_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override;
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void open() override;
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const char *type_name() override {return "codeblock";}
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int is_code_block() const override {return 1;}
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int can_have_children() const override {return 1;}
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int is_public() const override { return -1; }
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Type type() const override { return Type::CodeBlock; }
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bool is_a(Type inType) const override { return (inType==Type::CodeBlock) ? true : super::is_a(inType); }
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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std::string end_code() const { return end_code_; }
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void end_code(const std::string& c) { storestring(c, end_code_); }
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};
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// ---- Decl_Node declaration
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class Decl_Node : public Node
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{
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public:
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typedef Node super;
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static Decl_Node prototype;
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protected:
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char public_ = 0; // public = 0, private = 1, protected = 2
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char static_ = 1;
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public:
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Decl_Node() = default;
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~Decl_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override { }
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void open() override;
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const char *type_name() override {return "decl";}
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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int is_public() const override;
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Type type() const override { return Type::Decl; }
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bool is_a(Type inType) const override { return (inType==Type::Decl) ? true : super::is_a(inType); }
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char visibility() { return public_; }
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void visibility(char v) { public_ = v; }
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char output_file() { return (public_&1)|((static_&1)<<1); }
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void output_file(char f) { public_ = (f&1); static_ = ((f>>1)&1); }
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};
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// ---- Data_Node declaration
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class Data_Node : public Decl_Node
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{
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public:
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typedef Decl_Node super;
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static Data_Node prototype;
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private:
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std::string filename_;
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int output_format_ = 0;
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public:
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Data_Node() = default;
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~Data_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override {}
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void open() override;
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const char *type_name() override {return "data";}
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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Type type() const override { return Type::Data; }
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bool is_a(Type inType) const override { return (inType==Type::Data) ? true : super::is_a(inType); }
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void filename(const std::string& fn) { storestring(fn, filename_); }
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std::string filename() const { return filename_; }
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int output_format() { return output_format_; }
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void output_format(int fmt) { output_format_ = fmt; }
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};
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// ---- DeclBlock_Node declaration
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class DeclBlock_Node : public Node
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{
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public:
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typedef Node super;
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static DeclBlock_Node prototype;
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enum {
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CODE_IN_HEADER = 1,
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CODE_IN_SOURCE = 2,
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STATIC_IN_HEADER = 4,
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STATIC_IN_SOURCE = 8
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};
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private:
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std::string end_code_; ///< code after all children of this block
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int write_map_ = CODE_IN_SOURCE; ///< see enum above
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public:
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DeclBlock_Node() = default;
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~DeclBlock_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_static(fld::io::Code_Writer& f) override;
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void write_static_after(fld::io::Code_Writer& f) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override;
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void open() override;
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const char *type_name() override {return "declblock";}
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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int can_have_children() const override {return 1;}
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int is_decl_block() const override {return 1;}
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int is_public() const override;
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Type type() const override { return Type::DeclBlock; }
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bool is_a(Type inType) const override { return (inType==Type::DeclBlock) ? true : super::is_a(inType); }
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std::string end_code() const { return end_code_; }
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void end_code(const std::string& p) { storestring(p, end_code_); }
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int write_map() { return write_map_; }
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void write_map(int v) { write_map_ = v; }
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};
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// ---- Comment_Node declaration
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class Comment_Node : public Node
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{
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public:
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typedef Node super;
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static Comment_Node prototype;
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private:
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char in_c_ = 1;
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char in_h_ = 1;
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char style_ = 0;
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public:
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Comment_Node() = default;
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~Comment_Node() override = default;
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override { }
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void open() override;
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const char *type_name() override {return "comment";}
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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int is_public() const override { return 1; }
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Type type() const override { return Type::Comment; }
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bool is_a(Type inType) const override { return (inType==Type::Comment) ? true : super::is_a(inType); }
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bool in_h() { return in_h_; }
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void in_h(bool v) { in_h_ = v; }
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bool in_c() { return in_c_; }
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void in_c(bool v) { in_c_ = v; }
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};
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// ---- Class_Node declaration
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class Class_Node : public Node
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{
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public:
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typedef Node super;
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static Class_Node prototype;
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private:
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std::string base_class_;
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std::string prefix_;
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char public_ = 1;
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public:
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Class_Node() = default;
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~Class_Node() override = default;
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// State variables used when writing code to file
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char write_public_state; // true when public: has been printed
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Class_Node* parent_class; // save class if nested
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Node *make(Strategy strategy) override;
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void write_code1(fld::io::Code_Writer& f) override;
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void write_code2(fld::io::Code_Writer& f) override;
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void open() override;
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const char *type_name() override {return "class";}
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int can_have_children() const override {return 1;}
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int is_decl_block() const override {return 1;}
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int is_class() const override {return 1;}
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int is_public() const override;
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Type type() const override { return Type::Class; }
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bool is_a(Type inType) const override { return (inType==Type::Class) ? true : super::is_a(inType); }
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void write_properties(fld::io::Project_Writer &f) override;
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void read_property(fld::io::Project_Reader &f, const char *) override;
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/** Get base class access and name. */
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std::string base_class() const { return base_class_; }
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/** Set base class access and name, i.e. `public Fl_Widget`. */
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void base_class(const std::string& name) { storestring(name, base_class_); }
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char visibility() { return public_; }
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void visibility(char v) { public_ = v; }
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/** Get the text between `class` and the class name */
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std::string prefix() const { return prefix_; }
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/** Set the text between `class` and the class name */
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void prefix(const std::string& p) { prefix_ = p; }
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};
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#endif // FLUID_NODES_FUNCTION_NODE_H
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