From 120ed895dfd42ed487f5eee74cba87d800bf5fc6 Mon Sep 17 00:00:00 2001 From: Vincent Wei Date: Wed, 5 Feb 2020 12:36:07 +0800 Subject: [PATCH] use SubtractRegion instead of SubtractClipRect --- src/kernel/compsor-fallback.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/kernel/compsor-fallback.c b/src/kernel/compsor-fallback.c index 97fc450b..d2822f35 100644 --- a/src/kernel/compsor-fallback.c +++ b/src/kernel/compsor-fallback.c @@ -361,7 +361,7 @@ static void composite_win_znode (CompositorCtxt* ctxt, } if (is_top) - SubtractClipRect (&ctxt->left_rgn, &rc); + SubtractRegion (&ctxt->left_rgn, &ctxt->left_rgn, rgn); } } else { @@ -446,8 +446,6 @@ static void on_dirty_wpp (CompositorCtxt* ctxt) const ZNODEHEADER* znode_hdr; CLIPRECT *crc; - _DBG_PRINTF("called\n"); - znode_hdr = ServerGetWinZNodeHeader (NULL, 0, NULL, TRUE); if (generate_dirty_region (ctxt, znode_hdr, NULL)) { tile_dirty_region_for_wallpaper (ctxt);