Removing current broken history documentation/src dir.
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/**
|
|
||||||
|
|
||||||
\page advanced 10 - Advanced FLTK
|
|
||||||
|
|
||||||
This chapter explains advanced programming and design topics
|
|
||||||
that will help you to get the most out of FLTK.
|
|
||||||
|
|
||||||
<A NAME="multithreading"> </A> <!-- For old HTML links only ! -->
|
|
||||||
\section advanced_multithreading Multithreading
|
|
||||||
|
|
||||||
FLTK supports multithreaded application using a locking mechanism
|
|
||||||
based on "pthreads". We do not provide a threading interface as part of
|
|
||||||
the library. However a simple example how threads can be implemented
|
|
||||||
for all supported platforms can be found in <tt>test/threads.h</tt>
|
|
||||||
and <tt>test/threads.cxx</tt>.
|
|
||||||
|
|
||||||
To use the locking mechanism, FLTK must be compiled with
|
|
||||||
<tt>--enable-threads</tt> set during the <tt>configure</tt>
|
|
||||||
process. IDE-based versions of FLTK are automatically compiled with
|
|
||||||
locking enabled if possible.
|
|
||||||
|
|
||||||
In <TT>main()</TT>, call
|
|
||||||
<a href="Fl.html#Fl.lock"><TT>Fl::lock()</TT></A> before
|
|
||||||
<A HREF="Fl.html#Fl.run"><TT>Fl::run()</TT></A> or
|
|
||||||
<A HREF="Fl.html#Fl.wait"><TT>Fl::wait()</TT></A>
|
|
||||||
to start the runtime
|
|
||||||
multithreading support for your program. All callbacks and derived
|
|
||||||
functions like <tt>handle()</tt> and <tt>draw()</tt> will now be properly
|
|
||||||
locked:
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
\code
|
|
||||||
int main() {
|
|
||||||
Fl::lock();
|
|
||||||
/* run thread */
|
|
||||||
while (Fl::wait() > 0) {
|
|
||||||
if (Fl::thread_message()) {
|
|
||||||
/* process your data */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
You can now start as many threads as you like. From within
|
|
||||||
a thread (other than the main thread) FLTK calls must be wrapped
|
|
||||||
with calls to <a href="Fl.html#Fl.lock"><tt>Fl::lock()</tt></a>
|
|
||||||
and <a href="Fl.html#Fl.unlock"><tt>Fl::unlock()</tt></a>:
|
|
||||||
|
|
||||||
\code
|
|
||||||
Fl::lock(); // avoid conflicting calls
|
|
||||||
... // your code here
|
|
||||||
Fl::unlock(); // allow other threads to access FLTK again
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
You can send messages from child threads to the main thread
|
|
||||||
using <a href="Fl.html#Fl.awake"><tt>Fl::awake(msg)</tt></a>:</p>
|
|
||||||
|
|
||||||
\code
|
|
||||||
void *msg; // "msg" is a pointer to your message
|
|
||||||
Fl::awake(msg); // send "msg" to main thread
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
You can also tell the main thread to call a function for you
|
|
||||||
as soon as possible by using
|
|
||||||
<a href="Fl.html#Fl.awake"><tt>Fl::awake(callback, userdata)</tt></a>:</p>
|
|
||||||
|
|
||||||
\code
|
|
||||||
void do_something(void *userdata) {
|
|
||||||
// running with the main thread
|
|
||||||
}
|
|
||||||
|
|
||||||
// running in another thread
|
|
||||||
void *data; // "data" is a pointer to your user data
|
|
||||||
Fl::awake(do_something, data); // call something in main thread
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
|
|
||||||
FLTK supports multiple platforms, some of them which do not
|
|
||||||
allow any other but the main thread to handle system events and
|
|
||||||
open or close windows. The safe thing to do is to adhere to the
|
|
||||||
following rules for threads on all operating systems:
|
|
||||||
|
|
||||||
|
|
||||||
\li Don't <tt>show()</tt> or <tt>hide()</tt>anything that contains
|
|
||||||
widgets derived from <tt>Fl_Window</tt>, including dialogs, file
|
|
||||||
choosers, subwindows or <tt>Fl_GL_Window</tt>s
|
|
||||||
|
|
||||||
\li Don't call <tt>Fl::wait()</tt>, <tt>Fl::flush()</tt> or any
|
|
||||||
related methods that will handle system messages
|
|
||||||
|
|
||||||
\li Don't start or cancel timers
|
|
||||||
|
|
||||||
\li Don't change window decorations or titles
|
|
||||||
|
|
||||||
\li The <tt>make_current()</tt> method may or may not work well for
|
|
||||||
regular windows, but should always work for <tt>Fl_GL_Window</tt>s
|
|
||||||
to allow for high speed rendering on graphics cards with multiple
|
|
||||||
pipelines
|
|
||||||
|
|
||||||
See also:
|
|
||||||
<a href="Fl.html#Fl.awake">void awake(void *message)</A>,
|
|
||||||
<a href="Fl.html#Fl.lock">void lock()</A>,
|
|
||||||
<a href="Fl.html#Fl.thread_message">void *thread_message()</A>,
|
|
||||||
<a href="Fl.html#Fl.unlock">void unlock()</A>.
