Fix when using Fl_Scroll inside Fl_Overlay_Window

This commit is contained in:
ManoloFLTK
2020-03-12 21:38:13 +01:00
parent 8a7d4c9f61
commit 4b2dbe3bb4
+1 -1
View File
@@ -252,7 +252,7 @@ int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, i
{ {
CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h); CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h);
if (img) { if (img) {
float s = Fl_Graphics_Driver::default_driver().scale(); float s = Fl_Surface_Device::surface()->driver()->scale();
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img, ((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,
dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h); dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h);
CFRelease(img); CFRelease(img);