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https://github.com/fltk/fltk.git
synced 2026-06-04 23:42:15 +08:00
Reorganized all integer line and polygon drawing functions
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11016 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+52
-15
@@ -250,21 +250,21 @@ protected:
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/** \brief see fl_line_style(int style, int width, char* dashes). */
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virtual void line_style(int style, int width=0, char* dashes=0);
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/** \brief see fl_xyline(int x, int y, int x1). */
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virtual void xyline(int x, int y, int x1);
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virtual void xyline(int x, int y, int x1) = 0;
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/** \brief see fl_xyline(int x, int y, int x1, int y2). */
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virtual void xyline(int x, int y, int x1, int y2);
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virtual void xyline(int x, int y, int x1, int y2) = 0;
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/** \brief see fl_xyline(int x, int y, int x1, int y2, int x3). */
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virtual void xyline(int x, int y, int x1, int y2, int x3);
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virtual void xyline(int x, int y, int x1, int y2, int x3) = 0;
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/** \brief see fl_yxline(int x, int y, int y1). */
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virtual void yxline(int x, int y, int y1);
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virtual void yxline(int x, int y, int y1) = 0;
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/** \brief see fl_yxline(int x, int y, int y1, int x2). */
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virtual void yxline(int x, int y, int y1, int x2);
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virtual void yxline(int x, int y, int y1, int x2) = 0;
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/** \brief see fl_yxline(int x, int y, int y1, int x2, int y3). */
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virtual void yxline(int x, int y, int y1, int x2, int y3);
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virtual void yxline(int x, int y, int y1, int x2, int y3) = 0;
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/** \brief see fl_line(int x, int y, int x1, int y1). */
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virtual void line(int x, int y, int x1, int y1);
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virtual void line(int x, int y, int x1, int y1) = 0;
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/** \brief see fl_line(int x, int y, int x1, int y1, int x2, int y2). */
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virtual void line(int x, int y, int x1, int y1, int x2, int y2);
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virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0;
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/** \brief see fl_draw(const char *str, int n, int x, int y). */
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virtual void draw(const char *str, int n, int x, int y) {}
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#ifdef __APPLE__
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@@ -287,13 +287,13 @@ protected:
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/** \brief see fl_point(int x, int y). */
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virtual void point(int x, int y) = 0;
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/** \brief see fl_loop(int x0, int y0, int x1, int y1, int x2, int y2). */
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
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/** \brief see fl_loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3). */
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
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/** \brief see fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2). */
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
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/** \brief see fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3). */
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
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/** \brief see fl_begin_points(). */
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virtual void begin_points();
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/** \brief see fl_begin_line(). */
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@@ -474,10 +474,22 @@ public:
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static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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// --- recently moved implementations (see FL_PORTING efforts)
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// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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void line(int x, int y, int x1, int y1);
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void line(int x, int y, int x1, int y1, int x2, int y2);
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void xyline(int x, int y, int x1);
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void xyline(int x, int y, int x1, int y2);
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void xyline(int x, int y, int x1, int y2, int x3);
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void yxline(int x, int y, int y1);
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void yxline(int x, int y, int y1, int x2);
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void yxline(int x, int y, int y1, int x2, int y3);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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};
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// FIXME: add Fl_Quartz_Printer_Graphics_Driver
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@@ -515,10 +527,22 @@ public:
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void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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// --- recently moved implementations (see FL_PORTING efforts)
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// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/gdi_rect.cxx
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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void line(int x, int y, int x1, int y1);
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void line(int x, int y, int x1, int y1, int x2, int y2);
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void xyline(int x, int y, int x1);
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void xyline(int x, int y, int x1, int y2);
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void xyline(int x, int y, int x1, int y2, int x3);
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void yxline(int x, int y, int y1);
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void yxline(int x, int y, int y1, int x2);
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void yxline(int x, int y, int y1, int x2, int y3);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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};
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/**
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@@ -578,10 +602,22 @@ public:
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#if ! defined(FL_DOXYGEN)
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void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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#endif
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// --- recently moved implementations (see FL_PORTING efforts)
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// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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void line(int x, int y, int x1, int y1);
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void line(int x, int y, int x1, int y1, int x2, int y2);
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void xyline(int x, int y, int x1);
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void xyline(int x, int y, int x1, int y2);
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void xyline(int x, int y, int x1, int y2, int x3);
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void yxline(int x, int y, int y1);
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void yxline(int x, int y, int y1, int x2);
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void yxline(int x, int y, int y1, int x2, int y3);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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};
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#endif
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@@ -637,6 +673,7 @@ public:
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There is no need to create any other object of this class.
