mirror of
https://github.com/fltk/fltk.git
synced 2026-02-06 00:01:57 +08:00
1418 lines
43 KiB
C++
1418 lines
43 KiB
C++
//
|
|
// Fluid Application code for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2025 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// https://www.fltk.org/COPYING.php
|
|
//
|
|
// Please see the following page on how to report bugs and issues:
|
|
//
|
|
// https://www.fltk.org/bugs.php
|
|
//
|
|
|
|
#include "Fluid.h"
|
|
|
|
#include "Project.h"
|
|
#include "proj/mergeback.h"
|
|
#include "app/Menu.h"
|
|
#include "app/shell_command.h"
|
|
#include "proj/undo.h"
|
|
#include "io/Project_Reader.h"
|
|
#include "io/Project_Writer.h"
|
|
#include "io/Code_Writer.h"
|
|
#include "nodes/Node.h"
|
|
#include "nodes/Function_Node.h"
|
|
#include "nodes/Group_Node.h"
|
|
#include "nodes/Window_Node.h"
|
|
#include "nodes/factory.h"
|
|
#include "panels/settings_panel.h"
|
|
#include "panels/function_panel.h"
|
|
#include "panels/codeview_panel.h"
|
|
#include "panels/template_panel.h"
|
|
#include "panels/about_panel.h"
|
|
#include "rsrcs/pixmaps.h"
|
|
#include "tools/autodoc.h"
|
|
#include "widgets/App_Menu_Bar.h"
|
|
#include "widgets/Node_Browser.h"
|
|
|
|
#include <FL/Fl.H>
|
|
#include <FL/fl_ask.H>
|
|
#ifdef __APPLE__
|
|
#include <FL/platform.H> // for fl_open_callback
|
|
#endif
|
|
#include <FL/Fl_Help_Dialog.H>
|
|
#include <FL/Fl_PNG_Image.H>
|
|
#include <FL/Fl_Native_File_Chooser.H>
|
|
#include <FL/Fl_Printer.H>
|
|
#include <FL/fl_string_functions.h>
|
|
|
|
#include <locale.h> // setlocale()..
|
|
#include "../src/flstring.h"
|
|
|
|
|
|
fld::Application Fluid;
|
|
|
|
using namespace fld;
|
|
|
|
|
|
/**
|
|
Timer to watch for external editor modifications.
|
|
|
|
If one or more external editors open, check if their files were modified.
|
|
If so: reload to ram, update size/mtime records, and change fluid's
|
|
'modified' state.
|
|
*/
|
|
static void external_editor_timer(void*) {
|
|
int editors_open = ExternalCodeEditor::editors_open();
|
|
if ( Fluid.debug_external_editor ) printf("--- TIMER --- External editors open=%d\n", editors_open);
|
|
if ( editors_open > 0 ) {
|
|
// Walk tree looking for files modified by external editors.
|
|
int modified = 0;
|
|
for (Node *p: Fluid.proj.tree.all_nodes()) {
|
|
if ( p->is_a(Type::Code) ) {
|
|
Code_Node *code = static_cast<Code_Node*>(p);
|
|
// Code changed by external editor?
|
|
if ( code->handle_editor_changes() ) { // updates ram, file size/mtime
|
|
modified++;
|
|
}
|
|
if ( code->is_editing() ) { // editor open?
|
|
code->reap_editor(); // Try to reap; maybe it recently closed
|
|
}
|
|
}
|
|
}
|
|
if ( modified ) Fluid.proj.set_modflag(1);
|
|
}
|
|
// Repeat timeout if editors still open
|
|
// The ExternalCodeEditor class handles start/stopping timer, we just
|
|
// repeat_timeout() if it's already on. NOTE: above code may have reaped
|
|
// only open editor, which would disable further timeouts. So *recheck*
|
|
// if editors still open, to ensure we don't accidentally re-enable them.
|
|
//
|
|
if ( ExternalCodeEditor::editors_open() ) {
|
|
Fl::repeat_timeout(2.0, external_editor_timer);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Create the Fluid application.
|
|
This creates the basic app with an empty project and reads the Fluid
|
|
preferences database.
|
|
*/
|
|
Application::Application()
|
|
: preferences( Fl_Preferences::USER_L, "fltk.org", "fluid" )
|
|
{ }
|
|
|
|
|
|
/**
|
|
Start Fluid.
|
|
|
|
Fluid can run in interactive mode with a full user interface to design new
|
|
user interfaces and write the C++ files to manage them,
|
|
|
|
Fluid can run form the command line in batch mode to convert .fl design files
|
|
into C++ source and header files. In batch mode, no display is needed,
|
|
particularly no X11 connection will be attempted on Linux/Unix.
|
|
|
|
\param[in] argc number of arguments in the list
|
|
\param[in] argv pointer to an array of arguments
|
|
\return in batch mode, an error code will be returned via \c exit() . This
|
|
function return 1, if there was an error in the parameters list.
|
|
\todo On Windows, Fluid can under certain conditions open a dialog box, even
|
|
in batch mode. Is that intentional? Does it circumvent issues with Windows'
|
|
stderr and stdout?
|
|
*/
|
|
int Application::run(int argc,char **argv) {
|
|
setlocale(LC_ALL, ""); // enable multi-language errors in file chooser
|
|
setlocale(LC_NUMERIC, "C"); // make sure numeric values are written correctly
|
|
launch_path_ = end_with_slash(fl_getcwd_str()); // store the current path at launch
|
|
|
|
int i = 1;
|
|
if ((i = args.load(argc, argv)) == -1)
|
|
return 1;
|
|
|
|
if (args.show_version) {
|
|
printf("fluid v%d.%d.%d\n", FL_MAJOR_VERSION, FL_MINOR_VERSION, FL_PATCH_VERSION);
|
|
::exit(0);
|
|
}
|
|
|
|
const char *c = nullptr;
|
|
if (args.autodoc_path.empty())
|
|
c = argv[i];
|
|
|
|
fl_register_images();
|
|
|
|
make_main_window();
|
|
|
|
if (c) {
|
|
if (batch_mode) {
|
|
proj.set_filename(c);
|
|
} else {
|
|
// In GUI mode, filenames must always be absolute.
|
|
proj.set_filename(fl_filename_absolute_str(c));
|
|
}
|
|
}
|
|
if (!batch_mode) {
|
|
#ifdef __APPLE__
|
|
fl_open_callback(apple_open_cb);
|
|
#endif // __APPLE__
|
|
Fl::visual((Fl_Mode)(FL_DOUBLE|FL_INDEX));
|
|
Fl_File_Icon::load_system_icons();
|
|
main_window->callback(exit_cb);
|
|
position_window(main_window,"main_window_pos", 1, 10, 30, WINWIDTH, WINHEIGHT );
|
|
if (g_shell_config) {
|
|
g_shell_config->read(preferences, fld::Tool_Store::USER);
|
|
g_shell_config->update_settings_dialog();
|
|
g_shell_config->rebuild_shell_menu();
|
|
}
|
|
Fluid.layout_list.read(preferences, fld::Tool_Store::USER);
|
|
main_window->show(argc,argv);
|
|
toggle_widget_bin();
|
|
toggle_codeview_cb(nullptr,nullptr);
|
|
if (!c && openlast_button->value() && history.abspath[0][0] && args.autodoc_path.empty()) {
|
|
// Open previous file when no file specified...
