Changes needed to get FLTK to compile on Borland C++ 5 under Windows. I

compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size).  VC++ generates smaller code.

The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists".  I'm sure this is a simple problem, but I don't know how
to fix it.

Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap.  However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format.  The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.

Borland really doesn't suck that bad.  It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers...  Much more intuitive then
MS VC++.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@475 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Carl E. Thompson
1999-03-29 17:39:46 +00:00
parent 617a7ee619
commit 81c7d9b215
72 changed files with 1077 additions and 820 deletions
+154
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@@ -0,0 +1,154 @@
/*
* "$Id: config.h,v 1.1.2.1 1999/03/29 17:39:22 carl Exp $"
*
* Configuration file for the Fast Light Tool Kit (FLTK).
*
* Copyright 1998-1999 by Bill Spitzak and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "FLTK-bugs@easysw.com".
*/
/*
* BORDER_WIDTH:
*
* Thickness of FL_UP_BOX and FL_DOWN_BOX. Current 1,2, and 3 are
* supported.
*
* 3 is the historic FLTK look.
* 2 is the default and looks like Microsoft Windows, KDE, and Qt.
* 1 is a plausible future evolution...
*
* Note that this may be simulated at runtime by redefining the boxtypes
* using Fl::set_boxtype().
*/
#define BORDER_WIDTH 2
/*
* HAVE_GL:
*
* Do you have OpenGL? Set this to 0 if you don't have or plan to use
* OpenGL, and FLTK will be smaller.
*/
#define HAVE_GL 1
/*
* USE_COLORMAP:
*
* Setting this to zero will save a good deal of code (especially for
* fl_draw_image), but FLTK will only work on TrueColor visuals.
*/
#define USE_COLORMAP 1
/*
* HAVE_XDBE:
*
* Do we have the X double-buffer extension?
*/
#define HAVE_XDBE 0
/*
* USE_XDBE:
*
* Actually try to use the double-buffer extension? Set this to zero
* disable use of XDBE without breaking the list_visuals program.
*/
#define USE_XDBE HAVE_XDBE
/*
* HAVE_OVERLAY:
*
* Use the X overlay extension? FLTK will try to use an overlay
* visual for Fl_Overlay_Window, the Gl_Window overlay, and for the
* menus. Setting this to zero will remove a substantial amount of
* code from FLTK. Overlays have only been tested on SGI servers!
*/
#define HAVE_OVERLAY 0
/*
* HAVE_GL_OVERLAY:
*
* It is possible your GL has an overlay even if X does not. If so,
* set this to 1.
*/
#define HAVE_GL_OVERLAY HAVE_OVERLAY
/*
* WORDS_BIGENDIAN:
*
* Byte order of your machine: 1 = big-endian, 0 = little-endian.
*/
#define WORDS_BIGENDIAN 0
/*
* U16, U32, U64:
*
* Types used by fl_draw_image. One of U32 or U64 must be defined.
* U16 is optional but FLTK will work better with it!
*/
#define U16 unsigned short
#define U32 unsigned
/* #undef U64 */
/*
* HAVE_DIRENT_H, HAVE_SYS_NDIR_H, HAVE_SYS_DIR_H, HAVE_NDIR_H, HAVE_SCANDIR:
*
* Where is <dirent.h> (used only by fl_file_chooser and scandir).
*/
#define HAVE_DIRENT_H 1
#define HAVE_SYS_NDIR_H 0
#define HAVE_SYS_DIR_H 0
#define HAVE_NDIR_H 0
#define HAVE_SCANDIR 0
/*
* possibly missing sprintf-style functions:
*/
#define HAVE_VSNPRINTF 0
#define HAVE_SNPRINTF 0
#define HAVE_VSPRINTF 1
/*
* HAVE_SYS_SELECT_H:
*
* Whether or not select() call has its own header file.
*/
#define HAVE_SYS_SELECT_H 0
/*
* HAVE_POLL:
*
* Use poll() if we don't have select().
*/
#define HAVE_POLL 0
/*
* End of "$Id: config.h,v 1.1.2.1 1999/03/29 17:39:22 carl Exp $".
*/
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+2 -97
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@@ -1,5 +1,5 @@
//
// "$Id: Fl_Function_Type.cxx,v 1.15 1999/02/19 14:53:04 mike Exp $"
// "$Id: Fl_Function_Type.cxx,v 1.15.2.1 1999/03/29 17:39:24 carl Exp $"
//
// C function type code for the Fast Light Tool Kit (FLTK).
//
@@ -103,26 +103,6 @@ const char *c_check(const char *c, int type) {
////////////////////////////////////////////////////////////////
class Fl_Function_Type : public Fl_Type {
const char* return_type;
char public_, constructor, havewidgets;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
int ismain() {return name_ == 0;}
virtual const char *type_name() {return "Function";}
virtual const char *title() {
return name() ? name() : "main()";
}
int is_parent() const {return 1;}
int is_code_block() const {return 1;}
void write_properties();
void read_property(const char *);
};
Fl_Type *Fl_Function_Type::make() {
Fl_Type *p = Fl_Type::current;
while (p && !p->is_decl_block()) p = p->parent;
@@ -276,17 +256,6 @@ void Fl_Function_Type::write_code2() {
////////////////////////////////////////////////////////////////
class Fl_Code_Type : public Fl_Type {
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "code";}
int is_code_block() const {return 0;}
};
Fl_Type *Fl_Code_Type::make() {
Fl_Type *p = Fl_Type::current;
while (p && !p->is_code_block()) p = p->parent;
@@ -337,21 +306,6 @@ void Fl_Code_Type::write_code2() {}
////////////////////////////////////////////////////////////////
class Fl_CodeBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "codeblock";}
int is_code_block() const {return 1;}
int is_parent() const {return 1;}
void write_properties();
void read_property(const char *);
};
Fl_Type *Fl_CodeBlock_Type::make() {
Fl_Type *p = Fl_Type::current;
while (p && !p->is_code_block()) p = p->parent;
@@ -427,19 +381,6 @@ void Fl_CodeBlock_Type::write_code2() {
////////////////////////////////////////////////////////////////
class Fl_Decl_Type : public Fl_Type {
char public_;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "decl";}
void write_properties();
void read_property(const char *);
};
Fl_Type *Fl_Decl_Type::make() {
Fl_Type *p = Fl_Type::current;
while (p && !p->is_decl_block()) p = p->parent;
@@ -525,21 +466,6 @@ void Fl_Decl_Type::write_code2() {}
////////////////////////////////////////////////////////////////
class Fl_DeclBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "declblock";}
void write_properties();
void read_property(const char *);
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
};
Fl_Type *Fl_DeclBlock_Type::make() {
Fl_Type *p = Fl_Type::current;
while (p && !p->is_decl_block()) p = p->parent;
@@ -611,27 +537,6 @@ void Fl_DeclBlock_Type::write_code2() {
////////////////////////////////////////////////////////////////
class Fl_Class_Type : public Fl_Type {
const char* subclass_of;
char public_;
public:
// state variables for output:
char write_public_state; // true when public: has been printed
Fl_Class_Type* parent_class; // save class if nested
//
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "class";}
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
int is_class() const {return 1;}
void write_properties();
void read_property(const char *);
};
const char* Fl_Type::class_name() const {
Fl_Type* p = parent;
while (p) {if (p->is_class()) return p->name(); p = p->parent;}
@@ -729,5 +634,5 @@ void Fl_Class_Type::write_code2() {
}
//
// End of "$Id: Fl_Function_Type.cxx,v 1.15 1999/02/19 14:53:04 mike Exp $".
