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cleanup: convert tab to spaces and trim tail spaces
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@@ -14,10 +14,10 @@
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* \file animation.h
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* \author Wei Yongming <vincent@minigui.org>
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* \date 2002/01/06
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*
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*
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\verbatim
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This file is part of MiniGUI, a mature cross-platform windowing
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This file is part of MiniGUI, a mature cross-platform windowing
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and Graphics User Interface (GUI) support system for embedded systems
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and smart IoT devices.
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@@ -55,7 +55,7 @@
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/*
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* $Id: animation.h 10865 2008-08-27 06:52:22Z wangjian $
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*
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* MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks,
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* MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks,
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* pSOS, ThreadX, NuCleus, OSE, and Win32.
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*/
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@@ -83,10 +83,10 @@ typedef struct _ANIMATIONFRAME
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/** The disposal method (from GIF89a specification):
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* Indicates the way in which the graphic is to be treated after being displayed.
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* - 0\n No disposal specified. The decoder is not required to take any action.
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* - 1\n Do not dispose. The graphic is to be left in place.
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* - 2\n Restore to background color. The area used by the frame must be restored to
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* - 1\n Do not dispose. The graphic is to be left in place.
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* - 2\n Restore to background color. The area used by the frame must be restored to
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* the background color.
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* - 3\n Restore to previous. The decoder is required to restore the area overwritten by
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* - 3\n Restore to previous. The decoder is required to restore the area overwritten by
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* the frmae with what was there prior to rendering the frame.
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*/
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int disposal;
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@@ -251,7 +251,7 @@ MG_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);
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#define ANS_FITTOANI 0x0004L
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/**
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* \def ANS_WINBGC
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* \def ANS_WINBGC
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* \brief Use the background color of the window.
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*/
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#define ANS_WINBGC 0x0010L
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@@ -302,7 +302,7 @@ MG_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);
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* \def ANM_STARTPLAY
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* \brief Indicates the control to start playing the animation.
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*
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* The animation will not be played when create the control,
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* The animation will not be played when create the control,
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* an application should send ANM_STARTPLAY to an animation control
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* to start playing the animation.
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*
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