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Use rint() for some more rounding of vertices.
Add fl_parse_color() to X11 version, too, and use it instead of XParseColor in the image handling code. Move the default color stuff in the plastic scheme to the MacOS get_system_colors(), and apply the background color to the tile image. More fixes for test makefile. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1901 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -1,5 +1,5 @@
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//
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// "$Id: x.H,v 1.10.2.8.2.3 2001/11/27 17:48:16 easysw Exp $"
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// "$Id: x.H,v 1.10.2.8.2.4 2002/01/01 13:11:29 easysw Exp $"
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//
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// X11 header file for the Fast Light Tool Kit (FLTK).
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//
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@@ -129,9 +129,11 @@ FL_EXPORT Fl_Window* fl_find(Window xid);
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extern FL_EXPORT char fl_override_redirect; // hack into Fl_X::make_xid()
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extern FL_EXPORT int fl_background_pixel; // hack into Fl_X::make_xid()
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extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
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# endif
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#endif
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//
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// End of "$Id: x.H,v 1.10.2.8.2.3 2001/11/27 17:48:16 easysw Exp $".
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// End of "$Id: x.H,v 1.10.2.8.2.4 2002/01/01 13:11:29 easysw Exp $".
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//
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