// End of "$Id: Fl_Function_Type.cxx,v 1.15.2.1 1999/03/29 17:39:24 carl Exp $".
//
+6 -54
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@@ -1,5 +1,5 @@
//
// "$Id: Fl_Group_Type.cxx,v 1.4 1999/01/07 19:17:10 mike Exp $"
// "$Id: Fl_Group_Type.cxx,v 1.4.2.1 1999/03/29 17:39:24 carl Exp $"
//
// Fl_Group object code for the Fast Light Tool Kit (FLTK).
//
@@ -33,32 +33,12 @@
#include <FL/fl_message.H>
#include "Fl_Widget_Type.h"
class igroup : public Fl_Group {
public:
void resize(int,int,int,int);
igroup(int x,int y,int w,int h) : Fl_Group(x,y,w,h) {Fl_Group::current(0);}
};
// Override group's resize behavior to do nothing to children:
void igroup::resize(int X, int Y, int W, int H) {
Fl_Widget::resize(X,Y,W,H);
redraw();
}
class Fl_Group_Type : public Fl_Widget_Type {
public:
virtual const char *type_name() {return "Fl_Group";}
Fl_Widget *widget(int x,int y,int w,int h) {
igroup *g = new igroup(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Group_Type();}
Fl_Type *make();
void write_code1();
void write_code2();
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
};
Fl_Group_Type Fl_Group_type; // the "factory"
Fl_Type *Fl_Group_Type::make() {
@@ -148,31 +128,14 @@ void Fl_Group_Type::write_code2() {
////////////////////////////////////////////////////////////////
#include <FL/Fl_Tabs.H>
const char tabs_type_name[] = "Fl_Tabs";
class itabs : public Fl_Tabs {
public:
void resize(int,int,int,int);
itabs(int x,int y,int w,int h) : Fl_Tabs(x,y,w,h) {}
};
// Override group's resize behavior to do nothing to children:
void itabs::resize(int X, int Y, int W, int H) {
Fl_Widget::resize(X,Y,W,H);
redraw();
}
static const char tabs_type_name[] = "Fl_Tabs";
class Fl_Tabs_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tabs_type_name;}
Fl_Widget *widget(int x,int y,int w,int h) {
itabs *g = new itabs(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Tabs_Type();}
Fl_Type* click_test(int,int);
void add_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
};
Fl_Tabs_Type Fl_Tabs_type; // the "factory"
// This is called when user clicks on a widget in the window. See
@@ -236,9 +199,9 @@ void Fl_Group_Type::move_child(Fl_Type* cc, Fl_Type* before) {
#include <FL/Fl_Scroll.H>
static const char scroll_type_name[] = "Fl_Scroll";
const char scroll_type_name[] = "Fl_Scroll";
static Fl_Menu_Item scroll_type_menu[] = {
Fl_Menu_Item scroll_type_menu[] = {
{"BOTH", 0, 0, 0/*(void*)Fl_Scroll::BOTH*/},
{"HORIZONTAL", 0, 0, (void*)Fl_Scroll::HORIZONTAL},
{"VERTICAL", 0, 0, (void*)Fl_Scroll::VERTICAL},
@@ -247,25 +210,14 @@ static Fl_Menu_Item scroll_type_menu[] = {
{"BOTH_ALWAYS", 0, 0, (void*)Fl_Scroll::BOTH_ALWAYS},
{0}};
class Fl_Scroll_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return scroll_type_menu;}
public:
virtual const char *type_name() {return scroll_type_name;}
Fl_Widget_Type *_make() {return new Fl_Scroll_Type();}
};
Fl_Scroll_Type Fl_Scroll_type; // the "factory"
////////////////////////////////////////////////////////////////
static const char tile_type_name[] = "Fl_Tile";
const char tile_type_name[] = "Fl_Tile";
class Fl_Tile_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tile_type_name;}
Fl_Widget_Type *_make() {return new Fl_Tile_Type();}
};
Fl_Tile_Type Fl_Tile_type; // the "factory"
//
// End of "$Id: Fl_Group_Type.cxx,v 1.4 1999/01/07 19:17:10 mike Exp $".
// End of "$Id: Fl_Group_Type.cxx,v 1.4.2.1 1999/03/29 17:39:24 carl Exp $".
//
+6 -93
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@@ -1,5 +1,5 @@
//
// "$Id: Fl_Menu_Type.cxx,v 1.16 1999/03/10 08:00:45 bill Exp $"
// "$Id: Fl_Menu_Type.cxx,v 1.16.2.1 1999/03/29 17:39:25 carl Exp $"
//
// Menu item code for the Fast Light Tool Kit (FLTK).