|
|
||||||
|
|
||||||
\htmlonly
|
|
||||||
<hr>
|
|
||||||
<a class="el" href="index.html">[Index]</a>
|
|
||||||
<a class="el" href="fluid.html">[Previous] 9 - Programming with FLUID</a>
|
|
||||||
<a class="el" href="unicode.html">[Next] 11 - Unicode and utf-8 Support</a>
|
|
||||||
\endhtmlonly
|
|
||||||
*/
|
|
||||||
@@ -1,352 +0,0 @@
|
|||||||
/**
|
|
||||||
|
|
||||||
\page basics 2 - FLTK Basics
|
|
||||||
|
|
||||||
This chapter teaches you the basics of compiling programs
|
|
||||||
that use FLTK.
|
|
||||||
|
|
||||||
\section basics_writing Writing Your First FLTK Program
|
|
||||||
|
|
||||||
All programs must include the file <tt><FL/Fl.H></tt>.
|
|
||||||
In addition the program must include a header file for each
|
|
||||||
FLTK class it uses. Listing 1 shows a simple "Hello,
|
|
||||||
World!" program that uses FLTK to display the window.
|
|
||||||
|
|
||||||
\par Listing 1 - "hello.cxx"
|
|
||||||
\code
|
|
||||||
#include <FL/Fl.H>
|
|
||||||
#include <FL/Fl_Window.H>
|
|
||||||
#include <FL/Fl_Box.H>
|
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
|
||||||
Fl_Window *window = new Fl_Window(300,180);
|
|
||||||
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
|
|
||||||
box->box(FL_UP_BOX);
|
|
||||||
box->labelsize(36);
|
|
||||||
box->labelfont(FL_BOLD+FL_ITALIC);
|
|
||||||
box->labeltype(FL_SHADOW_LABEL);
|
|
||||||
window->end();
|
|
||||||
window->show(argc, argv);
|
|
||||||
return Fl::run();
|
|
||||||
}
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
<!-- NEED 2in -->
|
|
||||||
|
|
||||||
After including the required header files, the program then creates a
|
|
||||||
window. All following widgets will automatically be children of this window.
|
|
||||||
|
|
||||||
\code
|
|
||||||
Fl_Window *window = new Fl_Window(300,180);
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Then we create a box with the "Hello, World!" string in it. FLTK automatically
|
|
||||||
adds the new box to <tt>window</tt>, the current grouping widget.
|
|
||||||
|
|
||||||
\code
|
|
||||||
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Next, we set the type of box and the size, font, and style of the label:
|
|
||||||
|
|
||||||
\code
|
|
||||||
box->box(FL_UP_BOX);
|
|
||||||
box->labelsize(36);
|
|
||||||
box->labelfont(FL_BOLD+FL_ITALIC);
|
|
||||||
box->labeltype(FL_SHADOW_LABEL);
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
We tell FLTK that we will not add any more widgets to <tt>window</tt>.
|
|
||||||
|
|
||||||
\code
|
|
||||||
window->end();
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Finally, we show the window and enter the FLTK event loop:
|
|
||||||
|
|
||||||
\code
|
|
||||||
window->show(argc, argv);
|
|
||||||
return Fl::run();
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
The resulting program will display the window in Figure 2-1.
|
|
||||||
You can quit the program by closing the window or pressing the
|
|
||||||
<KBD>ESC</KBD>ape key.
|
|
||||||
|
|
||||||
\image html hello.C.gif "Figure 2-1: The Hello, World! Window"
|
|
||||||
\image latex hello.C.eps "The Hello, World! Window" width=8cm
|
|
||||||
\subsection basics_creating Creating the Widgets
|
|
||||||
|
|
||||||
The widgets are created using the C++ <tt>new</tt> operator. For
|
|
||||||
most widgets the arguments to the constructor are:
|
|
||||||
|
|
||||||
\code
|
|
||||||
Fl_Widget(x, y, width, height, label)
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
The <tt>x</tt> and <tt>y</tt> parameters determine where the
|
|
||||||
widget or window is placed on the screen. In FLTK the top left
|
|
||||||
corner of the window or screen is the origin (i.e. x = 0, y =
|
|
||||||
0) and the units are in pixels.
|
|
||||||
|
|
||||||
The <tt>width</tt> and <tt>height</tt> parameters determine
|
|
||||||
the size of the widget or window in pixels. The maximum widget
|
|
||||||
size is typically governed by the underlying window system or
|
|
||||||
hardware.
|
|
||||||
|
|
||||||
<tt>label</tt> is a pointer to a character string to label
|
|
||||||
the widget with or <tt>NULL</tt>. If not specified the label
|
|
||||||
defaults to <tt>NULL</tt>. The label string must be in static
|
|
||||||
storage such as a string constant because FLTK does not make a
|
|
||||||
copy of it - it just uses the pointer.
|
|
||||||
|
|
||||||
\subsection basics_hierarchies Creating Widget hierarchies
|
|
||||||
|
|
||||||
Widgets are commonly ordered into functional groups, which
|
|
||||||
in turn may be grouped again, creating a hierarchy of widgets.
|
|
||||||
FLTK makes it easy to fill groups by automatically adding all widgets
|
|
||||||
that are created between a <tt>myGroup->begin()</tt> and
|
|
||||||
<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt>
|
|
||||||
would be the <i>current</i> group.
