mirror of
https://github.com/fltk/fltk.git
synced 2026-06-09 10:42:32 +08:00
converted more html to plain old doxygen in basics.dox and common.dox
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6404 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+121
-124
@@ -2,17 +2,17 @@
|
||||
|
||||
\page basics 2 - FLTK Basics
|
||||
|
||||
<P>This chapter teaches you the basics of compiling programs
|
||||
that use FLTK.</P>
|
||||
This chapter teaches you the basics of compiling programs
|
||||
that use FLTK.
|
||||
|
||||
<H2>Writing Your First FLTK Program</H2>
|
||||
\section basics_writing Writing Your First FLTK Program
|
||||
|
||||
<P>All programs must include the file <TT><FL/Fl.H></TT>.
|
||||
All programs must include the file <tt><FL/Fl.H></tt>.
|
||||
In addition the program must include a header file for each
|
||||
FLTK class it uses. Listing 1 shows a simple "Hello,
|
||||
World!" program that uses FLTK to display the window.</P>
|
||||
World!" program that uses FLTK to display the window.
|
||||
|
||||
<P><I>Listing 1 - "hello.cxx"</I>
|
||||
\par Listing 1 - "hello.cxx"
|
||||
\code
|
||||
#include <FL/Fl.H>
|
||||
#include <FL/Fl_Window.H>
|
||||
@@ -33,21 +33,21 @@ int main(int argc, char **argv) {
|
||||
|
||||
<!-- NEED 2in -->
|
||||
|
||||
<P>After including the required header files, the program then creates a
|
||||
window. All following widgets will automatically be children of this window.</P>
|
||||
After including the required header files, the program then creates a
|
||||
window. All following widgets will automatically be children of this window.
|
||||
|
||||
\code
|
||||
Fl_Window *window = new Fl_Window(300,180);
|
||||
\endcode
|
||||
|
||||
<P>Then we create a box with the "Hello, World!" string in it. FLTK automatically adds
|
||||
the new box to <tt>window</tt>, the current grouping widget.</P>
|
||||
Then we create a box with the "Hello, World!" string in it. FLTK automatically
|
||||
adds the new box to <tt>window</tt>, the current grouping widget.
|
||||
|
||||
\code
|
||||
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
|
||||
\endcode
|
||||
|
||||
<P>Next, we set the type of box and the size, font, and style of the label:</P>
|
||||
Next, we set the type of box and the size, font, and style of the label:
|
||||
|
||||
\code
|
||||
box->box(FL_UP_BOX);
|
||||
@@ -56,205 +56,209 @@ box->labelfont(FL_BOLD+FL_ITALIC);
|
||||
box->labeltype(FL_SHADOW_LABEL);
|
||||
\endcode
|
||||
|
||||
<P>We tell FLTK that we will not add any more widgets to <tt>window</tt>.</P>
|
||||
We tell FLTK that we will not add any more widgets to <tt>window</tt>.
|
||||
|
||||
\code
|
||||
window->end();
|
||||
\endcode
|
||||
|
||||
<P>Finally, we show the window and enter the FLTK event loop:</P>
|
||||
Finally, we show the window and enter the FLTK event loop:
|
||||
|
||||
\code
|
||||
window->show(argc, argv);
|
||||
return Fl::run();
|
||||
\endcode
|
||||
|
||||
<P>The resulting program will display the window in Figure 2-1.
|
||||
The resulting program will display the window in Figure 2-1.
|
||||
You can quit the program by closing the window or pressing the
|
||||
<KBD>ESC</KBD>ape key.</P>
|
||||
<KBD>ESC</KBD>ape key.
|
||||
|
||||
\image html hello.C.gif "Figure 2-1: The Hello, World! Window"
|
||||
|
||||
<H3>Creating the Widgets</H3>
|
||||
\subsection basics_creating Creating the Widgets
|
||||
|
||||
<P>The widgets are created using the C++ <TT>new</TT> operator. For
|
||||
most widgets the arguments to the constructor are:</P>
|
||||
The widgets are created using the C++ <tt>new</tt> operator. For
|
||||
most widgets the arguments to the constructor are:
|
||||
|
||||
\code
|
||||
Fl_Widget(x, y, width, height, label)
|
||||
\endcode
|
||||
|
||||
<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
|
||||
The <tt>x</tt> and <tt>y</tt> parameters determine where the
|
||||
widget or window is placed on the screen. In FLTK the top left
|
||||
corner of the window or screen is the origin (i.e. x = 0, y =
|
||||
0) and the units are in pixels.</P>
|
||||
0) and the units are in pixels.