//
@@ -38,44 +38,12 @@
#include <stdio.h>
#include <stdlib.h>
static Fl_Menu_Item menu_item_type_menu[] = {
Fl_Menu_Item menu_item_type_menu[] = {
{"Normal",0,0,(void*)0},
{"Toggle",0,0,(void*)FL_MENU_BOX},
{"Radio",0,0,(void*)FL_MENU_RADIO},
{0}};
class Fl_Menu_Item_Type : public Fl_Widget_Type {
public:
Fl_Menu_Item* subtypes() {return menu_item_type_menu;}
const char* type_name() {return "menuitem";}
Fl_Type* make();
int is_menu_item() const {return 1;}
int is_button() const {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) {return 0;}
Fl_Widget_Type* _make() {return 0;}
void write_declare();
const char* menu_name(int& i);
int flags();
void write_static();
void write_item();
void write_code1();
void write_code2();
};
class Fl_Submenu_Type : public Fl_Menu_Item_Type {
public:
Fl_Menu_Item* subtypes() {return 0;}
const char* type_name() {return "submenu";}
int is_parent() const {return 1;}
int is_button() const {return 0;} // disable shortcut
Fl_Type* make();
// changes to submenu must propagate up so build_menu is called
// on the parent Fl_Menu_Type:
void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);}
void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);}
void remove_child(Fl_Type*a) {parent->remove_child(a);}
};
extern int reading_file;
extern int force_parent;
@@ -323,34 +291,6 @@ void Fl_Menu_Item_Type::write_code2() {}
// children. An actual array of Fl_Menu_Items is kept parallel
// with the child objects and updated as they change.
class Fl_Menu_Type : public Fl_Widget_Type {
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
Fl_Menu_ *o = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = o->textfont(); s = o->textsize(); c = o->textcolor(); break;
case 1: o->textfont(f); break;
case 2: o->textsize(s); break;
case 3: o->textcolor(c); break;
}
return 1;
}
public:
int is_menu_button() const {return 1;}
int is_parent() const {return 1;}
int menusize;
void build_menu();
Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;}
~Fl_Menu_Type() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
}
void add_child(Fl_Type*, Fl_Type*) {build_menu();}
void move_child(Fl_Type*, Fl_Type*) {build_menu();}
void remove_child(Fl_Type*) {build_menu();}
Fl_Type* click_test(int x, int y);
void write_code2();
};
void Fl_Menu_Type::build_menu() {
Fl_Menu_* w = (Fl_Menu_*)o;
// count how many Fl_Menu_Item structures needed:
@@ -423,7 +363,7 @@ void Fl_Menu_Type::write_code2() {
////////////////////////////////////////////////////////////////
#include <FL/Fl_Menu_Button.H>
static Fl_Menu_Item button_type_menu[] = {
Fl_Menu_Item button_type_menu[] = {
{"normal",0,0,(void*)0},
{"popup1",0,0,(void*)Fl_Menu_Button::POPUP1},
{"popup2",0,0,(void*)Fl_Menu_Button::POPUP2},
@@ -433,44 +373,17 @@ static Fl_Menu_Item button_type_menu[] = {
{"popup13",0,0,(void*)Fl_Menu_Button::POPUP13},
{"popup123",0,0,(void*)Fl_Menu_Button::POPUP123},
{0}};
class Fl_Menu_Button_Type : public Fl_Menu_Type {
Fl_Menu_Item *subtypes() {return button_type_menu;}
public:
virtual const char *type_name() {return "Fl_Menu_Button";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Button(x,y,w,h,"menu");}
Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();}
};
Fl_Menu_Button_Type Fl_Menu_Button_type;
////////////////////////////////////////////////////////////////
#include <FL/Fl_Choice.H>
Fl_Menu_Item dummymenu[] = {{"CHOICE"},{0}};
static Fl_Menu_Item dummymenu[] = {{"CHOICE"},{0}};
class Fl_Choice_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Choice";}
Fl_Widget *widget(int x,int y,int w,int h) {
Fl_Choice *o = new Fl_Choice(x,y,w,h,"choice:");
o->menu(dummymenu);
return o;
}
Fl_Widget_Type *_make() {return new Fl_Choice_Type();}
};
Fl_Choice_Type Fl_Choice_type;
////////////////////////////////////////////////////////////////
#include <FL/Fl_Menu_Bar.H>
class Fl_Menu_Bar_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Menu_Bar";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Bar(x,y,w,h);}
Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();}
};
Fl_Menu_Bar_Type Fl_Menu_Bar_type;
////////////////////////////////////////////////////////////////
@@ -529,5 +442,5 @@ void shortcut_in_cb(Shortcut_Button* i, void* v) {
}
//
// End of "$Id: Fl_Menu_Type.cxx,v 1.16 1999/03/10 08:00:45 bill Exp $".
// End of "$Id: Fl_Menu_Type.cxx,v 1.16.2.1 1999/03/29 17:39:25 carl Exp $".
//
+359 -2
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@@ -1,5 +1,5 @@
//
// "$Id: Fl_Type.h,v 1.5 1999/01/07 19:17:10 mike Exp $"
// "$Id: Fl_Type.h,v 1.5.2.1 1999/03/29 17:39:25 carl Exp $"
//
// Widget type header file for the Fast Light Tool Kit (FLTK).
