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This adds support for the Fl_Dial::angles() method. This seems to work
correctly, but it is likely that someone who remembers their high school math could make it _much_ more efficient (I just hacked away 'till it worked). -Carl git-svn-id: file:///fltk/svn/fltk/trunk@376 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -34,7 +34,12 @@ and label string. The default type is <TT>FL_NORMAL_DIAL</TT>.
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Destroys the valuator.
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<H4><A name=Fl_Dial.angles>void Fl_Dial::angles(short a, short b)</A></H4>
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Sets the angles used for the minimum and maximum values. By default
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these are 0 and 360, respectively.
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these are 225 and 135, respectively. (0 degrees is straight up and the
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angles progress clockwise.) The angles specified should be greater than
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or equal to 0 and less than 360. The progress of the dial always starts at
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the minimum angle and progresses clockwise to the maximum angle. Currently,
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counter-clockwise progression is not supported (but user code can always
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use 1/value()).
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<H4><A name=Fl_Dial.type>type(uchar)</A></H4>
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Sets the type of the dial to:
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<UL>
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