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Add Fl_Shared_Image *Fl_Image_Surface::highres_image() to draw into high-resolution bitmap.
This new member function returns a high resolution bitmap image scaled to the adequate drawing size. This allows to create a bitmap image able to fill all pixels of a high resolution display. This is functional only for the Mac OS platform. On other platforms, the new member function returns an unscaled bitmap. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11158 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
@@ -21,6 +21,7 @@
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#include <FL/Fl_Copy_Surface.H>
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#include <FL/Fl_Copy_Surface.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Shared_Image.H>
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/** Directs all graphics requests to an Fl_Image.
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/** Directs all graphics requests to an Fl_Image.
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@@ -65,12 +66,13 @@ private:
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public:
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public:
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static const char *class_id;
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static const char *class_id;
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const char *class_name() {return class_id;};
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const char *class_name() {return class_id;};
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Fl_Image_Surface(int w, int h);
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Fl_Image_Surface(int w, int h, int highres = 0);
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~Fl_Image_Surface();
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~Fl_Image_Surface();
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void set_current();
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void set_current();
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void draw(Fl_Widget*, int delta_x = 0, int delta_y = 0);
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void draw(Fl_Widget*, int delta_x = 0, int delta_y = 0);
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Fl_RGB_Image *image();
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Fl_RGB_Image *image();
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void draw_decorated_window(Fl_Window* win, int delta_x = 0, int delta_y = 0);
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void draw_decorated_window(Fl_Window* win, int delta_x = 0, int delta_y = 0);
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Fl_Shared_Image *highres_image();
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};
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};
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#ifdef __APPLE__ // PORTME: platform surface driver
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#ifdef __APPLE__ // PORTME: platform surface driver
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@@ -32,18 +32,48 @@
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#else
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#else
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#endif
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#endif
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#ifdef __APPLE__
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class Fl_Quartz_Scaled_Graphics_Driver_ : public Fl_Quartz_Graphics_Driver {
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protected:
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virtual void push_clip(int x, int y, int w, int h) {
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CGContextRestoreGState(fl_gc);
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CGContextSaveGState(fl_gc);
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CGContextTranslateCTM(fl_gc, 0, CGBitmapContextGetHeight(fl_gc)/2);
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CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
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CGContextClipToRect(fl_gc, CGRectMake(x, y, w, h));
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}
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virtual void pop_clip() {
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CGContextRestoreGState(fl_gc);
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CGContextSaveGState(fl_gc);
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CGContextTranslateCTM(fl_gc, 0, CGBitmapContextGetHeight(fl_gc)/2);
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CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
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}
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};
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#endif
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const char *Fl_Image_Surface::class_id = "Fl_Image_Surface";
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const char *Fl_Image_Surface::class_id = "Fl_Image_Surface";
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/** The constructor.
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/** Constructor with optional high resolution.
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\param w and \param h give the size in pixels of the resulting image.
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\param w and \param h give the size in pixels of the resulting image.
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\param highres if non-zero, the surface pixel size is twice as high and wide as w and h,
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which is useful to draw it later on a high resolution display (e.g., retina display).
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This is implemented for the Mac OS platform only.
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If \p highres is non-zero, use Fl_Image_Surface::highres_image() to get the image data.
