/**

 \page	examples	K - Example Source Code

\par March 19, 2005

The FLTK distribution contains over 60 sample applications written
in, or ported to, FLTK. If the FLTK archive you received does not
contain a 'test' directory, you can download the complete FLTK
distribution from \b http://fltk.org/software.php .

Most of the example programs were created while testing a group of widgets. 
They are not meant to be great achievements in clean C++ programming, but
merely a test platform to verify the functionality of the FLTK library.

\section example_applications  Example Applications

<table width=100% border=0>
<tr>
<td> \ref examples_adjuster        </td>
<td> \ref examples_arc             </td>
<td> \ref examples_ask             </td>
<td> \ref examples_bitmap          </td>
<td> \ref examples_blocks          </td>
<td> \ref examples_boxtype         </td>
</tr>
<tr>
<td> \ref examples_browser         </td>
<td> \ref examples_button          </td>
<td> \ref examples_buttons         </td>
<td> \ref examples_checkers        </td>
<td> \ref examples_clock           </td>
<td> \ref examples_colbrowser      </td>
</tr>
<tr>
<td> \ref examples_color_chooser   </td>
<td> \ref examples_cube            </td>
<td> \ref examples_CubeView        </td>
<td> \ref examples_cursor          </td>
<td> \ref examples_curve           </td>
<td> \ref examples_demo            </td>
</tr>
<tr>
<td> \ref examples_doublebuffer    </td>
<td> \ref examples_editor          </td>
<td> \ref examples_fast_slow       </td>
<td> \ref examples_file_chooser    </td>
<td> \ref examples_fluid           </td>
<td> \ref examples_fonts           </td>
</tr>
<tr>
<td> \ref examples_forms           </td>
<td> \ref examples_fractals        </td>
<td> \ref examples_fullscreen      </td>
<td> \ref examples_gl_overlay      </td>
<td> \ref examples_glpuzzle        </td>
<td> \ref examples_hello           </td>
</tr>
<tr>
<td> \ref examples_help            </td>
<td> \ref examples_iconize         </td>
<td> \ref examples_image           </td>
<td> \ref examples_inactive        </td>
<td> \ref examples_input           </td>
<td> \ref examples_input_choice    </td>
</tr>
<tr>
<td> \ref examples_keyboard        </td>
<td> \ref examples_label           </td>
<td> \ref examples_line_style      </td>
<td> \ref examples_list_visuals    </td>
<td> \ref examples_mandelbrot      </td>
<td> \ref examples_menubar         </td>
</tr>
<tr>
<td> \ref examples_message         </td>
<td> \ref examples_minimum         </td>
<td> \ref examples_navigation      </td>
<td> \ref examples_output          </td>
<td> \ref examples_overlay         </td>
<td> \ref examples_pack            </td>
</tr>
<tr>
<td> \ref examples_pixmap_browser  </td>
<td> \ref examples_pixmap          </td>
<td> \ref examples_preferences     </td>
<td> \ref examples_radio           </td>
<td> \ref examples_resizebox       </td>
<td> \ref examples_resize          </td>
</tr>
<tr>
<td> \ref examples_scroll          </td>
<td> \ref examples_shape           </td>
<td> \ref examples_subwindow       </td>
<td> \ref examples_sudoku          </td>
<td> \ref examples_symbols         </td>
<td> \ref examples_tabs            </td>
</tr>
<tr>
<td> \ref examples_threads         </td>
<td> \ref examples_tile            </td>
<td> \ref examples_tiled_image     </td>
<td> \ref examples_valuators       </td>
<td>      &nbsp;                   </td>
<td>      &nbsp;                   </td>
</tr>
</table>

<a name="adjuster"></a> <!-- For old HTML links only ! -->
\subsection examples_adjuster adjuster

\par
\c adjuster shows a nifty little widget for quickly
setting values in a great range.

<a name="arc"></a> <!-- For old HTML links only ! -->
\subsection examples_arc arc

\par
The \c arc demo explains how to derive your own widget to
generate some custom drawings. The sample drawings use the matrix
based arc drawing for some fun effects.

<a name="ask"></a> <!-- For old HTML links only ! -->
\subsection examples_ask ask

\par
\c ask shows some of FLTK's standard dialog boxes. Click
the correct answers or you may end up in a loop, or you may end 
up in a loop, or you... .