|
|
open_project_file(history.abspath[0]);
|
|
}
|
|
}
|
|
proj.undo.suspend();
|
|
if (c && !fld::io::read_file(proj, c,0)) {
|
|
if (batch_mode) {
|
|
fprintf(stderr,"%s : %s\n", c, strerror(errno));
|
|
exit(1);
|
|
}
|
|
fl_message("Can't read %s: %s", c, strerror(errno));
|
|
}
|
|
proj.undo.resume();
|
|
|
|
// command line args override code and header filenames from the project file
|
|
// in batch mode only
|
|
if (batch_mode) {
|
|
if (!args.code_filename.empty()) {
|
|
proj.code_file_set = 1;
|
|
proj.code_file_name = args.code_filename;
|
|
}
|
|
if (!args.header_filename.empty()) {
|
|
proj.header_file_set = 1;
|
|
proj.header_file_name = args.header_filename;
|
|
}
|
|
}
|
|
|
|
if (args.update_file) { // fluid -u
|
|
fld::io::write_file(proj, c, 0);
|
|
if (!args.compile_file)
|
|
exit(0);
|
|
}
|
|
|
|
if (args.compile_file) { // fluid -c[s]
|
|
if (args.compile_strings)
|
|
proj.write_strings();
|
|
write_code_files();
|
|
exit(0);
|
|
}
|
|
|
|
// don't lock up if inconsistent command line arguments were given
|
|
if (batch_mode)
|
|
exit(0);
|
|
|
|
proj.set_modflag(0);
|
|
proj.undo.clear();
|
|
|
|
// Set (but do not start) timer callback for external editor updates
|
|
ExternalCodeEditor::set_update_timer_callback(external_editor_timer);
|
|
|
|
#ifndef NDEBUG
|
|
// check if the user wants FLUID to generate image for the user documentation
|
|
if (!args.autodoc_path.empty()) {
|
|
run_autodoc(args.autodoc_path);
|
|
proj.set_modflag(0, 0);
|
|
quit();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
start_auto_mergeback();
|
|
Fl::run();
|
|
|
|
proj.undo.clear();
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
Exit Fluid; we hope you had a nice experience.
|
|
If the design was modified, a dialog will ask for confirmation.
|
|
*/
|
|
void Application::quit() {
|
|
if (shell_command_running()) {
|
|
int choice = fl_choice("Previous shell command still running!",
|
|
"Cancel",
|
|
"Exit",
|
|
nullptr);
|
|
if (choice == 0) { // user chose to cancel the exit operation
|
|
return;
|
|
}
|
|
}
|
|
|
|
flush_text_widgets();
|
|
|
|
// verify user intention
|
|
if (confirm_project_clear() == false)
|
|
return;
|
|
|
|
// Stop any external editor update timers
|
|
ExternalCodeEditor::stop_update_timer();
|
|
|
|
save_position(main_window,"main_window_pos");
|
|
|
|
if (widgetbin_panel) {
|
|
save_position(widgetbin_panel,"widgetbin_pos");
|
|
delete widgetbin_panel;
|
|
}
|
|
if (codeview_panel) {
|
|
Fl_Preferences svp(preferences, "codeview");
|
|
svp.set("autorefresh", cv_autorefresh->value());
|
|
svp.set("autoposition", cv_autoposition->value());
|
|
svp.set("tab", cv_tab->find(cv_tab->value()));
|
|
svp.set("code_choice", cv_code_choice);
|
|
save_position(codeview_panel,"codeview_pos");
|
|
delete codeview_panel;
|
|
codeview_panel = nullptr;
|
|
}
|
|
if (shell_run_window) {
|
|
save_position(shell_run_window,"shell_run_Window_pos");
|
|
}
|
|
|
|
if (about_panel)
|
|
delete about_panel;
|
|
if (help_dialog)
|
|
delete help_dialog;
|
|
|
|
if (g_shell_config)
|
|
g_shell_config->write(preferences, fld::Tool_Store::USER);
|
|
Fluid.layout_list.write(preferences, fld::Tool_Store::USER);
|
|
|
|
proj.undo.clear();
|
|
|
|
// Destroy tree
|
|
// Doing so causes dtors to automatically close all external editors
|
|
// and cleans up editor tmp files. Then remove fluid tmpdir /last/.
|
|
proj.reset();
|
|
ExternalCodeEditor::tmpdir_clear();
|
|
delete_tmpdir();
|
|
|
|
exit(0);
|
|
}
|
|
|
|
|
|
/**
|
|
Return the working directory path at application launch.
|
|
\return a reference to the '/' terminated path.
|
|
*/
|
|
const std::string &Application::launch_path() const {
|
|
return launch_path_;
|
|
}
|
|
|
|
|
|
/**
|
|
Generate a path to a directory for temporary data storage.
|
|
\see delete_tmpdir(), get_tmpdir()
|
|
\todo remove duplicate API or reuse ExternalCodeEditor::create_tmpdir()!
|
|
*/
|
|
void Application::create_tmpdir() {
|
|
if (tmpdir_create_called)
|
|
return;
|
|
tmpdir_create_called = true;
|
|
|
|
char buf[128];
|
|
#ifdef _WIN32
|
|
// The usual temp file locations on Windows are
|
|
// %system%\Windows\Temp
|
|
// %userprofiles%\AppData\Local
|
|
// usually resolving into
|
|
// C:/Windows/Temp/
|
|
// C:\Users\<username>\AppData\Local\Temp
|
|
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", (long)GetCurrentProcessId());
|
|
std::string name = buf;
|
|
wchar_t tempdirW[FL_PATH_MAX+1];
|
|
char tempdir[FL_PATH_MAX+1];
|
|
unsigned len = GetTempPathW(FL_PATH_MAX, tempdirW);
|
|
if (len == 0) {
|
|
strcpy(tempdir, "c:/windows/temp/");
|
|
} else {
|
|
unsigned wn = fl_utf8fromwc(tempdir, FL_PATH_MAX, tempdirW, len);
|
|
tempdir[wn] = 0;
|
|
}
|
|
std::string path = tempdir;
|
|
end_with_slash(path);
|
|
path += name;
|
|
fl_make_path(path.c_str());
|
|
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
|
|
#else
|
|
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", getpid());
|
|
std::string name = buf;
|
|
auto path_temp = fl_getenv("TMPDIR");
|
|
std::string path = path_temp ? path_temp : "";
|
|
if (!path.empty()) {
|
|
end_with_slash(path);
|
|
path += name;
|
|
fl_make_path(path.c_str());
|
|
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
|
|
}
|
|
if (tmpdir_path.empty()) {
|
|
path = std::string("/tmp/") + name;
|
|
fl_make_path(path.c_str());
|
|
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
|
|
}
|
|
#endif
|
|
if (tmpdir_path.empty()) {
|
|
char pbuf[FL_PATH_MAX+1];
|
|
preferences.get_userdata_path(pbuf, FL_PATH_MAX);
|
|
path = std::string(pbuf);
|
|
end_with_slash(path);
|
|
path += name;
|
|
fl_make_path(path.c_str());
|
|
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
|
|
}
|
|
if (tmpdir_path.empty()) {
|
|
if (batch_mode) {
|
|
fprintf(stderr, "ERROR: Can't create directory for temporary data storage.\n");
|
|
} else {
|
|
fl_alert("Can't create directory for temporary data storage.");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Delete the temporary directory and all its contents.
