Added optimization for SGI builds (mike: please run autoconf before making

a distribution).
Documentation fixes.


git-svn-id: file:///fltk/svn/fltk/trunk@259 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Bill Spitzak
1999-01-31 07:43:16 +00:00
parent 4b8754ace4
commit 4c53a5d8f4
20 changed files with 164 additions and 176 deletions
+4 -2
View File
@@ -149,7 +149,8 @@ already on the screen remains. The <TT>FL_..._FRAME</TT> types only
draw their edges, leaving the interior unchanged. In the above diagram
the blue color is the area that is not drawn by the box. </P>
<H3>Making your own Boxtypes</H3>
You can define your own boxtypes by making a small function that draws
<i>Warning: this interface may change in future versions of fltk!</i>
<p>You can define your own boxtypes by making a small function that draws
the box and adding it to the table of boxtypes.
<H4>The Drawing Function</H4>
The drawing function is passed the bounding box and background color
@@ -228,7 +229,8 @@ raised </LI>
<TT>Fl_Bitmap</TT></A> or <A href=drawing.html#Fl_Pixmap><TT>Fl_Pixmap</TT>
</A> objects.
<H4>Making Your Own Label Types</H4>
Label types are actually indexes into a table of functions that draw
<i>Warning: this interface may change in future versions of fltk!</i>
<p>Label types are actually indexes into a table of functions that draw
them. The primary purpose of this is to let you reuse the <TT>label()</TT>
pointer as a pointer to arbitrary data such as a bitmap or pixmap. You
can also use this to draw the labels in ways inaccessible through the <TT>