// // Declaration of class Fl_Graphics_Driver for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2026 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \cond DriverDev \addtogroup DriverDeveloper \{ */ /** \file Fl_Graphics_Driver.H \brief Declaration of class Fl_Graphics_Driver. */ #ifndef FL_GRAPHICS_DRIVER_H #define FL_GRAPHICS_DRIVER_H #include #include #include #include #include class Fl_Graphics_Driver; class Fl_Font_Descriptor; class Fl_Image_Surface; FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver; /** signature of image generation callback function. \param[in] data user data passed to function \param[in] x,y,w position and width of scan line in image \param[out] buf buffer for generated image data. You must copy \p w pixels from scanline \p y, starting at pixel \p x to this buffer. */ typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf); struct Fl_Fontdesc; typedef struct _PangoFontDescription PangoFontDescription; // FIXME: The following constants are deprecated and will be removed in FLTK 1.5.0 // in favor of dynamic clipping stack allocation. This needs C++11 features. // See issue #1139: "FL_REGION_STACK_SIZE could be increased" // and issue #1140: "Fix static array allocation". #define FL_REGION_STACK_SIZE 64 #define FL_MATRIX_STACK_SIZE 32 /** An abstract class subclassed for each graphics driver FLTK uses. Typically, FLTK applications do not use directly objects from this class. Rather, they perform drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device). Drawing operations are functionally presented in \ref drawing and as function lists in the \ref fl_drawings and \ref fl_attributes modules. Fl_Surface_Device::surface()->driver() gives at any time the graphics driver used by all drawing operations. For compatibility with older FLTK versions, the \ref fl_graphics_driver global variable gives the same result. Its value changes when drawing operations are directed to another drawing surface by Fl_Surface_Device::push_current() / Fl_Surface_Device::pop_current() / Fl_Surface_Device::set_current(). The Fl_Graphics_Driver class is essential for developers of the FLTK library. Each platform supported by FLTK requires to create a derived class of Fl_Graphics_Driver that implements all its virtual member functions according to the platform. */ class FL_EXPORT Fl_Graphics_Driver { friend class Fl_Surface_Device; friend class Fl_Pixmap; friend class Fl_Bitmap; friend class Fl_RGB_Image; friend class Fl_SVG_Image; friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L); friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L); friend void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D); friend void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D); friend void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); friend int fl_convert_pixmap(const char*const* cdata, uchar* out, Fl_Color bg); friend FL_EXPORT int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg); friend FL_EXPORT void gl_start(); /* ============== Implementation note about image drawing ========================= A graphics driver can implement up to 6 virtual member functions to draw images: virtual void draw_pixmap(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy) virtual void draw_bitmap(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy) virtual void draw_rgb(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy) and virtual void draw_fixed(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy) virtual void draw_fixed(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy) virtual void draw_fixed(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy) - The 1st group of functions is used when the driver can directly map the image data, sized at data_w() x data_h(), to the image drawing area, sized at w()*scale x h()*scale where scale is the current GUI scale factor. - If the driver does not support such scale-and-draw operation for a given image type, it should implement the draw_fixed() function which is called by the library after the image has been internally resized to the drawing size and cached. - The platform-independent Fl_Graphics_Driver class implements the 1st group of functions. Each resizes the image, caches it, and calls the platform-specific implementation of draw_fixed(image-class *,....) with the cached