Doxygen documentation WP10 Done. Reserved WP11.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6254 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Fabien Costantini
2008-09-15 12:46:49 +00:00
parent 730dc6367d
commit 09f3094aef
16 changed files with 245 additions and 32 deletions
+28
View File
@@ -32,6 +32,17 @@
#include "Fl_Valuator.H"
#endif
/**
The Fl_Value_Output widget displays a floating point value.
If step() is not zero, the user can adjust the value by
dragging the mouse left and right. The left button moves one step()
per pixel, the middle by 10 * step(), and the right button by
100 * step().
<P>This is much lighter-weight than
Fl_Value_Input because it contains no text editing code or
character buffer. </P>
<P ALIGN=CENTER>\image html Fl_Value_Output.gif
*/
class FL_EXPORT Fl_Value_Output : public Fl_Valuator {
Fl_Font textfont_;
Fl_Fontsize textsize_;
@@ -42,14 +53,31 @@ public:
void draw();
Fl_Value_Output(int x,int y,int w,int h,const char *l=0);
/**
If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
the range. If they drag the value to one of the ends, let go, then
grab again and continue to drag, they can get to any value. Default is
one.
*/
void soft(uchar s) {soft_ = s;}
/**
If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
the range. If they drag the value to one of the ends, let go, then
grab again and continue to drag, they can get to any value. Default is
one.
*/
uchar soft() const {return soft_;}
/** Gets the typeface of the text in the value box. */
Fl_Font textfont() const {return textfont_;}
/** Sets the typeface of the text in the value box. */
void textfont(Fl_Font s) {textfont_ = s;}
/** Gets the size of the text in the value box. */
Fl_Fontsize textsize() const {return textsize_;}
void textsize(Fl_Fontsize s) {textsize_ = s;}
/** Sets the color of the text in the value box. */
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
/** Gets the color of the text in the value box. */
void textcolor(unsigned s) {textcolor_ = s;}
};