Make Fl_Input::handle_key() protected (#203)

... as requested in this comment:
https://github.com/fltk/fltk/issues/211#issuecomment-814235771
This commit is contained in:
Albrecht Schlosser
2021-04-07 19:14:25 +02:00
parent 7f969b5496
commit 22cb8a7fdb
2 changed files with 16 additions and 7 deletions
+4 -3
View File
@@ -1,7 +1,7 @@
//
// Input header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -34,7 +34,7 @@
Character composition is done using dead keys and/or a compose
key as defined by the operating system.
<P>
<!-- DON'T use the class name in the caption, or doxygen 1.8.x will fail. -->
<!-- DON'T use the class name in the caption, or doxygen 1.8.x will fail. -->
<TABLE WIDTH="90%" BORDER="1" SUMMARY="Fl_Input keyboard and mouse bindings.">
<CAPTION ALIGN="TOP">Keyboard and mouse bindings.</CAPTION>
<TR><TD NOWRAP="NOWRAP" WIDTH="1%">
@@ -220,7 +220,6 @@
class FL_EXPORT Fl_Input : public Fl_Input_ {
friend class Fl_Screen_Driver;
friend class Fl_Cocoa_Screen_Driver; // Not ideal, but probably no other platform will use it
int handle_key();
int shift_position(int p);
int shift_up_down_position(int p);
void handle_mouse(int keepmark=0);
@@ -257,6 +256,8 @@ class FL_EXPORT Fl_Input : public Fl_Input_ {
protected:
void draw();
int handle_key();
public:
int handle(int);
Fl_Input(int,int,int,int,const char * = 0);