Add documentation for readonly() and input_type().

Fix "make distclean" so that it removes all of the library files.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2204 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
2002-05-08 12:44:52 +00:00
parent 84bccaf8e7
commit c56bb65a97
3 changed files with 341 additions and 222 deletions
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<HTML><BODY>
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<BODY>
<!-- NEW PAGE -->
<H2><A name="Fl_Input_">class Fl_Input_</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<UL><PRE>
<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
+----<B>Fl_Input_</B>
|
+----<A href=Fl_Input.html#Fl_Input>Fl_Input</A>
</PRE>
</UL>
</PRE></UL>
<H3>Include Files</H3>
<UL>
<PRE>
<UL><PRE>
#include &lt;FL/Fl_Input_.H&gt;
</PRE>
</UL>
</PRE></UL>
<H3>Description</H3>
This is a virtual base class below <A href=Fl_Input.html#Fl_Input><TT>
Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT>
handle()</TT> and <TT>draw()</TT> method. You may want to subclass it
if you are one of those people who likes to change how the editing keys
<P>This is a virtual base class below <A
href="Fl_Input.html#Fl_Input"><TT>Fl_Input</TT></A>. It has all
the same interfaces, but lacks the <TT>handle()</TT> and
<TT>draw()</TT> method. You may want to subclass it if you are
one of those people who likes to change how the editing keys
work.
<P>This can act like any of the subclasses of Fl_Input, by setting <TT>
type()</TT> to one of the following values: </P>
<UL>
<PRE>
<P>This can act like any of the subclasses of Fl_Input, by
setting <TT>type()</TT> to one of the following values:</P>
<UL><PRE>
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
</PRE>
</UL>
</PRE></UL>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Input_ methods.">
<TR><TD align=left valign=top>
<TABLE width="90%" summary="Fl_Input_ methods.">
<TR><TD align="left" valign="top">
<UL>
<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI>
<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI>
<LI><A href=#Fl_Input_.copy>copy</A></LI>
<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI>
<LI><A href="#Fl_Input_.Fl_Input_">Fl_Input_</A></LI>
<LI><A href="#Fl_Input_.~Fl_Input_">~Fl_Input_</A></LI>
<LI><A href="#Fl_Input_.copy">copy</A></LI>
<LI><A href="#Fl_Input_.copy_cuts">copy_cuts</A></LI>
</UL>
</TD><TD align=left valign=top>
</TD><TD align="left" valign="top">
<UL>
<LI><A href=#Fl_Input_.cut>cut</A></LI>
<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI>
<LI><A href=#Fl_Input_.handletext>handletext</A></LI>
<LI><A href=#Fl_Input_.insert>insert</A></LI>
<LI><A href="#Fl_Input_.cut">cut</A></LI>
<LI><A href="#Fl_Input_.drawtext">drawtext</A></LI>
<LI><A href="#Fl_Input_.handletext">handletext</A></LI>
<LI><A href="#Fl_Input_.input_type">input_type</A></LI>
</UL>
</TD><TD align=left valign=top>
</TD><TD align="left" valign="top">
<UL>
<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI>
<LI><A href=#Fl_Input_.mark>mark</A></LI>
<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI>
<LI><A href="#Fl_Input_.insert">insert</A></LI>
<LI><A href="#Fl_Input_.lineboundary">lineboundary</A></LI>
<LI><A href="#Fl_Input_.mark">mark</A></LI>
<LI><A href="#Fl_Input_.maybe_do_callback">maybe_do_callback</A></LI>
</UL>
</TD><TD align=left valign=top>
</TD><TD align="left" valign="top">
<UL>
<LI><A href=#Fl_Input_.maximum_size>maximum_size</A></LI>
<LI><A href=#Fl_Input_.position>position</A></LI>
<LI><A href=#Fl_Input_.replace>replace</A></LI>
<LI><A href="#Fl_Input_.maximum_size">maximum_size</A></LI>
<LI><A href="#Fl_Input_.position">position</A></LI>
<LI><A href="#Fl_Input_.readonly">readonly</A></LI>
<LI><A href="#Fl_Input_.replace">replace</A></LI>
</UL>
</TD><TD align=left valign=top>
</TD><TD align="left" valign="top">
<UL>
<LI><A href=#Fl_Input_.undo>undo</A></LI>
<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI>
<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI>
<LI><A href="#Fl_Input_.undo">undo</A></LI>
<LI><A href="#Fl_Input_.up_down_position">up_down_position</A></LI>
<LI><A href="#Fl_Input_.wordboundary">wordboundary</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int
<H4><A name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int
w, int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Input_</TT> widget using the given position,
size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4>
The destructor removes the widget and any value associated with it.