|
||||
|
||||
<P>The <TT>width</TT> and <TT>height</TT> parameters determine
|
||||
The <tt>width</tt> and <tt>height</tt> parameters determine
|
||||
the size of the widget or window in pixels. The maximum widget
|
||||
size is typically governed by the underlying window system or
|
||||
hardware.</P>
|
||||
hardware.
|
||||
|
||||
<P><tt>label</tt> is a pointer to a character string to label
|
||||
<tt>label</tt> is a pointer to a character string to label
|
||||
the widget with or <tt>NULL</tt>. If not specified the label
|
||||
defaults to <tt>NULL</tt>. The label string must be in static
|
||||
storage such as a string constant because FLTK does not make a
|
||||
copy of it - it just uses the pointer.</P>
|
||||
copy of it - it just uses the pointer.
|
||||
|
||||
<H3>Creating Widget hierarchies</H3>
|
||||
\subsection basics_hierarchies Creating Widget hierarchies
|
||||
|
||||
<P>Widgets are commonly ordered into functional groups, which
|
||||
Widgets are commonly ordered into functional groups, which
|
||||
in turn may be grouped again, creating a hierarchy of widgets.
|
||||
FLTK makes it easy to fill groups by automatically adding all widgets
|
||||
that are created between a <tt>myGroup->begin()</tt> and
|
||||
<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt>
|
||||
would be the <i>current</i> group.</P>
|
||||
would be the <i>current</i> group.
|
||||
|
||||
<P>Newly created groups and their derived widgets implicitly call
|
||||
Newly created groups and their derived widgets implicitly call
|
||||
<tt>begin()</tt> in the constructor, effectively adding all
|
||||
subsequently created widgets to itself until <tt>end()</tt>
|
||||
is called.</P>
|
||||
is called.
|
||||
|
||||
<P>Setting the current group to <tt>NULL</tt> will stop automatic
|
||||
Setting the current group to <tt>NULL</tt> will stop automatic
|
||||
hierarchies. New widgets can now be added manually using
|
||||
<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.</P>
|
||||
<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.
|
||||
|
||||
<H3>Get/Set Methods</H3>
|
||||
\subsection basics_getset Get/Set Methods
|
||||
|
||||
<P><tt>box->box(FL_UP_BOX)</tt> sets the type of box the
|
||||
<tt>box->box(FL_UP_BOX)</tt> sets the type of box the
|
||||
Fl_Box draws, changing it from the default of
|
||||
<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
|
||||
"Hello, World!" example we use <TT>FL_UP_BOX</TT>,
|
||||
"Hello, World!" example we use <tt>FL_UP_BOX</tt>,
|
||||
which means that a raised button border will be drawn around
|
||||
the widget. You can learn more about boxtypes in
|
||||
<A href="common.html#boxtypes">Chapter 3</A>.</P>
|
||||
<A href="common.html#boxtypes">Chapter 3</A>.
|
||||
|
||||
<P>You could examine the boxtype in by doing
|
||||
You could examine the boxtype in by doing
|
||||
<tt>box->box()</tt>. FLTK uses method name overloading to make
|
||||
short names for get/set methods. A "set" method is always of
|
||||
the form "void name(type)", and a "get" method is always
|
||||
of the form "type name() const".</P>
|
||||
of the form "type name() const".
|
||||
|
||||
<H3>Redrawing After Changing Attributes</H3>
|
||||
\subsection basics_redrawing Redrawing After Changing Attributes
|
||||
|
||||
<P>Almost all of the set/get pairs are very fast, short inline
|
||||
Almost all of the set/get pairs are very fast, short inline
|
||||
functions and thus very efficient. However, <i>the "set" methods
|
||||
do not call <TT>redraw()</TT></i> - you have to call it
|
||||
do not call <tt>redraw()</tt></i> - you have to call it
|
||||
yourself. This greatly reduces code size and execution time. The
|
||||
only common exceptions are <tt>value()</tt> which calls
|
||||
<TT>redraw()</TT> and <tt>label()</tt> which calls
|
||||
<TT>redraw_label()</TT> if necessary.</P>
|
||||
<tt>redraw()</tt> and <tt>label()</tt> which calls
|
||||
<tt>redraw_label()</tt> if necessary.
