Files
fltk/fluid/Fluid.cxx
2026-01-04 20:43:34 +01:00

1418 lines
43 KiB
C++

//
// Fluid Application code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "Fluid.h"
#include "Project.h"
#include "proj/mergeback.h"
#include "app/Menu.h"
#include "app/shell_command.h"
#include "proj/undo.h"
#include "io/Project_Reader.h"
#include "io/Project_Writer.h"
#include "io/Code_Writer.h"
#include "nodes/Node.h"
#include "nodes/Function_Node.h"
#include "nodes/Group_Node.h"
#include "nodes/Window_Node.h"
#include "nodes/factory.h"
#include "panels/settings_panel.h"
#include "panels/function_panel.h"
#include "panels/codeview_panel.h"
#include "panels/template_panel.h"
#include "panels/about_panel.h"
#include "rsrcs/pixmaps.h"
#include "tools/autodoc.h"
#include "widgets/App_Menu_Bar.h"
#include "widgets/Node_Browser.h"
#include <FL/Fl.H>
#include <FL/fl_ask.H>
#ifdef __APPLE__
#include <FL/platform.H> // for fl_open_callback
#endif
#include <FL/Fl_Help_Dialog.H>
#include <FL/Fl_PNG_Image.H>
#include <FL/Fl_Native_File_Chooser.H>
#include <FL/Fl_Printer.H>
#include <FL/fl_string_functions.h>
#include <locale.h> // setlocale()..
#include "../src/flstring.h"
fld::Application Fluid;
using namespace fld;
/**
Timer to watch for external editor modifications.
If one or more external editors open, check if their files were modified.
If so: reload to ram, update size/mtime records, and change fluid's
'modified' state.
*/
static void external_editor_timer(void*) {
int editors_open = ExternalCodeEditor::editors_open();
if ( Fluid.debug_external_editor ) printf("--- TIMER --- External editors open=%d\n", editors_open);
if ( editors_open > 0 ) {
// Walk tree looking for files modified by external editors.
int modified = 0;
for (Node *p: Fluid.proj.tree.all_nodes()) {
if ( p->is_a(Type::Code) ) {
Code_Node *code = static_cast<Code_Node*>(p);
// Code changed by external editor?
if ( code->handle_editor_changes() ) { // updates ram, file size/mtime
modified++;
}
if ( code->is_editing() ) { // editor open?
code->reap_editor(); // Try to reap; maybe it recently closed
}
}
}
if ( modified ) Fluid.proj.set_modflag(1);
}
// Repeat timeout if editors still open
// The ExternalCodeEditor class handles start/stopping timer, we just
// repeat_timeout() if it's already on. NOTE: above code may have reaped
// only open editor, which would disable further timeouts. So *recheck*
// if editors still open, to ensure we don't accidentally re-enable them.
//
if ( ExternalCodeEditor::editors_open() ) {
Fl::repeat_timeout(2.0, external_editor_timer);
}
}
/**
Create the Fluid application.
This creates the basic app with an empty project and reads the Fluid
preferences database.
*/
Application::Application()
: preferences( Fl_Preferences::USER_L, "fltk.org", "fluid" )
{ }
/**
Start Fluid.
Fluid can run in interactive mode with a full user interface to design new
user interfaces and write the C++ files to manage them,
Fluid can run form the command line in batch mode to convert .fl design files
into C++ source and header files. In batch mode, no display is needed,
particularly no X11 connection will be attempted on Linux/Unix.
\param[in] argc number of arguments in the list
\param[in] argv pointer to an array of arguments
\return in batch mode, an error code will be returned via \c exit() . This
function return 1, if there was an error in the parameters list.
\todo On Windows, Fluid can under certain conditions open a dialog box, even
in batch mode. Is that intentional? Does it circumvent issues with Windows'
stderr and stdout?
*/
int Application::run(int argc,char **argv) {
setlocale(LC_ALL, ""); // enable multi-language errors in file chooser
setlocale(LC_NUMERIC, "C"); // make sure numeric values are written correctly
launch_path_ = end_with_slash(fl_getcwd_str()); // store the current path at launch
int i = 1;
if ((i = args.load(argc, argv)) == -1)
return 1;
if (args.show_version) {
printf("fluid v%d.%d.%d\n", FL_MAJOR_VERSION, FL_MINOR_VERSION, FL_PATCH_VERSION);
::exit(0);
}
const char *c = nullptr;
if (args.autodoc_path.empty())
c = argv[i];
fl_register_images();
make_main_window();
if (c) {
if (batch_mode) {
proj.set_filename(c);
} else {
// In GUI mode, filenames must always be absolute.
proj.set_filename(fl_filename_absolute_str(c));
}
}
if (!batch_mode) {
#ifdef __APPLE__
fl_open_callback(apple_open_cb);
#endif // __APPLE__
Fl::visual((Fl_Mode)(FL_DOUBLE|FL_INDEX));
Fl_File_Icon::load_system_icons();
main_window->callback(exit_cb);
position_window(main_window,"main_window_pos", 1, 10, 30, WINWIDTH, WINHEIGHT );
if (g_shell_config) {
g_shell_config->read(preferences, fld::Tool_Store::USER);
g_shell_config->update_settings_dialog();
g_shell_config->rebuild_shell_menu();
}
Fluid.layout_list.read(preferences, fld::Tool_Store::USER);
main_window->show(argc,argv);
toggle_widget_bin();
toggle_codeview_cb(nullptr,nullptr);
if (!c && openlast_button->value() && history.abspath[0][0] && args.autodoc_path.empty()) {
// Open previous file when no file specified...
