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Revised documentation files.
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<html>
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<body>
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<hr break>
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<h2><a name="Fl_Positioner">class Fl_Positioner</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Widget">Fl_Widget</a>
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+----<b>Fl_Positioner</b>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Positioner.H>
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</pre></ul>
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<h3>Description</h3>
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This class is provided for Forms compatibility. It provides 2D input.
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It would be useful if this could be put atop another widget so that the
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crosshairs are on top, but this is not implemented. The color of the
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crosshairs is <tt>selection_color()</tt>.
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<p><img src=positioner.gif>
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<h3>Methods</h3>
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<center>
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<table width=90%>
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<tr>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Positioner.Fl_Positioner">Fl_Positioner</a>
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<li><a href="#Fl_Positioner.~Fl_Positioner">~Fl_Positioner</a>
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<li><a href="#Fl_Positioner.value">value</a>
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<li><a href="#Fl_Positioner.xbounds">xbounds</a>
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<li><a href="#Fl_Positioner.xstep">xstep</a>
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<li><a href="#Fl_Positioner.xvalue">xvalue</a>
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<li><a href="#Fl_Positioner.ybounds">ybounds</a>
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<li><a href="#Fl_Positioner.ystep">ystep</a>
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<li><a href="#Fl_Positioner.yvalue">yvalue</a>
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</ul>
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</td>
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</tr>
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</table>
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</center>
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<h4><a name="Fl_Positioner.Fl_Positioner">Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char *label = 0)</a></h4>
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Creates a new <tt>Fl_Positioner</tt> widget using the given position, size, and
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label string. The default boxtype is <tt>FL_NO_BOX</tt>.
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<h4><a name="Fl_Positioner.~Fl_Positioner">virtual Fl_Positioner::~Fl_Positioner()</a></h4>
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Deletes the widget.
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<h4><a name="Fl_Positioner.value">void Fl_Positioner::value(float *x, float *y) const</a></h4>
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Returns the current position in <tt>x</tt> and <tt>y</tt>.
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<h4><a name="Fl_Positioner.xbounds">void xbounds(float *xmin, float *xmax)<br>
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void xbounds(float xmin, float xmax)</a></h4>
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Gets or sets the X axis bounds.
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<h4><a name="Fl_Positioner.xstep">void xstep(float x)</a></h4>
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Sets the stepping value for the X axis.
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<h4><a name="Fl_Positioner.xvalue">float Fl_Positioner::xvalue(void) const<br>
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void Fl_Positioner::xvalue(float x)</a></h4>
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Gets or sets the X axis coordinate.
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<h4><a name="Fl_Positioner.ybounds">void ybounds(float *ymin, float *ymay)<br>
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void ybounds(float ymin, float ymay)</a></h4>
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Gets or sets the Y axis bounds.
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<h4><a name="Fl_Positioner.ystep">void ystep(float y)</a></h4>
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Sets the stepping value for the Y axis.
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<h4><a name="Fl_Positioner.yvalue">float Fl_Positioner::yvalue(void) const<br>
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void Fl_Positioner::yvalue(float y)</a></h4>
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Gets or sets the Y axis coordinate.
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</body>
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</html>
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