mirror of
https://github.com/fltk/fltk.git
synced 2026-06-06 16:46:52 +08:00
Preliminary commit of my MacOS X work.
**** THIS CODE COMPILES BUT DOES NOT WORK. **** TODO: fix event handling - getting blank windows, etc. TODO: re-port OpenGL code. TODO: add support for images with alpha. TODO: add support for more then just beeps in fl_beep(). TODO: other stuff I'm sure... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1765 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+152
-46
@@ -1,5 +1,5 @@
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//
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.1 2001/11/22 15:35:01 easysw Exp $"
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.2 2001/11/27 17:44:08 easysw Exp $"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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@@ -40,6 +40,10 @@ void fl_rect(int x, int y, int w, int h) {
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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Rect rect;
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SetRect(&rect, x, y, x+w, y+h);
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FrameRect(&rect);
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#else
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#endif
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@@ -52,6 +56,10 @@ void fl_rectf(int x, int y, int w, int h) {
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE__)
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Rect rect;
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SetRect(&rect, x, y, x+w, y+h);
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PaintRect(&rect);
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#else
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if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#endif
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@@ -60,6 +68,8 @@ void fl_rectf(int x, int y, int w, int h) {
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void fl_xyline(int x, int y, int x1) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE__)
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MoveTo(x, y); LineTo(x1, y);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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#endif
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@@ -72,6 +82,10 @@ void fl_xyline(int x, int y, int x1, int y2) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y);
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LineTo(x1, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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@@ -88,6 +102,11 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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LineTo(fl_gc, x3, y2);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y);
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LineTo(x1, y2);
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LineTo(x3, y2);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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@@ -102,6 +121,8 @@ void fl_yxline(int x, int y, int y1) {
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if (y1 < y) y1--;
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else y1++;
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#elif defined(__APPLE__)
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MoveTo(x, y); LineTo(x, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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#endif
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@@ -114,6 +135,10 @@ void fl_yxline(int x, int y, int y1, int x2) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x, y1);
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LineTo(x2, y1);
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#else
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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@@ -130,6 +155,11 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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LineTo(fl_gc, x2, y3);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x, y1);
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LineTo(x2, y1);
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LineTo(x2, y3);
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#else
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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@@ -146,6 +176,9 @@ void fl_line(int x, int y, int x1, int y1) {
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x1, y1, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#endif
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@@ -159,6 +192,10 @@ void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x2, y2, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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@@ -174,6 +211,11 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x, y);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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@@ -191,6 +233,12 @@ void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x3, y3);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x3, y3);
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LineTo(x, y);
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#else
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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@@ -210,6 +258,14 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 3);
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#elif defined(__APPLE__)
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PolyHandle poly = OpenPoly();
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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ClosePoly();
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PaintPoly(poly);
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KillPoly(poly);
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#else
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p[3].x = x; p[3].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
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@@ -226,6 +282,15 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 4);
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#elif defined(__APPLE__)
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PolyHandle poly = OpenPoly();
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x3, y3);
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ClosePoly();
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PaintPoly(poly);
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KillPoly(poly);
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#else
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p[4].x = x; p[4].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
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@@ -236,6 +301,8 @@ void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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void fl_point(int x, int y) {
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#ifdef WIN32
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SetPixel(fl_gc, x, y, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y); Line(0, 0);
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#else
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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#endif
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@@ -245,28 +312,44 @@ void fl_point(int x, int y) {
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#define STACK_SIZE 10
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#define STACK_MAX (STACK_SIZE - 1)
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static Region rstack[STACK_SIZE];
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static Fl_Region rstack[STACK_SIZE];
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static int rstackptr=0;
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int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
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#ifndef WIN32
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#if !defined(WIN32) && !defined(__APPLE__)
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// Missing X call: (is this the fastest way to init a 1-rectangle region?)
