This adds support for the Fl_Dial::angles() method. This seems to work

correctly, but it is likely that someone who remembers their high school
math could make it _much_ more efficient (I just hacked away 'till it
worked).

-Carl


git-svn-id: file:///fltk/svn/fltk/trunk@376 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Carl E. Thompson
1999-03-08 21:44:32 +00:00
parent 1f2b1e5470
commit e42ff9a65c
4 changed files with 57 additions and 31 deletions
+6 -1
View File
@@ -34,7 +34,12 @@ and label string. The default type is <TT>FL_NORMAL_DIAL</TT>.
Destroys the valuator.
<H4><A name=Fl_Dial.angles>void Fl_Dial::angles(short a, short b)</A></H4>
Sets the angles used for the minimum and maximum values. By default
these are 0 and 360, respectively.
these are 225 and 135, respectively. (0 degrees is straight up and the
angles progress clockwise.) The angles specified should be greater than
or equal to 0 and less than 360. The progress of the dial always starts at
the minimum angle and progresses clockwise to the maximum angle. Currently,
counter-clockwise progression is not supported (but user code can always
use 1/value()).
<H4><A name=Fl_Dial.type>type(uchar)</A></H4>
Sets the type of the dial to:
<UL>