Files
fltk/fluid/Project.h
Matthias Melcher f05ee88359
Some checks failed
Build and Test / build-linux (push) Has been cancelled
Build and Test / build-wayland (push) Has been cancelled
Build and Test / build-macos (push) Has been cancelled
Build and Test / build-windows (push) Has been cancelled
Fluid: Fix relative project paths in GUI mode #1293
Also fixes native "Save as... project file chooser to start
with current project path.
2025-08-13 21:23:48 +02:00

119 lines
3.4 KiB
C++

//
// Fluid Project header for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef FLUID_PROJECT_H
#define FLUID_PROJECT_H
#include "proj/undo.h"
#include "proj/i18n.h"
#include "nodes/Tree.h"
#include <string>
// ---- project class declaration
namespace fld {
namespace app {
class Layout_Preset;
extern Layout_Preset *default_layout_preset;
} // namespace app
/**
Data and settings for a FLUID project file.
*/
class Project
{
public: // Member Variables
// Undo actions for this Project.
proj::Undo undo { *this };
// Manage the node tree of the project.
node::Tree tree { *this };
// Project internationalization.
proj::I18n i18n { *this };
/// If set, generate code to include the header file form the c++ file
int include_H_from_C = 1;
/// If set, handle keyboard shortcut Ctrl on macOS using Cmd instead
int use_FL_COMMAND = 0;
/// Clear if UTF-8 characters in statics texts are written as escape sequences
int utf8_in_src = 0;
/// If set, <FL/Fl.H> will not be included from the header code before anything else
int avoid_early_includes = 0;
/// If set, command line overrides header file name in .fl file.
int header_file_set = 0;
/// If set, command line overrides source code file name in .fl file.
int code_file_set = 0;
/// later
int write_mergeback_data = 0;
/// Filename of the current .fl project file
const char *proj_filename { nullptr };
/// Hold the default extension for header files, or the entire filename if set via command line.
std::string header_file_name = ".h";
/// Hold the default extension for source code files, or the entire filename if set via command line.
std::string code_file_name = ".cxx";
/// Macro used in header file for #ifdef MACRO \n #defined MACRO \n ... \n #endif
std::string include_guard = "";
/// Used as a counter to set the .fl project dir as the current directory.
int in_project_dir { 0 };
/// Application work directory, stored here when temporarily changing to the source code directory.
std::string app_work_dir = "";
/// Set if the current design has been modified compared to the associated .fl design file.
int modflag { 0 };
/// Set if the code files are older than the current design.
int modflag_c { 0 };
/// Currently used layout preset.
app::Layout_Preset *layout { app::default_layout_preset };
public: // Methods
Project();
~Project();
void reset();
void update_settings_dialog();
std::string projectfile_path() const;
std::string projectfile_name() const;
std::string codefile_path() const;
std::string codefile_name() const;
std::string headerfile_path() const;
std::string headerfile_name() const;
std::string stringsfile_path() const;
std::string stringsfile_name() const;
std::string basename() const;
void enter_project_dir();
void leave_project_dir();
void set_filename(std::nullptr_t);
void set_filename(const std::string &c);
void write_strings();
void set_modflag(int mf, int mfc = -1);
};
} // namespace fld
#endif // FLUID_PROJECT_H