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Doco and makefile updates from SGI.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1934 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -74,7 +74,8 @@ transformation matrix.
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<P>In addition, the system may provide clipping when updating windows
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which may be more complex than a simple rectangle.</P>
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<H4>void fl_push_clip(int x, int y, int w, int h)</H4>
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<H4><A name="fl_clip">void fl_push_clip(int x, int y, int w, int h)</A><BR>
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void fl_clip(int x, int y, int w, int h)</H4>
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<P>Intersect the current clip region with a rectangle and push this new
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region onto the stack.
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@@ -141,10 +142,10 @@ values. These are mapped to the closest color supported by the
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screen, either from one of the 256 colors in the FLTK 1.0.x
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colormap or a direct RGB value on TrueColor screens. You can
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generate 24-bit RGB color values using the <A
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HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
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HREF="enumerations.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
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function.
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<H4>void fl_color(Fl_Color)</H4>
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<H4><A name="fl_color">void fl_color(Fl_Color)</A></H4>
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<P>Sets the color for all subsequent drawing operations.
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@@ -685,7 +686,7 @@ fl_draw_pixmap(foo, X, Y);
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<P>Transparent colors are replaced by the optional
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<TT>Fl_Color</TT> argument. To draw with true transparency you must
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use the <A HREF="#Fl_Pixmap"><TT>Fl_Pixmap</TT></A> class.
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use the <A HREF="Fl_Pixmap.html"><TT>Fl_Pixmap</TT></A> class.
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<H4>int fl_measure_pixmap(char **data, int &w, int &h)</H4>
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