Remove experimental platforms Android, Pico, SDL (PR #376)

... as discussed in fltk.coredev: "FLTK 1.4.0 release schedule"
https://groups.google.com/g/fltkcoredev/c/PDbHTRpXVh0/m/JqboexZ_AwAJ
This commit is contained in:
Albrecht Schlosser
2022-01-23 01:33:47 +01:00
parent b275ff0715
commit 04ccc8cc46
84 changed files with 74 additions and 16613 deletions
-159
View File
@@ -1,159 +0,0 @@
//
// Template header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 2016-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Do not directly include this file, instead use <FL/android.H>.
// These types and variables give access to internal, platform-specific data through the public API.
// They require to include platform.H (in contrast to types defined in platform_types.h)
#if !defined(FL_PLATFORM_H)
# error "Never use <FL/android.H> directly; include <FL/platform.H> instead."
#endif // !FL_PLATFORM_H
#ifdef __cplusplus
extern "C" {
#endif
/*
This is the function that application code must implement, representing
the main entry to the app.
*/
extern int main(int argc, char **argv);
#ifdef __cplusplus
}
#endif
typedef void *Window; // used by fl_find(), fl_xid() and class Fl_X
/* Reference to the current device context
For back-compatibility only. The preferred procedure to get this reference is
Fl_Surface_Device::surface()->driver()->gc().
*/
extern void *fl_gc;
/**
These events are specific to the Android OS driver system. They can
be read by adding a callback via Fl::add_system_handler() and reading Fl::event()
Don't change the order of these enums! See Fl_Android_Application.H .
*/
enum Fl_Android_Platform_Event
{
FL_ANDROID_EVENTS = 0x00010000,
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
FL_ANDROID_EVENT_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
FL_ANDROID_EVENT_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
FL_ANDROID_EVENT_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
FL_ANDROID_EVENT_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
FL_ANDROID_EVENT_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
FL_ANDROID_EVENT_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
FL_ANDROID_EVENT_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
FL_ANDROID_EVENT_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
FL_ANDROID_EVENT_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
FL_ANDROID_EVENT_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
FL_ANDROID_EVENT_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
FL_ANDROID_EVENT_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
FL_ANDROID_EVENT_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
FL_ANDROID_EVENT_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
FL_ANDROID_EVENT_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
FL_ANDROID_EVENT_DESTROY
};
-2
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@@ -37,8 +37,6 @@ class Fl_Window;
# include "win32.H"
# elif defined(__APPLE__)
# include "mac.H"
# elif defined(__ANDROID__)
# include "android.H"
# elif defined(FLTK_USE_X11)
# include "x11.H"
# endif // _WIN32
-22
View File
@@ -72,12 +72,6 @@ typedef opaque GLContext; /**< an OpenGL graphics context, into which all OpenGL
typedef intptr_t fl_intptr_t;
typedef uintptr_t fl_uintptr_t;
#elif defined(__ANDROID__)
#include <sys/stat.h>
typedef intptr_t fl_intptr_t;
typedef uintptr_t fl_uintptr_t;
#else /* ! _WIN64 */
typedef long fl_intptr_t;
@@ -122,22 +116,6 @@ typedef struct HGLRC__ *GLContext;
struct dirent {char d_name[1];};
#endif
#elif defined(__ANDROID__)
#ifdef __cplusplus
typedef class Fl_Rect_Region *Fl_Region;
#else
typedef struct Fl_Rect_Region *Fl_Region;
#endif
// TODO: the types below have not yet been ported
typedef unsigned long Fl_Offscreen;
typedef unsigned long Fl_Bitmask;
typedef int FL_SOCKET;
typedef struct __GLXcontextRec *GLContext;
#include <sys/types.h>
#include <dirent.h>
#elif defined(FLTK_USE_X11)
typedef unsigned long Fl_Offscreen;