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Removed the Fl::set_awake_cb API and documented the Fl::awake(function, data) API.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5749 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -126,7 +126,6 @@ state information and global methods for the current application.</P>
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<LI><A HREF="#Fl.selection_owner">selection_owner</A></LI>
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<LI><A HREF="#Fl.set_abort">set_abort</A></LI>
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<LI><A HREF="#Fl.set_atclose">set_atclose</A></LI>
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<LI><A HREF="#Fl.set_awake_cb">set_awake_cb</A></LI>
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<LI><A HREF="#Fl.set_boxtype">set_boxtype</A></LI>
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<LI><A HREF="#Fl.set_color">set_color</A></LI>
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<LI><A HREF="#Fl.set_font">set_font</A></LI>
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@@ -391,9 +390,24 @@ argument on the command-line. You can change the message by setting the
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<H4><A NAME="Fl.awake">void awake(void *p);</A></H4>
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<P>The <TT>awake()</TT> method sends a message pointer to the main thread, causing any pending <A HREF="#Fl.wait"><TT>Fl::wait()</TT></A> call to terminate so that the main thread can retrieve the message and any pending redraws can be processed.
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<H4><A NAME="Fl.awake">int awake(void (*callback)(void*), void *userdata);</A></H4>
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<P>Multiple calls to <TT>Fl::awake()</TT> will queue multiple pointers for the main thread to process, up to a system-defined (typically several thousand) depth. The default message handler saves the last message which can be accessed using the <A HREF="#Fl.thread_message"><TT>Fl::thread_message()</TT></A> function. Use the <A HREF="#Fl.set_awake_cb"><TT>Fl::set_awake_cb()</TT></A> function to register your own thread message handler that is called for every message received by the main thread.
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<P>The <TT>awake()</TT> method sends a message pointer to the main thread,
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causing any pending <A HREF="#Fl.wait"><TT>Fl::wait()</TT></A> call to
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terminate so that the main thread can retrieve the message and any pending
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redraws can be processed.
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<P>Multiple calls to <TT>Fl::awake()</TT> will queue multiple pointers
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for the main thread to process, up to a system-defined (typically several
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thousand) depth. The default message handler saves the last message which
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can be accessed using the <A HREF="#Fl.thread_message">
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<TT>Fl::thread_message()</TT></A> function.
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<P>The second form of <TT>awake()</TT> registers a function that will be
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called by the main thread during the next message handling cycle.
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<TT>awake()</TT> will return 0 if the callback function was registered,
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and -1 if registration failed. Over a thousand awake callbacks can be
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registered simultaneously.
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<P>See also: <a href="advanced.html#multithreading">multithreading</a>.
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@@ -1169,10 +1183,6 @@ of this.</I>
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<H4><A NAME="Fl.set_atclose">void set_atclose(void (*f)(Fl_Window*,void*));</A></H4>
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<H4><A NAME="Fl.set_awake_cb">void set_awake_cb(void (*cb)(void*));</A></H4>
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<P>Sets a function to handle thread messages sent via the <A HREF="#Fl.awake"><TT>Fl::awake()</TT></A> function.</P>
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<H4><A NAME="Fl.set_boxtype">void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);<BR>
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void set_boxtype(Fl_Boxtype, Fl_Boxtype from);</A></H4>
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+13
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@@ -31,7 +31,8 @@ that will help you to get the most out of FLTK.</P>
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<P>You can now start as many threads as you like. From within
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a thread (other than the main thread) FLTK calls must be wrapped
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with calls to <a href="Fl.html#Fl.lock"><tt>Fl::lock()</tt></a> and <a href="Fl.html#Fl.unlock"><tt>Fl::unlock()</tt></a>:
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with calls to <a href="Fl.html#Fl.lock"><tt>Fl::lock()</tt></a>
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and <a href="Fl.html#Fl.unlock"><tt>Fl::unlock()</tt></a>:
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<pre>
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Fl::lock(); // avoid conflicting calls
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@@ -39,27 +40,28 @@ with calls to <a href="Fl.html#Fl.lock"><tt>Fl::lock()</tt></a> and <a href="Fl.
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Fl::unlock(); // allow other threads to access FLTK again
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</pre>
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<p>You can send messages from child threads to the main thread using <a href="Fl.html#Fl.awake"><tt>Fl::awake(msg)</tt></a>:</p>
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<p>You can send messages from child threads to the main thread
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using <a href="Fl.html#Fl.awake"><tt>Fl::awake(msg)</tt></a>:</p>
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<pre>
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void *msg; // "msg" is a pointer to your message
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Fl::awake(msg); // send "msg" to main thread
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</pre>
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<p>These messages can be read by the main thread using <A HREF="Fl.html#Fl.thread_message"><TT>Fl::thread_message()</TT></A> or by registering a message callback with <A HREF="Fl.html#Fl.set_awake_cb"><TT>Fl::set_awake_cb()</TT></A>:</p>
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<p>You can also tell the main thread to call a function for you
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as soon as possible by using
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<a href="Fl.html#Fl.awake"><tt>Fl::awake(callback, userdata)</tt></a>:</p>
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<pre>
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void message_cb(void *msg) {
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... do something with "msg" ...
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void do_something(void *userdata) {
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// running with the main thread
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}
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int main() {
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Fl::lock();
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Fl::set_awake_cb(message_cb);
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/* run thread */
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return (Fl::run());
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}
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// running in another thread
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void *data; // "data" is a pointer to your user data
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Fl::awake(do_something, data); // call something in main thread
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</pre>
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<P>FLTK supports multiple platforms, some of them which do not
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allow any other but the main thread to handle system events and
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@@ -86,7 +88,6 @@ related methods that will handle system messages</li>
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<P>See also:
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<a href="Fl.html#Fl.awake">void awake(void *message)</A>,
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<a href="Fl.html#Fl.lock">void lock()</A>,
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<a href="Fl.html#Fl.set_awake_cb">void set_awake_cb(void (*cb)(void *)</A>,
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<a href="Fl.html#Fl.thread_message">void *thread_message()</A>,
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<a href="Fl.html#Fl.unlock">void unlock()</A>.
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