mirror of
https://github.com/fltk/fltk.git
synced 2025-12-11 05:31:07 +08:00
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
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@@ -5,8 +5,8 @@ README.CMake.txt - Building and using FLTK with CMake
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CONTENTS
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==========
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1 Introduction to CMake
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2 Using CMake to Build FLTK
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1 Introduction to CMake
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2 Using CMake to Build FLTK
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2.1 Prerequisites
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2.2 Options
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2.3 Building under Linux with Unix Makefiles
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@@ -14,10 +14,10 @@ README.CMake.txt - Building and using FLTK with CMake
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2.5 Building under Windows with MinGW using Makefiles
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2.6 Building under MacOS with Xcode
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2.7 Crosscompiling
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3 Using CMake with FLTK
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3 Using CMake with FLTK
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3.1 Library Names
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3.2 Using Fluid Files
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4 Document History
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4 Document History
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1. INTRODUCTION TO CMAKE
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@@ -246,15 +246,15 @@ in the GUI (cmake-gui).
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to where you've extracted an fltk distribution tar file (or
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snapshot tar file), and run the following commands:
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cd C:\fltk-1.4.x <-- change to your FLTK directory
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mkdir build <-- create an empty directory
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cd C:\fltk-1.4.x <-- change to your FLTK directory
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mkdir build <-- create an empty directory
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cd build
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cmake -G "Visual Studio 7" -D CMAKE_BUILD_TYPE=Release ..
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IMPORTANT: The trailing ".." on the cmake command must be specified
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(it is NOT an ellipsis). ^^^^^^^^^^^^^^^^^
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This will create the file FLTK.sln in the current 'build' directory.
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This will create the file FLTK.sln in the current 'build' directory.
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3) Open Visual Studio 7, and choose File -> Open -> Project,
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and pick the "FLTK.sln" created by step #2 in the 'build' directory.
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@@ -267,7 +267,7 @@ in the GUI (cmake-gui).
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5) In the "Solution Explorer", right click on:
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Solution 'FLTK' (## projects)
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Solution 'FLTK' (## projects)
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..and in the popup menu, choose "Build Solution"
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@@ -275,25 +275,25 @@ in the GUI (cmake-gui).
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The test programs (*.exe) can be found in e.g.
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Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
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Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
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Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
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Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
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..and the FLTK include files (*.H & *.h) your own apps can
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compile with can be found in:
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Release & Debug: C:\fltk-1.4.x\build\FL
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*and* [1] in: C:\fltk-1.4.x\FL
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Release & Debug: C:\fltk-1.4.x\build\FL
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*and* [1] in: C:\fltk-1.4.x\FL
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..and the FLTK library files (*.lib) which your own apps can
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link with can be found in:
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Release: C:\fltk-1.4.x\build\lib\release\*.lib
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Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
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Release: C:\fltk-1.4.x\build\lib\release\*.lib
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Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
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[1] If you want to build your own FLTK application directly using
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the build directories (i.e. without "installation") you need
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to include both the build tree (first) and then the FLTK source
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tree in the compiler's header search list.
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the build directories (i.e. without "installation") you need
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to include both the build tree (first) and then the FLTK source
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tree in the compiler's header search list.
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2.5 Building under Windows with MinGW using Makefiles
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@@ -540,8 +540,8 @@ include_directories(${FLTK_INCLUDE_DIRS})
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#run fluid -c to generate CubeViewUI.cxx and CubeViewUI.h files
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add_custom_command(
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OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
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COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
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OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
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COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
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)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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