|
|
\see create_tmpdir(), get_tmpdir()
|
|
*/
|
|
void Application::delete_tmpdir() {
|
|
// was a temporary directory created
|
|
if (!tmpdir_create_called)
|
|
return;
|
|
if (tmpdir_path.empty())
|
|
return;
|
|
|
|
// first delete all files that may still be left in the temp directory
|
|
struct dirent **de;
|
|
int n_de = fl_filename_list(tmpdir_path.c_str(), &de);
|
|
if (n_de >= 0) {
|
|
for (int i=0; i<n_de; i++) {
|
|
std::string path = tmpdir_path + de[i]->d_name;
|
|
fl_unlink(path.c_str());
|
|
}
|
|
fl_filename_free_list(&de, n_de);
|
|
}
|
|
|
|
// then delete the directory itself
|
|
if (fl_rmdir(tmpdir_path.c_str()) < 0) {
|
|
if (batch_mode) {
|
|
fprintf(stderr, "WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
|
|
} else {
|
|
fl_alert("WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Return the path to a temporary directory for this instance of Fluid.
|
|
Fluid will do its best to clear and delete this directory when exiting.
|
|
\return the path to the temporary directory, ending in a '/', or and empty
|
|
string if no directory could be created.
|
|
*/
|
|
const std::string &Application::get_tmpdir() {
|
|
if (!tmpdir_create_called)
|
|
create_tmpdir();
|
|
return tmpdir_path;
|
|
}
|
|
|
|
|
|
/**
|
|
Return the path and filename of a temporary file for cut or duplicated data.
|
|
\param[in] which 0 gets the cut/copy/paste buffer, 1 gets the duplication buffer
|
|
\return a pointer to a string in a static buffer
|
|
*/
|
|
const char *Application::cutfname(int which) {
|
|
static char name[2][FL_PATH_MAX];
|
|
static char beenhere = 0;
|
|
|
|
if (!beenhere) {
|
|
beenhere = 1;
|
|
preferences.getUserdataPath(name[0], sizeof(name[0]));
|
|
strlcat(name[0], "cut_buffer", sizeof(name[0]));
|
|
preferences.getUserdataPath(name[1], sizeof(name[1]));
|
|
strlcat(name[1], "dup_buffer", sizeof(name[1]));
|
|
}
|
|
|
|
return name[which];
|
|
}
|
|
|
|
|
|
/**
|
|
Clear the current project and create a new, empty one.
|
|
|
|
If the current project was modified, FLUID will give the user the opportunity
|
|
to save the old project first.
|
|
|
|
\param[in] user_must_confirm if set, a confimation dialog is presented to the
|
|
user before resetting the project. Default is `true`.
|
|
\return false if the operation was canceled
|
|
*/
|
|
bool Application::new_project(bool user_must_confirm) {
|
|
// verify user intention
|
|
if ((user_must_confirm) && (confirm_project_clear() == false))
|
|
return false;
|
|
|
|
// clear the current project
|
|
proj.reset();
|
|
proj.set_filename(nullptr);
|
|
proj.set_modflag(0, 0);
|
|
widget_browser->rebuild();
|
|
proj.update_settings_dialog();
|
|
|
|
// all is clear to continue
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
Open a file chooser and load an exiting project file.
|
|
|
|
If the current project was modified, FLUID will give the user the opportunity
|
|
to save the old project first.
|
|
|
|
If no filename is given, FLUID will open a file chooser dialog.
|
|
|
|
\param[in] filename_arg load from this file, or show file chooser if empty
|
|
\return false if the operation was canceled or failed otherwise
|
|
*/
|
|
bool Application::open_project_file(const std::string &filename_arg) {
|
|
// verify user intention
|
|
if (confirm_project_clear() == false)
|
|
return false;
|
|
|
|
// ask for a filename if none was given
|
|
std::string new_filename = filename_arg;
|
|
if (new_filename.empty()) {
|
|
new_filename = open_project_filechooser("Open Project File");
|
|
if (new_filename.empty()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// clear the project and merge a file by the given name
|
|
new_project(false);
|
|
bool success = merge_project_file(new_filename);
|
|
if (success) mergeback_on_load();
|
|
return success;
|
|
}
|
|
|
|
|
|
/**
|
|
Load a project from the give file name and path.
|
|
|
|
The project file is inserted at the currently selected type.
|
|
|
|
If no filename is given, FLUID will open a file chooser dialog.
|
|
|
|
\param[in] filename_arg path and name of the new project file
|
|
\return false if the operation failed
|
|
*/
|
|
bool Application::merge_project_file(const std::string &filename_arg) {
|
|
bool is_a_merge = (!proj.tree.empty());
|
|
std::string title = is_a_merge ? "Merge Project File" : "Open Project File";
|
|
|
|
// ask for a filename if none was given
|
|
std::string new_filename = filename_arg;
|
|
if (new_filename.empty()) {
|
|
new_filename = open_project_filechooser(title);
|
|
if (new_filename.empty()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const char *c = new_filename.c_str();
|
|
const char *oldfilename = proj.proj_filename;
|
|
proj.proj_filename = nullptr;
|
|
proj.set_filename(c);
|
|
if (is_a_merge) proj.undo.checkpoint();
|
|
proj.undo.suspend();
|
|
if (!fld::io::read_file(proj, c, is_a_merge)) {
|
|
proj.undo.resume();
|
|
widget_browser->rebuild();
|
|
proj.update_settings_dialog();
|
|
fl_message("Can't read %s: %s", c, strerror(errno));
|
|
free((void *)proj.proj_filename);
|
|
proj.proj_filename = oldfilename;
|
|
if (main_window) proj.set_modflag(proj.modflag);
|
|
return false;
|
|
}
|
|
proj.undo.resume();
|
|
widget_browser->rebuild();
|
|
if (is_a_merge) {
|
|
// Inserting a file; restore the original filename...