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\version 1.3.4 (1.3.3 without the highres parameter)
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*/
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*/
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Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) {
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Fl_Image_Surface::Fl_Image_Surface(int w, int h, int highres) : Fl_Surface_Device(NULL) {
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width = w;
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width = w;
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height = h;
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height = h;
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#ifdef __APPLE__ // PORTME: platform image surface
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#ifdef __APPLE__ // PORTME: platform image surface
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offscreen = fl_create_offscreen(w, h);
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offscreen = fl_create_offscreen(highres ? 2*w : w, highres ? 2*h : h);
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helper = new Fl_Quartz_Flipped_Surface_(width, height);
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helper = new Fl_Quartz_Flipped_Surface_(width, height);
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if (highres) {
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delete helper->driver();
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helper->driver(new Fl_Quartz_Scaled_Graphics_Driver_);
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CGContextScaleCTM(offscreen, 2, 2);
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}
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driver(helper->driver());
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driver(helper->driver());
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CGContextSetShouldAntialias(offscreen, false);
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CGContextSaveGState(offscreen);
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CGContextSaveGState(offscreen);
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CGContextTranslateCTM(offscreen, 0, height);
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CGContextTranslateCTM(offscreen, 0, height);
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CGContextScaleCTM(offscreen, 1.0f, -1.0f);
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CGContextScaleCTM(offscreen, 1.0f, -1.0f);
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@@ -95,9 +125,13 @@ Fl_Image_Surface::~Fl_Image_Surface() {
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Fl_RGB_Image* Fl_Image_Surface::image()
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Fl_RGB_Image* Fl_Image_Surface::image()
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{
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{
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unsigned char *data;
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unsigned char *data;
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int W = width, H = height;
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#ifdef __APPLE__ // PORTME: platform image surface
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#ifdef __APPLE__ // PORTME: platform image surface
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CGContextFlush(offscreen);
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CGContextFlush(offscreen);
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data = fl_read_image(NULL, 0, 0, width, height, 0);
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W = CGBitmapContextGetWidth(offscreen);
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H = CGBitmapContextGetHeight(offscreen);
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Fl_X::set_high_resolution(0);
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data = fl_read_image(NULL, 0, 0, W, H, 0);
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fl_gc = 0;
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fl_gc = 0;
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#elif defined(WIN32)
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#elif defined(WIN32)
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fl_pop_clip();
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fl_pop_clip();
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@@ -115,11 +149,26 @@ Fl_RGB_Image* Fl_Image_Surface::image()
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fl_window = pre_window;
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fl_window = pre_window;
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previous->set_current();
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previous->set_current();
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#endif
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#endif
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Fl_RGB_Image *image = new Fl_RGB_Image(data, width, height);
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Fl_RGB_Image *image = new Fl_RGB_Image(data, W, H);
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image->alloc_array = 1;
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image->alloc_array = 1;
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return image;
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return image;
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}
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}
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/** Returns a possibly high resolution image made of all drawings sent to the Fl_Image_Surface object.
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The Fl_Image_Surface object should have been constructed with Fl_Image_Surface(W, H, 1).
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The returned image is scaled to a size of WxH drawing units and may have a pixel size twice as wide and high.
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The returned object should be deallocated with Fl_Shared_Image::release() after use.
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\version 1.3.4
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*/
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Fl_Shared_Image* Fl_Image_Surface::highres_image()
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{
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Fl_Shared_Image *s_img = Fl_Shared_Image::get(image());
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s_img->scale(width, height);
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return s_img;
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}
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/** Draws a widget in the image surface
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/** Draws a widget in the image surface
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\param widget any FLTK widget (e.g., standard, custom, window, GL view) to draw in the image
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\param widget any FLTK widget (e.g., standard, custom, window, GL view) to draw in the image
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@@ -137,6 +186,7 @@ void Fl_Image_Surface::set_current()
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#if defined(__APPLE__) // PORTME: platform image surface
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#if defined(__APPLE__) // PORTME: platform image surface
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fl_gc = offscreen; fl_window = 0;
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fl_gc = offscreen; fl_window = 0;
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Fl_Surface_Device::set_current();
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Fl_Surface_Device::set_current();
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Fl_X::set_high_resolution( CGBitmapContextGetWidth(offscreen) > width );
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#elif defined(WIN32)
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#elif defined(WIN32)
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_sgc=fl_gc;
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_sgc=fl_gc;
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_sw=fl_window;
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_sw=fl_window;
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+24
-1
@@ -3345,9 +3345,31 @@ void Fl_X::q_begin_image(CGRect &rect, int cx, int cy, int w, int h) {
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r2.origin.x -= 0.5f;
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r2.origin.x -= 0.5f;
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r2.origin.y -= 0.5f;
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r2.origin.y -= 0.5f;
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CGContextClipToRect(fl_gc, r2);
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CGContextClipToRect(fl_gc, r2);
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// move graphics context to origin of vertically reversed image
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// move graphics context to origin of vertically reversed image
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// The 0.5 here cancels the 0.5 offset present in Quartz graphics contexts.
