mirror of
https://github.com/fltk/fltk.git
synced 2026-06-07 00:55:23 +08:00
Revised documentation files.
git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
@@ -0,0 +1,101 @@
|
||||
<html>
|
||||
<body>
|
||||
|
||||
<hr break>
|
||||
|
||||
<h2><a name="Fl_Menu_Button">class Fl_Menu_Button</a></h2>
|
||||
|
||||
<hr>
|
||||
|
||||
<h3>Class Hierarchy</h3>
|
||||
|
||||
<ul><pre>
|
||||
<a href="#Fl_Menu_">Fl_Menu_</a>
|
||||
|
|
||||
+----<b>Fl_Menu_Button</b>
|
||||
</pre></ul>
|
||||
|
||||
<h3>Include Files</h3>
|
||||
|
||||
<ul><pre>
|
||||
#include <FL/Fl_Menu_Button.H>
|
||||
</pre></ul>
|
||||
|
||||
<h3>Description</h3>
|
||||
|
||||
This is a button that when pushed pops up a menu (or hierarchy of
|
||||
menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>
|
||||
objects.
|
||||
|
||||
<P><img src=menu_button.gif>
|
||||
|
||||
<p>Normally any mouse button will pop up a menu and it is lined up
|
||||
below the button as shown in the picture. However an <tt>Fl_Menu_Button</tt>
|
||||
may also control a pop-up menu. This is done by setting the
|
||||
<tt>type()</tt>,
|
||||
see below.
|
||||
|
||||
<p>The menu will also pop up in response to shortcuts indicated by
|
||||
putting a '&' character in the <tt>label()</tt>.
|
||||
|
||||
<p>Typing the <tt>shortcut()</tt> of any of the menu items will cause
|
||||
callbacks exactly the same as when you pick the item with the mouse.
|
||||
The '&' character in menu item names are only looked at when the menu
|
||||
is popped up, however.
|
||||
|
||||
<P>When the user picks an item off the menu, the item's callback is
|
||||
done with the menu_button as the <tt>Fl_Widget*</tt> argument. If the item
|
||||
does not have a callback the menu_button's callback is done instead.
|
||||
|
||||
<h3>Methods</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="#Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button</a>
|
||||
<li><a href="#Fl_Menu_Button.~Fl_Menu_Button">~Fl_Menu_Button</a>
|
||||
<li><a href="#Fl_Menu_Button.popup">popup</a>
|
||||
<li><a href="#Fl_Menu_Button.type">type</a>
|
||||
</ul>
|
||||
|
||||
<h4><a name="Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
|
||||
|
||||
Creates a new <tt>Fl_Menu_Button</tt> widget using the given position, size, and
|
||||
label string. The default boxtype is <tt>FL_UP_BOX</tt>.
|
||||
|
||||
<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
|
||||
href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
|
||||
the menu.
|
||||
|
||||
<h4><a name="Fl_Menu_Button.~Fl_Menu_Button">virtual Fl_Menu_Button::~Fl_Menu_Button()</a></h4>
|
||||
|
||||
The destructor removes the <tt>Fl_Menu_Button</tt> widget and all of its menu items.
|
||||
|
||||
<h4><a name="Fl_Menu_Button.popup">const Fl_Menu* Fl_Menu_Button::popup()</a></h4>
|
||||
|
||||
Act exactly as though the user clicked the button or typed the shortcut
|
||||
key. The menu appears, it waits for the user to pick an item, and if
|
||||
they pick one it sets <tt>value()</tt> and does the callback or sets
|
||||
<tt>changed()</tt> as described above. The menu item is returned or
|
||||
<tt>NULL<tt> if the user dismisses the menu.
|
||||
|
||||
<h4><a name="Fl_Menu_Button.type">void Fl_Widget::type(uchar)</a></h4>
|
||||
|
||||
If <tt>type()</tt> is zero a normal menu button is produced. If it is
|
||||
nonzero then this is a pop-up menu. The bits in <tt>type()</tt>
|
||||
indicate what mouse buttons pop up the menu. For convienece the
|
||||
constants <tt>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13,
|
||||
POPUP23</tt>, and <tt>POPUP123</tt> are defined.
|
||||
<tt>Fl_Menu_Button::POPUP3</tt> is usually what you want.
|
||||
|
||||
<p>A popup menu button is invisible and does not interfere with any
|
||||
events other than the mouse button specified (and any shortcuts). The
|
||||
widget can be stretched to cover all your other widgets by putting it last
|
||||
in the hierarchy so it is "on top". You can also make several widgets
|
||||
covering different areas for context-sensitive popup menus.
|
||||
|
||||
<p>The popup menus appear with the cursor pointing at the previously
|
||||
selected item. This is a <i>feature</i>. If you don't like it, do
|
||||
<tt>value(0)</tt> after the menu items are picked to forget the current
|
||||
item.
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user