open_project_file(history.abspath[0]);
}
}
proj.undo.suspend();
if (c && !fld::io::read_file(proj, c,0)) {
if (batch_mode) {
fprintf(stderr,"%s : %s\n", c, strerror(errno));
exit(1);
}
fl_message("Can't read %s: %s", c, strerror(errno));
}
proj.undo.resume();
// command line args override code and header filenames from the project file
// in batch mode only
if (batch_mode) {
if (!args.code_filename.empty()) {
proj.code_file_set = 1;
proj.code_file_name = args.code_filename;
}
if (!args.header_filename.empty()) {
proj.header_file_set = 1;
proj.header_file_name = args.header_filename;
}
}
if (args.update_file) { // fluid -u
fld::io::write_file(proj, c, 0);
if (!args.compile_file)
exit(0);
}
if (args.compile_file) { // fluid -c[s]
if (args.compile_strings)
proj.write_strings();
write_code_files();
exit(0);
}
// don't lock up if inconsistent command line arguments were given
if (batch_mode)
exit(0);
proj.set_modflag(0);
proj.undo.clear();
// Set (but do not start) timer callback for external editor updates
ExternalCodeEditor::set_update_timer_callback(external_editor_timer);
#ifndef NDEBUG
// check if the user wants FLUID to generate image for the user documentation
if (!args.autodoc_path.empty()) {
run_autodoc(args.autodoc_path);
proj.set_modflag(0, 0);
quit();
return 0;
}
#endif
start_auto_mergeback();
Fl::run();
proj.undo.clear();
return 0;
}
/**
Exit Fluid; we hope you had a nice experience.
If the design was modified, a dialog will ask for confirmation.
*/
void Application::quit() {
if (shell_command_running()) {
int choice = fl_choice("Previous shell command still running!",
"Cancel",
"Exit",
nullptr);
if (choice == 0) { // user chose to cancel the exit operation
return;
}
}
flush_text_widgets();
// verify user intention
if (confirm_project_clear() == false)
return;
// Stop any external editor update timers
ExternalCodeEditor::stop_update_timer();
save_position(main_window,"main_window_pos");
if (widgetbin_panel) {
save_position(widgetbin_panel,"widgetbin_pos");
delete widgetbin_panel;
}
if (codeview_panel) {
Fl_Preferences svp(preferences, "codeview");
svp.set("autorefresh", cv_autorefresh->value());
svp.set("autoposition", cv_autoposition->value());
svp.set("tab", cv_tab->find(cv_tab->value()));
svp.set("code_choice", cv_code_choice);
save_position(codeview_panel,"codeview_pos");
delete codeview_panel;
codeview_panel = nullptr;
}
if (shell_run_window) {
save_position(shell_run_window,"shell_run_Window_pos");
}
if (about_panel)
delete about_panel;
if (help_dialog)
delete help_dialog;
if (g_shell_config)
g_shell_config->write(preferences, fld::Tool_Store::USER);
Fluid.layout_list.write(preferences, fld::Tool_Store::USER);
proj.undo.clear();
// Destroy tree
// Doing so causes dtors to automatically close all external editors
// and cleans up editor tmp files. Then remove fluid tmpdir /last/.
proj.reset();
ExternalCodeEditor::tmpdir_clear();
delete_tmpdir();
exit(0);
}
/**
Return the working directory path at application launch.
\return a reference to the '/' terminated path.
*/
const std::string &Application::launch_path() const {
return launch_path_;
}
/**
Generate a path to a directory for temporary data storage.
\see delete_tmpdir(), get_tmpdir()
\todo remove duplicate API or reuse ExternalCodeEditor::create_tmpdir()!
*/
void Application::create_tmpdir() {
if (tmpdir_create_called)
return;
tmpdir_create_called = true;
char buf[128];
#ifdef _WIN32
// The usual temp file locations on Windows are
// %system%\Windows\Temp
// %userprofiles%\AppData\Local
// usually resolving into
// C:/Windows/Temp/
// C:\Users\<username>\AppData\Local\Temp
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", (long)GetCurrentProcessId());
std::string name = buf;
wchar_t tempdirW[FL_PATH_MAX+1];
char tempdir[FL_PATH_MAX+1];
unsigned len = GetTempPathW(FL_PATH_MAX, tempdirW);
if (len == 0) {
strcpy(tempdir, "c:/windows/temp/");
} else {
unsigned wn = fl_utf8fromwc(tempdir, FL_PATH_MAX, tempdirW, len);
tempdir[wn] = 0;
}
std::string path = tempdir;
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
#else
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", getpid());
std::string name = buf;
auto path_temp = fl_getenv("TMPDIR");
std::string path = path_temp ? path_temp : "";
if (!path.empty()) {
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
if (tmpdir_path.empty()) {
path = std::string("/tmp/") + name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
#endif
if (tmpdir_path.empty()) {
char pbuf[FL_PATH_MAX+1];
preferences.get_userdata_path(pbuf, FL_PATH_MAX);
path = std::string(pbuf);
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
if (tmpdir_path.empty()) {
if (batch_mode) {
fprintf(stderr, "ERROR: Can't create directory for temporary data storage.\n");
} else {
fl_alert("Can't create directory for temporary data storage.");
}
}
}
/**
Delete the temporary directory and all its contents.
