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Have fl_draw_image(buf,X,Y,W,H,D,L) support negative D and/or L arguments on Mac OS X - continued.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@11254 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -53,8 +53,12 @@ static void innards(const uchar *buf, int X, int Y, int W, int H,
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{
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{
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if (!linedelta) linedelta = W*abs(delta);
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if (!linedelta) linedelta = W*abs(delta);
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const void *array = buf;
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uchar *tmpBuf = 0;
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uchar *tmpBuf = 0;
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if (!cb) {
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if (delta < 0) buf -= (W-1)*(-delta);
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if (linedelta < 0) buf -= (H-1)*abs(delta)*W;
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}
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const void *array = buf;
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if (cb || Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) {
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if (cb || Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) {
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tmpBuf = new uchar[ H*W*abs(delta) ];
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tmpBuf = new uchar[ H*W*abs(delta) ];
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if (cb) {
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if (cb) {
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