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Update fl_beep() to use the PC speaker for FL_BEEP_DEFAULT.
Add docos for fl_beep... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2059 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -8,13 +8,41 @@ A</A>.
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<h2>Functions</h2>
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<h3><A name="fl_beep">void fl_beep(int type = FL_BEEP_DEFAULT)</A></h3>
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<P>Sounds an audible notification; the default <CODE>type</CODE> argument
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sounds a simple "beep" sound. Other values for <CODE>type</CODE> may use
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a system or user-defined sound file:
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<UL>
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<LI><TT>FL_BEEP_DEFAULT</TT> - Make a generic "beep" sound.
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<LI><TT>FL_BEEP_MESSAGE</TT> - Make a sound appropriate for an
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informational message.
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<LI><TT>FL_BEEP_ERROR</TT> - Make a sound appropriate for an
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error message.
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<LI><TT>FL_BEEP_QUESTION</TT> - Make a sound appropriate for
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a question.
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<LI><TT>FL_BEEP_PASSWORD</TT> - Make a sound appropriate for
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a password prompt.
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<LI><TT>FL_BEEP_NOTIFICATION</TT> - Make a sound appropriate for
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an event notification ("you have mail", etc.)
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</UL>
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<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char
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*title, double &r, double &g, double &b)
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<br>int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b)</A></h3>
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The double version takes RGB values in the range 0.0 to 1.0. The
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uchar version takes RGB values in the range 0 to 255. The <tt>title</tt>
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argument specifies the label (title) for the window.
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<P>The <CODE>double</CODE> version takes RGB values in the range
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0.0 to 1.0. The <CODE>uchar</CODE> version takes RGB values in
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the range 0 to 255. The <tt>title</tt> argument specifies the
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label (title) for the window.
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<p align=center><img src="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog.">
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