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Updated all links so they work between files.
Revision 1. git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -1,89 +1,71 @@
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<html>
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<body>
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<hr break>
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<h2><a name="Fl_Value_Input">class Fl_Value_Input</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Valuator">Fl_Valuator</a>
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<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Value_Input>class Fl_Value_Input</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
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+----<b>Fl_Value_Input</b>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Value_Input.H>
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</pre></ul>
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<h3>Description</h3>
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The <tt>Fl_Value_Input</tt> widget displays a floating point value.
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The user can click in the text field and edit it (there is in fact
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a hidden <a href="#Fl_Value_Input"><tt>Fl_Value_Input</tt></a> widget with
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<tt>type(FL_FLOAT_INPUT)</tt> in there), and when they hit return
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or tab the value updates to what they typed and the callback is done.
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<p>If <tt>step()</tt> is not zero, the user can also drag the mouse
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across the object and thus slide the value. The left button moves one
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<tt>step()</tt> per pixel, the middle by <tt>10 * step()</tt>, and the
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left button by <tt>100 * step()</tt>. It is then impossible to select
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text by dragging across it, although clicking can still move the
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insertion cursor.
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<h3>Methods</h3>
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<ul>
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<li><a href="#Fl_Value_Input.Fl_Value_Input">Fl_Value_Input</a>
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<li><a href="#Fl_Value_Input.~Fl_Value_Input">~Fl_Value_Input</a>
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<li><a href="#Fl_Value_Input.cursor_color">cursor_color</a>
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<li><a href="#Fl_Value_Input.soft">soft</a>
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<li><a href="#Fl_Value_Input.textcolor">textcolor</a>
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<li><a href="#Fl_Value_Input.textfont">textfont</a>
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<li><a href="#Fl_Value_Input.textsize">textsize</a>
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</ul>
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<h4><a name="Fl_Value_Input.Fl_Value_Input">Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
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Creates a new <tt>Fl_Value_Input</tt> widget using the given position, size, and
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label string. The default boxtype is <tt>FL_NO_BOX</tt>.
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<h4><a name="Fl_Value_Input.~Fl_Value_Input">virtual Fl_Value_Input::~Fl_Value_Input()</a></h4>
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Destroys the valuator.
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<h4><a name="Fl_Value_Input.cursor_color">Fl_Color Fl_Value_Input::cursor_color() const<br>
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void Fl_Value_Input::cursor_color(Fl_Color)</a></h4>
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Get or set the color of the cursor. This is black by default.
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<h4><a name="Fl_Value_Input.soft">uchar Fl_Value_Input::soft() const<br>
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void Fl_Value_Input::soft(uchar)</a></h4>
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default
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is one.
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<h4><a name="Fl_Value_Input.textcolor">Fl_Color Fl_Value_Input::textcolor() const<br>
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void Fl_Value_Input::textcolor(Fl_Color)</a></h4>
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Gets or sets the color of the text in the value box.
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<h4><a name="Fl_Value_Input.textfont">Fl_Font Fl_Value_Input::textfont() const<br>
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<br>void Fl_Value_Input::textfont(Fl_Font)</a></h4>
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Gets or sets the typeface of the text in the value box.
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<h4><a name="Fl_Value_Input.textsize">uchar Fl_Value_Input::textsize() const<br>
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void Fl_Value_Input::textsize(uchar)</a></h4>
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Gets or sets the size of the text in the value box.
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</body>
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</html>
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+----<B>Fl_Value_Input</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Value_Input.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Value_Input</TT> widget displays a floating point value.
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The user can click in the text field and edit it (there is in fact a
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hidden <A href=#Fl_Value_Input><TT>Fl_Value_Input</TT></A> widget with <TT>
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type(FL_FLOAT_INPUT)</TT> in there), and when they hit return or tab
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the value updates to what they typed and the callback is done.
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<P>If <TT>step()</TT> is not zero, the user can also drag the mouse
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across the object and thus slide the value. The left button moves one <TT>
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step()</TT> per pixel, the middle by <TT>10 * step()</TT>, and the left
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button by <TT>100 * step()</TT>. It is then impossible to select text
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by dragging across it, although clicking can still move the insertion
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cursor. </P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Value_Input.Fl_Value_Input>Fl_Value_Input</A></LI>
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<LI><A href=#Fl_Value_Input.~Fl_Value_Input>~Fl_Value_Input</A></LI>
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<LI><A href=#Fl_Value_Input.cursor_color>cursor_color</A></LI>
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<LI><A href=#Fl_Value_Input.soft>soft</A></LI>
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<LI><A href=#Fl_Value_Input.textcolor>textcolor</A></LI>
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<LI><A href=#Fl_Value_Input.textfont>textfont</A></LI>
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<LI><A href=#Fl_Value_Input.textsize>textsize</A></LI>
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</UL>
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<H4><A name=Fl_Value_Input.Fl_Value_Input>
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Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char
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*label = 0)</A></H4>
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Creates a new <TT>Fl_Value_Input</TT> widget using the given position,
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size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
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<H4><A name=Fl_Value_Input.~Fl_Value_Input>virtual
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Fl_Value_Input::~Fl_Value_Input()</A></H4>
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Destroys the valuator.
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<H4><A name=Fl_Value_Input.cursor_color>Fl_Color
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Fl_Value_Input::cursor_color() const
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<BR> void Fl_Value_Input::cursor_color(Fl_Color)</A></H4>
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Get or set the color of the cursor. This is black by default.
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<H4><A name=Fl_Value_Input.soft>uchar Fl_Value_Input::soft() const
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<BR> void Fl_Value_Input::soft(uchar)</A></H4>
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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<H4><A name=Fl_Value_Input.textcolor>Fl_Color
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Fl_Value_Input::textcolor() const
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<BR> void Fl_Value_Input::textcolor(Fl_Color)</A></H4>
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Gets or sets the color of the text in the value box.
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<H4><A name=Fl_Value_Input.textfont>Fl_Font Fl_Value_Input::textfont()
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const
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<BR>
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<BR>void Fl_Value_Input::textfont(Fl_Font)</A></H4>
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Gets or sets the typeface of the text in the value box.
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<H4><A name=Fl_Value_Input.textsize>uchar Fl_Value_Input::textsize()
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const
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<BR> void Fl_Value_Input::textsize(uchar)</A></H4>
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Gets or sets the size of the text in the value box. </BODY></HTML>
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