|
|
proj.set_filename(oldfilename);
|
|
proj.set_modflag(1);
|
|
} else {
|
|
// Loaded a file; free the old filename...
|
|
proj.set_modflag(0, 0);
|
|
proj.undo.clear();
|
|
}
|
|
if (oldfilename) free((void *)oldfilename);
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
Save the current design to the file given by \c filename.
|
|
If automatic, this overwrites an existing file. If interactive, if will
|
|
verify with the user.
|
|
\param[in] v if v is not nullptr, or no filename is set, open a filechooser.
|
|
if (v is (void*)2, don;t update the project filename ("save copy...")
|
|
*/
|
|
void Application::save_project_file(void *v) {
|
|
flush_text_widgets();
|
|
Fl_Native_File_Chooser fnfc;
|
|
const char *c = proj.proj_filename;
|
|
if (v || !c || !*c) {
|
|
fnfc.title("Save Project File As:");
|
|
fnfc.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
|
|
#ifndef __APPLE__
|
|
fnfc.options(Fl_Native_File_Chooser::NEW_FOLDER);
|
|
#else
|
|
// Apple file choosers always ask to confirm
|
|
fnfc.options(Fl_Native_File_Chooser::NEW_FOLDER|Fl_Native_File_Chooser::SAVEAS_CONFIRM);
|
|
#endif
|
|
fnfc.filter("FLUID Files\t*.f[ld]");
|
|
if (proj.proj_filename) {
|
|
if (!proj.projectfile_path().empty())
|
|
fnfc.directory(proj.projectfile_path().c_str());
|
|
if (!proj.projectfile_name().empty())
|
|
fnfc.preset_file(proj.projectfile_name().c_str());
|
|
}
|
|
fnfc.filter("Fluid Project\t*.fl\nAny\t*");
|
|
if (fnfc.show() != 0) return;
|
|
c = fnfc.filename();
|
|
#ifndef __APPLE__
|
|
if (!fl_access(c, 0)) {
|
|
std::string basename = fl_filename_name_str(std::string(c));
|
|
if (fl_choice("The file \"%s\" already exists.\n"
|
|
"Do you want to replace it?", "Cancel",
|
|
"Replace", nullptr, basename.c_str()) == 0) return;
|
|
}
|
|
#endif
|
|
if (v != (void *)2) proj.set_filename(c);
|
|
}
|
|
if (!fld::io::write_file(proj, c)) {
|
|
fl_alert("Error writing %s: %s", c, strerror(errno));
|
|
return;
|
|
}
|
|
|
|
if (v != (void *)2) {
|
|
proj.set_modflag(0, 1);
|
|
proj.undo.save_ = proj.undo.current_;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Reload the file set by \c filename, replacing the current design.
|
|
If the design was modified, a dialog will ask for confirmation.
|
|
*/
|
|
void Application::revert_project() {
|
|
if ( proj.modflag) {
|
|
if (!fl_choice("This user interface has been changed. Really revert?",
|
|
"Cancel", "Revert", nullptr)) return;
|
|
}
|
|
proj.undo.suspend();
|
|
if (!fld::io::read_file(proj, proj.proj_filename, 0)) {
|
|
proj.undo.resume();
|
|
widget_browser->rebuild();
|
|
proj.update_settings_dialog();
|
|
fl_message("Can't read %s: %s", proj.proj_filename, strerror(errno));
|
|
return;
|
|
}
|
|
widget_browser->rebuild();
|
|
proj.undo.resume();
|
|
proj.set_modflag(0, 0);
|
|
proj.undo.clear();
|
|
proj.update_settings_dialog();
|
|
}
|
|
|
|
|
|
/**
|
|
Open the template browser and load a new file from templates.
|
|
|
|
If the current project was modified, FLUID will give the user the opportunity
|
|
to save the old project first.
|
|
|
|
\return false if the operation was canceled or failed otherwise
|
|
*/
|
|
bool Application::new_project_from_template() {
|
|
// clear the current project first
|
|
if (new_project() == false)
|
|
return false;
|
|
|
|
// Setup the template panel...
|
|
if (!template_panel) make_template_panel();
|
|
|
|
template_clear();
|
|
template_browser->add("Blank");
|
|
template_load();
|
|
|
|
template_name->hide();
|
|
template_name->value("");
|
|
|
|
template_instance->show();
|
|
template_instance->deactivate();
|
|
template_instance->value("");
|
|
|
|
template_delete->show();
|
|
|
|
template_submit->label("New");
|
|
template_submit->deactivate();
|
|
|
|
template_panel->label("New");
|
|
|
|
//if ( template_browser->size() == 1 ) { // only one item?
|
|
template_browser->value(1); // select it
|
|
template_browser->do_callback();
|
|
//}
|
|
|
|
// Show the panel and wait for the user to do something...
|
|
template_panel->show();
|
|
while (template_panel->shown()) Fl::wait();
|
|
|
|
// See if the user chose anything...
|
|
int item = template_browser->value();
|
|
if (item < 1) return false;
|
|
|
|
// Load the template, if any...
|
|
const char *tname = (const char *)template_browser->data(item);
|
|
|
|
if (tname) {
|
|
// Grab the instance name...
|
|
const char *iname = template_instance->value();
|
|
|
|
if (iname && *iname) {
|
|
// Copy the template to a temp file, then read it in...
|
|
char line[1024], *ptr, *next;
|
|
FILE *infile, *outfile;
|
|
|
|
if ((infile = fl_fopen(tname, "rb")) == nullptr) {
|
|
fl_alert("Error reading template file \"%s\":\n%s", tname,
|
|
strerror(errno));
|
|
proj.set_modflag(0);
|
|
proj.undo.clear();
|
|
return false;
|
|
}
|
|
|
|
if ((outfile = fl_fopen(cutfname(1), "wb")) == nullptr) {
|
|
fl_alert("Error writing buffer file \"%s\":\n%s", cutfname(1),
|
|
strerror(errno));
|
|
fclose(infile);
|
|
proj.set_modflag(0);
|
|
proj.undo.clear();
|
|
return false;
|
|
}
|
|
|
|
while (fgets(line, sizeof(line), infile)) {
|
|
// Replace @INSTANCE@ with the instance name...
|
|
for (ptr = line; (next = strstr(ptr, "@INSTANCE@")) != nullptr; ptr = next + 10) {
|
|
fwrite(ptr, next - ptr, 1, outfile);
|
|
fputs(iname, outfile);
|
|
}
|
|
|
|
fputs(ptr, outfile);
|
|
}
|
|
|
|
fclose(infile);
|
|
fclose(outfile);
|
|
|
|
proj.undo.suspend();
|
|
fld::io::read_file(proj, cutfname(1), 0);
|
|
fl_unlink(cutfname(1));
|
|
proj.undo.resume();
|
|
} else {
|
|
// No instance name, so read the template without replacements...