\see create_tmpdir(), get_tmpdir()
*/
void Application::delete_tmpdir() {
// was a temporary directory created
if (!tmpdir_create_called)
return;
if (tmpdir_path.empty())
return;
// first delete all files that may still be left in the temp directory
struct dirent **de;
int n_de = fl_filename_list(tmpdir_path.c_str(), &de);
if (n_de >= 0) {
for (int i=0; i<n_de; i++) {
std::string path = tmpdir_path + de[i]->d_name;
fl_unlink(path.c_str());
}
fl_filename_free_list(&de, n_de);
}
// then delete the directory itself
if (fl_rmdir(tmpdir_path.c_str()) < 0) {
if (batch_mode) {
fprintf(stderr, "WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
} else {
fl_alert("WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
}
}
}
/**
Return the path to a temporary directory for this instance of Fluid.
Fluid will do its best to clear and delete this directory when exiting.
\return the path to the temporary directory, ending in a '/', or and empty
string if no directory could be created.
*/
const std::string &Application::get_tmpdir() {
if (!tmpdir_create_called)
create_tmpdir();
return tmpdir_path;
}
/**
Return the path and filename of a temporary file for cut or duplicated data.
\param[in] which 0 gets the cut/copy/paste buffer, 1 gets the duplication buffer
\return a pointer to a string in a static buffer
*/
const char *Application::cutfname(int which) {
static char name[2][FL_PATH_MAX];
static char beenhere = 0;
if (!beenhere) {
beenhere = 1;
preferences.getUserdataPath(name[0], sizeof(name[0]));
strlcat(name[0], "cut_buffer", sizeof(name[0]));
preferences.getUserdataPath(name[1], sizeof(name[1]));
strlcat(name[1], "dup_buffer", sizeof(name[1]));
}
return name[which];
}
/**
Clear the current project and create a new, empty one.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
\param[in] user_must_confirm if set, a confimation dialog is presented to the
user before resetting the project. Default is `true`.
\return false if the operation was canceled
*/
bool Application::new_project(bool user_must_confirm) {
// verify user intention
if ((user_must_confirm) && (confirm_project_clear() == false))
return false;
// clear the current project
proj.reset();
proj.set_filename(nullptr);
proj.set_modflag(0, 0);
widget_browser->rebuild();
proj.update_settings_dialog();
// all is clear to continue
return true;
}
/**
Open a file chooser and load an exiting project file.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
If no filename is given, FLUID will open a file chooser dialog.
\param[in] filename_arg load from this file, or show file chooser if empty
\return false if the operation was canceled or failed otherwise
*/
bool Application::open_project_file(const std::string &filename_arg) {
// verify user intention
if (confirm_project_clear() == false)
return false;
// ask for a filename if none was given
std::string new_filename = filename_arg;
if (new_filename.empty()) {
new_filename = open_project_filechooser("Open Project File");
if (new_filename.empty()) {
return false;
}
}
// clear the project and merge a file by the given name
new_project(false);
bool success = merge_project_file(new_filename);
if (success) mergeback_on_load();
return success;
}
/**
Load a project from the give file name and path.
The project file is inserted at the currently selected type.
If no filename is given, FLUID will open a file chooser dialog.
\param[in] filename_arg path and name of the new project file
\return false if the operation failed
*/
bool Application::merge_project_file(const std::string &filename_arg) {
bool is_a_merge = (!proj.tree.empty());
std::string title = is_a_merge ? "Merge Project File" : "Open Project File";
// ask for a filename if none was given
std::string new_filename = filename_arg;
if (new_filename.empty()) {
new_filename = open_project_filechooser(title);
if (new_filename.empty()) {
return false;
}
}
const char *c = new_filename.c_str();
const char *oldfilename = proj.proj_filename;
proj.proj_filename = nullptr;
proj.set_filename(c);
if (is_a_merge) proj.undo.checkpoint();
proj.undo.suspend();
if (!fld::io::read_file(proj, c, is_a_merge)) {
proj.undo.resume();
widget_browser->rebuild();
proj.update_settings_dialog();
fl_message("Can't read %s: %s", c, strerror(errno));
free((void *)proj.proj_filename);
proj.proj_filename = oldfilename;
if (main_window) proj.set_modflag(proj.modflag);
return false;
}
proj.undo.resume();
widget_browser->rebuild();
if (is_a_merge) {
// Inserting a file; restore the original filename...
proj.set_filename(oldfilename);
proj.set_modflag(1);
} else {
// Loaded a file; free the old filename...
proj.set_modflag(0, 0);
proj.undo.clear();
}
if (oldfilename) free((void *)oldfilename);
return true;
}
/**
Save the current design to the file given by \c filename.
