cleanup: convert tab to spaces and trim tail spaces

This commit is contained in:
Vincent Wei
2020-02-02 10:53:31 +08:00
parent 8dbe2c63f1
commit 14d020cccf
831 changed files with 468564 additions and 468554 deletions

View File

@@ -14,10 +14,10 @@
* \file animation.h
* \author Wei Yongming <vincent@minigui.org>
* \date 2002/01/06
*
*
\verbatim
This file is part of MiniGUI, a mature cross-platform windowing
This file is part of MiniGUI, a mature cross-platform windowing
and Graphics User Interface (GUI) support system for embedded systems
and smart IoT devices.
@@ -55,7 +55,7 @@
/*
* $Id: animation.h 10865 2008-08-27 06:52:22Z wangjian $
*
* MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks,
* MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks,
* pSOS, ThreadX, NuCleus, OSE, and Win32.
*/
@@ -83,10 +83,10 @@ typedef struct _ANIMATIONFRAME
/** The disposal method (from GIF89a specification):
* Indicates the way in which the graphic is to be treated after being displayed.
* - 0\n No disposal specified. The decoder is not required to take any action.
* - 1\n Do not dispose. The graphic is to be left in place.
* - 2\n Restore to background color. The area used by the frame must be restored to
* - 1\n Do not dispose. The graphic is to be left in place.
* - 2\n Restore to background color. The area used by the frame must be restored to
* the background color.
* - 3\n Restore to previous. The decoder is required to restore the area overwritten by
* - 3\n Restore to previous. The decoder is required to restore the area overwritten by
* the frmae with what was there prior to rendering the frame.
*/
int disposal;
@@ -251,7 +251,7 @@ MG_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);
#define ANS_FITTOANI 0x0004L
/**
* \def ANS_WINBGC
* \def ANS_WINBGC
* \brief Use the background color of the window.
*/
#define ANS_WINBGC 0x0010L
@@ -302,7 +302,7 @@ MG_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);
* \def ANM_STARTPLAY
* \brief Indicates the control to start playing the animation.
*
* The animation will not be played when create the control,
* The animation will not be played when create the control,
* an application should send ANM_STARTPLAY to an animation control
* to start playing the animation.
*