|
|
||||||
|
|
||||||
Newly created groups and their derived widgets implicitly call
|
|
||||||
<tt>begin()</tt> in the constructor, effectively adding all
|
|
||||||
subsequently created widgets to itself until <tt>end()</tt>
|
|
||||||
is called.
|
|
||||||
|
|
||||||
Setting the current group to <tt>NULL</tt> will stop automatic
|
|
||||||
hierarchies. New widgets can now be added manually using
|
|
||||||
<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.
|
|
||||||
|
|
||||||
\subsection basics_getset Get/Set Methods
|
|
||||||
|
|
||||||
<tt>box->box(FL_UP_BOX)</tt> sets the type of box the
|
|
||||||
Fl_Box draws, changing it from the default of
|
|
||||||
<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
|
|
||||||
"Hello, World!" example we use <tt>FL_UP_BOX</tt>,
|
|
||||||
which means that a raised button border will be drawn around
|
|
||||||
the widget. You can learn more about boxtypes in
|
|
||||||
<A href="common.html#boxtypes">Chapter 3</A>.
|
|
||||||
|
|
||||||
You could examine the boxtype in by doing
|
|
||||||
<tt>box->box()</tt>. FLTK uses method name overloading to make
|
|
||||||
short names for get/set methods. A "set" method is always of
|
|
||||||
the form "void name(type)", and a "get" method is always
|
|
||||||
of the form "type name() const".
|
|
||||||
|
|
||||||
\subsection basics_redrawing Redrawing After Changing Attributes
|
|
||||||
|
|
||||||
Almost all of the set/get pairs are very fast, short inline
|
|
||||||
functions and thus very efficient. However, <i>the "set" methods
|
|
||||||
do not call <tt>redraw()</tt></i> - you have to call it
|
|
||||||
yourself. This greatly reduces code size and execution time. The
|
|
||||||
only common exceptions are <tt>value()</tt> which calls
|
|
||||||
<tt>redraw()</tt> and <tt>label()</tt> which calls
|
|
||||||
<tt>redraw_label()</tt> if necessary.
|
|
||||||
|
|
||||||
\subsection basics_labels Labels
|
|
||||||
|
|
||||||
All widgets support labels. In the case of window widgets,
|
|
||||||
the label is used for the label in the title bar. Our example
|
|
||||||
program calls the <tt>labelfont()</tt>,<tt> labelsize</tt>,
|
|
||||||
and <tt>labeltype()</tt> methods.
|
|
||||||
|
|
||||||
All widgets support labels. In the case of window widgets,
|
|
||||||
the label is used for the label in the title bar. Our example
|
|
||||||
program calls the
|
|
||||||
<A href=Fl_Widget.html#Fl_Widget.labelfont><tt>labelfont</tt></A>,
|
|
||||||
<A href=Fl_Widget.html#Fl_Widget.labelsize><tt> labelsize</tt></A>,
|
|
||||||
and
|
|
||||||
<A href=Fl_Widget.html#Fl_Widget.labeltype><tt>labeltype</tt></A>
|
|
||||||
methods.
|
|
||||||
|
|
||||||
The <tt>labelfont</tt> method sets the typeface and style
|
|
||||||
that is used for the label, which for this example we are using
|
|
||||||
<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify
|
|
||||||
typefaces directly.
|
|
||||||
|
|
||||||
The <tt>labelsize</tt> method sets the height of the font in pixels.
|
|
||||||
|
|
||||||
The <tt>labeltype</tt>
|
|
||||||
method sets the type of label. FLTK supports normal, embossed,
|
|
||||||
and shadowed labels internally, and more types can be added as
|
|
||||||
desired.
|
|
||||||
|
|
||||||
A complete list of all label options can be found in
|
|
||||||
<A href="common.html#labels">Chapter 3</A>.
|
|
||||||
|
|
||||||
\subsection basics_showing Showing the Window
|
|
||||||
|
|
||||||
The <tt>show()</tt> method shows the widget or window. For windows
|
|
||||||
you can also provide the command-line arguments to allow users to
|
|
||||||
customize the appearance, size, and position of your windows.
|
|
||||||
|
|
||||||
\subsection basics_eventloop The Main Event Loop
|
|
||||||
|
|
||||||
All FLTK applications (and most GUI applications in general)
|
|
||||||
are based on a simple event processing model. User actions such
|
|
||||||
as mouse movement, button clicks, and keyboard activity generate
|
|
||||||
events that are sent to an application. The application may then
|
|
||||||
ignore the events or respond to the user, typically by redrawing
|
|
||||||
a button in the "down" position, adding the text to an input
|
|
||||||
field, and so forth.
|
|
||||||
|
|
||||||
FLTK also supports idle, timer, and file pseudo-events that
|
|
||||||
cause a function to be called when they occur. Idle functions
|
|
||||||
are called when no user input is present and no timers or files
|
|
||||||
need to be handled - in short, when the application is not doing
|
|
||||||
anything. Idle callbacks are often used to update a 3D display
|
|
||||||
or do other background processing.
|
|
||||||
|
|
||||||
Timer functions are called after a specific amount of time
|
|
||||||
has expired. They can be used to pop up a progress dialog after
|
|
||||||
a certain amount of time or do other things that need to happen
|
|
||||||
at more-or-less regular intervals. FLTK timers are not 100%
|
|
||||||
accurate, so they should not be used to measure time intervals,
|
|
||||||
for example.