image. - Consider an image object, say from class Fl_RGB_Image. Fl_RGB_Image::draw() calls the virtual member function draw_rgb(Fl_RGB_Image *,....). If Fl_XXX_Graphics_Driver re-implements this function, this code runs and is expected to draw the image adequately scaled to its drawing size. If Fl_XXX_Graphics_Driver does not re-implement this function, Fl_Graphics_Driver::draw_rgb(Fl_RGB_Image *,....) runs. It internally resizes the image, caches it, and calls Fl_XXX_Graphics_Driver::draw_fixed(Fl_RGB_Image *,....) that draws the image from its cached form which already has the adequate size. - Some drivers implement, for a given image class, only the function of the 1st group or only draw_fixed() as in these examples: - Fl_Quartz_Graphics_Driver implements only draw_rgb(Fl_RGB_Image *,....) because it can perform the scale-and-draw operation whatever the RGB image and the required scaling. - Fl_Xlib_Graphics_Driver implements only draw_fixed(Fl_Pixmap *,....). The library takes care of resizing and caching the Pixmap to the adequate drawing size. - Some drivers implement, for a given image class, the function of both groups, e.g. : Fl_GDI_Graphics_Driver implements both draw_rgb(Fl_RGB_Image *,....) and draw_fixed(Fl_RGB_Image *,....) because scale-and-draw may require function Alphablend() from MSIMG32.DLL. In the absence of that, the draw_rgb() implementation calls Fl_Graphics_Driver::draw_rgb() which runs Fl_GDI_Graphics_Driver::draw_fixed(Fl_RGB_Image*,...). Graphics drivers also implement cache(Fl_Pixmap*), cache(Fl_Bitmap*) and cache(Fl_RGB_Image*) to compute the cached form of all image types, and uncache(Fl_RGB_Image *,...), uncache_pixmap(fl_uintptr_t) and delete_bitmask(fl_uintptr_t) to destroy cached image forms. Graphics drivers that use the mask_ variable of class Fl_Pixmap to cache an Fl_Pixmap object also reimplement the uchar **Fl_Graphics_Driver::mask_bitmap() member function. */ private: virtual void draw_fixed(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy); virtual void draw_fixed(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy); virtual void draw_fixed(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy); // the default implementation of make_unused_color_() is most probably enough virtual void make_unused_color_(unsigned char &r, unsigned char &g, unsigned char &b, int color_count, void **data); // some platforms may need to reimplement this virtual void set_current_(); void draw_image_general_(const uchar *buf, int X, int Y, int W, int H, int D, int L); void draw_image_mono_general_(const uchar *buf, int X, int Y, int W, int H, int D, int L); float scale_; // scale between FLTK and drawing coordinates: drawing = FLTK * scale_ public: /** Creates the graphics driver that is used for core operations. */ static Fl_Graphics_Driver *newMainGraphicsDriver(); /** A 2D coordinate transformation matrix */ struct matrix {double a, b, c, d, x, y;}; /** Features that a derived class may possess. */ typedef enum { NATIVE = 1, /**< native graphics driver for the platform */ PRINTER = 2 /**< graphics driver for a printer drawing surface */ } driver_feature; protected: int fl_clip_state_number; ///< For internal use by FLTK static const matrix m0; ///< For internal use by FLTK Fl_Font font_; ///< current font Fl_Fontsize size_; ///< current font size Fl_Color color_; ///< current color int sptr;///< For internal use by FLTK static const int matrix_stack_size = FL_MATRIX_STACK_SIZE; ///< For internal use by FLTK matrix stack[FL_MATRIX_STACK_SIZE]; ///< For internal use by FLTK matrix m; ///< current transformation matrix int n; ///< For internal use by FLTK int gap_; ///< For internal use by FLTK enum SHAPE {NONE=0, LINE, LOOP, POLYGON, POINTS, COMPLEX_POLYGON} what; int rstackptr; ///< For internal use by FLTK static const int region_stack_max = FL_REGION_STACK_SIZE - 1; ///< For internal use by FLTK Fl_Region rstack[FL_REGION_STACK_SIZE]; ///< For internal use by FLTK Fl_Font_Descriptor *font_descriptor_; ///< For internal use by FLTK int p_size; typedef struct { float x; float y; } XPOINT; XPOINT *xpoint; virtual void global_gc(); virtual void cache(Fl_Pixmap *img); virtual void cache(Fl_Bitmap *img); virtual void cache(Fl_RGB_Image *img); virtual void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_); // --- implementation is