Update documentation files to eliminate most of the warnings

and errors reported by HTML Tidy.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1454 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
2001-05-06 16:25:05 +00:00
parent ecfb817427
commit 336996c7ab
45 changed files with 124 additions and 126 deletions
+2 -2
View File
@@ -51,7 +51,7 @@ Restore the previous clip region. <I>You must call <TT>fl_pop_clip()</TT>
once for every time you call <TT>fl_clip()</TT>. If you return to
FLTK with the clip stack not empty unpredictable results occur.</I>
<H4>int fl_not_clipped(int x, int y, int w, int h)</H4>
Returns true if any of the rectangle intersects the current clip
Returns true if any of the rectangle intersects the current clip
region. If this returns false you don't have to draw the object. <I>
Under X this returns 2 if the rectangle is partially clipped, and 1 if
it is entirely inside the clip region</I>.
@@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside.
<P><TT>fl_gap()</TT> should only be called between <TT>
fl_begin_complex_polygon()</TT> and <TT>fl_end_complex_polygon()</TT>.
To outline the polygon, use <TT>fl_begin_loop()</TT> and replace each <TT>
fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()<TT>. </TT></TT></P>
fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()</TT>.</P>
<H4>void fl_vertex(float x, float y)</H4>
Add a single vertex to the current path.
<H4>void fl_curve(float x, float y, float x1, float y1, float x2, float