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Update tile documentation to be explicit about widgets touching and doing
their own borders. Support CMD+[cxv] for copy/cut/paste on OSX. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2717 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
@@ -1,5 +1,7 @@
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CHANGES IN FLTK 1.1.2
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CHANGES IN FLTK 1.1.2
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- Added a new FL_COMMAND state bit which maps to FL_CTRL
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on X11 and WIN32 and FL_META on MacOS.
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- MacOS keyboard modifiers mapping corrections. Cmd and
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- MacOS keyboard modifiers mapping corrections. Cmd and
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Control are no longer swapped, event_key and event_text
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Control are no longer swapped, event_key and event_text
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return (mostly) the same values as on other platforms.
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return (mostly) the same values as on other platforms.
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+8
-2
@@ -1,5 +1,5 @@
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//
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//
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// "$Id: Enumerations.H,v 1.18.2.14.2.29 2002/10/29 19:45:08 easysw Exp $"
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// "$Id: Enumerations.H,v 1.18.2.14.2.30 2002/10/30 14:23:15 easysw Exp $"
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//
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//
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// Enumerations for the Fast Light Tool Kit (FLTK).
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// Enumerations for the Fast Light Tool Kit (FLTK).
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//
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//
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@@ -148,6 +148,12 @@ enum Fl_When { // Fl_Widget::when():
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#define FL_BUTTONS 0x7f000000 // All possible buttons
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#define FL_BUTTONS 0x7f000000 // All possible buttons
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#define FL_BUTTON(n) (0x00800000<<(n))
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#define FL_BUTTON(n) (0x00800000<<(n))
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#ifdef __APPLE__
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# define FL_COMMAND FL_META
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#else
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# define FL_COMMAND FL_CTRL
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#endif // __APPLE__
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enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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FL_NO_BOX = 0, FL_FLAT_BOX,
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FL_NO_BOX = 0, FL_FLAT_BOX,
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@@ -408,5 +414,5 @@ enum Fl_Damage {
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#endif
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#endif
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//
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//
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// End of "$Id: Enumerations.H,v 1.18.2.14.2.29 2002/10/29 19:45:08 easysw Exp $".
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// End of "$Id: Enumerations.H,v 1.18.2.14.2.30 2002/10/30 14:23:15 easysw Exp $".
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//
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//
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+35
-19
@@ -1,38 +1,54 @@
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<HTML><BODY>
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<HTML>
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<BODY>
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<!-- NEW PAGE -->
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<!-- NEW PAGE -->
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<H2><A name=Fl_Tile>class Fl_Tile</A></H2>
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<H2><A name=Fl_Tile>class Fl_Tile</A></H2>
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<HR>
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<HR>
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<H3>Class Hierarchy</H3>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<UL><PRE>
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<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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+----<B>Fl_Tile</B>
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+----<B>Fl_Tile</B>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Include Files</H3>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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<UL><PRE>
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#include <FL/Fl_Tile.H>
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#include <FL/Fl_Tile.H>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Description</H3>
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<H3>Description</H3>
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The <TT>Fl_Tile</TT> class lets you resize the children by dragging
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<P>The <TT>Fl_Tile</TT> class lets you resize the children by dragging
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the border between them:
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the border between them:
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<P ALIGN=CENTER><IMG src="Fl_Tile.gif" ALT="Fl_Tile widget."></P>
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<P ALIGN=CENTER><IMG src="Fl_Tile.gif" ALT="Fl_Tile widget."></P>
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<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
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<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
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To prevent this you can use the <TT>resizable()</TT> to limit where
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To prevent this you can use the <TT>resizable()</TT> to limit where
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corners can be dragged to. </P>
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corners can be dragged to.</P>
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<P>Even though objects can be resized to zero sizes, they must
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<P>Even though objects can be resized to zero sizes, they must
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initially have non-zero sizes so the <TT>Fl_Tile</TT> can figure out
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initially have non-zero sizes so the <TT>Fl_Tile</TT> can figure out
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their layout. If desired, call <TT>position()</TT> after creating the
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their layout. If desired, call <TT>position()</TT> after creating the
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children but before displaying the window to set the borders where you
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children but before displaying the window to set the borders where you
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want. </P>
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want.</P>
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<P>The "borders" are part of the children, an
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<TT>Fl_Tile</TT> does not
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<P>The "borders" are part of the children -
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draw any graphics of it's own. In the above example all the final
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<TT>Fl_Tile</TT> does not draw any graphics of its own. In the
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children have <TT>FL_DOWN_BOX</TT> types, and the "ridges" you see are
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example above, all of the children have <TT>FL_DOWN_BOX</TT>
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two adjacent <TT>FL_DOWN_BOX</TT>'s drawn next to each other. </P>
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types, and the "ridges" you see are actually two
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adjacent <TT>FL_DOWN_BOX</TT>'s drawn next to each other. All
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neighboring widgets share the same edge - the widget's thick
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borders make it appear as though the widgets aren't actually
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touching, but they are. If the edges of adjacent widgets do not
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touch, then it will be impossible to drag the corresponding