|
|
proj.undo.suspend();
|
|
fld::io::read_file(proj, tname, 0);
|
|
proj.undo.resume();
|
|
}
|
|
}
|
|
|
|
widget_browser->rebuild();
|
|
proj.update_settings_dialog();
|
|
proj.set_modflag(0);
|
|
proj.undo.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
Open the dialog to allow the user to print the current window.
|
|
*/
|
|
void Application::print_snapshots() {
|
|
int w, h, ww, hh;
|
|
int frompage, topage;
|
|
int num_windows = 0; // Number of windows
|
|
Window_Node *windows[1000]; // Windows to print
|
|
int winpage; // Current window page
|
|
Fl_Window *win;
|
|
|
|
for (auto w: proj.tree.all_widgets()) {
|
|
if (w->is_a(Type::Window)) {
|
|
Window_Node *win_t = static_cast<Window_Node*>(w);
|
|
windows[num_windows] = win_t;
|
|
Fl_Window *win = static_cast<Fl_Window*>(win_t->o);
|
|
if (!win->shown()) continue;
|
|
num_windows ++;
|
|
}
|
|
}
|
|
|
|
Fl_Printer printjob;
|
|
if ( printjob.start_job(num_windows, &frompage, &topage) ) return;
|
|
int pagecount = 0;
|
|
for (winpage = 0; winpage < num_windows; winpage++) {
|
|
float scale = 1, scale_x = 1, scale_y = 1;
|
|
if (winpage+1 < frompage || winpage+1 > topage) continue;
|
|
printjob.start_page();
|
|
printjob.printable_rect(&w, &h);
|
|
|
|
// Get the time and date...
|
|
time_t curtime = time(nullptr);
|
|
struct tm *curdate = localtime(&curtime);
|
|
char date[1024];
|
|
strftime(date, sizeof(date), "%c", curdate);
|
|
fl_font(FL_HELVETICA, 12);
|
|
fl_color(FL_BLACK);
|
|
fl_draw(date, (w - (int)fl_width(date))/2, fl_height());
|
|
sprintf(date, "%d/%d", ++pagecount, topage-frompage+1);
|
|
fl_draw(date, w - (int)fl_width(date), fl_height());
|
|
|
|
// Get the base filename...
|
|
std::string basename = fl_filename_name_str(std::string(proj.proj_filename));
|
|
fl_draw(basename.c_str(), 0, fl_height());
|
|
|
|
// print centered and scaled to fit in the page
|
|
win = (Fl_Window*)windows[winpage]->o;
|
|
ww = win->decorated_w();
|
|
if(ww > w) scale_x = float(w)/ww;
|
|
hh = win->decorated_h();
|
|
if(hh > h) scale_y = float(h)/hh;
|
|
if (scale_x < scale) scale = scale_x;
|
|
if (scale_y < scale) scale = scale_y;
|
|
if (scale < 1) {
|
|
printjob.scale(scale);
|
|
printjob.printable_rect(&w, &h);
|
|
}
|
|
printjob.origin(w/2, h/2);
|
|
printjob.print_window(win, -ww/2, -hh/2);
|
|
printjob.end_page();
|
|
}
|
|
printjob.end_job();
|
|
}
|
|
|
|
|
|
/**
|
|
Generate the C++ source and header filenames and write those files.
|
|
|
|
This function creates the source filename by setting the file
|
|
extension to \c code_file_name and a header filename
|
|
with the extension \c header_file_name which are both
|
|
settable by the user.
|
|
|
|
If the code filename has not been set yet, a "save file as" dialog will be
|
|
presented to the user.
|
|
|
|
In batch_mode, the function will either be silent, or, if opening or writing
|
|
the files fails, write an error message to \c stderr and exit with exit code 1.
|
|
|
|
In interactive mode, it will pop up an error message, or, if the user
|
|
hasn't disabled that, pop up a confirmation message.
|
|
|
|
\param[in] dont_show_completion_dialog don't show the completion dialog
|
|
\return 1 if the operation failed, 0 if it succeeded
|
|
*/
|
|
int Application::write_code_files(bool dont_show_completion_dialog)
|
|
{
|
|
// -- handle user interface issues
|
|
flush_text_widgets();
|
|
if (!proj.proj_filename) {
|
|
save_project_file(nullptr);
|
|
if (!proj.proj_filename) return 1;
|
|
}
|
|
|
|
// -- generate the file names with absolute paths
|
|
fld::io::Code_Writer f(proj);
|
|
std::string code_filename = proj.codefile_path() + proj.codefile_name();
|
|
std::string header_filename = proj.headerfile_path() + proj.headerfile_name();
|
|
|
|
// -- write the code and header files
|
|
if (!batch_mode) proj.enter_project_dir();
|
|
int x = f.write_code(code_filename.c_str(), header_filename.c_str());
|
|
std::string code_filename_rel = fl_filename_relative_str(code_filename);
|
|
std::string header_filename_rel = fl_filename_relative_str(header_filename);
|
|
if (!batch_mode) proj.leave_project_dir();
|
|
|
|
// -- print error message in batch mode or pop up an error or confirmation dialog box
|
|
if (batch_mode) {
|
|
if (!x) {
|
|
fprintf(stderr, "%s and %s: %s\n",
|
|
code_filename_rel.c_str(),
|
|
header_filename_rel.c_str(),
|
|
strerror(errno));
|
|
exit(1);
|
|
}
|
|
} else {
|
|
if (!x) {
|
|
fl_message("Can't write %s or %s: %s",
|
|
code_filename_rel.c_str(),
|
|
header_filename_rel.c_str(),
|
|
strerror(errno));
|
|
} else {
|
|
proj.set_modflag(-1, 0);
|
|
if (dont_show_completion_dialog==false && completion_button->value()) {
|
|
fl_message("Wrote %s and %s",
|
|
code_filename_rel.c_str(),
|
|
header_filename_rel.c_str());
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
User chose to cut the currently selected widgets.
|
|
*/
|
|
void Application::cut_selected() {
|
|
if (!proj.tree.current) {
|
|
fl_beep();
|
|
return;
|
|
}
|
|
flush_text_widgets();
|
|
if (!fld::io::write_file(proj, cutfname(),1)) {
|
|
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
|
|
return;
|
|
}
|
|
proj.undo.checkpoint();
|
|
proj.set_modflag(1);
|
|
ipasteoffset = 0;
|
|
Node *p = proj.tree.current->parent;
|
|
while (p && p->selected) p = p->parent;
|
|
delete_all(1);
|
|
if (p) select_only(p);
|
|
widget_browser->rebuild();
|
|
}
|
|
|
|
|
|
/**
|
|
User chose to copy the currently selected widgets.