//
@@ -33,6 +33,7 @@
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu.H>
#include "Fluid_Image.h"
class Fl_Type {
@@ -126,6 +127,362 @@ public:
const char* class_name() const;
};
class Fl_Function_Type : public Fl_Type {
const char* return_type;
char public_, constructor, havewidgets;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
int ismain() {return name_ == 0;}
virtual const char *type_name() {return "Function";}
virtual const char *title() {
return name() ? name() : "main()";
}
int is_parent() const {return 1;}
int is_code_block() const {return 1;}
void write_properties();
void read_property(const char *);
};
class Fl_Code_Type : public Fl_Type {
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "code";}
int is_code_block() const {return 0;}
};
class Fl_CodeBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "codeblock";}
int is_code_block() const {return 1;}
int is_parent() const {return 1;}
void write_properties();
void read_property(const char *);
};
class Fl_Decl_Type : public Fl_Type {
char public_;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "decl";}
void write_properties();
void read_property(const char *);
};
class Fl_DeclBlock_Type : public Fl_Type {
const char* after;
public:
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "declblock";}
void write_properties();
void read_property(const char *);
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
};
class Fl_Class_Type : public Fl_Type {
const char* subclass_of;
char public_;
public:
// state variables for output:
char write_public_state; // true when public: has been printed
Fl_Class_Type* parent_class; // save class if nested
//
Fl_Type *make();
void write_declare();
void write_code1();
void write_code2();
void open();
virtual const char *type_name() {return "class";}
int is_parent() const {return 1;}
int is_decl_block() const {return 1;}
int is_class() const {return 1;}
void write_properties();
void read_property(const char *);
};
#define NUM_EXTRA_CODE 4
class Fl_Widget_Type : public Fl_Type {
virtual Fl_Widget *widget(int,int,int,int) = 0;
virtual Fl_Widget_Type *_make() = 0; // virtual constructor
virtual void setlabel(const char *);
const char *extra_code_[NUM_EXTRA_CODE];
const char *subclass_;
uchar hotspot_;
protected:
void write_declare();
void write_static();
void write_code1();
void write_widget_code();
void write_code2();
public:
const char *xclass; // junk string, used for shortcut
Fl_Widget *o;
int public_;
Fluid_Image *image;
void setimage(Fluid_Image *);
Fl_Widget_Type();
Fl_Type *make();
void open();
const char *extra_code(int n) const {return extra_code_[n];}
void extra_code(int n,const char *);
const char *subclass() const {return subclass_;}
void subclass(const char *);
uchar hotspot() const {return hotspot_;}
void hotspot(uchar v) {hotspot_ = v;}
uchar resizable() const;
void resizable(uchar v);
virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
virtual Fl_Menu_Item *subtypes();
virtual int is_widget() const;
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
~Fl_Widget_Type();
void redraw();
};
#include <FL/Fl_Tabs.H>
class igroup : public Fl_Group {
public:
void resize(int,int,int,int);
igroup(int x,int y,int w,int h) : Fl_Group(x,y,w,h) {Fl_Group::current(0);}
};
class itabs : public Fl_Tabs {
public:
void resize(int,int,int,int);
itabs(int x,int y,int w,int h) : Fl_Tabs(x,y,w,h) {}
};
class Fl_Group_Type : public Fl_Widget_Type {
public:
virtual const char *type_name() {return "Fl_Group";}
Fl_Widget *widget(int x,int y,int w,int h) {
igroup *g = new igroup(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Group_Type();}
Fl_Type *make();
void write_code1();
void write_code2();
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
};
extern const char tabs_type_name[];
class Fl_Tabs_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tabs_type_name;}
Fl_Widget *widget(int x,int y,int w,int h) {
itabs *g = new itabs(x,y,w,h); Fl_Group::current(0); return g;}
Fl_Widget_Type *_make() {return new Fl_Tabs_Type();}
Fl_Type* click_test(int,int);
void add_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
};
extern const char scroll_type_name[];
extern Fl_Menu_Item scroll_type_menu[];
class Fl_Scroll_Type : public Fl_Group_Type {
Fl_Menu_Item *subtypes() {return scroll_type_menu;}
public:
virtual const char *type_name() {return scroll_type_name;}
Fl_Widget_Type *_make() {return new Fl_Scroll_Type();}
};
extern const char tile_type_name[];
class Fl_Tile_Type : public Fl_Group_Type {
public:
virtual const char *type_name() {return tile_type_name;}
Fl_Widget_Type *_make() {return new Fl_Tile_Type();}
};
extern Fl_Menu_Item window_type_menu[];
class Fl_Window_Type : public Fl_Widget_Type {
Fl_Menu_Item* subtypes() {return window_type_menu;}
friend class Overlay_Window;
int mx,my; // mouse position during dragging
int x1,y1; // initial position of selection box
int bx,by,br,bt; // bounding box of selection
int dx,dy;
int drag; // which parts of bbox are being moved
int numselected; // number of children selected
enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32};
void draw_overlay();
void newdx();
void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
int handle(int);
virtual void setlabel(const char *);
void write_code1();
void write_code2();
Fl_Widget_Type *_make() {return 0;} // we don't call this
Fl_Widget *widget(int,int,int,int) {return 0;}
int recalc; // set by fix_overlay()
public:
uchar modal, non_modal;
Fl_Type *make();
virtual const char *type_name() {return "Fl_Window";}
void open();
void fix_overlay(); // update the bounding box, etc
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
int is_window() const {return 1;}
};
extern Fl_Menu_Item menu_item_type_menu[];
class Fl_Menu_Item_Type : public Fl_Widget_Type {
public:
Fl_Menu_Item* subtypes() {return menu_item_type_menu;}
const char* type_name() {return "menuitem";}
Fl_Type* make();
int is_menu_item() const {return 1;}
int is_button() const {return 1;} // this gets shortcut to work
Fl_Widget* widget(int,int,int,int) {return 0;}
Fl_Widget_Type* _make() {return 0;}
void write_declare();
const char* menu_name(int& i);
int flags();
void write_static();
void write_item();
void write_code1();
void write_code2();
};
class Fl_Submenu_Type : public Fl_Menu_Item_Type {
public:
Fl_Menu_Item* subtypes() {return 0;}
const char* type_name() {return "submenu";}
int is_parent() const {return 1;}
int is_button() const {return 0;} // disable shortcut
Fl_Type* make();
// changes to submenu must propagate up so build_menu is called
// on the parent Fl_Menu_Type:
void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);}
void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);}
void remove_child(Fl_Type*a) {parent->remove_child(a);}
};
#include <FL/Fl_Menu_.H>
class Fl_Menu_Type : public Fl_Widget_Type {
int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
Fl_Menu_ *o = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
switch (w) {
case 4:
case 0: f = o->textfont(); s = o->textsize(); c = o->textcolor(); break;
case 1: o->textfont(f); break;
case 2: o->textsize(s); break;
case 3: o->textcolor(c); break;
}
return 1;
}
public:
int is_menu_button() const {return 1;}
int is_parent() const {return 1;}
int menusize;
void build_menu();
Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;}
~Fl_Menu_Type() {
if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
}
void add_child(Fl_Type*, Fl_Type*) {build_menu();}
void move_child(Fl_Type*, Fl_Type*) {build_menu();}
void remove_child(Fl_Type*) {build_menu();}
Fl_Type* click_test(int x, int y);
void write_code2();
};
extern Fl_Menu_Item button_type_menu[];
#include <FL/Fl_Menu_Button.H>
class Fl_Menu_Button_Type : public Fl_Menu_Type {
Fl_Menu_Item *subtypes() {return button_type_menu;}
public:
virtual const char *type_name() {return "Fl_Menu_Button";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Button(x,y,w,h,"menu");}
Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();}
};
extern Fl_Menu_Item dummymenu[];
#include <FL/Fl_Choice.H>
class Fl_Choice_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Choice";}
Fl_Widget *widget(int x,int y,int w,int h) {
Fl_Choice *o = new Fl_Choice(x,y,w,h,"choice:");
o->menu(dummymenu);
return o;
}
Fl_Widget_Type *_make() {return new Fl_Choice_Type();}
};
#include <FL/Fl_Menu_Bar.H>
class Fl_Menu_Bar_Type : public Fl_Menu_Type {
public:
virtual const char *type_name() {return "Fl_Menu_Bar";}
Fl_Widget *widget(int x,int y,int w,int h) {
return new Fl_Menu_Bar(x,y,w,h);}
Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();}
};
// object list operations:
Fl_Widget *make_widget_browser(int x,int y,int w,int h);
extern int modflag;
@@ -166,5 +523,5 @@ int storestring(const char *n, const char * & p, int nostrip=0);
extern int include_H_from_C;
//
// End of "$Id: Fl_Type.h,v 1.5 1999/01/07 19:17:10 mike Exp $".