|
|
||||||
|
|
||||||
File functions are called when data is ready to read or
|
|
||||||
write, or when an error condition occurs on a file. They are
|
|
||||||
most often used to monitor network connections (sockets) for
|
|
||||||
data-driven displays.
|
|
||||||
|
|
||||||
FLTK applications must periodically check (Fl::check())
|
|
||||||
or wait (Fl::wait()) for events or use the Fl::run()
|
|
||||||
method to enter a standard event processing loop. Calling
|
|
||||||
Fl::run() is equivalent to the following code:
|
|
||||||
|
|
||||||
\code
|
|
||||||
while (Fl::wait());
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Fl::run() does not return until all of the windows
|
|
||||||
under FLTK control are closed by the user or your program.
|
|
||||||
|
|
||||||
\section basics_standard_compiler Compiling Programs with Standard Compilers
|
|
||||||
|
|
||||||
Under UNIX (and under Microsoft Windows when using the GNU development
|
|
||||||
tools) you will probably need to tell the compiler where to find the
|
|
||||||
header files. This is usually done using the <tt>-I</tt> option:
|
|
||||||
|
|
||||||
\code
|
|
||||||
CC -I/usr/local/include ...
|
|
||||||
gcc -I/usr/local/include ...
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
The <tt>fltk-config</tt> script included with FLTK can be
|
|
||||||
used to get the options that are required by your compiler:
|
|
||||||
|
|
||||||
\code
|
|
||||||
CC `fltk-config --cxxflags` ...
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Similarly, when linking your application you will need to tell the
|
|
||||||
compiler to use the FLTK library:
|
|
||||||
|
|
||||||
\code
|
|
||||||
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
|
||||||
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Aside from the "fltk" library, there is also a "fltk_forms"
|
|
||||||
library for the XForms compatibility classes, "fltk_gl" for the
|
|
||||||
OpenGL and GLUT classes, and "fltk_images" for the image file
|
|
||||||
classes, Fl_Help_Dialog widget, and system icon support.
|
|
||||||
|
|
||||||
\note
|
|
||||||
The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
|
|
||||||
and "fltkimages.lib", respectively under Windows.
|
|
||||||
|
|
||||||
As before, the <tt>fltk-config</tt> script included with FLTK can be
|
|
||||||
used to get the options that are required by your linker:
|
|
||||||
|
|
||||||
\code
|
|
||||||
CC ... `fltk-config --ldflags`
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
<!-- NEED 2in -->
|
|
||||||
|
|
||||||
The forms, GL, and images libraries are included with the "--use-foo"
|
|
||||||
options, as follows:
|
|
||||||
|
|
||||||
\code
|
|
||||||
CC ... `fltk-config --use-forms --ldflags`
|
|
||||||
CC ... `fltk-config --use-gl --ldflags`
|
|
||||||
CC ... `fltk-config --use-images --ldflags`
|
|
||||||
CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Finally, you can use the <tt>fltk-config</tt> script to
|
|
||||||
compile a single source file as a FLTK program:
|
|
||||||
|
|
||||||
\code
|
|
||||||
fltk-config --compile filename.cpp
|
|
||||||
fltk-config --use-forms --compile filename.cpp
|
|
||||||
fltk-config --use-gl --compile filename.cpp
|
|
||||||
fltk-config --use-images --compile filename.cpp
|
|
||||||
fltk-config --use-forms --use-gl --use-images --compile filename.cpp
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
Any of these will create an executable named <tt>filename</tt>.
|
|
||||||
|
|
||||||
\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
|
|
||||||
|
|
||||||
In Visual C++ you will need to tell the compiler where to
|
|
||||||
find the FLTK header files. This can be done by selecting
|
|
||||||
"Settings" from the "Project" menu and then changing the
|
|
||||||
"Preprocessor" settings under the "C/C++" tab. You will also
|
|
||||||
need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to
|
|
||||||
the "Link" settings.
|
|
||||||
|
|
||||||
You can build your Microsoft Windows applications as Console or
|
|
||||||
WIN32 applications. If you want to use the standard C <tt>main()</tt>
|
|
||||||
function as the entry point, FLTK includes a <tt>WinMain()</tt>
|
|
||||||
function that will call your <tt>main()</tt> function for you.
|
|
||||||
|
|
||||||
<I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
|
|
||||||
many programs. We only recommend using the "Favor Small Code"
|
|
||||||
optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
|
|
||||||
better and can be used with the "optimized for speed" setting.
|
|
||||||
|
|
||||||
\section basics_naming Naming
|
|
||||||
|
|
||||||
All public symbols in FLTK start with the characters 'F' and 'L':
|
|
||||||
|
|
||||||
\li Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>.
|
|
||||||
|
|
||||||
\li Class and type names are capitalized: <tt>Fl_Foo</tt>.
|
|
||||||
|
|
||||||
\li <A href="enumerations.html">Constants and enumerations</A>
|
|
||||||
are uppercase: <tt>FL_FOO</tt>.
|
|
||||||
|
|
||||||
\li All header files start with <tt><FL/...></tt>.