|
||||
|
||||
<H3>Labels</H3>
|
||||
\subsection basics_labels Labels
|
||||
|
||||
<P>All widgets support labels. In the case of window widgets,
|
||||
All widgets support labels. In the case of window widgets,
|
||||
the label is used for the label in the title bar. Our example
|
||||
program calls the <TT>labelfont()</TT>,<TT> labelsize</TT>,
|
||||
and <TT>labeltype()</TT> methods.</P>
|
||||
program calls the <tt>labelfont()</tt>,<tt> labelsize</tt>,
|
||||
and <tt>labeltype()</tt> methods.
|
||||
|
||||
<P>All widgets support labels. In the case of window widgets,
|
||||
All widgets support labels. In the case of window widgets,
|
||||
the label is used for the label in the title bar. Our example
|
||||
program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
|
||||
<TT>labelfont</TT></A>,
|
||||
<A href=Fl_Widget.html#Fl_Widget.labelsize><TT> labelsize</TT></A>,
|
||||
and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>labeltype</TT></A>
|
||||
methods.</P>
|
||||
program calls the
|
||||
<A href=Fl_Widget.html#Fl_Widget.labelfont><tt>labelfont</tt></A>,
|
||||
<A href=Fl_Widget.html#Fl_Widget.labelsize><tt> labelsize</tt></A>,
|
||||
and
|
||||
<A href=Fl_Widget.html#Fl_Widget.labeltype><tt>labeltype</tt></A>
|
||||
methods.
|
||||
|
||||
<P>The <TT>labelfont</TT> method sets the typeface and style
|
||||
The <tt>labelfont</tt> method sets the typeface and style
|
||||
that is used for the label, which for this example we are using
|
||||
<TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT>. You can also specify
|
||||
typefaces directly. </P> <P>The <TT>labelsize</TT> method sets
|
||||
the height of the font in pixels. </P> <P>The <TT>labeltype</TT>
|
||||
<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify
|
||||
typefaces directly.
|
||||
|
||||
The <tt>labelsize</tt> method sets the height of the font in pixels.
|
||||
|
||||
The <tt>labeltype</tt>
|
||||
method sets the type of label. FLTK supports normal, embossed,
|
||||
and shadowed labels internally, and more types can be added as
|
||||
desired.</P>
|
||||
desired.
|
||||
|
||||
<P>A complete list of all label options can be found in
|
||||
<A href="common.html#labels">Chapter 3</A>.</P>
|
||||
A complete list of all label options can be found in
|
||||
<A href="common.html#labels">Chapter 3</A>.
|
||||
|
||||
<H3>Showing the Window</H3>
|
||||
\subsection basics_showing Showing the Window
|
||||
|
||||
<P>The <TT>show()</TT> method shows the widget or window. For windows
|
||||
The <tt>show()</tt> method shows the widget or window. For windows
|
||||
you can also provide the command-line arguments to allow users to
|
||||
customize the appearance, size, and position of your windows.</P>
|
||||
customize the appearance, size, and position of your windows.
|
||||
|
||||
<H3>The Main Event Loop</H3>
|
||||
\subsection basics_eventloop The Main Event Loop
|
||||
|
||||
<P>All FLTK applications (and most GUI applications in general)
|
||||
All FLTK applications (and most GUI applications in general)
|
||||
are based on a simple event processing model. User actions such
|
||||
as mouse movement, button clicks, and keyboard activity generate
|
||||
events that are sent to an application. The application may then
|
||||
ignore the events or respond to the user, typically by redrawing
|
||||
a button in the "down" position, adding the text to an input
|
||||
field, and so forth.</P>
|
||||
field, and so forth.
|
||||
|
||||
<P>FLTK also supports idle, timer, and file pseudo-events that
|
||||
FLTK also supports idle, timer, and file pseudo-events that
|
||||
cause a function to be called when they occur. Idle functions
|
||||
are called when no user input is present and no timers or files
|
||||
need to be handled - in short, when the application is not doing
|
||||
anything. Idle callbacks are often used to update a 3D display
|
||||
or do other background processing.</P>
|
||||
or do other background processing.
|
||||
|
||||
<P>Timer functions are called after a specific amount of time
|
||||
Timer functions are called after a specific amount of time
|
||||
has expired. They can be used to pop up a progress dialog after
|
||||
a certain amount of time or do other things that need to happen
|
||||
at more-or-less regular intervals. FLTK timers are not 100%
|
||||
accurate, so they should not be used to measure time intervals,
|
||||
for example.</P>
|
||||
for example.