If automatic, this overwrites an existing file. If interactive, if will
verify with the user.
\param[in] v if v is not nullptr, or no filename is set, open a filechooser.
if (v is (void*)2, don;t update the project filename ("save copy...")
*/
void Application::save_project_file(void *v) {
flush_text_widgets();
Fl_Native_File_Chooser fnfc;
const char *c = proj.proj_filename;
if (v || !c || !*c) {
fnfc.title("Save Project File As:");
fnfc.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
#ifndef __APPLE__
fnfc.options(Fl_Native_File_Chooser::NEW_FOLDER);
#else
// Apple file choosers always ask to confirm
fnfc.options(Fl_Native_File_Chooser::NEW_FOLDER|Fl_Native_File_Chooser::SAVEAS_CONFIRM);
#endif
fnfc.filter("FLUID Files\t*.f[ld]");
if (proj.proj_filename) {
if (!proj.projectfile_path().empty())
fnfc.directory(proj.projectfile_path().c_str());
if (!proj.projectfile_name().empty())
fnfc.preset_file(proj.projectfile_name().c_str());
}
fnfc.filter("Fluid Project\t*.fl\nAny\t*");
if (fnfc.show() != 0) return;
c = fnfc.filename();
#ifndef __APPLE__
if (!fl_access(c, 0)) {
std::string basename = fl_filename_name_str(std::string(c));
if (fl_choice("The file \"%s\" already exists.\n"
"Do you want to replace it?", "Cancel",
"Replace", nullptr, basename.c_str()) == 0) return;
}
#endif
if (v != (void *)2) proj.set_filename(c);
}
if (!fld::io::write_file(proj, c)) {
fl_alert("Error writing %s: %s", c, strerror(errno));
return;
}
if (v != (void *)2) {
proj.set_modflag(0, 1);
proj.undo.save_ = proj.undo.current_;
}
}
/**
Reload the file set by \c filename, replacing the current design.
If the design was modified, a dialog will ask for confirmation.
*/
void Application::revert_project() {
if ( proj.modflag) {
if (!fl_choice("This user interface has been changed. Really revert?",
"Cancel", "Revert", nullptr)) return;
}
proj.undo.suspend();
if (!fld::io::read_file(proj, proj.proj_filename, 0)) {
proj.undo.resume();
widget_browser->rebuild();
proj.update_settings_dialog();
fl_message("Can't read %s: %s", proj.proj_filename, strerror(errno));
return;
}
widget_browser->rebuild();
proj.undo.resume();
proj.set_modflag(0, 0);
proj.undo.clear();
proj.update_settings_dialog();
}
/**
Open the template browser and load a new file from templates.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
\return false if the operation was canceled or failed otherwise
*/
bool Application::new_project_from_template() {
// clear the current project first
if (new_project() == false)
return false;
// Setup the template panel...
if (!template_panel) make_template_panel();
template_clear();
template_browser->add("Blank");
template_load();
template_name->hide();
template_name->value("");
template_instance->show();
template_instance->deactivate();
template_instance->value("");
template_delete->show();
template_submit->label("New");
template_submit->deactivate();
template_panel->label("New");
//if ( template_browser->size() == 1 ) { // only one item?
template_browser->value(1); // select it
template_browser->do_callback();
//}
// Show the panel and wait for the user to do something...
template_panel->show();
while (template_panel->shown()) Fl::wait();
// See if the user chose anything...
int item = template_browser->value();
if (item < 1) return false;
// Load the template, if any...
const char *tname = (const char *)template_browser->data(item);
if (tname) {
// Grab the instance name...
const char *iname = template_instance->value();
if (iname && *iname) {
// Copy the template to a temp file, then read it in...
char line[1024], *ptr, *next;
FILE *infile, *outfile;
if ((infile = fl_fopen(tname, "rb")) == nullptr) {
fl_alert("Error reading template file \"%s\":\n%s", tname,
strerror(errno));
proj.set_modflag(0);
proj.undo.clear();
return false;
}
if ((outfile = fl_fopen(cutfname(1), "wb")) == nullptr) {
fl_alert("Error writing buffer file \"%s\":\n%s", cutfname(1),
strerror(errno));
fclose(infile);
proj.set_modflag(0);
proj.undo.clear();
return false;
}
while (fgets(line, sizeof(line), infile)) {
// Replace @INSTANCE@ with the instance name...
for (ptr = line; (next = strstr(ptr, "@INSTANCE@")) != nullptr; ptr = next + 10) {
fwrite(ptr, next - ptr, 1, outfile);
fputs(iname, outfile);
}
fputs(ptr, outfile);
}
fclose(infile);
fclose(outfile);
proj.undo.suspend();
fld::io::read_file(proj, cutfname(1), 0);
fl_unlink(cutfname(1));
proj.undo.resume();
} else {
// No instance name, so read the template without replacements...
proj.undo.suspend();
fld::io::read_file(proj, tname, 0);
proj.undo.resume();
}
}
widget_browser->rebuild();
proj.update_settings_dialog();
proj.set_modflag(0);
proj.undo.clear();
return true;
}
/**
Open the dialog to allow the user to print the current window.