<a name="bitmap"></a> <!-- For old HTML links only ! -->
\subsection examples_bitmap bitmap

\par
This simple test shows the use of a single color bitmap as a
label for a box widget. Bitmaps are stored in the X11 '.bmp' 
file format and can be part of the source code.

<a name="blocks"></a> <!-- For old HTML links only ! -->
\subsection examples_blocks blocks

\par
A wonderful and addictive game that shows the usage of FLTK
timers, graphics, and how to implement sound on all platforms.
\c blocks is also a good example for the Mac OS X specific
bundle format.
 
<a name="boxtype"></a> <!-- For old HTML links only ! -->
\subsection examples_boxtype boxtype

\par
\c boxtype gives an overview of readily available boxes and
frames in FLTK. More types can be added by the application programmer. 
When using themes, FLTK shuffles boxtypes around to give your program
a new look.

<a name="browser"></a> <!-- For old HTML links only ! -->
\subsection examples_browser browser

\par
\c browser shows the capabilities of the Fl_Browser widget. 
Important features tested are loading of files, line formatting, and
correct positioning of the browser data window.

<a name="button"></a> <!-- For old HTML links only ! -->
\subsection examples_button button

\par
The \c button test is a simple demo of push-buttons and callbacks.

<a name="buttons"></a> <!-- For old HTML links only ! -->
\subsection examples_buttons buttons

\par
\c buttons shows a sample of FLTK button types.

<a name="checkers"></a> <!-- For old HTML links only ! -->
\subsection examples_checkers checkers

\par
Written by Steve Poulsen in early 1979, \c checkers shows
how to convert a VT100 text-terminal based program into a neat
application with a graphical UI. Check out the code that drags the
pieces, and how the pieces are drawn by layering. Then tell me 
how to beat the computer at Checkers.

<a name="clock"></a> <!-- For old HTML links only ! -->
\subsection examples_clock clock

\par
The \c clock demo shows two analog clocks. The innards of
the Fl_Clock widget are pretty interesting, explaining
the use of timeouts and matrix based drawing.

<a name="colbrowser"></a> <!-- For old HTML links only ! -->
\subsection examples_colbrowser colbrowser

\par
\c colbrowser runs only on X11 systems. It reads 
<i>/usr/lib/X11/rgb.txt</i> to show the color representation
of every text entry in the file. This is beautiful, but
only moderatly useful unless your UI is written in <i>Motif</i>.

<a name="color_chooser"></a> <!-- For old HTML links only ! -->
\subsection examples_color_chooser color_chooser

\par
The \c color_chooser gives a short demo of FLTK's palette based
color chooser and of the RGB based color wheel.

<a name="cube"></a> <!-- For old HTML links only ! -->
\subsection examples_cube cube

\par
The \c cube demo shows the speed of OpenGL. It also tests
the ability to render two OpenGL buffers into a single window, 
and shows OpenGL text.

<a name="CubeView"></a> <!-- For old HTML links only ! -->
\subsection examples_CubeView CubeView

\par
\c CubeView shows how to create a UI containing OpenGL with Fluid.

<a name="cursor"></a> <!-- For old HTML links only ! -->
\subsection examples_cursor cursor

\par
The \c cursor demo shows all mouse cursor shapes that come standard
with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only
on few systems (some version of Irix for example).

<a name="curve"></a> <!-- For old HTML links only ! -->
\subsection examples_curve curve

\par
\c curve draws a nice Bezier curve into a custom widget. The 
<i>points</i> option for splines is not supported on all platforms.

<a name="demo"></a> <!-- For old HTML links only ! -->
\subsection examples_demo demo

\par
This tool allows quick access to all programs in the \c test directory. 
\c demo is based on the visuals of the IrixGL demo program. The menu 
tree can be changed by editing <tt>test/demo.menu</tt>.

<a name="doublebuffer"></a> <!-- For old HTML links only ! -->
\subsection examples_doublebuffer doublebuffer

\par
The \c doublebuffer demo show the difference between a single
buffered window, which may flicker during a slow redraw, and a 
double buffered window, which never flickers, but uses twice the
amount of RAM. Some modern OS's double buffer all windows automatically
to allow transparency and shadows on the desktop. FLTK is smart enough
to not tripple buffer a window in that case.