|
||||
|
||||
<P>File functions are called when data is ready to read or
|
||||
File functions are called when data is ready to read or
|
||||
write, or when an error condition occurs on a file. They are
|
||||
most often used to monitor network connections (sockets) for
|
||||
data-driven displays.</P>
|
||||
data-driven displays.
|
||||
|
||||
<P>FLTK applications must periodically check (Fl::check())
|
||||
FLTK applications must periodically check (Fl::check())
|
||||
or wait (Fl::wait()) for events or use the Fl::run()
|
||||
method to enter a standard event processing loop. Calling
|
||||
Fl::run() is equivalent to the following code:</P>
|
||||
Fl::run() is equivalent to the following code:
|
||||
|
||||
\code
|
||||
while (Fl::wait());
|
||||
\endcode
|
||||
|
||||
<P>Fl::run() does not return until all of the windows
|
||||
under FLTK control are closed by the user or your program.</P>
|
||||
Fl::run() does not return until all of the windows
|
||||
under FLTK control are closed by the user or your program.
|
||||
|
||||
<H2>Compiling Programs with Standard Compilers</H2>
|
||||
\section basics_standard_compiler Compiling Programs with Standard Compilers
|
||||
|
||||
<P>Under UNIX (and under Microsoft Windows when using the GNU development
|
||||
Under UNIX (and under Microsoft Windows when using the GNU development
|
||||
tools) you will probably need to tell the compiler where to find the
|
||||
header files. This is usually done using the <TT>-I</TT> option:</P>
|
||||
header files. This is usually done using the <tt>-I</tt> option:
|
||||
|
||||
\code
|
||||
CC -I/usr/local/include ...
|
||||
gcc -I/usr/local/include ...
|
||||
\endcode
|
||||
|
||||
<P>The <TT>fltk-config</TT> script included with FLTK can be
|
||||
used to get the options that are required by your compiler:</P>
|
||||
The <tt>fltk-config</tt> script included with FLTK can be
|
||||
used to get the options that are required by your compiler:
|
||||
|
||||
\code
|
||||
CC `fltk-config --cxxflags` ...
|
||||
\endcode
|
||||
|
||||
<P>Similarly, when linking your application you will need to tell the
|
||||
compiler to use the FLTK library:</P>
|
||||
Similarly, when linking your application you will need to tell the
|
||||
compiler to use the FLTK library:
|
||||
|
||||
\code
|
||||
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
||||
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
||||
\endcode
|
||||
|
||||
<P>Aside from the "fltk" library, there is also a "fltk_forms"
|
||||
Aside from the "fltk" library, there is also a "fltk_forms"
|
||||
library for the XForms compatibility classes, "fltk_gl" for the
|
||||
OpenGL and GLUT classes, and "fltk_images" for the image file
|
||||
classes, Fl_Help_Dialog widget, and system icon support.
|
||||
|
||||
\note
|
||||
The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
|
||||
and "fltkimages.lib", respectively under Windows.
|
||||
The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
|
||||
and "fltkimages.lib", respectively under Windows.
|
||||
|
||||
<P>As before, the <TT>fltk-config</TT> script included with FLTK can be
|
||||
used to get the options that are required by your linker:</P>
|
||||
As before, the <tt>fltk-config</tt> script included with FLTK can be
|
||||
used to get the options that are required by your linker:
|
||||
|
||||
\code
|
||||
CC ... `fltk-config --ldflags`
|
||||
@@ -262,7 +266,7 @@ CC ... `fltk-config --ldflags`
|
||||
|
||||
<!-- NEED 2in -->
|
||||
|
||||
<P>The forms, GL, and images libraries are included with the "--use-foo"
|
||||
The forms, GL, and images libraries are included with the "--use-foo"
|
||||
options, as follows:
|
||||
|
||||
\code
|
||||
@@ -272,7 +276,7 @@ CC ... `fltk-config --use-images --ldflags`
|
||||
CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
|
||||
\endcode
|
||||
|
||||
<P>Finally, you can use the <TT>fltk-config</TT> script to
|
||||
Finally, you can use the <tt>fltk-config</tt> script to
|
||||
compile a single source file as a FLTK program:
|
||||
|
||||
\code
|
||||
@@ -283,68 +287,61 @@ fltk-config --use-images --compile filename.cpp
|
||||
fltk-config --use-forms --use-gl --use-images --compile filename.cpp
|
||||
\endcode
|
||||
|
||||
<P>Any of these will create an executable named <TT>filename</TT>.