// End of "$Id: Fl_Type.h,v 1.5.2.1 1999/03/29 17:39:25 carl Exp $".
//
+2 -56
View File
@@ -1,5 +1,5 @@
//
// "$Id: Fl_Widget_Type.h,v 1.4 1999/01/07 19:17:11 mike Exp $"
// "$Id: Fl_Widget_Type.h,v 1.4.2.1 1999/03/29 17:39:26 carl Exp $"
//
// Widget type header file for the Fast Light Tool Kit (FLTK).
//
@@ -32,63 +32,9 @@
struct Fl_Menu_Item;
class Fluid_Image;
#define NUM_EXTRA_CODE 4
class Fl_Widget_Type : public Fl_Type {
virtual Fl_Widget *widget(int,int,int,int) = 0;
virtual Fl_Widget_Type *_make() = 0; // virtual constructor
virtual void setlabel(const char *);
const char *extra_code_[NUM_EXTRA_CODE];
const char *subclass_;
uchar hotspot_;
protected:
void write_declare();
void write_static();
void write_code1();
void write_widget_code();
void write_code2();
public:
const char *xclass; // junk string, used for shortcut
Fl_Widget *o;
int public_;
Fluid_Image *image;
void setimage(Fluid_Image *);
Fl_Widget_Type();
Fl_Type *make();
void open();
const char *extra_code(int n) const {return extra_code_[n];}
void extra_code(int n,const char *);
const char *subclass() const {return subclass_;}
void subclass(const char *);
uchar hotspot() const {return hotspot_;}
void hotspot(uchar v) {hotspot_ = v;}
uchar resizable() const;
void resizable(uchar v);
virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
virtual Fl_Menu_Item *subtypes();
virtual int is_widget() const;
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
~Fl_Widget_Type();
void redraw();
};
void* const LOAD = (void *)9831;
extern Fl_Widget_Type *current_widget; // one of the selected ones
//
// End of "$Id: Fl_Widget_Type.h,v 1.4 1999/01/07 19:17:11 mike Exp $".
// End of "$Id: Fl_Widget_Type.h,v 1.4.2.1 1999/03/29 17:39:26 carl Exp $".
//
+3 -48
View File
@@ -1,5 +1,5 @@
//
// "$Id: Fl_Window_Type.cxx,v 1.13 1999/02/19 15:03:26 mike Exp $"
// "$Id: Fl_Window_Type.cxx,v 1.13.2.1 1999/03/29 17:39:26 carl Exp $"
//
// Window type code for the Fast Light Tool Kit (FLTK).
//
@@ -82,55 +82,10 @@ void include_H_from_C_button_cb(Fl_Light_Button* b, void*) {
////////////////////////////////////////////////////////////////
static Fl_Menu_Item window_type_menu[] = {
Fl_Menu_Item window_type_menu[] = {
{"Single",0,0,(void*)FL_WINDOW},
{"Double",0,0,(void*)(FL_WINDOW+1)},
{0}};
class Fl_Window_Type : public Fl_Widget_Type {
Fl_Menu_Item* subtypes() {return window_type_menu;}
friend class Overlay_Window;
int mx,my; // mouse position during dragging
int x1,y1; // initial position of selection box
int bx,by,br,bt; // bounding box of selection
int dx,dy;
int drag; // which parts of bbox are being moved
int numselected; // number of children selected
enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32};
void draw_overlay();
void newdx();
void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
int handle(int);
virtual void setlabel(const char *);
void write_code1();
void write_code2();
Fl_Widget_Type *_make() {return 0;} // we don't call this
Fl_Widget *widget(int,int,int,int) {return 0;}
int recalc; // set by fix_overlay()
public:
uchar modal, non_modal;
Fl_Type *make();
virtual const char *type_name() {return "Fl_Window";}
void open();
void fix_overlay(); // update the bounding box, etc
virtual void write_properties();
virtual void read_property(const char *);
virtual int read_fdesign(const char*, const char*);
void add_child(Fl_Type*, Fl_Type*);
void move_child(Fl_Type*, Fl_Type*);
void remove_child(Fl_Type*);
int is_parent() const {return 1;}
int is_group() const {return 1;}
int is_window() const {return 1;}
};
static int overlays_invisible;
@@ -697,5 +652,5 @@ int Fl_Window_Type::read_fdesign(const char* name, const char* value) {
}
//
// End of "$Id: Fl_Window_Type.cxx,v 1.13 1999/02/19 15:03:26 mike Exp $".
// End of "$Id: Fl_Window_Type.cxx,v 1.13.2.1 1999/03/29 17:39:26 carl Exp $".