|
|
*/
|
|
void Application::copy_selected() {
|
|
flush_text_widgets();
|
|
if (!proj.tree.current) {
|
|
fl_beep();
|
|
return;
|
|
}
|
|
flush_text_widgets();
|
|
ipasteoffset = 10;
|
|
if (!fld::io::write_file(proj, cutfname(),1)) {
|
|
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
User chose to paste the widgets from the cut buffer.
|
|
|
|
This function will paste the widgets in the cut buffer after the currently
|
|
selected widget. If the currently selected widget is a group widget and
|
|
it is not folded, the new widgets will be added inside the group.
|
|
*/
|
|
void Application::paste_from_clipboard() {
|
|
pasteoffset = ipasteoffset;
|
|
proj.undo.checkpoint();
|
|
proj.undo.suspend();
|
|
Strategy strategy = Strategy::FROM_FILE_AFTER_CURRENT;
|
|
if (proj.tree.current && proj.tree.current->can_have_children()) {
|
|
if (proj.tree.current->folded_ == 0) {
|
|
// If the current widget is a group widget and it is not folded,
|
|
// add the new widgets inside the group.
|
|
strategy = Strategy::FROM_FILE_AS_LAST_CHILD;
|
|
// The following alternative also works quite nicely
|
|
//strategy = Strategy::FROM_FILE_AS_FIRST_CHILD;
|
|
}
|
|
}
|
|
if (!fld::io::read_file(proj, cutfname(), 1, strategy)) {
|
|
widget_browser->rebuild();
|
|
fl_message("Can't read %s: %s", cutfname(), strerror(errno));
|
|
}
|
|
proj.undo.resume();
|
|
widget_browser->display(proj.tree.current);
|
|
widget_browser->rebuild();
|
|
pasteoffset = 0;
|
|
ipasteoffset += 10;
|
|
}
|
|
|
|
|
|
/**
|
|
Duplicate the selected widgets.
|
|
|
|
This code is a bit complex because it needs to find the last selected
|
|
widget with the lowest level, so that the new widgets are inserted after
|
|
this one.
|
|
*/
|
|
void Application::duplicate_selected() {
|
|
if (!proj.tree.current) {
|
|
fl_beep();
|
|
return;
|
|
}
|
|
|
|
// flush the text widgets to make sure the user's changes are saved:
|
|
flush_text_widgets();
|
|
|
|
// find the last selected node with the lowest level:
|
|
int lowest_level = 9999;
|
|
Node *new_insert = nullptr;
|
|
if (proj.tree.current->selected) {
|
|
for (auto t: proj.tree.all_selected_nodes()) {
|
|
if (t->level <= lowest_level) {
|
|
lowest_level = t->level;
|
|
new_insert = t;
|
|
}
|
|
}
|
|
}
|
|
if (new_insert)
|
|
proj.tree.current = new_insert;
|
|
|
|
// write the selected widgets to a file:
|
|
if (!fld::io::write_file(proj, cutfname(1),1)) {
|
|
fl_message("Can't write %s: %s", cutfname(1), strerror(errno));
|
|
return;
|
|
}
|
|
|
|
// read the file and add the widgets after the current one:
|
|
pasteoffset = 0;
|
|
proj.undo.checkpoint();
|
|
proj.undo.suspend();
|
|
if (!fld::io::read_file(proj, cutfname(1), 1, Strategy::FROM_FILE_AFTER_CURRENT)) {
|
|
fl_message("Can't read %s: %s", cutfname(1), strerror(errno));
|
|
}
|
|
fl_unlink(cutfname(1));
|
|
widget_browser->display(proj.tree.current);
|
|
widget_browser->rebuild();
|
|
proj.undo.resume();
|
|
}
|
|
|
|
|
|
/**
|
|
User chose to delete the currently selected widgets.
|
|
*/
|
|
void Application::delete_selected() {
|
|
if (!proj.tree.current) {
|
|
fl_beep();
|
|
return;
|
|
}
|
|
proj.undo.checkpoint();
|
|
proj.set_modflag(1);
|
|
ipasteoffset = 0;
|
|
Node *p = proj.tree.current->parent;
|
|
while (p && p->selected) p = p->parent;
|
|
delete_all(1);
|
|
if (p) select_only(p);
|
|
widget_browser->rebuild();
|
|
}
|
|
|
|
|
|
/**
|
|
Show the editor for the \c current Node.
|
|
*/
|
|
void Application::edit_selected() {
|
|
if (!proj.tree.current) {
|
|
fl_message("Please select a widget");
|
|
return;
|
|
}
|
|
proj.tree.current->open();
|
|
}
|
|
|
|
|
|
/**
|
|
User wants to sort selected widgets by y coordinate.
|
|
*/
|
|
void Application::sort_selected() {
|
|
proj.undo.checkpoint();
|
|
sort((Node*)nullptr);
|
|
widget_browser->rebuild();
|
|
proj.set_modflag(1);
|
|
}
|
|
|
|
|
|
/**
|
|
Show or hide the widget bin.
|
|
The state is stored in the app preferences.
|
|
*/
|
|
void Application::toggle_widget_bin() {
|
|
if (!widgetbin_panel) {
|
|
make_widgetbin();
|
|
if (!position_window(widgetbin_panel,"widgetbin_pos", 1, 320, 30)) return;
|
|
}
|
|
|
|
if (widgetbin_panel->visible()) {
|
|
widgetbin_panel->hide();
|
|
widgetbin_item->label("Show Widget &Bin...");
|
|
} else {
|
|
widgetbin_panel->show();
|
|
widgetbin_item->label("Hide Widget &Bin");
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Open a dialog to show the HTML help page form the FLTK documentation folder.
|
|
\param[in] name name of the HTML help file.