|
|
||||||
|
|
||||||
<!-- NEED 5in -->
|
|
||||||
|
|
||||||
\section basics_headerfiles Header Files
|
|
||||||
|
|
||||||
The proper way to include FLTK header files is:
|
|
||||||
|
|
||||||
\code
|
|
||||||
#include <FL/Fl_xyz.H>
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
\note
|
|
||||||
Case <I>is</I> significant on many operating systems,
|
|
||||||
and the C standard uses the forward slash (/) to
|
|
||||||
separate directories. <i>Do not use any of the following
|
|
||||||
include lines:</i>
|
|
||||||
|
|
||||||
\code
|
|
||||||
#include <FL\Fl_xyz.H>
|
|
||||||
#include <fl/fl_xyz.h>
|
|
||||||
#include <Fl/fl_xyz.h>
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
\htmlonly
|
|
||||||
<hr>
|
|
||||||
<a class="el" href="index.html">[Index]</a>
|
|
||||||
<a class="el" href="intro.html">[Previous] 1 - Introduction to FLTK</a>
|
|
||||||
<a class="el" href="common.html">[Next] 3 - Common Widgets and Attributes</a>
|
|
||||||
\endhtmlonly
|
|
||||||
*/
|
|
||||||
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 11 KiB |
@@ -1,462 +0,0 @@
|
|||||||
/**
|
|
||||||
|
|
||||||
\page development I - Developer Information
|
|
||||||
|
|
||||||
This chapter describes FLTK development and documentation.
|
|
||||||
|
|
||||||
\note documentation with doxygen will be described here.
|
|
||||||
|
|
||||||
|
|
||||||
<H2>Example</H2>
|
|
||||||
|
|
||||||
\note
|
|
||||||
|
|
||||||
In the following code example(s) "*" will be replaced by "#"
|
|
||||||
as a temporary solution.
|
|
||||||
|
|
||||||
\code
|
|
||||||
|
|
||||||
|
|
||||||
/## \file
|
|
||||||
Fl_Clock, Fl_Clock_Output widgets . #/
|
|
||||||
|
|
||||||
|
|
||||||
/##
|
|
||||||
\class Fl_Clock_Output
|
|
||||||
\brief This widget can be used to display a program-supplied time.
|
|
||||||
|
|
||||||
The time shown on the clock is not updated. To display the current time,
|
|
||||||
use Fl_Clock instead.
|
|
||||||
|
|
||||||
\image html clock.gif
|
|
||||||
\image latex clock.eps "" width=10cm
|
|
||||||
\image html round_clock.gif
|
|
||||||
\image latex clock.eps "" width=10cm
|
|
||||||
\image html round_clock.eps "" width=10cm #/
|
|
||||||
|
|
||||||
/##
|
|
||||||
Returns the displayed time.
|
|
||||||
Returns the time in seconds since the UNIX epoch (January 1, 1970).
|
|
||||||
\see value(ulong)
|
|
||||||
#/
|
|
||||||
ulong value() const {return value_;}
|
|
||||||
|
|
||||||
/##
|
|
||||||
Set the displayed time.
|
|
||||||
Set the time in seconds since the UNIX epoch (January 1, 1970).
|
|
||||||
\param[in] v seconds since epoch
|
|
||||||
\see value()
|
|
||||||
#/
|
|
||||||
void Fl_Clock_Output::value(ulong v) {
|
|
||||||
[...]
|
|
||||||
}
|
|
||||||
|
|
||||||
/##
|
|
||||||
Create an Fl_Clock widget using the given position, size, and label string.
|
|
||||||
The default boxtype is \c FL_NO_BOX.
|
|
||||||
\param[in] X, Y, W, H position and size of the widget
|
|
||||||
\param[in] L widget label, default is no label
|
|
||||||
#/
|
|
||||||
Fl_Clock::Fl_Clock(int X, int Y, int W, int H, const char #L)
|
|
||||||
: Fl_Clock_Output(X, Y, W, H, L) {}
|
|
||||||
|
|
||||||
/##
|
|
||||||
Create an Fl_Clock widget using the given boxtype, position, size, and
|
|
||||||
label string.
|
|
||||||
\param[in] t boxtype
|
|
||||||
\param[in] X, Y, W, H position and size of the widget
|
|
||||||
\param[in] L widget label, default is no label
|
|
||||||
#/
|
|
||||||
Fl_Clock::Fl_Clock(uchar t, int X, int Y, int W, int H, const char #L)
|
|
||||||
: Fl_Clock_Output(X, Y, W, H, L) {
|
|
||||||
type(t);
|
|
||||||
box(t==FL_ROUND_CLOCK ? FL_NO_BOX : FL_UP_BOX);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
|
|
||||||
\note
|
|
||||||
|
|
||||||
From Duncan: (will be removed later, just for now as a reminder)
|
|
||||||
|
|
||||||
5. I've just added comments for the fl_color_chooser() functions, and
|
|
||||||
in order to keep them and the general Function Reference information
|
|
||||||
for them together, I created a new doxygen group, and used \\ingroup
|
|
||||||
in the three comment blocks. This creates a new Modules page (which
|
|
||||||
may not be what we want) with links to it from the File Members and
|
|
||||||
Fl_Color_Chooser.H pages. It needs a bit more experimentation on my
|
|
||||||
part unless someone already knows how this should be handled. (Maybe
|
|
||||||
we can add it to a functions.dox file that defines a functions group
|
|
||||||
and do that for all of the function documentation?)