//
+7 -2
View File
@@ -1,5 +1,5 @@
//
// "$Id: Fluid_Image.h,v 1.3 1999/01/07 19:17:12 mike Exp $"
// "$Id: Fluid_Image.h,v 1.3.2.1 1999/03/29 17:39:26 carl Exp $"
//
// Pixmap image header file for the Fast Light Tool Kit (FLTK).
//
@@ -29,6 +29,9 @@
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#ifndef FLUID_IMAGE_H
#define FLUID_IMAGE_H
class Fluid_Image {
const char *name_;
int refcount;
@@ -50,6 +53,8 @@ public:
// or zero for any errors:
Fluid_Image *ui_find_image(const char *);
#endif
//
// End of "$Id: Fluid_Image.h,v 1.3 1999/01/07 19:17:12 mike Exp $".
// End of "$Id: Fluid_Image.h,v 1.3.2.1 1999/03/29 17:39:26 carl Exp $".
//
+13 -27
View File
@@ -1,5 +1,5 @@
//
// "$Id: Fl_win32.cxx,v 1.33.2.2 1999/03/25 13:32:52 mike Exp $"
// "$Id: Fl_win32.cxx,v 1.33.2.3 1999/03/29 17:39:28 carl Exp $"
//
// WIN32-specific code for the Fast Light Tool Kit (FLTK).
//
@@ -335,7 +335,7 @@ extern HPALETTE fl_select_palette(void); // in fl_color_win32.C
static Fl_Window* resize_bug_fix;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static char buffer[2];
static int cnt=0;
@@ -344,7 +344,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
if(cnt) {
InvalidateRect(fl_window,0,FALSE);
cnt = 0;
} else cnt = 1;
} else cnt = 1;
} else if (uMsg == WM_PAINT) cnt = 0;
fl_msg.message = uMsg;
@@ -362,12 +362,12 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
return 0;
case WM_PAINT: {
// This might be a better alternative, where we fully ignore NT's
// "facilities" for painting. MS expects applications to paint according
// to a very restrictive paradigm, and this is the way I found of
// working around it. In a sense, we are using WM_PAINT simply as an
// "exposure alert", like the X event.
// "exposure alert", like the X event.
Fl_X *i = Fl_X::i(window);
i->wait_for_expose = 0;
@@ -501,7 +501,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
fl_GetDC(hWnd);
if (fl_select_palette()) InvalidateRect(hWnd, NULL, FALSE);
break;
case WM_PALETTECHANGED:
fl_GetDC(hWnd);
if ((HWND)wParam != hWnd && fl_select_palette()) UpdateColors(fl_gc);
@@ -526,7 +526,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
////////////////////////////////////////////////////////////////
// This function gets the dimensions of the top/left borders and
// the title bar, if there is one, based on the FL_BORDER, FL_MODAL
// and FL_NONMODAL flags, and on the window's size range.
// and FL_NONMODAL flags, and on the window's size range.
// It returns the following values:
//
// value | border | title bar
@@ -547,7 +547,7 @@ int Fl_X::fake_X_wm(const Fl_Window* w,int &X,int &Y, int &bt,int &bx, int &by)
bx = GetSystemMetrics(SM_CXFIXEDFRAME);
by = GetSystemMetrics(SM_CYFIXEDFRAME);
}
bt = GetSystemMetrics(SM_CYCAPTION);
bt = GetSystemMetrics(SM_CYCAPTION);
}
//The coordinates of the whole window, including non-client area
xoff = bx;
@@ -626,7 +626,7 @@ Fl_X* Fl_X::make(Fl_Window* w) {
WNDCLASSEX wc;
// Documentation states a device context consumes about 800 bytes
// of memory... so who cares? If 800 bytes per window is what it
// of memory... so who cares? If 800 bytes per window is what it
// takes to speed things up, I'm game.
//wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
@@ -730,7 +730,7 @@ Fl_X* Fl_X::make(Fl_Window* w) {
w->redraw(); // force draw to happen
// If we've captured the mouse, we dont want do activate any
// other windows from the code, or we loose the capture.
ShowWindow(x->xid, fl_show_iconic ? SW_SHOWMINNOACTIVE :
ShowWindow(x->xid, fl_show_iconic ? SW_SHOWMINNOACTIVE :
fl_capture? SW_SHOWNOACTIVATE : SW_SHOWNORMAL);
fl_show_iconic = 0;
fl_fix_focus();
@@ -763,17 +763,7 @@ HINSTANCE fl_display = 0;
#ifndef FL_DLL
extern "C" {
#ifdef BORLAND
extern int _argc;
extern char **_argv;
extern FL_EXPORT int OwlMain(int, char *[]);
#else
extern int __argc;
extern char **__argv;
extern FL_EXPORT int main(int, char *[]);
#endif
};
extern "C" int fl_call_main();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
@@ -796,11 +786,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
#endif // _DEBUG
// Run the standard main entry point function...
#ifdef BORLAND
return OwlMain(_argc, _argv);
#else
return main(__argc, __argv);
#endif
return fl_call_main();
}
#endif /* !FL_DLL */
@@ -919,5 +905,5 @@ void Fl_Window::make_current() {
}
//
// End of "$Id: Fl_win32.cxx,v 1.33.2.2 1999/03/25 13:32:52 mike Exp $".
// End of "$Id: Fl_win32.cxx,v 1.33.2.3 1999/03/29 17:39:28 carl Exp $".
//
+3 -3
View File
@@ -1,5 +1,5 @@
#
# "$Id: Makefile,v 1.18.2.6 1999/03/26 12:46:25 mike Exp $"
# "$Id: Makefile,v 1.18.2.7 1999/03/29 17:39:28 carl Exp $"
#
# Library makefile for the Fast Light Tool Kit (FLTK).
#
@@ -138,7 +138,7 @@ CPPFILES = \
glut_compatability.cxx \
glut_font.cxx
CFILES = scandir.c numericsort.c vsnprintf.c
CFILES = fl_call_main.c scandir.c numericsort.c vsnprintf.c
CLEAN =
@@ -209,5 +209,5 @@ install: $(LIBRARY) $(DSONAME)
@-ln -s FL $(includedir)/Fl
#
# End of "$Id: Makefile,v 1.18.2.6 1999/03/26 12:46:25 mike Exp $".
# End of "$Id: Makefile,v 1.18.2.7 1999/03/29 17:39:28 carl Exp $".
#
+40
View File
@@ -0,0 +1,40 @@
/*
* "$Id: fl_call_main.c,v 1.1.2.1 1999/03/29 17:39:29 carl Exp $"
*
* Copyright 1998-1999 by Bill Spitzak and others.