|
||||
Any of these will create an executable named <tt>filename</tt>.
|
||||
|
||||
<H2>Compiling Programs with Microsoft Visual C++</H2>
|
||||
\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
|
||||
|
||||
<P>In Visual C++ you will need to tell the compiler where to
|
||||
In Visual C++ you will need to tell the compiler where to
|
||||
find the FLTK header files. This can be done by selecting
|
||||
"Settings" from the "Project" menu and then changing the
|
||||
"Preprocessor" settings under the "C/C++" tab. You will also
|
||||
need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to
|
||||
the "Link" settings.</P>
|
||||
the "Link" settings.
|
||||
|
||||
<P>You can build your Microsoft Windows applications as Console or
|
||||
WIN32 applications. If you want to use the standard C <TT>main()</TT>
|
||||
function as the entry point, FLTK includes a <TT>WinMain()</TT>
|
||||
function that will call your <TT>main()</TT> function for you.</P>
|
||||
You can build your Microsoft Windows applications as Console or
|
||||
WIN32 applications. If you want to use the standard C <tt>main()</tt>
|
||||
function as the entry point, FLTK includes a <tt>WinMain()</tt>
|
||||
function that will call your <tt>main()</tt> function for you.
|
||||
|
||||
<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
|
||||
<I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
|
||||
many programs. We only recommend using the "Favor Small Code"
|
||||
optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
|
||||
better and can be used with the "optimized for speed" setting.</P>
|
||||
better and can be used with the "optimized for speed" setting.
|
||||
|
||||
<H2>Naming</H2>
|
||||
\section basics_naming Naming
|
||||
|
||||
<P>All public symbols in FLTK start with the characters 'F' and 'L':</P>
|
||||
All public symbols in FLTK start with the characters 'F' and 'L':
|
||||
|
||||
<UL>
|
||||
\li Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>.
|
||||
|
||||
<LI>Functions are either <TT>Fl::foo()</TT> or
|
||||
<TT>fl_foo()</TT>.</LI>
|
||||
\li Class and type names are capitalized: <tt>Fl_Foo</tt>.
|
||||
|
||||
<LI>Class and type names are capitalized:
|
||||
<TT>Fl_Foo</TT>.</LI>
|
||||
\li <A href="enumerations.html">Constants and enumerations</A>
|
||||
are uppercase: <tt>FL_FOO</tt>.
|
||||
|
||||
<LI><A href="enumerations.html">Constants and
|
||||
enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
|
||||
|
||||
<LI>All header files start with <TT><FL/...></TT>.
|
||||
</LI>
|
||||
|
||||
</UL>
|
||||
\li All header files start with <tt><FL/...></tt>.
|
||||
|
||||
<!-- NEED 5in -->
|
||||
|
||||
<H2>Header Files</H2>
|
||||
\section basics_headerfiles Header Files
|
||||
|
||||
<P>The proper way to include FLTK header files is:</P>
|
||||
The proper way to include FLTK header files is:
|
||||
|
||||
\code
|
||||
#include <FL/Fl_xyz.H>
|
||||
\endcode
|
||||
|
||||
\note
|
||||
Case <I>is</I> significant on many operating systems,
|
||||
and the C standard uses the forward slash (/) to
|
||||
separate directories. <i>Do not use any of the following
|
||||
include lines:</i>
|
||||
Case <I>is</I> significant on many operating systems,
|
||||
and the C standard uses the forward slash (/) to
|
||||
separate directories. <i>Do not use any of the following
|
||||
include lines:</i>
|
||||
|
||||
\code
|
||||
#include <FL\Fl_xyz.H>
|
||||
#include <fl/fl_xyz.h>
|
||||
#include <Fl/fl_xyz.h>
|
||||
\endcode
|
||||
\code
|
||||
#include <FL\Fl_xyz.H>
|
||||
#include <fl/fl_xyz.h>
|
||||
#include <Fl/fl_xyz.h>
|
||||
\endcode
|
||||
|
||||
<hr>
|
||||
<a class="el" href="index.html">[Index]</a>
|
||||
|
||||
+232
-266
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user