|
|
||||||
|
|
||||||
\b Update: the trick is not to create duplicate entries in a new group, but
|
|
||||||
to move the function information into the doxygen comments for the
|
|
||||||
class, and use the navigation links provided. Simply using \\relatesalso
|
|
||||||
as the first doxygen command in the function's comment puts it in the
|
|
||||||
appropriate place. There is no need to have \\defgroup and \\ingroup as
|
|
||||||
well, and indeed they don't work. So, to summarize:
|
|
||||||
\code
|
|
||||||
Gizmo.H
|
|
||||||
/## \class Gizmo
|
|
||||||
A gizmo that does everything
|
|
||||||
#/
|
|
||||||
class Gizmo {
|
|
||||||
etc
|
|
||||||
};
|
|
||||||
extern int popup_gizmo(...);
|
|
||||||
|
|
||||||
Gizmo.cxx:
|
|
||||||
/## \relatesalso Gizmo
|
|
||||||
Pops up a gizmo dialog with a Gizmo in it
|
|
||||||
#/
|
|
||||||
int popup_gizmo(...);
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
<H3>Example comment:</H3>
|
|
||||||
|
|
||||||
You can use HTML comment statements to embed comments in doxygen comment blocks.
|
|
||||||
These comments will not be visible in the generated document.
|
|
||||||
|
|
||||||
The following text is a developer comment.
|
|
||||||
<!-- *** This *** is *** invisible *** -->
|
|
||||||
This will be visible again.
|
|
||||||
|
|
||||||
\code
|
|
||||||
The following text is a developer comment.
|
|
||||||
<!-- *** This *** is *** invisible *** -->
|
|
||||||
This will be visible again.
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
|
|
||||||
<H3>Different Headlines:</H3>
|
|
||||||
|
|
||||||
\code
|
|
||||||
<H1>Headline in big text (H1)</H1>
|
|
||||||
<H2>Headline in big text (H2)</H2>
|
|
||||||
<H3>Headline in big text (H3)</H3>
|
|
||||||
<H4>Headline in big text (H4)</H4>
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
<H1>Headline in big text (H1)</H1>
|
|
||||||
<H2>Headline in big text (H2)</H2>
|
|
||||||
<H3>Headline in big text (H3)</H3>
|
|
||||||
<H4>Headline in big text (H4)</H4>
|
|
||||||
|
|
||||||
|
|
||||||
\section development_non-ascii Non-ASCII characters
|
|
||||||
|
|
||||||
if you came here from below: back to \ref development_links
|
|
||||||
|
|
||||||
\code
|
|
||||||
Doxygen understands many HTML quoting characters like
|
|
||||||
", ü, ç, Ç, but not all HTML quoting characters.
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
This will appear in the document:
|
|
||||||
|
|
||||||
Doxygen understands many HTML quoting characters like
|
|
||||||
", ü, ç, Ç, but not all HTML quoting characters.
|
|
||||||
|
|
||||||
For further informations about quoting see
|
|
||||||
\b http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
|
|
||||||
|
|
||||||
<H3>Example with UTF-8 encoded text</H3>
|
|
||||||
|
|
||||||
\code
|
|
||||||
|
|
||||||
<P>Assuming that the following source code was written on MS Windows,
|
|
||||||
this example will output the correct label on OS X and X11 as well.
|
|
||||||
Without the conversion call, the label on OS X would read
|
|
||||||
<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
|
|
||||||
html "¸").
|
|
||||||
\#code
|
|
||||||
btn = new Fl_Button(10, 10, 300, 25);
|
|
||||||
btn->copy_label(fl_latin1_to_local("Fahrvergnügen"));
|
|
||||||
\#endcode
|
|
||||||
|
|
||||||
\note If your application uses characters that are not part of both
|
|
||||||
encodings, or it will be used in areas that commonly use different
|
|
||||||
code pages, you might consider upgrading to FLTK 2 which supports
|
|
||||||
UTF-8 encoding.
|
|
||||||
|
|
||||||
\todo This is an example todo entry, please ignore !
|
|
||||||
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
This will appear in the document:
|
|
||||||
|
|
||||||
<P>Assuming that the following source code was written on MS Windows,
|
|
||||||
this example will output the correct label on OS X and X11 as well.
|
|
||||||
Without the conversion call, the label on OS X would read
|
|
||||||
<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
|
|
||||||
html "¸").
|
|
||||||
\#code
|
|
||||||
btn = new Fl_Button(10, 10, 300, 25);
|
|
||||||
btn->copy_label(fl_latin1_to_local("Fahrvergnügen"));
|
|
||||||
\#endcode
|
|
||||||
|
|
||||||
\note If your application uses characters that are not part of both
|
|
||||||
encodings, or it will be used in areas that commonly use different
|
|
||||||
code pages, you might consider upgrading to FLTK 2 which supports
|
|
||||||
UTF-8 encoding.
|
|
||||||
|
|
||||||
\todo This is an example todo entry, please ignore !
|
|
||||||
|
|
||||||
\section development_structure Document Structure
|
|
||||||
|
|
||||||
\li \b \\page creates a named page
|
|
||||||
\li \b \\section creates a named section within that page
|
|
||||||
\li \b \\subsection creates a named subsection within the current section
|
|
||||||
\li \b \\subsubsection creates a named subsubsection within the current subsection
|
|
||||||
|
|
||||||
All these statements take a "name" as their first argument, and a title
|
|
||||||
as their second argument. The title can contain spaces.