*
* fl_call_main() calls main() for you Windows people. Needs to be done in C
* because Borland C++ won't let you call main() from C++.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "fltk-bugs@easysw.com".
*/
#if defined(WIN32) && !defined(FL_DLL)
extern int main(int, char *[]);
extern int __argc;
extern char **__argv;
int fl_call_main() {
return main(__argc, __argv);
}
#endif
/*
* End of "$Id: fl_call_main.c,v 1.1.2.1 1999/03/29 17:39:29 carl Exp $".
*/
+11 -8
View File
@@ -1,5 +1,5 @@
/*
* "$Id: vsnprintf.c,v 1.3 1999/01/07 19:17:47 mike Exp $"
* "$Id: vsnprintf.c,v 1.3.2.1 1999/03/29 17:39:29 carl Exp $"
*
* vsnprintf() function for the Fast Light Tool Kit (FLTK).
*
@@ -43,9 +43,10 @@
#if !HAVE_VSNPRINTF
# ifdef __cplusplus
extern "C"
# endif
#ifdef __cplusplus
extern "C" {
#endif
int vsnprintf(char* str, size_t size, const char* fmt, va_list ap) {
const char* e = str+size-1;
char* p = str;
@@ -114,9 +115,6 @@ int vsnprintf(char* str, size_t size, const char* fmt, va_list ap) {
#if !HAVE_SNPRINTF
# ifdef __cplusplus
extern "C"
# endif
int snprintf(char* str, size_t size, const char* fmt, ...) {
int ret;
va_list ap;
@@ -126,8 +124,13 @@ int snprintf(char* str, size_t size, const char* fmt, ...) {
return ret;
}
#ifdef __cplusplus
}
#endif
#endif
/*
* End of "$Id: vsnprintf.c,v 1.3 1999/01/07 19:17:47 mike Exp $".
* End of "$Id: vsnprintf.c,v 1.3.2.1 1999/03/29 17:39:29 carl Exp $".
*/
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="CubeView" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=CubeView - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="adjuster" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=adjuster - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="arc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=arc - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="ask" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=ask - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="bitmap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=bitmap - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="boxtype" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=boxtype - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="browser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=browser - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="button" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=button - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="buttons" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=buttons - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="checkers" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=checkers - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="clock" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=clock - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="colbrowser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=colbrowser - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="color_chooser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=color_chooser - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="cube" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=cube - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="cursor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=cursor - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="curve" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=curve - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="demo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=demo - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="doublebuffer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=doublebuffer - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="editor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=editor - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "FL_DLL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fast_slow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=fast_slow - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
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# Microsoft Developer Studio Project File - Name="file_chooser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=file_chooser - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+59 -59
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@@ -1,9 +1,9 @@
Microsoft Developer Studio Workspace File, Format Version 5.00
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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Project: "CubeView"=.\CubeView.dsp - Package Owner=<4>
Project: "CubeView"=".\CubeView.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "adjuster"=".\adjuster.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "arc"=.\arc.dsp - Package Owner=<4>
Project: "arc"=".\arc.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "ask"=.\ask.dsp - Package Owner=<4>
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Package=<5>
{{{
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Project: "bitmap"=.\bitmap.dsp - Package Owner=<4>
Project: "bitmap"=".\bitmap.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "boxtype"=.\boxtype.dsp - Package Owner=<4>
Project: "boxtype"=".\boxtype.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "browser"=.\browser.dsp - Package Owner=<4>
Project: "browser"=".\browser.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "button"=.\button.dsp - Package Owner=<4>
Project: "button"=".\button.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "buttons"=.\buttons.dsp - Package Owner=<4>
Project: "buttons"=".\buttons.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "checkers"=.\checkers.dsp - Package Owner=<4>
Project: "checkers"=".\checkers.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "clock"=.\clock.dsp - Package Owner=<4>
Project: "clock"=".\clock.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "colbrowser"=.\colbrowser.dsp - Package Owner=<4>
Project: "colbrowser"=".\colbrowser.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "color_chooser"=.\color_chooser.dsp - Package Owner=<4>
Project: "color_chooser"=".\color_chooser.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "cube"=.\cube.dsp - Package Owner=<4>
Project: "cube"=".\cube.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "cursor"=.\cursor.dsp - Package Owner=<4>
Project: "cursor"=".\cursor.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "curve"=.\curve.dsp - Package Owner=<4>
Project: "curve"=".\curve.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "demo"=.\demo.dsp - Package Owner=<4>
Project: "demo"=".\demo.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "doublebuffer"=.\doublebuffer.dsp - Package Owner=<4>
Project: "doublebuffer"=".\doublebuffer.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "editor"=.\editor.dsp - Package Owner=<4>
Project: "editor"=".\editor.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fast_slow"=.\fast_slow.dsp - Package Owner=<4>
Project: "fast_slow"=".\fast_slow.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "file_chooser"=.\file_chooser.dsp - Package Owner=<4>
Project: "file_chooser"=".\file_chooser.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fltk"=.\fltk.lib.dsp - Package Owner=<4>
Project: "fltk"=".\fltk.lib.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fltkdll"=.\fltkdll.dsp - Package Owner=<4>
Project: "fltkdll"=".\fltkdll.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fluid"=.\fluid.dsp - Package Owner=<4>
Project: "fluid"=".\fluid.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fonts"=.\fonts.dsp - Package Owner=<4>
Project: "fonts"=".\fonts.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "forms"=.\forms.dsp - Package Owner=<4>
Project: "forms"=".\forms.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fractals"=.\fractals.dsp - Package Owner=<4>
Project: "fractals"=".\fractals.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "fullscreen"=.\fullscreen.dsp - Package Owner=<4>
Project: "fullscreen"=".\fullscreen.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "gl_overlay"=.\gl_overlay.dsp - Package Owner=<4>
