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Added Fl::first_window(window) to change which window is at the top of
the window list. This window is used as the "parent" of any modal windows you create so it is a good idea to be able to change it. Normally it is whatever window got the last event. Fixed Fl_Menu::global handler to use first_window so if a modal window pops up in response it is parented to the window containing the menubar rather than the current top window. This was an annoying bug! Copied fl_line_style() and the line_style demo over from fltk 2.0 because I am tired of mailing this code to people. Better to advertise this as "added fl_line_style() function to set line thickness, dash patterns, and end caps". Fixed the documentation for these changes. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1117 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -49,32 +49,30 @@ exit(0)</TT> if this is the last top-level window. </P>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Window.first_window>first_window</A></LI>
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<LI><A href=#Fl_Window.free_position>free_position</A></LI>
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<LI><A href=#Fl_Window.fullscreen>fullscreen</A></LI>
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<LI><A href=#Fl_Window.fullscreen_off>fullscreen_off</A></LI>
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<LI><A href=#Fl_Window.hide>hide</A></LI>
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<LI><A href=#Fl_Window.hotspot>hotspot</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Window.hotspot>hotspot</A></LI>
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<LI><A href=#Fl_Window.iconize>iconize</A></LI>
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<LI><A href=#Fl_Window.iconlabel>iconlabel</A></LI>
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<LI><A href=#Fl_Window.label>label</A></LI>
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<LI><A href=#Fl_Window.make_current>make_current</A></LI>
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<LI><A href=#Fl_Window.modal>modal</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Window.modal>modal</A></LI>
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<LI><A href=#Fl_Window.next_window>next_window</A></LI>
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<LI><A href=#Fl_Window.non_modal>non_modal</A></LI>
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<LI><A href=#Fl_Window.resize>resize</A></LI>
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<LI><A href=#Fl_Window.set_modal>set_modal</A></LI>
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<LI><A href=#Fl_Window.set_non_modal>set_non_modal</A></LI>
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<LI><A href=#Fl_Window.show>show</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Window.set_non_modal>set_non_modal</A></LI>
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<LI><A href=#Fl_Window.show>show</A></LI>
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<LI><A href=#Fl_Window.shown>shown</A></LI>
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<LI><A href=#Fl_Window.size_range>size_range</A></LI>
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<LI><A href=#Fl_Window.xclass>xclass</A></LI>
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@@ -172,13 +170,7 @@ FL_SHOW</TT> events and <TT>visible()</TT> is turned on and off. </P>
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<P>There is no way to control what is drawn in the icon except with the
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string passed to <TT>Fl_Window::xclass()</TT>. You should not rely on
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window managers displaying the icons. </P>
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<H4><A name=Fl_Window.first_window>Fl_Window *Fl::first_window()</A></H4>
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Returns the first <TT>shown()</TT> window in the widget hierarchy. If
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no windows are displayed <TT>first_window</TT> returns <TT>NULL</TT>.
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<H4><A name=Fl_Window.next_window>Fl_Window *Fl::next_window(const
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Fl_Window*)</A></H4>
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Returns the next <TT>shown()</TT> window in the hierarchy. You can
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use this call to iterate through all the windows that are shown().
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<H4><A name=Fl_Window.resize>void Fl_Window::resize(int,int,int,int)</A></H4>
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Change the size and position of the window. If <TT>shown()</TT> is
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true, these changes are communicated to the window server (which may
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