*/
void Application::print_snapshots() {
int w, h, ww, hh;
int frompage, topage;
int num_windows = 0; // Number of windows
Window_Node *windows[1000]; // Windows to print
int winpage; // Current window page
Fl_Window *win;
for (auto w: proj.tree.all_widgets()) {
if (w->is_a(Type::Window)) {
Window_Node *win_t = static_cast<Window_Node*>(w);
windows[num_windows] = win_t;
Fl_Window *win = static_cast<Fl_Window*>(win_t->o);
if (!win->shown()) continue;
num_windows ++;
}
}
Fl_Printer printjob;
if ( printjob.start_job(num_windows, &frompage, &topage) ) return;
int pagecount = 0;
for (winpage = 0; winpage < num_windows; winpage++) {
float scale = 1, scale_x = 1, scale_y = 1;
if (winpage+1 < frompage || winpage+1 > topage) continue;
printjob.start_page();
printjob.printable_rect(&w, &h);
// Get the time and date...
time_t curtime = time(nullptr);
struct tm *curdate = localtime(&curtime);
char date[1024];
strftime(date, sizeof(date), "%c", curdate);
fl_font(FL_HELVETICA, 12);
fl_color(FL_BLACK);
fl_draw(date, (w - (int)fl_width(date))/2, fl_height());
sprintf(date, "%d/%d", ++pagecount, topage-frompage+1);
fl_draw(date, w - (int)fl_width(date), fl_height());
// Get the base filename...
std::string basename = fl_filename_name_str(std::string(proj.proj_filename));
fl_draw(basename.c_str(), 0, fl_height());
// print centered and scaled to fit in the page
win = (Fl_Window*)windows[winpage]->o;
ww = win->decorated_w();
if(ww > w) scale_x = float(w)/ww;
hh = win->decorated_h();
if(hh > h) scale_y = float(h)/hh;
if (scale_x < scale) scale = scale_x;
if (scale_y < scale) scale = scale_y;
if (scale < 1) {
printjob.scale(scale);
printjob.printable_rect(&w, &h);
}
printjob.origin(w/2, h/2);
printjob.print_window(win, -ww/2, -hh/2);
printjob.end_page();
}
printjob.end_job();
}
/**
Generate the C++ source and header filenames and write those files.
This function creates the source filename by setting the file
extension to \c code_file_name and a header filename
with the extension \c header_file_name which are both
settable by the user.
If the code filename has not been set yet, a "save file as" dialog will be
presented to the user.
In batch_mode, the function will either be silent, or, if opening or writing
the files fails, write an error message to \c stderr and exit with exit code 1.
In interactive mode, it will pop up an error message, or, if the user
hasn't disabled that, pop up a confirmation message.
\param[in] dont_show_completion_dialog don't show the completion dialog
\return 1 if the operation failed, 0 if it succeeded
*/
int Application::write_code_files(bool dont_show_completion_dialog)
{
// -- handle user interface issues
flush_text_widgets();
if (!proj.proj_filename) {
save_project_file(nullptr);
if (!proj.proj_filename) return 1;
}
// -- generate the file names with absolute paths
fld::io::Code_Writer f(proj);
std::string code_filename = proj.codefile_path() + proj.codefile_name();
std::string header_filename = proj.headerfile_path() + proj.headerfile_name();
// -- write the code and header files
if (!batch_mode) proj.enter_project_dir();
int x = f.write_code(code_filename.c_str(), header_filename.c_str());
std::string code_filename_rel = fl_filename_relative_str(code_filename);
std::string header_filename_rel = fl_filename_relative_str(header_filename);
if (!batch_mode) proj.leave_project_dir();
// -- print error message in batch mode or pop up an error or confirmation dialog box
if (batch_mode) {
if (!x) {
fprintf(stderr, "%s and %s: %s\n",
code_filename_rel.c_str(),
header_filename_rel.c_str(),
strerror(errno));
exit(1);
}
} else {
if (!x) {
fl_message("Can't write %s or %s: %s",
code_filename_rel.c_str(),
header_filename_rel.c_str(),
strerror(errno));
} else {
proj.set_modflag(-1, 0);
if (dont_show_completion_dialog==false && completion_button->value()) {
fl_message("Wrote %s and %s",
code_filename_rel.c_str(),
header_filename_rel.c_str());
}
}
}
return 0;
}
/**
User chose to cut the currently selected widgets.
*/
void Application::cut_selected() {
if (!proj.tree.current) {
fl_beep();
return;
}
flush_text_widgets();
if (!fld::io::write_file(proj, cutfname(),1)) {
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
return;
}
proj.undo.checkpoint();
proj.set_modflag(1);
ipasteoffset = 0;
Node *p = proj.tree.current->parent;
while (p && p->selected) p = p->parent;
delete_all(1);
if (p) select_only(p);
widget_browser->rebuild();
}
/**
User chose to copy the currently selected widgets.
*/
void Application::copy_selected() {
flush_text_widgets();
if (!proj.tree.current) {
fl_beep();
return;
}
flush_text_widgets();
ipasteoffset = 10;
if (!fld::io::write_file(proj, cutfname(),1)) {
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
return;
}
}
/**
User chose to paste the widgets from the cut buffer.
