Document platform-dependent types fl_intptr_t and fl_uintptr_t

Most other platform-dependent types of FL/platform_types.h are also documented.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12663 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy
2018-02-11 18:25:11 +00:00
parent 4dde3e5485
commit 3ca12a3a02
2 changed files with 35 additions and 3 deletions
+33 -3
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@@ -14,6 +14,37 @@
* http://www.fltk.org/str.php * http://www.fltk.org/str.php
*/ */
/** \file
Definitions of platform-dependent types.
The exact nature of these types varies with the platform.
FLTK applications should only receive and transmit values of these
types from/to functions belonging to the public FLTK API.
*/
#ifdef FL_DOXYGEN
/** An integral type large enough to store a pointer.
A pointer value can be safely cast to fl_intptr_t, and later cast back
to its initial pointer type without changing the pointer's value.
A variable of type fl_intptr_t can also store a long int value. */
typedef opaque fl_intptr_t;
/** An unsigned integral type large enough to store a pointer.
A pointer value can be safely cast to fl_uintptr_t, and later cast back
to its initial pointer type without changing the pointer's value.
A variable of type fl_uintptr_t can also store an unsigned long int value. */
typedef opaque fl_uintptr_t;
typedef opaque Fl_Offscreen; /**< an offscreen drawing buffer */
typedef opaque Fl_Bitmask; /**< mask */
typedef opaque Fl_Region; /**< a region made of several rectangles */
typedef opaque FL_SOCKET; /**< socket or file descriptor */
typedef opaque GLContext; /**< an OpenGL graphics context, into which all OpenGL calls are rendered */
# define FL_COMMAND opaque /**< An alias for FL_CTRL on Windows and X11, or FL_META on MacOS X */
# define FL_CONTROL opaque /**< An alias for FL_META on Windows and X11, or FL_CTRL on MacOS X */
#else
#ifndef FL_PLATFORM_TYPES_H #ifndef FL_PLATFORM_TYPES_H
#define FL_PLATFORM_TYPES_H #define FL_PLATFORM_TYPES_H
@@ -30,9 +61,6 @@
different signedness of socket numbers on *some* platforms. different signedness of socket numbers on *some* platforms.
*/ */
/**
\todo typedef's fl_intptr_t and fl_uintptr_t should be documented.
*/
#ifdef _WIN64 #ifdef _WIN64
#if defined(_MSC_VER) #if defined(_MSC_VER)
@@ -122,6 +150,8 @@ typedef struct __GLXcontextRec *GLContext;
#endif /* FL_PLATFORM_TYPES_H */ #endif /* FL_PLATFORM_TYPES_H */
#endif // FL_DOXYGEN
/* /*
* End of "$Id$". * End of "$Id$".
*/ */
+2
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@@ -156,6 +156,8 @@ value:
- FL_META - One of the meta/Windows keys is down. - FL_META - One of the meta/Windows keys is down.
- FL_COMMAND - An alias for FL_CTRL on Windows and X11, - FL_COMMAND - An alias for FL_CTRL on Windows and X11,
or FL_META on MacOS X. or FL_META on MacOS X.
- FL_CONTROL - An alias for FL_META on Windows and X11,
or FL_CTRL on MacOS X.
- FL_SCROLL_LOCK - The scroll lock is on. - FL_SCROLL_LOCK - The scroll lock is on.
- FL_BUTTON1 - Mouse button 1 is pushed. - FL_BUTTON1 - Mouse button 1 is pushed.
- FL_BUTTON2 - Mouse button 2 is pushed. - FL_BUTTON2 - Mouse button 2 is pushed.