<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i)
<P>Creates a new <TT>Fl_Input_</TT> widget using the given
position, size, and label string. The default boxtype is
<TT>FL_DOWN_BOX</TT>.
<H4><A name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</A></H4>
<P>The destructor removes the widget and any value associated with it.
<H4><A name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i)
const</A></H4>
Returns true if position <TT>i</TT> is at the start or end of a word.
<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i)
<P>Returns true if position <TT>i</TT> is at the start or end of a word.
<H4><A name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i)
const</A></H4>
Returns true if position <TT>i</TT> is at the start or end of a line.
<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A>
</H4>
Draw the text in the passed bounding box. If <TT>damage()
FL_DAMAGE_ALL</TT> is true, this assumes the area has already been
erased to <TT>color()</TT>. Otherwise it does minimal update and
erases the area itself.
<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int
<P>Returns true if position <TT>i</TT> is at the start or end of a line.
<H4><A name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</A></H4>
<P>Draw the text in the passed bounding box. If <TT>damage()
&amp; FL_DAMAGE_ALL</TT> is true, this assumes the area has
already been erased to <TT>color()</TT>. Otherwise it does
minimal update and erases the area itself.
<H4><A name="Fl_Input_.handletext">void Fl_Input_::handletext(int
e,int,int,int,int)</A></H4>
Default handler for all event types. Your <TT>handle()</TT> method
should call this for all events that it does not handle completely.
You must pass it the same bounding box as passed to <TT>draw()</TT>.
Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to
select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show
and hide the cursor.
<H4><A name=Fl_Input_.up_down_position>int
<P>Default handler for all event types. Your <TT>handle()</TT>
method should call this for all events that it does not handle
completely. You must pass it the same bounding box as passed to
<TT>draw()</TT>. Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>,
<TT>FL_RELEASE</TT> to select text, handles <TT>FL_FOCUS</TT>
and <TT>FL_UNFOCUS</TT> to show and hide the cursor.
<H4><A name="Fl_Input_.up_down_position">int
Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
Do the correct thing for arrow keys. Sets the position (and mark if <I>
keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such
that pressing the arrows repeatedly will cause the point to move up and
down.
<H4><A name=Fl_Input_.maybe_do_callback>void
<P>Do the correct thing for arrow keys. Sets the position (and
mark if <I>keepmark</I> is zero) to somewhere in the same line
as <I>i</I>, such that pressing the arrows repeatedly will cause
the point to move up and down.
<H4><A name="Fl_Input_.maybe_do_callback">void
Fl_Input_::maybe_do_callback()</A></H4>
Does the callback if <TT>changed()</TT> is true or if <TT>when()
FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any
point you think you should generate a callback.
<P>Does the callback if <TT>changed()</TT> is true or if
<TT>when() &amp; FL_WHEN_NOT_CHANGED</TT> is non-zero. You
should call this at any point you think you should generate a
callback.
<H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR>
int Fl_Input_::maximum_size() const</A></H4>
<P>Sets or returns the maximum length of the input field.
<H4><A name=Fl_Input_.position>int Fl_Input_::position() const
<BR> int Fl_Input_::position(int new_position, int new_mark)
<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
The input widget maintains two pointers into the string. The
&quot;position&quot; is where the cursor is. The &quot;mark&quot; is the other end of the
selected text. If they are equal then there is no selection. Changing
this does not affect the clipboard (use <TT>copy()</TT> to do that).
<P>Changing these values causes a <TT>redraw()</TT>. The new values
are bounds checked. The return value is non-zero if the new position
is different than the old one. <TT>position(n)</TT> is the same as <TT>
position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT>
position(position(),n)</TT>. </P>
<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const
<H4><A name="Fl_Input_.position">int Fl_Input_::position() const
<BR>int Fl_Input_::position(int new_position, int new_mark)
<BR>int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
<P>The input widget maintains two pointers into the string. The
&quot;position&quot; is where the cursor is. The
&quot;mark&quot; is the other end of the selected text. If they
are equal then there is no selection. Changing this does not
affect the clipboard (use <TT>copy()</TT> to do that).
<P>Changing these values causes a <TT>redraw()</TT>. The new
values are bounds checked. The return value is non-zero if the
new position is different than the old one. <TT>position(n)</TT>
is the same as <TT>position(n,n)</TT>. <TT>mark(n)</TT> is the
same as <TT>position(position(),n)</TT>.</P>
<H4><A name="Fl_Input_.mark">int Fl_Input_::mark() const
<BR> int Fl_Input_::mark(int new_mark)</A></H4>
Gets or sets the current selection mark. <TT>mark(n)</TT> is the same
as <TT>position(position(),n)</TT>.
