Remove $Id$ tags, update URL's, and more

- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
This commit is contained in:
Albrecht Schlosser
2020-07-01 18:03:10 +02:00
parent b0e0c355ed
commit f09e17c3c5
779 changed files with 24817 additions and 28948 deletions

View File

@@ -5,8 +5,8 @@ README.CMake.txt - Building and using FLTK with CMake
CONTENTS
==========
1 Introduction to CMake
2 Using CMake to Build FLTK
1 Introduction to CMake
2 Using CMake to Build FLTK
2.1 Prerequisites
2.2 Options
2.3 Building under Linux with Unix Makefiles
@@ -14,10 +14,10 @@ README.CMake.txt - Building and using FLTK with CMake
2.5 Building under Windows with MinGW using Makefiles
2.6 Building under MacOS with Xcode
2.7 Crosscompiling
3 Using CMake with FLTK
3 Using CMake with FLTK
3.1 Library Names
3.2 Using Fluid Files
4 Document History
4 Document History
1. INTRODUCTION TO CMAKE
@@ -246,15 +246,15 @@ in the GUI (cmake-gui).
to where you've extracted an fltk distribution tar file (or
snapshot tar file), and run the following commands:
cd C:\fltk-1.4.x <-- change to your FLTK directory
mkdir build <-- create an empty directory
cd C:\fltk-1.4.x <-- change to your FLTK directory
mkdir build <-- create an empty directory
cd build
cmake -G "Visual Studio 7" -D CMAKE_BUILD_TYPE=Release ..
IMPORTANT: The trailing ".." on the cmake command must be specified
(it is NOT an ellipsis). ^^^^^^^^^^^^^^^^^
This will create the file FLTK.sln in the current 'build' directory.
This will create the file FLTK.sln in the current 'build' directory.
3) Open Visual Studio 7, and choose File -> Open -> Project,
and pick the "FLTK.sln" created by step #2 in the 'build' directory.
@@ -267,7 +267,7 @@ in the GUI (cmake-gui).
5) In the "Solution Explorer", right click on:
Solution 'FLTK' (## projects)
Solution 'FLTK' (## projects)
..and in the popup menu, choose "Build Solution"
@@ -275,25 +275,25 @@ in the GUI (cmake-gui).
The test programs (*.exe) can be found in e.g.
Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
..and the FLTK include files (*.H & *.h) your own apps can
compile with can be found in:
Release & Debug: C:\fltk-1.4.x\build\FL
*and* [1] in: C:\fltk-1.4.x\FL
Release & Debug: C:\fltk-1.4.x\build\FL
*and* [1] in: C:\fltk-1.4.x\FL
..and the FLTK library files (*.lib) which your own apps can
link with can be found in:
Release: C:\fltk-1.4.x\build\lib\release\*.lib
Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
Release: C:\fltk-1.4.x\build\lib\release\*.lib
Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
[1] If you want to build your own FLTK application directly using
the build directories (i.e. without "installation") you need
to include both the build tree (first) and then the FLTK source
tree in the compiler's header search list.
the build directories (i.e. without "installation") you need
to include both the build tree (first) and then the FLTK source
tree in the compiler's header search list.
2.5 Building under Windows with MinGW using Makefiles
@@ -540,8 +540,8 @@ include_directories(${FLTK_INCLUDE_DIRS})
#run fluid -c to generate CubeViewUI.cxx and CubeViewUI.h files
add_custom_command(
OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
)
include_directories(${CMAKE_CURRENT_BINARY_DIR})