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// MSWindows equivalent exists, implemented inline in win32.H
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Region XRectangleRegion(int x, int y, int w, int h) {
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Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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R.x = x; R.y = y; R.width = w; R.height = h;
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Region r = XCreateRegion();
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Fl_Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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return r;
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}
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#endif
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#ifdef __APPLE__
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extern Fl_Region fl_window_region;
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#endif
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// undo any clobbering of clip done by your program:
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void fl_restore_clip() {
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fl_clip_state_number++;
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Region r = rstack[rstackptr];
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Fl_Region r = rstack[rstackptr];
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#ifdef WIN32
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SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
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#elif defined(__APPLE__)
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# if 1
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CopyRgn( fl_window_region, GetPortClipRegion((GrafPtr)fl_window, 0) );
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if ( r )
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SectRgn( GetPortClipRegion((GrafPtr)fl_window, 0), r, GetPortClipRegion((GrafPtr)fl_window, 0) );
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# else
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if (r) SetClip(r);
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else {
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Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
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ClipRect(&rect);
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}
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# endif
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#else
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if (r) XSetRegion(fl_display, fl_gc, r);
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else XSetClipMask(fl_display, fl_gc, 0);
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@@ -274,8 +357,8 @@ void fl_restore_clip() {
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}
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// Replace the top of the clip stack:
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void fl_clip_region(Region r) {
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Region oldr = rstack[rstackptr];
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void fl_clip_region(Fl_Region r) {
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Fl_Region oldr = rstack[rstackptr];
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if (oldr) XDestroyRegion(oldr);
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rstack[rstackptr] = r;
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fl_restore_clip();
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@@ -283,25 +366,30 @@ void fl_clip_region(Region r) {
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// Intersect & push a new clip rectangle:
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void fl_clip(int x, int y, int w, int h) {
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Region r;
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Fl_Region r;
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if (w > 0 && h > 0) {
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r = XRectangleRegion(x,y,w,h);
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Region current = rstack[rstackptr];
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Fl_Region current = rstack[rstackptr];
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if (current) {
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#ifndef WIN32
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Region temp = XCreateRegion();
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#ifdef WIN32
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CombineRgn(r,r,current,RGN_AND);
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#elif defined(__APPLE__)
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SectRgn(r, current, r);
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#else
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Fl_Region temp = XCreateRegion();
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XIntersectRegion(current, r, temp);
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XDestroyRegion(r);
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r = temp;
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#else
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CombineRgn(r,r,current,RGN_AND);
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#endif
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}
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} else { // make empty clip region:
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#ifndef WIN32
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r = XCreateRegion();
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#else
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#ifdef WIN32
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r = CreateRectRgn(0,0,0,0);
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#elif defined(__APPLE__)
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r = NewRgn();
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SetEmptyRgn(r);
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#else
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r = XCreateRegion();
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#endif
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}
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if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
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@@ -317,7 +405,7 @@ void fl_push_no_clip() {
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// pop back to previous clip:
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void fl_pop_clip() {
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if (rstackptr > 0) {
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Region oldr = rstack[rstackptr--];
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Fl_Region oldr = rstack[rstackptr--];
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if (oldr) XDestroyRegion(oldr);
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}
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fl_restore_clip();
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@@ -327,48 +415,34 @@ void fl_pop_clip() {
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int fl_not_clipped(int x, int y, int w, int h) {
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if (x+w <= 0 || y+h <= 0 || x > Fl_Window::current()->w()
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|| y > Fl_Window::current()->h()) return 0;
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Region r = rstack[rstackptr];
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#ifndef WIN32
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return r ? XRectInRegion(r, x, y, w, h) : 1;
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#else
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Fl_Region r = rstack[rstackptr];
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#ifdef WIN32
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if (!r) return 1;
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RECT rect;
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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return RectInRegion(r,&rect);
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#elif defined(__APPLE__)
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if (!r) return 1;
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Rect rect;
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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return RectInRgn(&rect, r);
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#else
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return r ? XRectInRegion(r, x, y, w, h) : 1;
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#endif
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}
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// return rectangle surrounding intersection of this rectangle and clip:
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int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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X = x; Y = y; W = w; H = h;
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Region r = rstack[rstackptr];
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Fl_Region r = rstack[rstackptr];
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if (!r) return 0;
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#ifndef WIN32
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switch (XRectInRegion(r, x, y, w, h)) {
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case 0: // completely outside
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W = H = 0;
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return 2;
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case 1: // completely inside:
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return 0;
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default: // partial:
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break;
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}
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Region rr = XRectangleRegion(x,y,w,h);
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Region temp = XCreateRegion();
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XIntersectRegion(r, rr, temp);
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XRectangle rect;
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XClipBox(temp, &rect);
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X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
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XDestroyRegion(temp);
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XDestroyRegion(rr);
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return 1;
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#else
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#ifdef WIN32
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// The win32 API makes no distinction between partial and complete
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// intersection, so we have to check for partial intersection ourselves.
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// However, given that the regions may be composite, we have to do
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// some voodoo stuff...
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Region rr = XRectangleRegion(x,y,w,h);
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Region temp = CreateRectRgn(0,0,0,0);
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Fl_Region rr = XRectangleRegion(x,y,w,h);
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Fl_Region temp = CreateRectRgn(0,0,0,0);
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int ret;
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if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
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W = H = 0;
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@@ -384,9 +458,41 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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DeleteObject(temp);
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DeleteObject(rr);
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return ret;
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#elif defined(__APPLE__)
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RgnHandle rr = NewRgn();
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SetRectRgn( rr, x, y, x+w, y+h );
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SectRgn( r, rr, rr );
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Rect *rp = GetRegionBounds(rr, 0);
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X = rp->left;
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Y = rp->top;
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W = rp->right - X;
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H = rp->bottom - Y;
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DisposeRgn( rr );
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if ( H==0 ) return 2;
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if ( h==H && w==W ) return 0;
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return 0;
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#else
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switch (XRectInRegion(r, x, y, w, h)) {
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case 0: // completely outside
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W = H = 0;
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return 2;
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case 1: // completely inside:
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return 0;
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default: // partial:
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break;
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}
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Fl_Region rr = XRectangleRegion(x,y,w,h);
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Fl_Region temp = XCreateRegion();
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XIntersectRegion(r, rr, temp);
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XRectangle rect;
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XClipBox(temp, &rect);
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X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
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XDestroyRegion(temp);
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XDestroyRegion(rr);
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return 1;
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#endif
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}
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//
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.1 2001/11/22 15:35:01 easysw Exp $".
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.2 2001/11/27 17:44:08 easysw Exp $".
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//
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