New context_changed() function for OpenGL windows allowing efficient texture loading (str #1372)

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5322 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher
2006-08-17 09:49:43 +00:00
parent ef48f007a1
commit 51d67574ec
6 changed files with 40 additions and 15 deletions
+12 -1
View File
@@ -58,6 +58,7 @@ unless those Widgets are modified to draw using OpenGL calls.</P>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Gl_Window.context>context</A></LI>
<LI><A href=#Fl_Gl_Window.context_valid>context_valid</A></LI>
<LI><A href=#Fl_Gl_Window.draw>draw</A></LI>
<LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI>
</UL>
@@ -164,9 +165,11 @@ void mywindow::draw() {
if (!valid()) {
glViewport(0,0,w(),h());
glFrustum(...);
glLight(...);
...other initialization...
}
if (!context_valid()) {
...load textures, etc. ...
}
... draw your geometry here ...
}
</PRE></UL>
@@ -178,6 +181,14 @@ draw()</TT> returns.
<H4><A name=Fl_Gl_Window.invalidate>void Fl_Gl_Window::invalidate()</A></H4>
The <TT>invalidate()</TT> method turns off <TT>valid()</TT> and is
equivalent to calling <TT>value(0)</TT>.
<H4><A name=Fl_Gl_Window.context_valid>char Fl_Gl_Window::context_valid() const
<BR> void Fl_Gl_Window::context_valid(char i)</A></H4>
<TT>Fl_Gl_Window::context_valid()</TT> will only be set if the
OpenGL context is created or recreated. It differs from
<TT>Fl_Gl_Window::valid()</TT> which is also set whenever the context
changes size.
<H4><A name=Fl_Gl_Window.ortho>void Fl_Gl_Window::ortho()</A></H4>
Set the projection so 0,0 is in the lower left of the window and each
pixel is 1 unit wide/tall. If you are drawing 2D images, your <TT>