This function will paste the widgets in the cut buffer after the currently
selected widget. If the currently selected widget is a group widget and
it is not folded, the new widgets will be added inside the group.
*/
void Application::paste_from_clipboard() {
pasteoffset = ipasteoffset;
proj.undo.checkpoint();
proj.undo.suspend();
Strategy strategy = Strategy::FROM_FILE_AFTER_CURRENT;
if (proj.tree.current && proj.tree.current->can_have_children()) {
if (proj.tree.current->folded_ == 0) {
// If the current widget is a group widget and it is not folded,
// add the new widgets inside the group.
strategy = Strategy::FROM_FILE_AS_LAST_CHILD;
// The following alternative also works quite nicely
//strategy = Strategy::FROM_FILE_AS_FIRST_CHILD;
}
}
if (!fld::io::read_file(proj, cutfname(), 1, strategy)) {
widget_browser->rebuild();
fl_message("Can't read %s: %s", cutfname(), strerror(errno));
}
proj.undo.resume();
widget_browser->display(proj.tree.current);
widget_browser->rebuild();
pasteoffset = 0;
ipasteoffset += 10;
}
/**
Duplicate the selected widgets.
This code is a bit complex because it needs to find the last selected
widget with the lowest level, so that the new widgets are inserted after
this one.
*/
void Application::duplicate_selected() {
if (!proj.tree.current) {
fl_beep();
return;
}
// flush the text widgets to make sure the user's changes are saved:
flush_text_widgets();
// find the last selected node with the lowest level:
int lowest_level = 9999;
Node *new_insert = nullptr;
if (proj.tree.current->selected) {
for (auto t: proj.tree.all_selected_nodes()) {
if (t->level <= lowest_level) {
lowest_level = t->level;
new_insert = t;
}
}
}
if (new_insert)
proj.tree.current = new_insert;
// write the selected widgets to a file:
if (!fld::io::write_file(proj, cutfname(1),1)) {
fl_message("Can't write %s: %s", cutfname(1), strerror(errno));
return;
}
// read the file and add the widgets after the current one:
pasteoffset = 0;
proj.undo.checkpoint();
proj.undo.suspend();
if (!fld::io::read_file(proj, cutfname(1), 1, Strategy::FROM_FILE_AFTER_CURRENT)) {
fl_message("Can't read %s: %s", cutfname(1), strerror(errno));
}
fl_unlink(cutfname(1));
widget_browser->display(proj.tree.current);
widget_browser->rebuild();
proj.undo.resume();
}
/**
User chose to delete the currently selected widgets.
*/
void Application::delete_selected() {
if (!proj.tree.current) {
fl_beep();
return;
}
proj.undo.checkpoint();
proj.set_modflag(1);
ipasteoffset = 0;
Node *p = proj.tree.current->parent;
while (p && p->selected) p = p->parent;
delete_all(1);
if (p) select_only(p);
widget_browser->rebuild();
}
/**
Show the editor for the \c current Node.
*/
void Application::edit_selected() {
if (!proj.tree.current) {
fl_message("Please select a widget");
return;
}
proj.tree.current->open();
}
/**
User wants to sort selected widgets by y coordinate.
*/
void Application::sort_selected() {
proj.undo.checkpoint();
sort((Node*)nullptr);
widget_browser->rebuild();
proj.set_modflag(1);
}
/**
Show or hide the widget bin.
The state is stored in the app preferences.
*/
void Application::toggle_widget_bin() {
if (!widgetbin_panel) {
make_widgetbin();
if (!position_window(widgetbin_panel,"widgetbin_pos", 1, 320, 30)) return;
}
if (widgetbin_panel->visible()) {
widgetbin_panel->hide();
widgetbin_item->label("Show Widget &Bin...");
} else {
widgetbin_panel->show();
widgetbin_item->label("Hide Widget &Bin");
}
}
/**
Open a dialog to show the HTML help page form the FLTK documentation folder.
\param[in] name name of the HTML help file.