<a name="editor"></a> <!-- For old HTML links only ! -->
\subsection examples_editor editor

\par
FLTK has two very different text input widgets. Fl_Input 
and derived classes are rather light weight, however 
Fl_Text_Editor is a complete port of <i>nedit</i> (with permission). 
The \c editor test is almost a full application, showing custom
syntax highlighting and dialog creation. 

<a name="fast_slow"></a> <!-- For old HTML links only ! -->
\subsection examples_fast_slow fast_slow

\par
\c fast_slow shows how an application can use the Fl_Widget::when()
setting to receive different kinds of callbacks.

<a name="file_chooser"></a> <!-- For old HTML links only ! -->
\subsection examples_file_chooser file_chooser

\par
The standard FLTK \c file_chooser is the result of many
iterations, trying to find a middle ground between a complex 
browser and a fast light implementation.

<a name="fonts"></a> <!-- For old HTML links only ! -->
\subsection examples_fonts fonts

\par
\c fonts shows all available text fonts on the host system.
If your machine still has some pixmap based fonts, the supported
sizes will be shown in bold face. Only the first 256 fonts will 
be listed.

<a name="forms"></a> <!-- For old HTML links only ! -->
\subsection examples_forms forms

\par
\c forms is an XForms program with very few changes.
Search for "fltk" to find all changes necessary to port to fltk.
This demo shows the different boxtypes. Note that some
boxtypes are not appropriate for some objects.

<a name="fractals"></a> <!-- For old HTML links only ! -->
\subsection examples_fractals fractals

\par
\c fractals shows how to mix OpenGL, Glut and FLTK code.
FLTK supports a rather large subset of Glut, so that many Glut
applications compile just fine.

<a name="fullscreen"></a> <!-- For old HTML links only ! -->
\subsection examples_fullscreen fullscreen

\par
This demo shows how to do many of the window manipulations that
are popular for games.
You can toggle the border on/off, switch between single- 
and double-buffered rendering, and take over the entire
screen. More information in the source code.

<a name="gl_overlay"></a> <!-- For old HTML links only ! -->
\subsection examples_gl_overlay gl_overlay

\par
\c gl_overlay shows OpenGL overlay plane rendering. If no
hardware overlay plane is available, FLTK will simulate it
for you.

<a name="glpuzzle"></a> <!-- For old HTML links only ! -->
\subsection examples_glpuzzle glpuzzle

\par
The \c glpuzzle test shows how most Glut source code compiles
easily under FLTK.

<a name="hello"></a> <!-- For old HTML links only ! -->
\subsection examples_hello hello

\par
\c hello: Hello, World. Need I say more? Well, maybe. This 
tiny demo shows how little is needed to get a functioning application
running with FLTK. Quite impressive, I'd say.

<a name="help"></a> <!-- For old HTML links only ! -->
\subsection examples_help help

\par
\c help displays the built-in FLTK help browser. The 
Fl_Help_Dialog understands a subset of html and renders
various image formats. This widget makes it easy to provide help
pages to the user without depending on the operating system's 
html browser.

<a name="iconize"></a> <!-- For old HTML links only ! -->
\subsection examples_iconize iconize

\par
\c iconize demonstrates the effect of the window functions
hide(), iconize(), and show().

<a name="image"></a> <!-- For old HTML links only ! -->
\subsection examples_image image

\par
The \c image demo shows how an image can be created on the fly.
This generated image contains an alpha (transparency) channel which
lets previous renderings 'shine through', either via true 
transparency or by using screen door transparency (pixelation).

<a name="inactive"></a> <!-- For old HTML links only ! -->
\subsection examples_inactive inactive

\par
\c inactive tests the correct rendering of inactive widgets.
To see the inactive version of images, you can check out the pixmap 
or image test.

<a name="input"></a> <!-- For old HTML links only ! -->
\subsection examples_input input

\par
This tool shows and tests different types of text input fields based on
Fl_Input_. The \c input program also tests various 
settings of Fl_Input::when().

