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Add Fl::dnd_text_ops() methods.
Fl_Input now conditionally supports DND out via run-time option. Fl_Input now clears selection if you click inside the selection when DND is turned on. Added support for scheme, dndTextOps, and visibleFocus resources under X11. Documented all X resources supported under X11... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2078 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -366,6 +366,45 @@ window->icon((char *)p);
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</TR>
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</TABLE></CENTER>
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<H3>X Resources</H3>
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<P>When the <A
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HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc,
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argv)</TT></A> method is called, FLTK looks for the following X
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resources:
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<UL>
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<LI><TT>background</TT> - The default background color
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for widgets (color).
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<LI><TT>dndTextOps</TT> - The default setting for
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drag and drop text operations (boolean).
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<LI><TT>foreground</TT> - The default foreground (label)
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color for widgets (color).
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<LI><TT>scheme</TT> - The default scheme to use
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(string).
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<LI><TT>selectBackground</TT> - The default selection
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color for menus, etc. (color).
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<LI><TT>Text.background</TT> - The default background
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color for text fields (color).
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<LI><TT>visibleFocus</TT> - The default setting for
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visible keyboard focus on non-text widgets (boolean).
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</UL>
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<P>Resources associated with the first window's <A
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HREF="Fl_Window.html#Fl_Window.xclass"><TT>Fl_Window::xclass()</TT></A>
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string are queried first, or if no class has been specified then
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the class "fltk" is used (e.g. <TT>fltk.background</TT>). If no
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match is found, a global search is done (e.g.
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<TT>*background</TT>).
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<H2>The Windows (WIN32) Interface</H2>
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<P>The Windows interface provides access to the WIN32 GDI
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