*/
void Application::show_help(const char *name) {
const char *docdir;
char helpname[FL_PATH_MAX];
if (!help_dialog) help_dialog = new Fl_Help_Dialog();
if ((docdir = fl_getenv("FLTK_DOCDIR")) == nullptr) {
docdir = FLTK_DOCDIR;
}
snprintf(helpname, sizeof(helpname), "%s/%s", docdir, name);
// make sure that we can read the file
FILE *f = fopen(helpname, "rb");
if (f) {
fclose(f);
help_dialog->load(helpname);
} else {
// if we can not read the file, we display the canned version instead
// or ask the native browser to open the page on www.fltk.org
if (strcmp(name, "fluid.html")==0) {
if (!Fl_Shared_Image::find("embedded:/fluid_flow_chart_800.png"))
new Fl_PNG_Image("embedded:/fluid_flow_chart_800.png", fluid_flow_chart_800_png, sizeof(fluid_flow_chart_800_png));
help_dialog->value
(
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">\n"
"<html><head><title>FLTK: Programming with FLUID</title></head><body>\n"
"<h2>What is FLUID?</h2>\n"
"The Fast Light User Interface Designer, or FLUID, is a graphical editor "
"that is used to produce FLTK source code. FLUID edits and saves its state "
"in <code>.fl</code> files. These files are text, and you can (with care) "
"edit them in a text editor, perhaps to get some special effects.<p>\n"
"FLUID can \"compile\" the <code>.fl</code> file into a <code>.cxx</code> "
"and a <code>.h</code> file. The <code>.cxx</code> file defines all the "
"objects from the <code>.fl</code> file and the <code>.h</code> file "
"declares all the global ones. FLUID also supports localization "
"(Internationalization) of label strings using message files and the GNU "
"gettext or POSIX catgets interfaces.<p>\n"
"A simple program can be made by putting all your code (including a <code>"
"main()</code> function) into the <code>.fl</code> file and thus making the "
"<code>.cxx</code> file a single source file to compile. Most programs are "
"more complex than this, so you write other <code>.cxx</code> files that "
"call the FLUID functions. These <code>.cxx</code> files must <code>"
"#include</code> the <code>.h</code> file or they can <code>#include</code> "
"the <code>.cxx</code> file so it still appears to be a single source file.<p>"
"<img src=\"embedded:/fluid_flow_chart_800.png\"></p>"
"<p>More information is available online at <a href="
"\"https://www.fltk.org/doc-1.5/fluid.html\">https://www.fltk.org/</a>"
"</body></html>"
);
} else if (strcmp(name, "license.html")==0) {
fl_open_uri("https://www.fltk.org/doc-1.5/license.html");
return;
} else if (strcmp(name, "index.html")==0) {
fl_open_uri("https://www.fltk.org/doc-1.5/index.html");
return;
} else {
snprintf(helpname, sizeof(helpname), "https://www.fltk.org/%s", name);
fl_open_uri(helpname);
return;
}
}
help_dialog->show();
}
/**
Open the "About" dialog.
*/
void Application::about() {
#if 1
if (!about_panel) make_about_panel();
about_panel->show();
#else
for (auto &n: proj.tree.all_nodes()) {
puts(n.name());
}
#endif
}
/**
Build the main app window and create a few other dialogs.
*/
void Application::make_main_window() {
if (!batch_mode) {
preferences.get("show_guides", show_guides, 1);
preferences.get("show_restricted", show_restricted, 1);
preferences.get("show_ghosted_outline", show_ghosted_outline, 0);
preferences.get("show_comments", show_comments, 1);
make_shell_window();
}
if (!main_window) {
Fl_Widget *o;
loadPixmaps();
main_window = new Fl_Double_Window(WINWIDTH,WINHEIGHT,"fluid");
main_window->box(FL_NO_BOX);
o = make_widget_browser(0,MENUHEIGHT,BROWSERWIDTH,BROWSERHEIGHT);
o->box(FL_FLAT_BOX);
o->tooltip("Double-click to view or change an item.");
main_window->resizable(o);
main_menubar = new fld::widget::App_Menu_Bar(0,0,BROWSERWIDTH,MENUHEIGHT);
main_menubar->menu(main_menu);
// quick access to all dynamic menu items
save_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_save_cb);
history_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_open_history_cb);
widgetbin_item = (Fl_Menu_Item*)main_menubar->find_item(toggle_widgetbin_cb);
codeview_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_codeview_cb);
overlay_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_overlays);
guides_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_guides);
restricted_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_restricted);
main_menubar->global();
fill_in_New_Menu();
main_window->end();
}
if (!batch_mode) {
history.load();
g_shell_config = new Fd_Shell_Command_List;
widget_browser->load_prefs();
make_settings_window();
}
}
/**
Open a native file chooser to allow choosing a project file for reading.
Path and filename are preset with the current project filename, if there
is one.
\param title a text describing the action after selecting a file (load, merge, ...)
\return the file path and name, or an empty string if the operation was canceled
*/
std::string Application::open_project_filechooser(const std::string &title) {
Fl_Native_File_Chooser dialog;
dialog.title(title.c_str());
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
dialog.filter("FLUID Files\t*.f[ld]\n");
if (proj.proj_filename) {
std::string current_project_file = proj.proj_filename;
dialog.directory(fl_filename_path_str(current_project_file).c_str());
dialog.preset_file(fl_filename_name_str(current_project_file).c_str());
}
if (dialog.show() != 0)
return std::string();
return std::string(dialog.filename());
}
/**
Give the user the opportunity to save a project before clearing it.
If the project has unsaved changes, this function pops up a dialog, that
allows the user to save the project, continue without saving the project,
or to cancel the operation.
If the user chooses to save, and no filename was set, a file dialog allows
the user to pick a name and location, or to cancel the operation.
\return false if the user aborted the operation and the calling function
should abort as well
*/
bool Application::confirm_project_clear() {
if (proj.modflag == 0) return true;
switch (fl_choice("This project has unsaved changes. Do you want to save\n"
"the project file before proceeding?",
"Cancel", "Save", "Don't Save"))
{
case 0 : /* Cancel */
return false;
case 1 : /* Save */
save_project_file(nullptr);
if (proj.modflag) return false; // user canceled the "Save As" dialog
}
return true;
}
/**
Ensure that text widgets in the widget panel propagates apply current changes.