<a name="input_choice"></a> <!-- For old HTML links only ! -->
\subsection examples_input_choice input_choice

\par
\c input_choice tests the latest addition to FLTK1, a text input 
field with an attached pulldown menu. Windows users will recognize 
similarities to the 'ComboBox'. \c input_choice starts up in 
'plastic' scheme, but the traditional scheme is also supported.

<a name="keyboard"></a> <!-- For old HTML links only ! -->
\subsection examples_keyboard keyboard

\par
FLTK unifies keyboard events for all platforms. The \c keyboard
test can be used to check the return values of Fl::event_key()
and Fl::event_text(). It is also great to see the modifier 
buttons and the scroll wheel at work. Quit this application by closing
the window. The ESC key will not work. 

<a name="label"></a> <!-- For old HTML links only ! -->
\subsection examples_label label

\par
Every FLTK widget can have a label attached to it. The \c label 
demo shows alignment, clipping and wrapping of text labels. Labels
can contain symbols at the start and end of the text, like <i>\@FLTK</i>
or <i>\@circle uh-huh \@square</i>.

<a name="line_style"></a> <!-- For old HTML links only ! -->
\subsection examples_line_style line_style

\par
Advanced line drawing can be tested with \c line_style. 
Not all platforms support all line styles.

<a name="list_visuals"></a> <!-- For old HTML links only ! -->
\subsection examples_list_visuals list_visuals

\par
This little app finds all available pixel formats for the current X11
screen. But since you are now an FLTK user, you don't have to worry 
about any of this.

<a name="mandelbrot"></a> <!-- For old HTML links only ! -->
\subsection examples_mandelbrot mandelbrot

\par
\c mandelbrot shows two advanced topics in one test. It creates
grayscale images on the fly, updating them via the <i>idle</i> callback
system. This is one of the few occasions where the <i>idle</i> callback
is very useful by giving all available processor time to the application
without blocking the UI or other apps.

<a name="menubar"></a> <!-- For old HTML links only ! -->
\subsection examples_menubar menubar

\par
The \c menubar tests many aspects of FLTK's popup menu system.
Among the features are radio buttons, menus taller than the screen,
arbitrary sub menu depth, and global shortcuts.

<a name="message"></a> <!-- For old HTML links only ! -->
\subsection examples_message message

\par
\c message pops up a few of FLTK's standard message boxes.

<a name="minimum"></a> <!-- For old HTML links only ! -->
\subsection examples_minimum minimum

\par
The \c minimum test program verifies that the update regions
are set correctly. In a real life application, the trail would
be avoided by choosing a smaller label or by setting label clipping
differently. 

<a name="navigation"></a> <!-- For old HTML links only ! -->
\subsection examples_navigation navigation

\par
\c navigation demonstrates how the text cursor moves from
text field to text field when using the arrow keys, tab, and shift-tab.

<a name="output"></a> <!-- For old HTML links only ! -->
\subsection examples_output output

\par
\c output shows the difference between the single line and
multi line mode of the Fl_Output widget. Fonts can be
selected from the FLTK standard list of fonts.

<a name="overlay"></a> <!-- For old HTML links only ! -->
\subsection examples_overlay overlay

\par
The \c overlay test app show how easy an FLTK window can
be layered to display cursor and manipulator style elements. This
example derives a new class from Fl_Overlay_Window and 
provides a new function to draw custom overlays.

<a name="pack"></a> <!-- For old HTML links only ! -->
\subsection examples_pack pack

\par
The \c pack test program demonstrates the resizing
and repositioning of children of the Fl_Pack group.
Putting an Fl_Pack into an Fl_Scroll is 
a useful way to create a browser for large sets of data.

<a name="pixmap_browser"></a> <!-- For old HTML links only ! -->
\subsection examples_pixmap_browser pixmap_browser

\par
\c pixmap_browser tests the shared-image interface. When using
the same image multiple times, Fl_Shared_Image will keep it
only once in memory.

<a name="pixmap"></a> <!-- For old HTML links only ! -->
\subsection examples_pixmap pixmap

\par
This simple test shows the use of a LUT based pixmap as a
label for a box widget. Pixmaps are stored in the X11 '.xpm' 
file format and can be part of the source code. Pixmaps support
one transparent color.