|
|
||||||
|
|
||||||
The page, section, and subsection titles are formatted in blue color and
|
|
||||||
a size like \b "<H1>", \b "<H2>", and \b "<H3>", and \b "<H4>", respectively.
|
|
||||||
|
|
||||||
By <b>FLTK documentation convention</b>, a file like this one with a doxygen
|
|
||||||
documentation chapter has the name <b>"<chapter>.dox".</b>
|
|
||||||
The \b \\page statement at the top of the page is
|
|
||||||
<b>"\page <chapter> This is the title"</b>.
|
|
||||||
Sections within a documentation page must be called \b "<chapter>_<section>",
|
|
||||||
where \b "<chapter>" is the name part of the file, and \b "<section>" is a
|
|
||||||
unique section name within the page that can be referenced in links. The
|
|
||||||
same for subsections and subsubsections.
|
|
||||||
|
|
||||||
These doxygen page and section commands work only in special documentation
|
|
||||||
chapters, not within normal source or header documentation blocks. However,
|
|
||||||
links \b from normal (e.g. class) documentation \b to documentation sections
|
|
||||||
\b do \b work.
|
|
||||||
|
|
||||||
This page has
|
|
||||||
\code
|
|
||||||
\page development I - Developer Information
|
|
||||||
\endcode
|
|
||||||
at its top.
|
|
||||||
|
|
||||||
This section is
|
|
||||||
\code
|
|
||||||
\section development_structure Document structure
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
The following section is
|
|
||||||
\code
|
|
||||||
\section development_links Creating Links
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
|
|
||||||
\section development_links Creating Links
|
|
||||||
|
|
||||||
Links to other documents and external links can be embedded with
|
|
||||||
\li normal HTML links
|
|
||||||
\li HTML links without markup - doxygen creates "http://..."
|
|
||||||
links automatically
|
|
||||||
\li links to other doxygen chapters with the \\ref statments
|
|
||||||
\li links to named sections within the same or other doxygen chapters,
|
|
||||||
if they are defined there with a \\section statement
|
|
||||||
|
|
||||||
\code
|
|
||||||
see chapter \ref unicode creates a link to the named chapter unicode
|
|
||||||
that has been created with a \subpage statement.
|
|
||||||
|
|
||||||
see <a href="drawing.html#character_encoding">chapter 5</a> creates
|
|
||||||
a link to a named html anchor "character_encoding" within the same file.
|
|
||||||
|
|
||||||
For further informations about quoting see
|
|
||||||
http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
|
|
||||||
|
|
||||||
Bold link text: you can see the <b>\e old online documentation</b>
|
|
||||||
of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/toc.html
|
|
||||||
|
|
||||||
see section \ref development_non-ascii
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
appears as:
|
|
||||||
|
|
||||||
see chapter \ref unicode creates a link to the named chapter unicode
|
|
||||||
that has been created with a \\subpage statement.
|
|
||||||
|
|
||||||
see <a href="drawing.html#character_encoding">chapter 5</a> creates
|
|
||||||
a link to a named html anchor "character_encoding" within the same file.
|
|
||||||
|
|
||||||
For further informations about quoting see
|
|
||||||
http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
|
|
||||||
|
|
||||||
Bold link text: you can see the <b>\e old online documentation</b>
|
|
||||||
of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/toc.html
|
|
||||||
|
|
||||||
see section \ref development_non-ascii
|
|
||||||
|
|
||||||
\section development_old-links Changing Old Links
|
|
||||||
|
|
||||||
Old HTML links and anchors in text documentation pages should be changed
|
|
||||||
as follows:
|
|
||||||
|
|
||||||
\code
|
|
||||||
<H2><A name="event_xxx">Fl::event_*() methods</A></H2>
|
|
||||||
|
|
||||||
becomes:
|
|
||||||
|
|
||||||
<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
|
|
||||||
\section events_event_xxx Fl::event_*() methods
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
The additional HTML "<A NAME=...>" statement is temporary needed, until
|
|
||||||
all links (references) are modified, then:
|
|
||||||
|
|
||||||
\code
|
|
||||||
<H2><A name="event_xxx">Fl::event_*() methods</A></H2>
|
|
||||||
|
|
||||||
becomes:
|
|
||||||
|
|
||||||
\section events_event_xxx Fl::event_*() methods
|
|
||||||
\endcode
|
|
||||||
|
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||||||
The "\section" statement can also be a "\subsection" or "\subsubsection"
|
|
||||||
statement.
|
|
||||||
|
|
||||||
The references (in this example from index.dox) are changed as follows:
|
|
||||||
|
|
||||||
\code
|
|
||||||
|
|
||||||
\subpage events
|
|
||||||
|
|
||||||
<B>
|
|
||||||
<UL>
|
|
||||||
<LI><A HREF="events.html#event_xxx">Fl::event_*() methods</A></LI>
|
|
||||||
<LI><A HREF="events.html#propagation">Event Propagation</A></LI>
|
|
||||||
</UL>
|
|
||||||
</B>
|
|
||||||
|
|
||||||
becomes:
|
|
||||||
|
|
||||||
\subpage events
|
|
||||||
|
|
||||||
<b>
|
|
||||||
\li \ref events_event_xxx
|
|
||||||
\li \ref events_propagation
|
|
||||||
</b>
|
|
||||||
|
|
||||||
\endcode
|
|
||||||
|
|
||||||
|
|
||||||
\section development_paragraphs Paragraph Layout
|
|
||||||
|
|
||||||
There is no real need to use HTML \<P\> and \</P\> tags within the text
|
|
||||||
to tell doxygen to start or stop a paragraph. In most cases, when doxygen
|
|
||||||
encounters a blank line or some, but not all, \b \\commands in the text it
|
|
||||||
knows that it as reached the start or end of a paragraph. Doxygen also
|
|
||||||
offers the \b \\par command for special paragraph handling. It can be used
|
|
||||||
to provide a paragraph title and also to indent a paragraph. Unfortunately
|
|
||||||
\b \\par won't do what you expect if you want to have doxygen links and
|
|
||||||
sometimes html tags don't work either.
