Files
GacUI/TODO.md
2020-09-16 10:49:21 -07:00

6.7 KiB

TODO

https://zhuanlan.zhihu.com/p/39369370

GacUI 1.0

Bug

  • GlobalStringKey need to remember the GlobalStringKeyManager object, and if the global object is changed, it means this key becomes a wild pointer, it should crash.
  • let X = Y in (F(X.a.b.c)) reports X does not exist in the current scope in binding property value
    • while F((let X = Y.a.b).c) works

Feature

  • Move dependended plugin from GacUI to Vlpp (optional)
  • Cannot change column size during datagrid's bounds changing, which is by designed and this could be solved by calling InvokeInMainThread. But new feature for solving this is under considering
    • Considering GuiBindableDataGrid updating columns' sizes according to configuration automatically, and call GuiControl::InvokeOrDelayIfRendering (indirectly) inside DataColumn::NotifyAllColumnsUpdate when necessary.
    • Like a table, a column can use Absolute, Draggable and Percentage to specify a column size. Only when a column is draggable, users can use their mouse to change the size of a column, and then trigger IColumnItemView::SetColumnSize
  • Consider drag and drop support, with column drag and drop
  • New item arranger that can accept a GuiRepeatCompositionBase
  • Update Release
  • New default control templates with animation, written in XML generated C++ code.
  • A window can be called to update all its controls' and components' template
  • Tutorials use the new default control templates
  • Update Release
  • Fix GacGen reports only "error dumping resource file" while the resource file contains some syntax errors preventing GacGen from reading it
    • Unable to repro

GacUI 2.0

Vlpp

  • Add char8_t and UString, and make following library support UString natively:
    • TextWriter/TextReader, encoder, decoder
    • Regex
    • Parser
  • Add Utf32Encoder and Utf32Decoder to vl::stream.
  • Consider about heterougeneous tree string
  • Regex supports UTF-16 (instead of UCS-2) on MSVC.
    • Always convert to UTF-32 internally (vl::regex::Utf32Reader).
  • Redesign vl::parsing.
    • No need to specify ambiguity
    • Will print all ambiguous cases and marked AST node
    • ToString with hints and custom options
    • Print diff when updating AST (for IDE)
    • All existing features and backward compatible interface design
  • Binary ITypeDescriptor provider format.
  • API to import and export fake types (ITypeDescriptor that cannot be executed)
  • Interfaces for collections types like IReadableCollection<T>
    • or IReadOnlyCollection, IWriteOnlyCollection, ICollection
    • Slice, Contact functions on interfaces
  • Reflectable interfaces like IReflectableReadableCollection<T>, inherits from IReadableCollection<T> and IReadableCollection<Value>
  • Remove FOREACH and FOREACH_INDEXER, replaced by range-based for loop
  • Fix Linq so that lambda parameters can be auto, instead of specified types
  • Redesign VCZH_MSVC series macros

Workflow

  • Don't create IValueList if apply {1 2 3} on List<int> argument.
  • Support <category>name identifier, make generated code re-parsable.
  • Recognize collection interfaces instead of collection entities.
    • Reconsider how to implement collection creating code in Workflow.
  • Move to new ParserGen.
  • WorkflowCompiler.exe (x32/x64)
    • Enable external symbols
    • Compile
    • Binary Output (full assembly or types only)
    • C++ Codegen (x32/x64)
  • (probably not do)
    • Macro
    • Context-Grammar Sensitive Macro
    • Virtual function
    • Class implements interface

Hero DB

ParserGen 2

GacUI

Before 1.0 (Optional)

  • <eval Eval="expression"/> tags
  • INativeImage::SaveToStream handle correctly for git format. It is possible that LoadFromStream need to process diff between git raw frames.

After 1.0

  • Use collection interfaces on function signatures.
  • Move to new ParserGen.

Cross Platforms

  • Ncurses on Ubuntu
  • macOS
  • Web Assembly

Graphics

  • Proposal 1
    • MetaImageElement and MetaImage data structure
    • Remove PolygonElement
    • Default non-text element renderer using MetaImageElement
    • Replacing GDI and D2D non-text element renderers
    • Meta3DElement and Meta3D data structure
    • Default Meta3DElement renderer using MetaImageElement with a surface sorting based algorithm
  • Proposal 2
    • 2D drawing API
    • restriction-based meta image
    • basic 3D rendering based on the above item with a surface sorting based algorithm
  • Others
    • GIF player
    • video player

Controls

  • Chart
  • Dock Container
  • Touch support

Binders

  • Other languages
    • XML still generate C++ files, and they need to be compiled to an appropriate form.
    • Other programming languages doesn't access GacUI objects, instead they implement view model interfaces that defined in XML.
    • Users need to compile C++ code by themselves.
    • Users are not required to write C++ code, but they can.
    • Users can add attributes in XML defined interfaces, so that GacGen can generate a list of them. After that, by reading generated workflow assembly files, glue code can be generated so that users can implement required view model interfaces directly. I will provide some tools for listed languages.
    • Resources need to be generated in C++ files, because other languages cannot access GacUI objects, which means they cannot load resources manually.
    • Languages:
      • JavaScript / TypeScript through Web assembly
      • .NET (core?) through dll
      • Python through dll

GacGen.exe

  • Enable linking to external symbols
    • Remove all loader implementation
    • mynamespaces::VirtualClassesX for adding classes (under this namespace) and specifying their base types
      • X for anything, for simulating partial classes
      • following a naming convention, like: GuiSelectableButton* CheckBox()
    • mynamespaces::XXXLoader for implementing different kinds of properties / constructors that are not actually exist in mynamespaces::XXX
      • following a naming convention, e.g. GuiTableComposition's rows/columns properties
      • searching for correct default control templates
    • GacGen.exe uses external files for control types (but not for elements / compositions)
      • external files provide reflection-only type information, maybe created by Workflow
  • Modulized GacUISrc sources and projects
    • NativeWindow
    • Windows
    • WindowsGDI
    • WindowsDirect2D
    • GacUI
    • Basic Controls / List Controls / Toolstrip Controls / TextBox Controls
      • Controls in future
      • UI in future (e.g. Wizard framework)
      • With reflections / virtual classes / loaders placed separately
      • CodePack-ed files don't change
    • Compiler
  • In the final pass, only workflow scripts are printed
    • Use WorkflowCompiler.exe to do codegen externally

GacStudio.exe