<a name="preferences"></a> <!-- For old HTML links only ! -->
\subsection examples_preferences preferences

\par
I do have my \c preferences in the morning, but sometimes I
just can't remember a thing. This is where the Fl_Preferences
come in handy. They remember any kind of data between program launches.

<a name="radio"></a> <!-- For old HTML links only ! -->
\subsection examples_radio radio

\par
The \c radio tool was created entirely with <i>fluid</i>. It
shows some of the available button types and tests radio 
button behavior.

<a name="resizebox"></a> <!-- For old HTML links only ! -->
\subsection examples_resizebox resizebox

\par
\c resizebox shows some possible ways of FLTK's automatic
resize bahavior..

<a name="resize"></a> <!-- For old HTML links only ! -->
\subsection examples_resize resize

\par
The \c resize demo tests size and position functions with
the given window manager.

<a name="scroll"></a> <!-- For old HTML links only ! -->
\subsection examples_scroll scroll

\par
\c scroll shows how to scroll an area of widgets, one of
them beeing a slow custom drawing. Fl_Scroll uses 
clipping and smart window area copying to improve redraw speed.
The buttons at the bottom of the window control decoration rendering
and updates.

<a name="shape"></a> <!-- For old HTML links only ! -->
\subsection examples_shape shape

\par
\c shape is a very minimal demo that shows how to create
your own OpenGL rendering widget. Now that you know that, go ahead 
and write that flight simulator you always dreamt of.

<a name="subwindow"></a> <!-- For old HTML links only ! -->
\subsection examples_subwindow subwindow

\par
The \c subwindow demo tests messaging and drawing between 
the main window and 'true' sub windows. A sub window is different
to a group by resetting the FLTK coordinate system to 0, 0 in the
top left corner. On Win32 and X11, subwindows have their own 
operating system specific handle.

<a name="sudoku"></a> <!-- For old HTML links only ! -->
\subsection examples_sudoku sudoku

\par
Another highly addictive game - don't play it, I warned you.
The implementation shows how to create application icons,
how to deal with OS specifics, and how to generate sound.

<a name="symbols"></a> <!-- For old HTML links only ! -->
\subsection examples_symbols symbols

\par
\c symbols are a speciality of FLTK. These little vector 
drawings can be integrated into labels. They scale and rotate,
and with a little patience, you can define your own. The rotation 
number refers to 45 degree rotations if you were looking at a 
numeric keypad (2 is down, 6 is right, etc.).

<a name="tabs"></a> <!-- For old HTML links only ! -->
\subsection examples_tabs tabs

\par
The \c tabs tool was created with <i>fluid</i>. It tests
correct hiding and redisplaying of tabs, navigation across tabs, 
resize behavior, and no unneeded redrawing of invisible widgets.

\par
The \c tabs application shows the Fl_Tabs widget
on the left and the Fl_Wizard widget on the right side 
for direct comparison of these two panel management widgets.

<a name="threads"></a> <!-- For old HTML links only ! -->
\subsection examples_threads threads

\par
FLTK can be used in a multithreading environment. There are some
limitations, mostly due to the underlying operating system. 
\c threads shows how to use Fl::lock(), 
Fl::unlock(), and Fl::awake() in secondary threads 
to keep FLTK happy. Although locking works on all platforms, 
this demo is not available on every machine.

<a name="tile"></a> <!-- For old HTML links only ! -->
\subsection examples_tile tile

\par
The \c tile tool shows a nice way of using Fl_Tile.
To test correct resizing of subwindows, the widget for region 
1 is created from an Fl_Window class.

<a name="tiled_image"></a> <!-- For old HTML links only ! -->
\subsection examples_tiled_image tiled_image

\par
The \c tiled_image demo uses an image as the background
for a window by repeating it over the full size of the widget.
The window is resizable and shows how the image gets repeated.

<a name="valuators"></a> <!-- For old HTML links only ! -->
\subsection examples_valuators valuators

\par
\c valuators shows all of FLTK's nifty widgets to change
numeric values.

<a name="fluid"></a> <!-- For old HTML links only ! -->
\subsection examples_fluid fluid

\par
\c fluid is not only a big test program, but also a very 
useful visual UI designer. Many parts of \c fluid were 
created using \c fluid. See the \link fluid Fluid Tutorial \endlink
for more details.

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