By temporarily clearing the text focus, all text widgets with changed text
will unfocus and call their respective callbacks, propagating those changes to
their data set.
*/
void Application::flush_text_widgets() {
if (Fl::focus() && (Fl::focus()->top_window() == the_panel)) {
Fl_Widget *old_focus = Fl::focus();
Fl::focus(nullptr); // trigger callback of the widget that is losing focus
Fl::focus(old_focus);
}
}
/**
Position the given window window based on entries in the app preferences.
Customisable by user; feature can be switched off.
The window is not shown or hidden by this function, but a value is returned
to indicate the state to the caller.
\param[in] w position this window
\param[in] prefsName name of the preferences item that stores the window settings
\param[in] Visible default value if window is hidden or shown
\param[in] X, Y, W, H default size and position if nothing is specified in the preferences
\return 1 if the caller should make the window visible, 0 if hidden.
*/
char Application::position_window(Fl_Window *w, const char *prefsName, int Visible, int X, int Y, int W, int H) {
Fl_Preferences pos(preferences, prefsName);
if (prevpos_button->value()) {
pos.get("x", X, X);
pos.get("y", Y, Y);
if ( W!=0 ) {
pos.get("w", W, W);
pos.get("h", H, H);
w->resize( X, Y, W, H );
}
else
w->position( X, Y );
}
pos.get("visible", Visible, Visible);
return Visible;
}
/**
Save the position and visibility state of a window to the app preferences.
\param[in] w save this window data
\param[in] prefsName name of the preferences item that stores the window settings
*/
void Application::save_position(Fl_Window *w, const char *prefsName) {
Fl_Preferences pos(preferences, prefsName);
pos.set("x", w->x());
pos.set("y", w->y());
pos.set("w", w->w());
pos.set("h", w->h());
pos.set("visible", (int)(w->shown() && w->visible()));
}
/**
Change the app's and hence preview the design's scheme.
The scheme setting is stored in the app preferences
- in key \p 'scheme_name' since 1.4.0
- in key \p 'scheme' (index: 0 - 4) in 1.3.x
This callback is triggered by changing the scheme in the
Fl_Scheme_Choice widget (\p Edit/GUI Settings).
\param[in] choice the calling widget
\see init_scheme() for choice values and backwards compatibility
*/
void Application::set_scheme(const char *new_scheme) {
if (batch_mode)
return;
// set the new scheme only if the scheme was changed
if (Fl::is_scheme(new_scheme))
return;
Fl::scheme(new_scheme);
preferences.set("scheme_name", new_scheme);
// Backwards compatibility: store 1.3 scheme index (1-4).
// We assume that index 0-3 (base, plastic, gtk+, gleam) are in the
// same order as in 1.3.x (index 1-4), higher values are ignored
int scheme_index = scheme_choice->value();
if (scheme_index <= 3) // max. index for 1.3.x (Gleam)
preferences.set("scheme", scheme_index + 1); // compensate for different indexing
}
/**
Read Fluid's scheme preferences and set the app's scheme.
Since FLTK 1.4.0 the scheme \b name is stored as a character string
with key "scheme_name" in the preference database.
In FLTK 1.3.x the scheme preference was stored as an integer index
with key "scheme" in the database. The known schemes were hardcoded in
Fluid's sources (here for reference):
| Index | 1.3 Scheme Name | Choice | 1.4 Scheme Name |
|-------|-----------------|-------|-----------------|
| 0 | Default (same as None) | n/a | n/a |
| 1 | None (same as Default) | 0 | base |
| 2 | Plastic | 1 | plastic |
| 3 | GTK+ | 2 | gtk+ |
| 4 | Gleam | 3 | gleam |
| n/a | n/a | 4 | oxy |
The new Fluid tries to keep backwards compatibility and reads both
keys (\p scheme and \p scheme_name). If the latter is defined, it is used.
If not the old \p scheme (index) is used - but we need to subtract one to
get the new Fl_Scheme_Choice index (column "Choice" above).
*/
void Application::init_scheme() {
int scheme_index = 0; // scheme index for backwards compatibility (1.3.x)
char *scheme_name = nullptr; // scheme name since 1.4.0
preferences.get("scheme_name", scheme_name, "XXX"); // XXX means: not set => fallback 1.3.x
if (!strcmp(scheme_name, "XXX")) {
preferences.get("scheme", scheme_index, 0);
if (scheme_index > 0) {
scheme_index--;
scheme_choice->value(scheme_index); // set the choice value
}
if (scheme_index < 0)
scheme_index = 0;
else if (scheme_index > scheme_choice->size() - 1)
scheme_index = 0;
scheme_name = const_cast<char *>(scheme_choice->text(scheme_index));
preferences.set("scheme_name", scheme_name);
}
// Set the new scheme only if it was not overridden by the -scheme
// command line option
if (Fl::scheme() == nullptr) {
Fl::scheme(scheme_name);
}
free(scheme_name);
}
#ifdef __APPLE__
/**
Handle app launch with an associated filename (macOS only).
Should there be a modified design already, Fluid asks for user confirmation.
\param[in] c the filename of the new design
*/
void Application::apple_open_cb(const char *c) {
Fluid.open_project_file(std::string(c));
}
#endif // __APPLE__