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overlay drawing is now avoiding XOR mode (STR #1438)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5613 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -1,5 +1,6 @@
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CHANGES IN FLTK 1.1.8
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- overlay drawing is now avoiding XOR mode (STR #1438)
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- Fixed Scroll crash in Fluid Live Mode (STR #1524)
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- Fixed mousewheel event propagation (STR #1521)
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- Fixed drawing issues of a tile in a scroll (STR #1507)
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+52
-6
@@ -36,31 +36,77 @@
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#include <config.h>
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#endif
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//#define USE_XOR
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static int px,py,pw,ph;
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#ifndef USE_XOR
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#include <stdlib.h>
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static uchar *bgN = 0L, *bgS = 0L, *bgE = 0L, *bgW = 0L;
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static int bgx, bgy, bgw, bgh;
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#endif
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static void draw_current_rect() {
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#ifdef WIN32
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#ifdef USE_XOR
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# ifdef WIN32
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int old = SetROP2(fl_gc, R2_NOT);
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fl_rect(px, py, pw, ph);
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SetROP2(fl_gc, old);
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#elif defined(__APPLE_QD__)
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# elif defined(__APPLE_QD__)
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PenMode( patXor );
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fl_rect(px, py, pw, ph);
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PenMode( patCopy );
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#elif defined(__APPLE_QUARTZ__)
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# elif defined(__APPLE_QUARTZ__)
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// warning: Quartz does not support xor drawing
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// Use the Fl_Overlay_Window instead.
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fl_color(FL_WHITE);
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fl_rect(px, py, pw, ph);
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#else
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# else
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XSetFunction(fl_display, fl_gc, GXxor);
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XSetForeground(fl_display, fl_gc, 0xffffffff);
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XDrawRectangle(fl_display, fl_window, fl_gc, px, py, pw, ph);
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XSetFunction(fl_display, fl_gc, GXcopy);
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# endif
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#else
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if (bgN) { free(bgN); bgN = 0L; }
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if (bgS) { free(bgS); bgS = 0L; }
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if (bgE) { free(bgE); bgE = 0L; }
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if (bgW) { free(bgW); bgW = 0L; }
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if (pw>0 && ph>0) {
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bgN = fl_read_image(0L, px, py, pw, 1);
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bgS = fl_read_image(0L, px, py+ph-1, pw, 1);
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bgE = fl_read_image(0L, px, py, 1, ph);
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bgW = fl_read_image(0L, px+pw-1, py, 1, ph);
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bgx = px; bgy = py;
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bgw = pw; bgh = ph;
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}
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fl_color(FL_BLACK);
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fl_line_style(FL_SOLID);
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fl_rect(px, py, pw, ph);
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fl_color(FL_WHITE);
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fl_line_style(FL_DOT);
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fl_rect(px, py, pw, ph);
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fl_line_style(FL_SOLID);
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#endif
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}
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static void erase_current_rect() {
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#ifdef USE_XOR
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# ifdef __APPLE_QUARTZ__
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fl_rect(px, py, pw, ph);
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# else
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draw_current_rect();
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# endif
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#else
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if (bgN) fl_draw_image(bgN, px, py, pw, 1);
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if (bgS) fl_draw_image(bgS, px, py+ph-1, pw, 1);
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if (bgE) fl_draw_image(bgE, px, py, 1, ph);
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if (bgW) fl_draw_image(bgW, px+pw-1, py, 1, ph);
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#endif
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}
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void fl_overlay_clear() {
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if (pw > 0) {draw_current_rect(); pw = 0;}
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if (pw > 0) {erase_current_rect(); pw = 0;}
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}
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void fl_overlay_rect(int x, int y, int w, int h) {
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@@ -68,7 +114,7 @@ void fl_overlay_rect(int x, int y, int w, int h) {
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if (h < 0) {y += h; h = -h;} else if (!h) h = 1;
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if (pw > 0) {
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if (x==px && y==py && w==pw && h==ph) return;
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draw_current_rect();
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erase_current_rect();
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}
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px = x; py = y; pw = w; ph = h;
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draw_current_rect();
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