|
|
*/
|
|
void Application::show_help(const char *name) {
|
|
const char *docdir;
|
|
char helpname[FL_PATH_MAX];
|
|
|
|
if (!help_dialog) help_dialog = new Fl_Help_Dialog();
|
|
|
|
if ((docdir = fl_getenv("FLTK_DOCDIR")) == nullptr) {
|
|
docdir = FLTK_DOCDIR;
|
|
}
|
|
snprintf(helpname, sizeof(helpname), "%s/%s", docdir, name);
|
|
|
|
// make sure that we can read the file
|
|
FILE *f = fopen(helpname, "rb");
|
|
if (f) {
|
|
fclose(f);
|
|
help_dialog->load(helpname);
|
|
} else {
|
|
// if we can not read the file, we display the canned version instead
|
|
// or ask the native browser to open the page on www.fltk.org
|
|
if (strcmp(name, "fluid.html")==0) {
|
|
if (!Fl_Shared_Image::find("embedded:/fluid_flow_chart_800.png"))
|
|
new Fl_PNG_Image("embedded:/fluid_flow_chart_800.png", fluid_flow_chart_800_png, sizeof(fluid_flow_chart_800_png));
|
|
help_dialog->value
|
|
(
|
|
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">\n"
|
|
"<html><head><title>FLTK: Programming with FLUID</title></head><body>\n"
|
|
"<h2>What is FLUID?</h2>\n"
|
|
"The Fast Light User Interface Designer, or FLUID, is a graphical editor "
|
|
"that is used to produce FLTK source code. FLUID edits and saves its state "
|
|
"in <code>.fl</code> files. These files are text, and you can (with care) "
|
|
"edit them in a text editor, perhaps to get some special effects.<p>\n"
|
|
"FLUID can \"compile\" the <code>.fl</code> file into a <code>.cxx</code> "
|
|
"and a <code>.h</code> file. The <code>.cxx</code> file defines all the "
|
|
"objects from the <code>.fl</code> file and the <code>.h</code> file "
|
|
"declares all the global ones. FLUID also supports localization "
|
|
"(Internationalization) of label strings using message files and the GNU "
|
|
"gettext or POSIX catgets interfaces.<p>\n"
|
|
"A simple program can be made by putting all your code (including a <code>"
|
|
"main()</code> function) into the <code>.fl</code> file and thus making the "
|
|
"<code>.cxx</code> file a single source file to compile. Most programs are "
|
|
"more complex than this, so you write other <code>.cxx</code> files that "
|
|
"call the FLUID functions. These <code>.cxx</code> files must <code>"
|
|
"#include</code> the <code>.h</code> file or they can <code>#include</code> "
|
|
"the <code>.cxx</code> file so it still appears to be a single source file.<p>"
|
|
"<img src=\"embedded:/fluid_flow_chart_800.png\"></p>"
|
|
"<p>More information is available online at <a href="
|
|
"\"https://www.fltk.org/doc-1.5/fluid.html\">https://www.fltk.org/</a>"
|
|
"</body></html>"
|
|
);
|
|
} else if (strcmp(name, "license.html")==0) {
|
|
fl_open_uri("https://www.fltk.org/doc-1.5/license.html");
|
|
return;
|
|
} else if (strcmp(name, "index.html")==0) {
|
|
fl_open_uri("https://www.fltk.org/doc-1.5/index.html");
|
|
return;
|
|
} else {
|
|
snprintf(helpname, sizeof(helpname), "https://www.fltk.org/%s", name);
|
|
fl_open_uri(helpname);
|
|
return;
|
|
}
|
|
}
|
|
help_dialog->show();
|
|
}
|
|
|
|
|
|
/**
|
|
Open the "About" dialog.
|
|
*/
|
|
void Application::about() {
|
|
#if 1
|
|
if (!about_panel) make_about_panel();
|
|
about_panel->show();
|
|
#else
|
|
for (auto &n: proj.tree.all_nodes()) {
|
|
puts(n.name());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/**
|
|
Build the main app window and create a few other dialogs.
|
|
*/
|
|
void Application::make_main_window() {
|
|
if (!batch_mode) {
|
|
preferences.get("show_guides", show_guides, 1);
|
|
preferences.get("show_restricted", show_restricted, 1);
|
|
preferences.get("show_ghosted_outline", show_ghosted_outline, 0);
|
|
preferences.get("show_comments", show_comments, 1);
|
|
make_shell_window();
|
|
}
|
|
|
|
if (!main_window) {
|
|
Fl_Widget *o;
|
|
loadPixmaps();
|
|
main_window = new Fl_Double_Window(WINWIDTH,WINHEIGHT,"fluid");
|
|
main_window->box(FL_NO_BOX);
|
|
o = make_widget_browser(0,MENUHEIGHT,BROWSERWIDTH,BROWSERHEIGHT);
|
|
o->box(FL_FLAT_BOX);
|
|
o->tooltip("Double-click to view or change an item.");
|
|
main_window->resizable(o);
|
|
main_menubar = new fld::widget::App_Menu_Bar(0,0,BROWSERWIDTH,MENUHEIGHT);
|
|
main_menubar->menu(main_menu);
|
|
// quick access to all dynamic menu items
|
|
save_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_save_cb);
|
|
history_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_open_history_cb);
|
|
widgetbin_item = (Fl_Menu_Item*)main_menubar->find_item(toggle_widgetbin_cb);
|
|
codeview_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_codeview_cb);
|
|
overlay_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_overlays);
|
|
guides_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_guides);
|
|
restricted_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_restricted);
|
|
main_menubar->global();
|
|
fill_in_New_Menu();
|
|
main_window->end();
|
|
}
|
|
|
|
if (!batch_mode) {
|
|
history.load();
|
|
g_shell_config = new Fd_Shell_Command_List;
|
|
widget_browser->load_prefs();
|
|
make_settings_window();
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Open a native file chooser to allow choosing a project file for reading.
|
|
|
|
Path and filename are preset with the current project filename, if there
|
|
is one.
|
|
|
|
\param title a text describing the action after selecting a file (load, merge, ...)
|
|
\return the file path and name, or an empty string if the operation was canceled
|
|
*/
|
|
std::string Application::open_project_filechooser(const std::string &title) {
|
|
Fl_Native_File_Chooser dialog;
|
|
dialog.title(title.c_str());
|
|
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
|
|
dialog.filter("FLUID Files\t*.f[ld]\n");
|
|
if (proj.proj_filename) {
|
|
std::string current_project_file = proj.proj_filename;
|
|
dialog.directory(fl_filename_path_str(current_project_file).c_str());
|
|
dialog.preset_file(fl_filename_name_str(current_project_file).c_str());
|
|
}
|
|
if (dialog.show() != 0)
|
|
return std::string();
|
|
return std::string(dialog.filename());
|
|
}
|
|
|
|
|
|
/**
|
|
Give the user the opportunity to save a project before clearing it.
|
|
|
|
If the project has unsaved changes, this function pops up a dialog, that
|
|
allows the user to save the project, continue without saving the project,
|
|
or to cancel the operation.
|
|
|
|
If the user chooses to save, and no filename was set, a file dialog allows
|
|
the user to pick a name and location, or to cancel the operation.
|
|
|
|
\return false if the user aborted the operation and the calling function
|
|
should abort as well
|
|
*/
|
|
bool Application::confirm_project_clear() {
|
|
if (proj.modflag == 0) return true;
|
|
switch (fl_choice("This project has unsaved changes. Do you want to save\n"
|
|
"the project file before proceeding?",
|
|
"Cancel", "Save", "Don't Save"))
|
|
{
|
|
case 0 : /* Cancel */
|
|
return false;
|
|
case 1 : /* Save */
|
|
save_project_file(nullptr);
|
|
if (proj.modflag) return false; // user canceled the "Save As" dialog
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
Ensure that text widgets in the widget panel propagates apply current changes.
