mirror of
https://github.com/fltk/fltk.git
synced 2026-06-05 16:12:13 +08:00
Re-ordering a few more functions. It's nice to see how clear functions like rectf() become without the #ifdef mess.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11013 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+19
-6
@@ -244,9 +244,9 @@ protected:
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/** \brief The constructor. */
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Fl_Graphics_Driver();
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/** \brief see fl_rect(int x, int y, int w, int h). */
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virtual void rect(int x, int y, int w, int h);
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virtual void rect(int x, int y, int w, int h) = 0;
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/** \brief see fl_rectf(int x, int y, int w, int h). */
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virtual void rectf(int x, int y, int w, int h);
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virtual void rectf(int x, int y, int w, int h) = 0;
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/** \brief see fl_line_style(int style, int width, char* dashes). */
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virtual void line_style(int style, int width=0, char* dashes=0);
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/** \brief see fl_xyline(int x, int y, int x1). */
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@@ -474,9 +474,14 @@ public:
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static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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virtual void point(int x, int y);
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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};
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// FIXME: add Fl_Quartz_Printer_Graphics_Driver
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#elif defined(WIN32) || defined(FL_DOXYGEN)
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/**
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@@ -510,7 +515,10 @@ public:
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void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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virtual void point(int x, int y);
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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};
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/**
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@@ -532,7 +540,9 @@ public:
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# pragma message "FL_PORTING: define a native graphics driver Fl_xxx_Graphics_Driver"
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class FL_EXPORT Fl_XXX_Graphics_Driver : public Fl_Graphics_Driver {
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protected:
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virtual void point(int x, int y) { }
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y) { }
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void rect(int x, int y, int w, int h) { }
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};
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#else // X11
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@@ -568,7 +578,10 @@ public:
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#if ! defined(FL_DOXYGEN)
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void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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#endif
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virtual void point(int x, int y);
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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};
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#endif
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+21
-39
@@ -66,18 +66,6 @@ public:
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unsigned int c = (r<<24)|(g<<16)|(b<<8);
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gl_color(c);
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}
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void rectf(int x, int y, int w, int h) {
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if (w<0) { x = x+w; w = -w; }
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if (h<0) { y = y+h; h = -h; }
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// OpenGL has the natural origin at the bottom left. Drawing in FLTK
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// coordinates requires that we shift the rectangle one pixel up.
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glBegin(GL_POLYGON);
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glVertex2i(x, y-1);
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glVertex2i(x+w, y-1);
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glVertex2i(x+w, y+h-1);
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glVertex2i(x, y+h-1);
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glEnd();
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}
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void line(int x, int y, int x1, int y1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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@@ -133,37 +121,31 @@ public:
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glEnd();
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point(x2, y3);
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}
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virtual void point(int x, int y) {
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y) {
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glBegin(GL_POINTS);
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glVertex2i(x, y);
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glEnd();
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}
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/*
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#ifdef __APPLE__
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void draw(const char *str, int n, float x, float y);
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#endif
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void draw(int angle, const char *str, int n, int x, int y);
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void rtl_draw(const char* str, int n, int x, int y);
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void font(Fl_Font face, Fl_Fontsize size);
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void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
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int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
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void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
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void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
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void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
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void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
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double width(const char *str, int n);
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double width(unsigned int c);
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void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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int height();
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int descent();
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#if ! defined(FL_DOXYGEN)
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static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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*/
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void rect(int x, int y, int w, int h) {
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glBegin(GL_LINE_LOOP);
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glVertex2i(x, y);
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glVertex2i(x+w, y);
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glVertex2i(x+w, y+h);
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glVertex2i(x, y+h);
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glEnd();
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}
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void rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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// OpenGL has the natural origin at the bottom left. Drawing in FLTK
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// coordinates requires that we shift the rectangle one pixel up.
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glBegin(GL_POLYGON);
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glVertex2i(x, y-1);
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glVertex2i(x+w, y-1);
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glVertex2i(x+w, y+h-1);
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glVertex2i(x, y+h-1);
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glEnd();
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}
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};
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const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
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+94
-91
@@ -162,50 +162,6 @@ static int clip_x (int x) {
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#endif // USE_X11
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void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (!clip_to_short(x, y, w, h))
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE_QUARTZ__)
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement rect"
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (!clip_to_short(x, y, w, h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#elif defined(WIN32)
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE_QUARTZ__)
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CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h);
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CGContextFillRect(fl_gc, rect);
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement rectf"
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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#if defined(USE_X11)
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
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@@ -548,53 +504,6 @@ void Fl_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, i
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}
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/*
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Matt: I wrote individual methods for every class. They are virtual, so the
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correct function is called, depending on the active driver.
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By having individual methods, multiple drivers can co-exist, for example
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Quartz, OpenGL, and a printer driver.
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The individual implementations should eventually go into files that are
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included into this file, based on the configuration, for example:
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src/cfg_gfx/quartz_rect.cxx
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src/cfg_gfx/gdi_rect.cxx
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src/cfg_gfx/xlib_rect.cxx
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Porting the graphics system to a new platform then requires to copy one of
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these files and implement the virtual functions. point() is the only function
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that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver"
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(which is still to be written)
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*/
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#ifdef FL_CFG_GFX_QUARTZ
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void Fl_Quartz_Graphics_Driver::point(int x, int y) {
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CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
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}
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#endif
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#ifdef FL_CFG_GFX_GDI
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void Fl_GDI_Graphics_Driver::point(int x, int y) {
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SetPixel(fl_gc, x, y, fl_RGB());
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}
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#endif
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#ifdef FL_CFG_GFX_XLIB
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void Fl_Xlib_Graphics_Driver::point(int x, int y) {
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XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
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}
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#endif
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////////////////////////////////////////////////////////////////
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#if defined(WIN32)
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@@ -814,6 +723,100 @@ int Fl_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int
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#endif
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}
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////////////////////////////////////////////////////////////////
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/*
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Matt: I wrote individual methods for every class. They are virtual, so the
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correct function is called, depending on the active driver.
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By having individual methods, multiple drivers can co-exist, for example
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Quartz, OpenGL, and a printer driver.
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The individual implementations should eventually go into files that are
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included into this file, based on the configuration, for example:
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src/cfg_gfx/quartz_rect.cxx
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src/cfg_gfx/gdi_rect.cxx
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src/cfg_gfx/xlib_rect.cxx
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Porting the graphics system to a new platform then requires to copy one of
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these files and implement the virtual functions. point() is the only function
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that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver"
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(which is still to be written)
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*/
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#ifdef FL_CFG_GFX_QUARTZ
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void Fl_Quartz_Graphics_Driver::point(int x, int y) {
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CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
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}
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void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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// FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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}
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void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h);
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CGContextFillRect(fl_gc, rect);
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}
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_GDI
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void Fl_GDI_Graphics_Driver::point(int x, int y) {
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SetPixel(fl_gc, x, y, fl_RGB());
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}
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void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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}
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void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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}
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_XLIB
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void Fl_Xlib_Graphics_Driver::point(int x, int y) {
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XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
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}
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void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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if (!clip_to_short(x, y, w, h))
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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}
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void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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if (!clip_to_short(x, y, w, h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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}
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#endif
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//
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// End of "$Id$".
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//
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