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*/
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class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
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friend class Fl_Quartz_Graphics_Driver;
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static Fl_Display_Device *_display; // the platform display device
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#ifdef __APPLE__
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friend class Fl_X;
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+60
-19
@@ -66,6 +66,32 @@ public:
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unsigned int c = (r<<24)|(g<<16)|(b<<8);
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gl_color(c);
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}
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// --- implementation will eventually be in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx
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// --- line and polygon drawing with integer coordinates
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void point(int x, int y) {
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glBegin(GL_POINTS);
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glVertex2i(x, y);
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glEnd();
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}
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void rect(int x, int y, int w, int h) {
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glBegin(GL_LINE_LOOP);
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glVertex2i(x, y);
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glVertex2i(x+w, y);
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glVertex2i(x+w, y+h);
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glVertex2i(x, y+h);
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glEnd();
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}
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void rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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// OpenGL has the natural origin at the bottom left. Drawing in FLTK
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// coordinates requires that we shift the rectangle one pixel up.
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glBegin(GL_POLYGON);
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glVertex2i(x, y-1);
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glVertex2i(x+w, y-1);
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glVertex2i(x+w, y+h-1);
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glVertex2i(x, y+h-1);
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glEnd();
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}
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void line(int x, int y, int x1, int y1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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@@ -73,6 +99,14 @@ public:
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glEnd();
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point(x1, y1);
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}
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void line(int x, int y, int x1, int y1, int x2, int y2) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glEnd();
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point(x2, y2);
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}
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void xyline(int x, int y, int x1) {
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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@@ -121,29 +155,34 @@ public:
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glEnd();
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point(x2, y3);
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}
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// --- recently moved implementations (see FL_PORTING efforts)
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void point(int x, int y) {
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glBegin(GL_POINTS);
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glVertex2i(x, y);
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glEnd();
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}
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void rect(int x, int y, int w, int h) {
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void loop(int x0, int y0, int x1, int y1, int x2, int y2) {
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glBegin(GL_LINE_LOOP);
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glVertex2i(x, y);
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glVertex2i(x+w, y);
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glVertex2i(x+w, y+h);
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glVertex2i(x, y+h);
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glVertex2i(x0, y0);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glEnd();
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}
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void rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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// OpenGL has the natural origin at the bottom left. Drawing in FLTK
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// coordinates requires that we shift the rectangle one pixel up.
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
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glBegin(GL_LINE_LOOP);
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glVertex2i(x0, y0);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glVertex2i(x3, y3);
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glEnd();
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}
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2) {
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glBegin(GL_POLYGON);
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glVertex2i(x, y-1);
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glVertex2i(x+w, y-1);
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glVertex2i(x+w, y+h-1);
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glVertex2i(x, y+h-1);
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glVertex2i(x0, y0);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glEnd();
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}
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
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glBegin(GL_POLYGON);
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glVertex2i(x0, y0);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glVertex2i(x3, y3);
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glEnd();
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}
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};
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@@ -681,6 +720,8 @@ void Fl_Gl_Window::draw() {
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glOrtho(-0.5, w()-0.5, h()-0.5, -0.5, -1, 1);
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// glOrtho(0, w(), h(), 0, -1, 1);
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glLineWidth(pixels_per_unit()); // should be 1 or 2 (2 if highres OpenGL)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // FIXME: push on state stack
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glEnable(GL_BLEND); // FIXME: push on state stack
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Fl_Window::draw();
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+330
-341
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