Doco and makefile updates from SGI.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1934 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
2002-01-15 02:17:19 +00:00
parent 5ec539b918
commit a721b4ad00
24 changed files with 78 additions and 53 deletions
+5 -4
View File
@@ -74,7 +74,8 @@ transformation matrix.
<P>In addition, the system may provide clipping when updating windows
which may be more complex than a simple rectangle.</P>
<H4>void fl_push_clip(int x, int y, int w, int h)</H4>
<H4><A name="fl_clip">void fl_push_clip(int x, int y, int w, int h)</A><BR>
void fl_clip(int x, int y, int w, int h)</H4>
<P>Intersect the current clip region with a rectangle and push this new
region onto the stack.
@@ -141,10 +142,10 @@ values. These are mapped to the closest color supported by the
screen, either from one of the 256 colors in the FLTK 1.0.x
colormap or a direct RGB value on TrueColor screens. You can
generate 24-bit RGB color values using the <A
HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
HREF="enumerations.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
function.
<H4>void fl_color(Fl_Color)</H4>
<H4><A name="fl_color">void fl_color(Fl_Color)</A></H4>
<P>Sets the color for all subsequent drawing operations.
@@ -685,7 +686,7 @@ fl_draw_pixmap(foo, X, Y);
<P>Transparent colors are replaced by the optional
<TT>Fl_Color</TT> argument. To draw with true transparency you must
use the <A HREF="#Fl_Pixmap"><TT>Fl_Pixmap</TT></A> class.
use the <A HREF="Fl_Pixmap.html"><TT>Fl_Pixmap</TT></A> class.
<H4>int fl_measure_pixmap(char **data, int &amp;w, int &amp;h)</H4>