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Slightly simpler implementation of Fl_Cocoa_Gl_Window_Driver::alpha_mask_for_string() - continued.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13032 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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+3
-3
@@ -760,11 +760,11 @@ char *Fl_Cocoa_Gl_Window_Driver::alpha_mask_for_string(const char *str, int n, i
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{
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{
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// write str to a bitmap just big enough
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// write str to a bitmap just big enough
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Fl_Image_Surface *surf = new Fl_Image_Surface(w, h);
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Fl_Image_Surface *surf = new Fl_Image_Surface(w, h);
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Fl_Font f=fl_font(); Fl_Fontsize s=fl_size();
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Fl_Surface_Device::push_current(surf);
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Fl_Surface_Device::push_current(surf);
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fl_color(FL_WHITE);
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fl_color(FL_WHITE);
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CGContextScaleCTM(surf->offscreen(), gl_scale, gl_scale);
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fl_font(f, s * gl_scale);
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CGContextTranslateCTM(surf->offscreen(), 0, fl_height() - fl_descent());
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fl_draw(str, n, 0, fl_height() - fl_descent());
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fl_draw(str, n, 0, 0);
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// get the alpha channel only of the bitmap
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// get the alpha channel only of the bitmap
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char *txt_buf = new char[w*h], *r = txt_buf, *q;
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char *txt_buf = new char[w*h], *r = txt_buf, *q;
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q = (char*)CGBitmapContextGetData(surf->offscreen());
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q = (char*)CGBitmapContextGetData(surf->offscreen());
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