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// Thus, image and surface pixels are in phase if there's no scaling.
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// Below, we handle x2 and /2 scalings that occur when drawing to
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// a double-resolution bitmap, and when drawing a double-resolution bitmap to display.
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CGContextTranslateCTM(fl_gc, rect.origin.x - cx - 0.5, rect.origin.y - cy + h - 0.5);
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CGContextTranslateCTM(fl_gc, rect.origin.x - cx - 0.5, rect.origin.y - cy + h - 0.5);
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CGContextScaleCTM(fl_gc, 1, -1);
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CGContextScaleCTM(fl_gc, 1, -1);
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CGAffineTransform at = CGContextGetCTM(fl_gc);
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if (at.a == at.d && at.b == 0 && at.c == 0) { // proportional scaling, no rotation
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// phase image with display pixels
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CGFloat deltax = 0, deltay = 0;
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if (at.a == 2) { // make .tx and .ty have even values
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deltax = (at.tx/2 - round(at.tx/2));
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deltay = (at.ty/2 - round(at.ty/2));
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} else if (at.a == 0.5) {
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if (Fl_Display_Device::high_resolution()) { // make .tx and .ty have int or half-int values
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deltax = (at.tx*2 - round(at.tx*2));
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deltay = (at.ty*2 - round(at.ty*2));
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} else { // make .tx and .ty have integral values
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deltax = (at.tx - round(at.tx))*2;
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deltay = (at.ty - round(at.ty))*2;
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}
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}
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CGContextTranslateCTM(fl_gc, -deltax, -deltay);
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}
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rect.origin.x = rect.origin.y = 0;
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rect.origin.x = rect.origin.y = 0;
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rect.size.width = w;
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rect.size.width = w;
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rect.size.height = h;
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rect.size.height = h;
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@@ -4368,6 +4390,7 @@ static void draw_layer_to_context(CALayer *layer, CGContextRef gc, int w, int h)
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Fl_X::clip_to_rounded_corners(gc, w, h);
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Fl_X::clip_to_rounded_corners(gc, w, h);
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CGContextSetRGBFillColor(gc, .79, .79, .79, 1.); // equiv. to FL_DARK1
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CGContextSetRGBFillColor(gc, .79, .79, .79, 1.); // equiv. to FL_DARK1
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CGContextFillRect(gc, CGRectMake(0, 0, w, h));
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CGContextFillRect(gc, CGRectMake(0, 0, w, h));
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CGContextSetShouldAntialias(gc, true);
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[layer renderInContext:gc]; // 10.5
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[layer renderInContext:gc]; // 10.5
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CGContextRestoreGState(gc);
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CGContextRestoreGState(gc);
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#endif
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#endif
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+2
-2
@@ -563,13 +563,13 @@ void copy(Fl_Widget *, void *data) {
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H = target->h();
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H = target->h();
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decorated = 0;
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decorated = 0;
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}
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}
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rgb_surf = new Fl_Image_Surface(W, H);
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rgb_surf = new Fl_Image_Surface(W, H, 1);
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rgb_surf->set_current();
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rgb_surf->set_current();
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if (decorated)
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if (decorated)
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rgb_surf->draw_decorated_window(target->as_window());
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rgb_surf->draw_decorated_window(target->as_window());
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else
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else
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rgb_surf->draw(target);
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rgb_surf->draw(target);
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Fl_Image *img = rgb_surf->image();
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Fl_Image *img = rgb_surf->highres_image();
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delete rgb_surf;
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delete rgb_surf;
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Fl_Display_Device::display_device()->set_current();
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Fl_Display_Device::display_device()->set_current();
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Fl_Window* g2 = new Fl_Window(img->w()+10, img->h()+10);
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Fl_Window* g2 = new Fl_Window(img->w()+10, img->h()+10);
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