Minor rewriting for more readable code.

This commit is contained in:
ManoloFLTK
2020-03-15 08:16:44 +01:00
parent 4b2dbe3bb4
commit a66fea7527
+4 -3
View File
@@ -252,9 +252,10 @@ int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, i
{ {
CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h); CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h);
if (img) { if (img) {
float s = Fl_Surface_Device::surface()->driver()->scale(); // the current surface is generally the display, but is an Fl_Image_Surface when scrolling an Fl_Overlay_Window
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img, Fl_Quartz_Graphics_Driver *qgd = (Fl_Quartz_Graphics_Driver*)Fl_Surface_Device::surface()->driver();
dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h); float s = qgd->scale();
qgd->draw_CGImage(img, dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h);
CFRelease(img); CFRelease(img);
} }
return 0; return 0;