<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b,
<P>Gets or sets the current selection mark. <TT>mark(n)</TT> is
the same as <TT>position(position(),n)</TT>.
<H4><A name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b,
const char *insert, int length=0)</A></H4>
This call does all editing of the text. It deletes the region between <TT>
a</TT> and <TT>b</TT> (either one may be less or equal to the other),
and then inserts the string <TT>insert</TT> at that point and leaves
the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does
the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change.
<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything.
Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P>
<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves
a tiny bit of time if you happen to already know the length of the
insertion, or can be used to insert a portion of a string or a string
containing nul's. </P>
<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT>
range, so it is safe to pass any values. </P>
<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that
call <TT>replace()</TT>. </P>
<H4><A name=Fl_Input_.cut>int Fl_Input_::cut()
<P>This call does all editing of the text. It deletes the region
between <TT>a</TT> and <TT>b</TT> (either one may be less or
equal to the other), and then inserts the string <TT>insert</TT>
at that point and leaves the <TT>mark()</TT> and
<TT>position()</TT> after the insertion. Does the callback if
<TT>when() &amp; FL_WHEN_CHANGED</TT> and there is a change.
<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete
anything. Set <TT>insert</TT> to <TT>NULL</TT> to not insert
anything.</P>
<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this
saves a tiny bit of time if you happen to already know the
length of the insertion, or can be used to insert a portion of a
string or a string containing nul's.</P>
<P><TT>a</TT> and <TT>b</TT> are clamped to the
0..<TT>size()</TT> range, so it is safe to pass any values.</P>
<P><TT>cut()</TT> and <TT>insert()</TT> are just inline
functions that call <TT>replace()</TT>.</P>
<H4><A name="Fl_Input_.cut">int Fl_Input_::cut()
<BR> int Fl_Input_::cut(int n)
<BR> int Fl_Input_::cut(int a, int b);</A></H4>
<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT>
deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT>
cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT>
. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT>
and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped
to the size of the string. The mark and point are left where the
deleted text was.
<P>If you want the data to go into the clipboard, do <TT>
Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT>
Fl_Input_::copy_cuts()</TT> afterwards. </P>
<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int
<P><TT>Fl_Input_::cut()</TT> deletes the current selection.
<TT>cut(n)</TT> deletes <TT>n</TT> characters after the
<TT>position()</TT>. <TT>cut(-n)</TT> deletes <TT>n</TT>
characters before the <TT>position()</TT>. <TT>cut(a,b)</TT>
deletes the characters between offsets <TT>a</TT> and
<TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all
clamped to the size of the string. The mark and point are left
where the deleted text was.
<P>If you want the data to go into the clipboard, do
<TT>Fl_Input_::copy()</TT> before calling
<TT>Fl_Input_::cut()</TT>, or do <TT>Fl_Input_::copy_cuts()</TT>
afterwards.</P>
<H4><A name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int
l=0)</A></H4>
Insert the string <TT>t</TT> at the current position, and leave the
mark and position after it. If <TT>l</TT> is not zero then it is
assumed to be <TT>strlen(t)</TT>.
<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4>
Put the current selection between <TT>mark()</TT> and <TT>position()</TT>
into the clipboard. Does not replace the old clipboard contents if <TT>
position()</TT> and <TT>mark()</TT> are equal.
<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4>
Does undo of several previous calls to <TT>replace()</TT>. Returns
non-zero if any change was made.
<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4>
Copy all the previous contiguous cuts from the undo information to the
clipboard. This is used to make ^K work. </BODY></HTML>
<P>Insert the string <TT>t</TT> at the current position, and
leave the mark and position after it. If <TT>l</TT> is not zero
then it is assumed to be <TT>strlen(t)</TT>.
<H4><A name="Fl_Input_.copy">int Fl_Input_::copy()</A></H4>
<P>Put the current selection between <TT>mark()</TT> and
<TT>position()</TT> into the clipboard. Does not replace the
old clipboard contents if <TT>position()</TT> and
<TT>mark()</TT> are equal.
<H4><A name="Fl_Input_.undo">int Fl_Input_::undo()</A></H4>
<P>Does undo of several previous calls to <TT>replace()</TT>.
Returns non-zero if any change was made.
<H4><A name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</A></H4>
<P>Copy all the previous contiguous cuts from the undo
information to the clipboard. This is used to make ^K work.
<H4><A name="Fl_Input.input_type">int Fl_Input::input_type() const
<BR>void Fl_Input::input_type(int)</A></H4>
<P>Gets or sets the input field type.
<H4><A name="Fl_Input.readonly">int Fl_Input::readonly() const
<BR>void Fl_Input::readonly(int)</A></H4>
<P>Gets or sets the read-only state of the input field.
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