|
|
By temporarily clearing the text focus, all text widgets with changed text
|
|
will unfocus and call their respective callbacks, propagating those changes to
|
|
their data set.
|
|
*/
|
|
void Application::flush_text_widgets() {
|
|
if (Fl::focus() && (Fl::focus()->top_window() == the_panel)) {
|
|
Fl_Widget *old_focus = Fl::focus();
|
|
Fl::focus(nullptr); // trigger callback of the widget that is losing focus
|
|
Fl::focus(old_focus);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Position the given window window based on entries in the app preferences.
|
|
Customisable by user; feature can be switched off.
|
|
The window is not shown or hidden by this function, but a value is returned
|
|
to indicate the state to the caller.
|
|
\param[in] w position this window
|
|
\param[in] prefsName name of the preferences item that stores the window settings
|
|
\param[in] Visible default value if window is hidden or shown
|
|
\param[in] X, Y, W, H default size and position if nothing is specified in the preferences
|
|
\return 1 if the caller should make the window visible, 0 if hidden.
|
|
*/
|
|
char Application::position_window(Fl_Window *w, const char *prefsName, int Visible, int X, int Y, int W, int H) {
|
|
Fl_Preferences pos(preferences, prefsName);
|
|
if (prevpos_button->value()) {
|
|
pos.get("x", X, X);
|
|
pos.get("y", Y, Y);
|
|
if ( W!=0 ) {
|
|
pos.get("w", W, W);
|
|
pos.get("h", H, H);
|
|
w->resize( X, Y, W, H );
|
|
}
|
|
else
|
|
w->position( X, Y );
|
|
}
|
|
pos.get("visible", Visible, Visible);
|
|
return Visible;
|
|
}
|
|
|
|
|
|
/**
|
|
Save the position and visibility state of a window to the app preferences.
|
|
\param[in] w save this window data
|
|
\param[in] prefsName name of the preferences item that stores the window settings
|
|
*/
|
|
void Application::save_position(Fl_Window *w, const char *prefsName) {
|
|
Fl_Preferences pos(preferences, prefsName);
|
|
pos.set("x", w->x());
|
|
pos.set("y", w->y());
|
|
pos.set("w", w->w());
|
|
pos.set("h", w->h());
|
|
pos.set("visible", (int)(w->shown() && w->visible()));
|
|
}
|
|
|
|
|
|
/**
|
|
Change the app's and hence preview the design's scheme.
|
|
|
|
The scheme setting is stored in the app preferences
|
|
- in key \p 'scheme_name' since 1.4.0
|
|
- in key \p 'scheme' (index: 0 - 4) in 1.3.x
|
|
|
|
This callback is triggered by changing the scheme in the
|
|
Fl_Scheme_Choice widget (\p Edit/GUI Settings).
|
|
|
|
\param[in] choice the calling widget
|
|
|
|
\see init_scheme() for choice values and backwards compatibility
|
|
*/
|
|
void Application::set_scheme(const char *new_scheme) {
|
|
if (batch_mode)
|
|
return;
|
|
|
|
// set the new scheme only if the scheme was changed
|
|
if (Fl::is_scheme(new_scheme))
|
|
return;
|
|
|
|
Fl::scheme(new_scheme);
|
|
preferences.set("scheme_name", new_scheme);
|
|
|
|
// Backwards compatibility: store 1.3 scheme index (1-4).
|
|
// We assume that index 0-3 (base, plastic, gtk+, gleam) are in the
|
|
// same order as in 1.3.x (index 1-4), higher values are ignored
|
|
|
|
int scheme_index = scheme_choice->value();
|
|
if (scheme_index <= 3) // max. index for 1.3.x (Gleam)
|
|
preferences.set("scheme", scheme_index + 1); // compensate for different indexing
|
|
}
|
|
|
|
|
|
/**
|
|
Read Fluid's scheme preferences and set the app's scheme.
|
|
|
|
Since FLTK 1.4.0 the scheme \b name is stored as a character string
|
|
with key "scheme_name" in the preference database.
|
|
|
|
In FLTK 1.3.x the scheme preference was stored as an integer index
|
|
with key "scheme" in the database. The known schemes were hardcoded in
|
|
Fluid's sources (here for reference):
|
|
|
|
| Index | 1.3 Scheme Name | Choice | 1.4 Scheme Name |
|
|
|-------|-----------------|-------|-----------------|
|
|
| 0 | Default (same as None) | n/a | n/a |
|
|
| 1 | None (same as Default) | 0 | base |
|
|
| 2 | Plastic | 1 | plastic |
|
|
| 3 | GTK+ | 2 | gtk+ |
|
|
| 4 | Gleam | 3 | gleam |
|
|
| n/a | n/a | 4 | oxy |
|
|
|
|
The new Fluid tries to keep backwards compatibility and reads both
|
|
keys (\p scheme and \p scheme_name). If the latter is defined, it is used.
|
|
If not the old \p scheme (index) is used - but we need to subtract one to
|
|
get the new Fl_Scheme_Choice index (column "Choice" above).
|
|
*/
|
|
void Application::init_scheme() {
|
|
int scheme_index = 0; // scheme index for backwards compatibility (1.3.x)
|
|
char *scheme_name = nullptr; // scheme name since 1.4.0
|
|
preferences.get("scheme_name", scheme_name, "XXX"); // XXX means: not set => fallback 1.3.x
|
|
if (!strcmp(scheme_name, "XXX")) {
|
|
preferences.get("scheme", scheme_index, 0);
|
|
if (scheme_index > 0) {
|
|
scheme_index--;
|
|
scheme_choice->value(scheme_index); // set the choice value
|
|
}
|
|
if (scheme_index < 0)
|
|
scheme_index = 0;
|
|
else if (scheme_index > scheme_choice->size() - 1)
|
|
scheme_index = 0;
|
|
scheme_name = const_cast<char *>(scheme_choice->text(scheme_index));
|
|
preferences.set("scheme_name", scheme_name);
|
|
}
|
|
// Set the new scheme only if it was not overridden by the -scheme
|
|
// command line option
|
|
if (Fl::scheme() == nullptr) {
|
|
Fl::scheme(scheme_name);
|
|
}
|
|
free(scheme_name);
|
|
}
|
|
|
|
|
|
#ifdef __APPLE__
|
|
/**
|
|
Handle app launch with an associated filename (macOS only).
|
|
Should there be a modified design already, Fluid asks for user confirmation.
|
|
\param[in] c the filename of the new design
|
|
*/
|
|
void Application::apple_open_cb(const char *c) {
|
|
Fluid.open_project_file(std::string(c));
|
|
}
|
|
#endif // __APPLE__
|
|
|