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https://github.com/fltk/fltk.git
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FLTK1.1 Quartz support:
- added a 'test/unittests' which wil check for identical drawing on all platforms. This was desperatly needed to fix tremendous problems in getting the Quartz drawing routines right - disabled anti-aliasing for functions that draw straight lines at integer coordinates git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3788 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+4
-2
@@ -1,5 +1,5 @@
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//
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// "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $"
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// "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $"
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//
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// MacOS specific code for the Fast Light Tool Kit (FLTK).
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//
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@@ -1863,6 +1863,8 @@ void Fl_Window::make_current()
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if (!i->gc) {
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//CreateCGContextForPort(GetWindowPort(i->xid), &i->gc);
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QDBeginCGContext(GetWindowPort(i->xid), &i->gc);
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#warning : line capping should not be set. Check AA settings to make this work
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CGContextSetLineCap(i->gc, kCGLineCapSquare);
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// save the unclipped state for later
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CGContextSaveGState(i->gc);
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// translate coordinate system to coorespond with fltk's.
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@@ -1948,6 +1950,6 @@ void Fl::paste(Fl_Widget &receiver, int clipboard) {
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//
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// End of "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $".
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// End of "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $".
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//
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+24
-4
@@ -1,5 +1,5 @@
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//
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $"
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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@@ -46,8 +46,10 @@ void fl_rect(int x, int y, int w, int h) {
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SetRect(&rect, x, y, x+w, y+h);
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FrameRect(&rect);
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#elif defined(__APPLE_QUARTZ__)
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CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
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CGContextSetShouldAntialias(fl_gc, false);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#endif
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@@ -65,8 +67,10 @@ void fl_rectf(int x, int y, int w, int h) {
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SetRect(&rect, x, y, x+w, y+h);
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PaintRect(&rect);
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#elif defined(__APPLE_QUARTZ__)
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CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
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CGContextSetShouldAntialias(fl_gc, false);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextFillRect(fl_gc, rect);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#endif
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@@ -78,9 +82,11 @@ void fl_xyline(int x, int y, int x1) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); LineTo(x1, y);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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#endif
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@@ -98,10 +104,12 @@ void fl_xyline(int x, int y, int x1, int y2) {
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LineTo(x1, y);
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LineTo(x1, y2);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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@@ -124,11 +132,13 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
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LineTo(x1, y2);
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LineTo(x3, y2);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextAddLineToPoint(fl_gc, x3, y2);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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@@ -146,9 +156,11 @@ void fl_yxline(int x, int y, int y1) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); LineTo(x, y1);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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#endif
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@@ -166,10 +178,12 @@ void fl_yxline(int x, int y, int y1, int x2) {
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LineTo(x, y1);
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LineTo(x2, y1);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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@@ -192,11 +206,13 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
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LineTo(x2, y1);
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LineTo(x2, y3);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextAddLineToPoint(fl_gc, x2, y3);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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@@ -217,9 +233,11 @@ void fl_line(int x, int y, int x1, int y1) {
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MoveTo(x, y);
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LineTo(x1, y1);
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#elif defined(__APPLE_QUARTZ__)
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if ( x==x1 || y==y1 ) CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#endif
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@@ -376,9 +394,11 @@ void fl_point(int x, int y) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); Line(0, 0);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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#endif
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@@ -642,5 +662,5 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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}
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//
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $".
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $".
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//
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