diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 52bf72bad..2730787d2 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -34,6 +34,9 @@ static int temp = fl_gl_load_plugin; #include #include +#ifdef __APPLE__ +#include +#endif #include "Fl_Gl_Choice.H" #include #include @@ -469,6 +472,10 @@ void Fl_Gl_Window::hide() { Fl_Gl_Window::~Fl_Gl_Window() { hide(); // delete overlay; this is done by ~Fl_Group +#ifdef __APPLE__ + // resets the pile of string textures used to draw strings + gl_texture_pile_height(gl_texture_pile_height()); +#endif } void Fl_Gl_Window::init() { diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx index a15a15123..da2acff4c 100644 --- a/src/gl_draw.cxx +++ b/src/gl_draw.cxx @@ -559,6 +559,10 @@ void gl_texture_pile_height(int max) /** @} */ +#elif defined(__APPLE__) +// used only if __ppc__ +int gl_texture_pile_height(void) {return 0;} +void gl_texture_pile_height(int max) {} #endif // GL_DRAW_USES_TEXTURES #endif // HAVE_GL