in src/drivers/xxx/Fl_xxx_Graphics_Driver_image.cxx virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); virtual void draw_rgb(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy); virtual void draw_pixmap(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy); virtual void draw_bitmap(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy); virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); /** For internal library use only */ static void change_image_size(Fl_Image *img, int W, int H) { img->w(W); img->h(H); } // Support function for image drawing virtual void uncache_pixmap(fl_uintptr_t p); // accessor functions to protected image members int start_image(Fl_Image *img, int XP, int YP, int WP, int HP, int &cx, int &cy, int &X, int &Y, int &W, int &H); /** Accessor to a private member variable of Fl_RGB_Image */ static fl_uintptr_t* id(Fl_RGB_Image *rgb) {return &(rgb->id_);} /** Accessor to a private member variable of Fl_Pixmap */ static fl_uintptr_t* id(Fl_Pixmap *pm) {return &(pm->id_);} /** Accessor to a private member variable of Fl_Bitmap */ static fl_uintptr_t* id(Fl_Bitmap *bm) {return &(bm->id_);} /** Accessor to a private member variable of Fl_RGB_Image */ static fl_uintptr_t* mask(Fl_RGB_Image *rgb) {return &(rgb->mask_);} /** Accessor to a private member variable of Fl_Pixmap */ static fl_uintptr_t* mask(Fl_Pixmap *pm) {return &(pm->mask_);} /** Accessor to private member variables of Fl_Pixmap */ static void cache_w_h(Fl_Pixmap *pm, int*& pwidth, int*& pheight) { pwidth = &(pm->cache_w_); pheight = &(pm->cache_h_); } /** Accessor to private member variables of Fl_Bitmap */ static void cache_w_h(Fl_Bitmap *bm, int*& pwidth, int*& pheight) { pwidth = &(bm->cache_w_); pheight = &(bm->cache_h_); } /** Accessor to private member variables of Fl_RGB_Image */ static void cache_w_h(Fl_RGB_Image *rgb, int*& pwidth, int*& pheight) { pwidth = &(rgb->cache_w_); pheight = &(rgb->cache_h_); } static Fl_Offscreen get_offscreen_and_delete_image_surface(Fl_Image_Surface*); /** For internal library use only */ static void draw_empty(Fl_Image* img, int X, int Y) {img->draw_empty(X, Y);} Fl_Graphics_Driver(); virtual void cache_size(Fl_Image *img, int &width, int &height); void cache_size_finalize(Fl_Image *img, int &width, int &height); static unsigned need_pixmap_bg_color; public: virtual ~Fl_Graphics_Driver(); static Fl_Graphics_Driver &default_driver(); // support of "complex shapes" void push_matrix(); void pop_matrix(); void load_identity(); void load_matrix(double a, double b, double c, double d, double x, double y); void mult_matrix(double a, double b, double c, double d, double x, double y); void rotate(double d); void translate(double x,double y); double transform_x(double x, double y); double transform_y(double x, double y); double transform_dx(double x, double y); double transform_dy(double x, double y); /** Return the current Fl_Font_Descriptor */ inline Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;} /** Set the current Fl_Font_Descriptor */ inline void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;} /** Current scale factor between FLTK and drawing units: drawing = FLTK * scale() */ float scale() { return scale_; } /** Sets the current value of the scaling factor */ virtual void scale(float f); /** Return whether the graphics driver can do alpha blending */ virtual char can_do_alpha_blending(); virtual void point(int x, int y); virtual void rect(int x, int y, int w, int h); virtual void focus_rect(int x, int y, int w, int h); virtual void rectf(int x, int y, int w, int h); virtual void _rbox(int fill, int x, int y, int w, int h, int r); virtual void rounded_rect(int x, int y, int w, int h, int r); virtual void rounded_rectf(int x, int y, int w, int h, int r); // the default implementation is most likely enough virtual void colored_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b); virtual void line(int x, int y, int x1, int y1); /** see fl_line(int, int, int, int, int, int) */ virtual void line(int x, int y, int x1, int y1, int x2, int y2); /** see fl_xyline(int, int, int) */ virtual void xyline(int x, int y, int x1); /** see fl_xyline(int, int, int, int) */ virtual void xyline(int x, int y, int x1, int y2); /** see fl_xyline(int, int, int, int, int) */ virtual void xyline(int x, int y, int x1, int y2, int x3); /** see