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edges.</P>
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<H3>Methods</H3>
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<H3>Methods</H3>
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<UL>
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<UL>
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<LI><A href=#Fl_Tile.Fl_Tile>Fl_Tile</A></LI>
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<LI><A href=#Fl_Tile.Fl_Tile>Fl_Tile</A></LI>
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@@ -127,10 +127,15 @@ FL_KEYBOARD</TT> and <TT>FL_SHORTCUT</TT> events:
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<LI><TT>FL_ALT</TT> - One of the alt keys is down. </LI>
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<LI><TT>FL_ALT</TT> - One of the alt keys is down. </LI>
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<LI><TT>FL_NUM_LOCK</TT> - The num lock is on. </LI>
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<LI><TT>FL_NUM_LOCK</TT> - The num lock is on. </LI>
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<LI><TT>FL_META</TT> - One of the meta/Windows keys is down. </LI>
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<LI><TT>FL_META</TT> - One of the meta/Windows keys is down. </LI>
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<LI><TT>FL_COMMAND</TT> - An alias for <TT>FL_CTRL</TT> on WIN32 and X11, or
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<TT>FL_META</TT> on MacOS X. </LI>
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<LI><TT>FL_SCROLL_LOCK</TT> - The scroll lock is on. </LI>
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<LI><TT>FL_SCROLL_LOCK</TT> - The scroll lock is on. </LI>
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<LI><TT>FL_BUTTON1</TT> - Mouse button 1 is pushed. </LI>
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<LI><TT>FL_BUTTON1</TT> - Mouse button 1 is pushed. </LI>
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<LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI>
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<LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI>
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<LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI>
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<LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI>
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<LI><TT>FL_BUTTONS</TT> - Any mouse button is pushed. </LI>
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<LI><TT>FL_BUTTON(n)</TT> - Mouse button N (N > 0) is pushed. </LI>
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</UL>
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</UL>
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<!-- NEED 4in -->
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<!-- NEED 4in -->
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<H2><a name=align>Alignment Values</A></H2>
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<H2><a name=align>Alignment Values</A></H2>
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+10
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//
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//
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// "$Id: Fl_Input.cxx,v 1.10.2.15.2.14 2002/10/10 19:39:49 easysw Exp $"
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// "$Id: Fl_Input.cxx,v 1.10.2.15.2.15 2002/10/30 14:23:15 easysw Exp $"
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//
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//
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// Input widget for the Fast Light Tool Kit (FLTK).
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// Input widget for the Fast Light Tool Kit (FLTK).
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//
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//
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@@ -145,6 +145,14 @@ int Fl_Input::handle_key() {
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case FL_Tab:
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case FL_Tab:
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if (Fl::event_state(FL_CTRL|FL_SHIFT) || input_type()!=FL_MULTILINE_INPUT || readonly()) return 0;
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if (Fl::event_state(FL_CTRL|FL_SHIFT) || input_type()!=FL_MULTILINE_INPUT || readonly()) return 0;
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return replace(position(), mark(), &ascii, 1);
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return replace(position(), mark(), &ascii, 1);
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#ifdef __APPLE__
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case 'c' :
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case 'v' :
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case 'x' :
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case 'z' :
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if (Fl::event_state(FL_META)) ascii = ctrl(Fl::event_key());
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break;
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#endif // __APPLE__
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}
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}
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int i;
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int i;
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@@ -396,5 +404,5 @@ Fl_Input::Fl_Input(int X, int Y, int W, int H, const char *l)
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}
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}
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//
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//
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// End of "$Id: Fl_Input.cxx,v 1.10.2.15.2.14 2002/10/10 19:39:49 easysw Exp $".
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// End of "$Id: Fl_Input.cxx,v 1.10.2.15.2.15 2002/10/30 14:23:15 easysw Exp $".
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//
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//
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+11
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//
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//
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// "$Id: Fl_Text_Editor.cxx,v 1.9.2.9 2002/10/29 17:34:47 easysw Exp $"
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// "$Id: Fl_Text_Editor.cxx,v 1.9.2.10 2002/10/30 14:23:16 easysw Exp $"
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//
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//
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// Copyright 2001-2002 by Bill Spitzak and others.
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// Copyright 2001-2002 by Bill Spitzak and others.
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// Original code Copyright Mark Edel. Permission to distribute under
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// Original code Copyright Mark Edel. Permission to distribute under
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@@ -102,6 +102,15 @@ static struct {
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{ 'v', FL_CTRL, Fl_Text_Editor::kf_paste },
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{ 'v', FL_CTRL, Fl_Text_Editor::kf_paste },
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{ FL_Insert, FL_SHIFT, Fl_Text_Editor::kf_paste },
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{ FL_Insert, FL_SHIFT, Fl_Text_Editor::kf_paste },
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{ 'a', FL_CTRL, ctrl_a },
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{ 'a', FL_CTRL, ctrl_a },
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#ifdef __APPLE__
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// Define CMD+key accelerators...
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{ 'x', FL_COMMAND, Fl_Text_Editor::kf_cut },
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{ 'c', FL_COMMAND, Fl_Text_Editor::kf_copy },
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{ 'v', FL_COMMAND, Fl_Text_Editor::kf_paste },
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{ 'a', FL_COMMAND, ctrl_a },
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#endif // __APPLE__
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{ 0, 0, 0 }
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{ 0, 0, 0 }
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};
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};
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@@ -442,5 +451,5 @@ int Fl_Text_Editor::handle(int event) {
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}
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}
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//
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//
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// End of "$Id: Fl_Text_Editor.cxx,v 1.9.2.9 2002/10/29 17:34:47 easysw Exp $".
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// End of "$Id: Fl_Text_Editor.cxx,v 1.9.2.10 2002/10/30 14:23:16 easysw Exp $".
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//
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//
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