Updated all links so they work between files.

Revision 1.


git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
1999-01-13 19:28:54 +00:00
parent 30fa233681
commit d7b88a3bcc
71 changed files with 9261 additions and 12222 deletions
+42 -52
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@@ -1,53 +1,43 @@
<html>
<body>
<hr break>
<h2><a name="Fl_Multiline_Input">class Fl_Multiline_Input</a></h2>
<hr>
<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Input">Fl_Input</a>
<HTML><BODY>
<HR break>
<H2><A name=Fl_Multiline_Input>class Fl_Multiline_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=functions.html#Fl_Input>Fl_Input</A>
|
+----<b>Fl_Multiline_Input</b>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include &lt;FL/Fl_Input.H>
</pre></ul>
<h3>Description</h3>
This input field displays '\n' characters as new lines rather than ^J,
and accepts the Return, Tab, and up and down arrow keys. This is for
editing multiline text.
<p>This is far from the nirvana of text editors, and is probably only
good for small bits of text, 10 lines at most. I think FLTK can be
used to write a powerful text editor, but it is not going to be a
built-in feature. Powerful text editors in a toolkit are a big source
of bloat.
<h3>Methods</h3>
<ul>
<li><a href="#Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input</a>
<li><a href="#Fl_Multiline_Input.~Fl_Multiline_Input">~Fl_Multiline_Input</a>
</ul>
<h4><a name="Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Multiline_Input</tt> widget using the given position, size, and
label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
<h4><a name="Fl_Multiline_Input.~Fl_Multiline_Input">virtual Fl_Multiline_Input::~Fl_Multiline_Input()</a></h4>
Destroys the widget and any value associated with it.
</body>
</html>
+----<B>Fl_Multiline_Input</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
This input field displays '\n' characters as new lines rather than ^J,
and accepts the Return, Tab, and up and down arrow keys. This is for
editing multiline text.
<P>This is far from the nirvana of text editors, and is probably only
good for small bits of text, 10 lines at most. I think FLTK can be
used to write a powerful text editor, but it is not going to be a
built-in feature. Powerful text editors in a toolkit are a big source
of bloat. </P>
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Multiline_Input.Fl_Multiline_Input>Fl_Multiline_Input</A>
</LI>
<LI><A href=#Fl_Multiline_Input.~Fl_Multiline_Input>~Fl_Multiline_Input</A>
</LI>
</UL>
<H4><A name=Fl_Multiline_Input.Fl_Multiline_Input>
Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h,
const char *label = 0)</A></H4>
Creates a new <TT>Fl_Multiline_Input</TT> widget using the given
position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
.
<H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual
Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4>
Destroys the widget and any value associated with it. </BODY></HTML>