fl_yxline(int, int, int) */ virtual void yxline(int x, int y, int y1); /** see fl_yxline(int, int, int, int) */ virtual void yxline(int x, int y, int y1, int x2); /** see fl_yxline(int, int, int, int, int) */ virtual void yxline(int x, int y, int y1, int x2, int y3); /** see fl_loop(int, int, int, int, int, int) */ virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2); /** see fl_loop(int, int, int, int, int, int, int, int) */ virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2); /** see fl_polygon(int, int, int, int, int, int, int, int) */ virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3); // --- clipping virtual void push_clip(int x, int y, int w, int h); virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); virtual int not_clipped(int x, int y, int w, int h); /** see fl_push_no_clip() */ virtual void push_no_clip(); // has default implementation /** see fl_pop_clip() */ virtual void pop_clip(); // has default implementation virtual Fl_Region clip_region(); // has default implementation virtual void clip_region(Fl_Region r); // has default implementation virtual void restore_clip(); virtual void begin_points(); virtual void begin_line(); virtual void begin_loop(); virtual void begin_polygon(); virtual void begin_complex_polygon(); virtual void transformed_vertex(double xf, double yf); virtual void transformed_vertex0(float x, float y); virtual void vertex(double x, double y); virtual void end_points(); virtual void end_line(); virtual void end_loop(); virtual void fixloop(); virtual void end_polygon(); virtual void end_complex_polygon(); // default implementation is most probably enough virtual bool can_fill_non_convex_polygon() { return true; } virtual void gap(); virtual void circle(double x, double y, double r); virtual void arc(double x, double y, double r, double start, double end); virtual void arc(int x, int y, int w, int h, double a1, double a2); virtual void pie(int x, int y, int w, int h, double a1, double a2); // To support fl_draw_circle(int x, int y, int d, Fl_Color color), // the default implementation is most probably enough. virtual void draw_circle(int x, int y, int d, Fl_Color c); virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); virtual void line_style(int style, int width=0, char* dashes=0); virtual void color(Fl_Color c); virtual void set_color(Fl_Color i, unsigned int c); virtual void free_color(Fl_Color i, int overlay); virtual Fl_Color color(); virtual void color(uchar r, uchar g, uchar b); virtual void draw(const char *str, int nChars, int x, int y); virtual void draw(const char *str, int nChars, float x, float y); virtual void draw(int angle, const char *str, int nChars, int x, int y); virtual void rtl_draw(const char *str, int nChars, int x, int y); virtual int has_feature(driver_feature feature); virtual void font(Fl_Font face, Fl_Fontsize fsize); virtual Fl_Font font(); virtual Fl_Fontsize size(); virtual double width(const char *str, int nChars); virtual double width(unsigned int c); virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); virtual int height(); virtual int descent(); virtual void gc(void*); virtual void *gc(void); virtual uchar **mask_bitmap(); // default implementation may be enough virtual float scale_font_for_PostScript(Fl_Font_Descriptor *desc, int s); // default implementation may be enough virtual float scale_bitmap_for_PostScript(); // each platform implements these 3 functions its own way virtual void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h); virtual Fl_Region XRectangleRegion(int x, int y, int w, int h); virtual void XDestroyRegion(Fl_Region r); virtual const char* get_font_name(Fl_Font fnum, int* ap); virtual int get_font_sizes(Fl_Font fnum, int*& sizep); virtual Fl_Font set_fonts(const char *name); virtual Fl_Fontdesc* calc_fl_fonts(void); virtual unsigned font_desc_size(); virtual const char *font_name(int num); virtual void font_name(int num, const char *name); // Defaut implementation may be enough virtual void overlay_rect(int x, int y, int w , int h); virtual float override_scale(); virtual void restore_scale(float); virtual PangoFontDescription* pango_font_description() { return NULL; } virtual void antialias(int state); virtual int antialias(); virtual void delete_bitmask(fl_uintptr_t bm); }; #endif // FL_GRAPHICS_DRIVER_H /** \} \endcond */