|
|
||||||
|
|
||||||
<!-- use verbatim rather than code to avoid links to code reference -->
|
|
||||||
\verbatim
|
|
||||||
\par Normal Paragraph with title
|
|
||||||
|
|
||||||
This paragraph will have a title, but because there is a blank line
|
|
||||||
between the \par and the text, it will have the normal layout.
|
|
||||||
|
|
||||||
\par Indented Paragraph with title
|
|
||||||
This paragraph will also have a title, but because there is no blank
|
|
||||||
line between the \par and the text, it will be indented.
|
|
||||||
|
|
||||||
\par
|
|
||||||
It is also possible to have an indented paragraph without title.
|
|
||||||
This is how you indent subsequent paragraphs.
|
|
||||||
|
|
||||||
\par No link to Fl_Widget::draw()
|
|
||||||
Note that the paragraph title is treated as plain text.
|
|
||||||
Doxygen type links will not work.
|
|
||||||
HTML characters and tags may or may not work.
|
|
||||||
|
|
||||||
Fl_Widget::draw() links and "html" tags work<br>
|
|
||||||
\par
|
|
||||||
Use a single line ending with <br> for complicated paragraph titles.
|
|
||||||
\endverbatim
|
|
||||||
|
|
||||||
The above code produces the following paragraphs:
|
|
||||||
|
|
||||||
\par Normal Paragraph with title
|
|
||||||
|
|
||||||
This paragraph will have a title, but because there is a blank line
|
|
||||||
between the \\par and the text, it will have the normal layout.
|
|
||||||
|
|
||||||
\par Indented Paragraph with title
|
|
||||||
This paragraph will also have a title, but because there is no blank
|
|
||||||
line between the \\par and the text, it will be indented.
|
|
||||||
|
|
||||||
\par
|
|
||||||
It is also possible to have an indented paragraph without title.
|
|
||||||
This is how you indent subsequent paragraphs.
|
|
||||||
|
|
||||||
\par No link to Fl_Widget::draw()
|
|
||||||
Note that the paragraph title is treated as plain text.
|
|
||||||
Doxygen type links will not work.
|
|
||||||
HTML characters and tags may or may not work.
|
|
||||||
|
|
||||||
Fl_Widget::draw() links and "html" tags work<br>
|
|
||||||
\par
|
|
||||||
Use a single line ending with \<br\> for complicated paragraph titles.
|
|
||||||
|
|
||||||
|
|
||||||
\section development_html_footer Hack for missing "tiny.gif" file
|
|
||||||
|
|
||||||
\todo
|
|
||||||
*HACK* : include image file for footer. Doxygen does not include
|
|
||||||
the file "tiny.gif" from "html_footer" in its output html dir.
|
|
||||||
Find out, how this can be done, or avoid using an image in
|
|
||||||
the HTML footer.
|
|
||||||
|
|
||||||
\image html tiny.gif
|
|
||||||
\image latex tiny.eps "" width=2cm
|
|
||||||
|
|
||||||
\section development_navigation_test 5 Navigation Proposals
|
|
||||||
|
|
||||||
\htmlonly
|
|
||||||
<hr>
|
|
||||||
\link migration_1_3 [ Previous ] \endlink
|
|
||||||
<b> [ <a href="index.html">Index</a> ] </b>
|
|
||||||
<b> Next: </b> \ref license
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<b>[ <a href="index.html">Index</a> ] </b>
|
|
||||||
<b> Previous: </b> \ref migration_1_3
|
|
||||||
<b> Next: </b> \ref license
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<b>[ <a href="index.html">Index</a> ] </b><br>
|
|
||||||
<b> Previous: </b> \ref migration_1_3 <br>
|
|
||||||
<b> Next: </b> \ref license
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<b>[ <a href="index.html">Index</a> ] </b>
|
|
||||||
Previous: \ref migration_1_3
|
|
||||||
Next: \ref license
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
\link migration_1_3 [ Previous ] \endlink
|
|
||||||
<b> [ <a href="index.html">Top</a> ] </b>
|
|
||||||
\link license [ Next ] \endlink
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<br>
|
|
||||||
<br>
|
|
||||||
|
|
||||||
\section development_proposed_nav Proposed (final) Navigation Elements
|
|
||||||
|
|
||||||
See below.
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<a class="el" href="index.html">[Index]</a>
|
|
||||||
<a class="el" href="migration_1_3.html">[Previous]</a>
|
|
||||||
\ref migration_1_3
|
|
||||||
<a class="el" href="license.html">[Next]</a>
|
|
||||||
\ref license
|
|
||||||
|
|
||||||
\endhtmlonly
|
|
||||||
*/
|
|
||||||
|
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