Project: "gl_overlay"=".\gl_overlay.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "glpuzzle"=.\glpuzzle.dsp - Package Owner=<4>
Project: "glpuzzle"=".\glpuzzle.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "hello"=.\hello.dsp - Package Owner=<4>
Project: "hello"=".\hello.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "iconize"=.\iconize.dsp - Package Owner=<4>
Project: "iconize"=".\iconize.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "image"=.\image.dsp - Package Owner=<4>
Project: "image"=".\image.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "inactive"=.\inactive.dsp - Package Owner=<4>
Project: "inactive"=".\inactive.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "input"=.\input.dsp - Package Owner=<4>
Project: "input"=".\input.dsp" - Package Owner=<4>
Package=<5>
{{{
@@ -684,7 +684,7 @@ Package=<4>
###############################################################################
Project: "keyboard"=.\keyboard.dsp - Package Owner=<4>
Project: "keyboard"=".\keyboard.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "label"=.\label.dsp - Package Owner=<4>
Project: "label"=".\label.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "mandelbrot"=.\mandelbrot.dsp - Package Owner=<4>
Project: "mandelbrot"=".\mandelbrot.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "menubar"=.\menubar.dsp - Package Owner=<4>
Project: "menubar"=".\menubar.dsp" - Package Owner=<4>
Package=<5>
{{{
@@ -744,7 +744,7 @@ Package=<4>
###############################################################################
Project: "message"=.\message.dsp - Package Owner=<4>
Project: "message"=".\message.dsp" - Package Owner=<4>
Package=<5>
{{{
@@ -759,7 +759,7 @@ Package=<4>
###############################################################################
Project: "minimum"=.\minimum.dsp - Package Owner=<4>
Project: "minimum"=".\minimum.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "navigation"=.\navigation.dsp - Package Owner=<4>
Project: "navigation"=".\navigation.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "output"=.\output.dsp - Package Owner=<4>
Project: "output"=".\output.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "overlay"=.\overlay.dsp - Package Owner=<4>
Project: "overlay"=".\overlay.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "pack"=.\pack.dsp - Package Owner=<4>
Project: "pack"=".\pack.dsp" - Package Owner=<4>
Package=<5>
{{{
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###############################################################################
Project: "pixmap"=.\pixmap.dsp - Package Owner=<4>
Project: "pixmap"=".\pixmap.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "pixmap_browser"=.\pixmap_browser.dsp - Package Owner=<4>
Project: "pixmap_browser"=".\pixmap_browser.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "radio"=.\radio.dsp - Package Owner=<4>
Project: "radio"=".\radio.dsp" - Package Owner=<4>
Package=<5>
{{{
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Project: "resize"=.\resize.dsp - Package Owner=<4>
Project: "resize"=".\resize.dsp" - Package Owner=<4>
Package=<5>
{{{
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Package=<5>
{{{
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Project: "scroll"=.\scroll.dsp - Package Owner=<4>
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Package=<5>
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Project: "shape"=.\shape.dsp - Package Owner=<4>
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Package=<5>
{{{
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Project: "shiny"=.\shiny.dsp - Package Owner=<4>
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Package=<5>
{{{
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Project: "subwindow"=.\subwindow.dsp - Package Owner=<4>
Project: "subwindow"=".\subwindow.dsp" - Package Owner=<4>
Package=<5>
{{{
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Package=<5>
{{{
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Project: "tabs"=.\tabs.dsp - Package Owner=<4>
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Package=<5>
{{{
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Package=<5>
{{{
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Project: "valuators"=.\valuators.dsp - Package Owner=<4>
Project: "valuators"=".\valuators.dsp" - Package Owner=<4>
Package=<5>
{{{
+12 -2
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fltk" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
@@ -22,9 +22,11 @@ CFG=fltk - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "fltk - Win32 Release"
@@ -40,6 +42,8 @@ CPP=cl.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@@ -60,7 +64,9 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /GX /Z7 /Od /Ob0 /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
# ADD CPP /nologo /MTd /GX /Z7 /Od /I "." /I ".." /D "FL_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@@ -160,6 +166,10 @@ SOURCE=..\src\Fl_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_call_main.c
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Chart.cxx
# End Source File
# Begin Source File
+8 -33
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fltkdll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
@@ -17,12 +17,12 @@ CFG=fltkdll - Win32 Debug
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fltkdll - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "fltkdll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "fltkdll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -44,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Os /Ob2 /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -70,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -950,9 +950,6 @@ DEP_CPP_FL_OVE=\
# Begin Source File
SOURCE=..\src\fl_overlay_visual.cxx
!IF "$(CFG)" == "fltkdll - Win32 Release"
DEP_CPP_FL_OVER=\
"..\fl\enumerations.h"\
"..\fl\fl.h"\
@@ -963,15 +960,6 @@ DEP_CPP_FL_OVER=\
"..\fl\x.h"\
".\config.h"\
!ELSEIF "$(CFG)" == "fltkdll - Win32 Debug"
DEP_CPP_FL_OVER=\
".\config.h"\
!ENDIF
# End Source File
# Begin Source File
@@ -1748,9 +1736,6 @@ NODEP_CPP_NUMER=\
# Begin Source File
SOURCE=..\src\scandir.c
!IF "$(CFG)" == "fltkdll - Win32 Release"
DEP_CPP_SCAND=\
"..\src\scandir_win32.c"\
".\config.h"\
@@ -1758,16 +1743,6 @@ DEP_CPP_SCAND=\
NODEP_CPP_SCAND=\
".\ys\types.h"\
!ELSEIF "$(CFG)" == "fltkdll - Win32 Debug"
DEP_CPP_SCAND=\
"..\src\scandir_win32.c"\
".\config.h"\
!ENDIF
# End Source File
# Begin Source File
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fluid" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=fluid - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fonts" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=fonts - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="forms" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=forms - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fractals" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=fractals - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="fullscreen" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=fullscreen - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="gl_overlay" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=gl_overlay - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="glpuzzle" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=glpuzzle - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="hello" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=hello - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="iconize" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=iconize - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="image" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=image - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="inactive" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=inactive - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="input" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=input - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
+7 -6
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=keyboard - Win32 Debug
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

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